Necrophos/Changelogs

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Version history[edit]

Version
Description
  • Reduced Reaper's Scythe icon.png Reaper's Scythe cooldown from 100/85/70 to 90/80/70.
  • Level 10 left talent: Increased Strength attribute symbol.png strength bonus from 6 to 8.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Ghost Shroud icon.png Ghost Shroud self restoration amplification from 50% to 75%.
  • Reduced Agility attribute symbol.png agility gain from 1.7 to 1.2.
  • Reduced movement speed from 290 to 285.
  • Level 15 left talent: Increased movement speed bonus from 15 to 20.
  • Removed from Captains Mode.
  • Death Pulse icon.png Death Pulse
    • Now passively grants 1/3/5/7 health and mana regeneration for 7 seconds for each unit killed. [?]
    • Reduced damage from 125/175/225/275 to 80/120/160/200.
    • Reduced heal from 70/90/110/130 to 60/80/100/120.
  • Replaced Sadist icon.png Sadist with a new ability Ghost Shroud icon.png Ghost Shroud:
Ghost Shroud icon.png Ghost Shroud:
Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Slow radius: 600
Enemy movement speed slow: 12%/20%/28%/36%
Self restoration amplification: 50%
Self magic resistance reduction: 20%
Duration: 3/3.5/4/4.5
Mana cost: 50
Cooldown: 28/24/20/16
Notes: Turns Necrophos ethereal. The restoration amplification affects any form of heal, health regenration, mana restorement and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos' channeling spells on cast. This ability is in the second ability slot.
  • Heartstopper Aura icon.png Heartstopper Aura
    • Moved from the second into the third ability slot. [?]
    • Is now bestowed by illusions.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Reaper's Scythe icon.png Reaper's Scythe
    • No longer disables Buyback.
    • No longer increases damage per missing health from 0.6/0.75/0.9 to 0.6/0.9/1.2.
    • No longer reduces mana cost from 175/340/500 to 150/340/500.
    • Reduced cooldown from 70 on each level to 55/40/25.
  • Added talents:
    • Level 10: +40 attack damage or +6 Strength attribute symbol.png strength
    • Level 15: +6 all stats or +15 movement speed
    • Level 20: +5% spell damage amplification or +10% magic resistance
    • Level 25: +400 health or -1s Death Pulse icon.png Death Pulse cooldown
  • Heartstopper Aura icon.png Heartstopper Aura
    • Reduced radius from 1200 to 900.
    • Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
  • Reaper's Scythe icon.png Reaper's Scythe
    • Reduced respawn time increase from 30 on each level to 10/20/30.
    • Increased damage per missing health point from 0.4/0.6/0.9 to 0.6/0.75/0.9.
  • Increased base armor from 0 to 1 (total armor is now 3.1).
  • Increased Death Pulse icon.png Death Pulse damage from 75/125/200/275 to 125/175/225/275.
  • Heartstopper Aura icon.png Heartstopper Aura no longer affects ancient creeps.
  • Sadist icon.png Sadist
    • Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6.
    • Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12.
  • Changed Reaper's Scythe icon.png Reaper's Scythe respawn timer penalty from 30% to a constant 30 seconds increase.
  • Increased Heartstopper Aura icon.png Heartstopper Aura radius from 1000 to 1200.
  • Reaper's Scythe icon.png Reaper's Scythe now adds +30% duration to the target's respawn timer when it dies to or during Reaper's Scythe.
  • Increased base armor from -1 to 0 (total armor is now 2.1).
  • Reaper's Scythe icon.png Reaper's Scythe now always grants Necrophos the kill credit for that unit when it dies during it, regardless of who did the last hit.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also causes Reaper's Scythe icon.png Reaper's Scythe to disable the target hero's Buyback for that death, if it dies to or during Reaper's Scythe.
  • Increased Heartstopper Aura icon.png Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
Old Sadist icon.png Sadist:
Reveling in death and pain, the Necrophos gains mana back for killing units.
Mana per non-hero kill: 12/24/36/60
Mana per hero kill: 12/24/36/600
Notes: Also works on denies. Illusions count as non-heroes.
New Sadist icon.png Sadist:
Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
Health regeneration per kill: 1/2/3/4
Mana regeneration per kill: 2/4/6/10
Stack duration: 6
Notes: Each non-hero kill grants one stack, each hero kill grants 10 stacks. Each stack has its own, independent duration. Has no stack limit.
