Movement speed

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Skeleton Walk icon.png
DPS multiplier when chasing
Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS

Movement speed (sometimes abbreviated as movespeed or MS) is the speed at which a unit can move. Movement speed can never be lower than 100, and is usually capped at 522. Some heroes have abilities that allow them to move above 522 movement speed. Every unit has a base movement speed, but it can be altered by abilities and items.

Movement speed is expressed in units per second.

Stacking[edit | edit source]

Similar items' movement speed bonuses will not stack (with the exception of Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity):

Different items' movement speed bonuses will stack.

Formula[edit | edit source]

movement speed = (base movement speed + flat movement speed bonuses) × (1 + sum of percentage movement speed bonuses and slows)

Flat movement speed bonuses are fixed amounts granted by all kinds of boots and other items. Percentage movement speed buffs are certain buffs that make a hero move faster depending on their current movement speed, and are granted by some abilities as well as items.

Movement speed comparison[edit | edit source]

Below is a comparison of the movement speeds of all Heroes.

Heroes (Melee) Heroes (Ranged) Base movement
speed
Boots of Speed (400)
Power Treads (1350)Phase Boots (1240)
Arcane Boots (1300)
Guardian Greaves (5250)
Item, Tranquil Boots inactive; not defined. () Tranquil Boots (925) Boots of Travel (2400) Phasing Melee
(w/ Phase Boots (1240))
Phasing Ranged
(w/ Phase Boots (1240))
Enchantress 335 385 390 395 425 435 477 462
Luna, Pugna 330 380 385 390 420 430 471 456
Chaos Knight, Lane creeps1 Lone Druid, Skywrath Mage 325 375 380 385 415 425 465 450
Naga Siren, Legion Commander, Spirit Bear2 Leshrac 320 370 375 380 410 420 458 444
Anti-Mage, Bounty Hunter, Clockwerk, Elder Titan, Lifestealer, Magnus, Meepo, Terrorblade Gyrocopter, Keeper of the Light, Lich, Outworld Devourer 315 365 370 375 405 415 452 438
Abaddon, Beastmaster, Earthshaker, Ember Spirit, Phantom Assassin, Undying, Ursa Bane, Death Prophet 310 360 365 370 400 410 446 432
Abyssal Underlord, Dark Seer, Earth Spirit, Juggernaut, Lycan, Omniknight, Slark, Tidehunter, Dazzle, Oracle, Shadow Fiend, Templar Assassin, Tinker, Witch Doctor 305 355 360 365 395 405 440 436
Brewmaster, Centaur Warrunner, Faceless Void, Kunkka, Nyx Assassin, Sand King, Slardar, Treant Protector, Tusk, Wraith King Chen, Clinkz, Disruptor, Drow Ranger, Enigma, Huskar, Mirana, Silencer, Troll Warlord, Vengeful Spirit 300 350 355 360 390 400 434 420
Alchemist, Broodmother, Night Stalker, Ogre Magi, Sven Ancient Apparition, Arc Warden, Io, Lina, Nature's Prophet, Puck, Queen of Pain, Razor, Shadow Demon, Warlock, Windranger, Zeus 295 345 350 355 385 395 427 414
Bloodseeker, Axe, Doom, Dragon Knight, Phantom Lancer, Riki, Spectre, Spirit Breaker, Timbersaw, Bristleback Batrider, Jakiro, Lion, Medusa, Necrophos, Rubick, Sniper, Weaver 290 340 345 350 380 390 421 408
Pudge, Tiny Morphling, Phoenix, Shadow Shaman, Viper, Visage, Venomancer, Winter Wyvern, Storm Spirit 285 335 340 345 375 385 415 402
Crystal Maiden, Invoker 280 330 335 340 370 380 409 396
Roshan1 Techies 270 320 325 330 360 370 396 384

1 Lane creeps and Roshan cannot carry items. They are mentioned here as a comparison.

2 This only shows the movement speed of a level 1 Spirit Bear, since its movement speed increases with higher levels.

Abilities that increase movement speed[edit | edit source]

Items that increase movement speed[edit | edit source]

Items based on Boots of Speed[edit | edit source]

Multiple Boots of Speed or other derived items do not stack.

Items based on Yasha[edit | edit source]

Multiple Yasha or other derived items do not stack.

Active Ability on Items[edit | edit source]

Other Items with Passive Bonuses[edit | edit source]

Haste[edit | edit source]

A haste sets the affected unit's minimum movement speed to a certain value. This means during its effect, a unit's movement speed can not go below that value. So when a unit has more movement speed than the set value (e.g. Bloodseeker icon.png Bloodseeker with his Thirst icon.png Thirst), slow effects won't bring it below the value set by the haste.

Balance changelog[edit | edit source]

6.05

  • Move speed bonuses no longer stack

See also[edit | edit source]