  • Increased Heartstopper Aura icon.png Heartstopper Aura max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%.
  • Increased Sadist icon.png Sadist mana per kill from 12/24/36/48 to 12/24/36/60.
  • Increased Death Pulse icon.png Death Pulse radius from 375/425/450/475 to 475 on each level.
  • Increased Heartstopper Aura icon.png Heartstopper Aura max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%.
  • Sadist icon.png Sadist now grants 600 mana on hero kills on its last level.
  • Reaper's Scythe icon.png Reaper's Scythe
    • Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. This means any damage or heal taken during the stun duration does affect the final damage.
    • Reduced stun duration from 1.5 to 1.
  • Reduced attack range from 600 to 550.
  • Heartstopper Aura icon.png Heartstopper Aura
    • Increased radius from 250/500/750/1000 to 700/800/900/1000.
    • Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
Heartstopper Aura icon.png Heartstopper Aura:
The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 250/500/750/1000
Notes: Damage type is HP Removal. Does not affect ancient units.
  • Increased Reaper's Scythe icon.png Reaper's Scythe mana cost from 150/340/500 to 175/340/500.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also reduces Reaper's Sycthe mana cost from 175/340/500 to 150/340/500.
  • Reaper's Scythe icon.png Reaper's Scythe
    • Reduced mana cost from 200/340/500 to 150/340/500.
    • Reduced cooldown from 150/120/70 to 100/85/70.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Reaper's Scythe icon.png Reaper's Scythe
    • Increased missing health as damage from 0.6/0.9/1.1 to 0.6/0.9/1.2.
    • Reduced mana cost from 120/70/70 to 70 on each level.
  • Death Pulse icon.png Death Pulse
    • Fixed not affecting ancient units.
    • Now releases projectiles towards spell immune units, too (doesn't damage when still immune upon impact).
  • Fixed Death Pulse icon.png Death Pulse hitting enemies which are not visible upon cast.
  • Fixed Death Pulse icon.png Death Pulse canceling allies' consumables upon healing them [?].
  • Diffusion Aura
    • Increased radius from 300 to 350.
    • Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse).
Diffusion Aura:
An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
Radius: 300
Attack damage reduction: 9%/18%/27%/36%
Notes: Only reduces base damage and that granted by the primary attribute.
  • Increased Death Pulse icon.png Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
Old Heartstopper Aura icon.png Heartstopper:
Stills the heart of a target stopping all regeneration.
Cast range: 600
Duration: 10/20/30/45
Notes: Prevents the target's health from increasing for the duration.
New Heartstopper Aura icon.png Heartstopper Aura:
The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 200/400/600/800
Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units.
  • Reduced Sadist icon.png Sadist mana per kill from 15/30/45/60 to 12/24/36/48.
  • Fixed an issue with Necrophos' Aghanim's Scepter icon.png Aghanim's Scepter upgrade.
  • Death Pulse icon.png Death Pulse
    • Increased damage from 50/100/150/225 to 75/125/200/275.
    • Increased heal from 25/50/75/100 to 50/75/100/130.
    • Reduced cooldown from 9/8/7/6 to 8/7/6/5.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Necrophos: Increases Reaper's Scythe icon.png Reaper's Scythe damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and cooldown from 150/120/70 to 120/70/70.
  • Death Pulse icon.png Death Pulse
    • Fixed allied creeps being scared and running away when healed by Death Pulse.
    • Increased damage from 50/100/150/200 to 50/100/150/225.
    • Reduced cooldown from 10/9/8/7 to 9/8/7/6.
  • Increased Heartstopper Aura icon.png Heartstopper duration from 10/20/30/40 to 10/20/30/45.
  • Death Pulse icon.png Death Pulse
    • Reduced damage from 75/150/225/300 to 50/100/150/200.
    • Reduced heal from 35/75/115/150 to 25/50/75/100.
    • Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed a rare bug that could cause Reaper's Scythe icon.png Reaper's Scythe to not credit Necrophos for the kill.
  • Name changed from Necrolyte to Necrophos.
  • Fixed Death Pulse icon.png Death Pulse not healing allied magic immune units.

2012-06-20).

  • [Undocumented] Added injured run, injured attack and injured idle animations for Necrophos minimap icon.png Necrophos.
  • Changed the tick interval of Heartstopper Aura icon.png Heartstopper Aura to every half-second rather than every second.