Movement speed

From Dota 2 Wiki
(Redirected from Movement Speed)
Jump to: navigation, search
Skeleton Walk icon.png
DPS multiplier when chasing
Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS

Movement speed (sometimes abbreviated as movespeed or MS) is the speed at which a unit can move. Movement speed can never be lower than 100, and is usually capped at 522. Some heroes have abilities that allow them to move above 522 movement speed. Every unit has a base movement speed, but it can be altered by abilities and items.

Movement speed is expressed in units per second.

Stacking[edit | edit source]

Similar items' movement speed bonuses will not stack (with the exception of Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity):

Different items' movement speed bonuses will stack.

Formula[edit | edit source]

movement speed = (base movement speed + flat movement speed bonuses) × (1 + sum of percentage movement speed bonuses and slows)

Flat movement speed bonuses are fixed amounts granted by all kinds of boots and other items. Percentage movement speed buffs are certain buffs that make a hero move faster depending on their current movement speed, and are granted by some abilities as well as items.

Following[edit | edit source]

When ordering a move command onto a unit, the ordered unit follows it, until a new order is given. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as Frozen Sigil and Healing Ward) have a follow range of 250. Making a right-click is a move command, making a right-click on an allied unit is automatically a follow command. In order to follow enemy units, the player has to use the move hotkey (default, M) and select an enemy unit.

Movement speed comparison[edit | edit source]

Below is a comparison of the movement speeds of all Heroes.

Heroes (Melee) Heroes (Ranged) Base movement
speed
Boots of Speed (400)
Power Treads (1350)Phase Boots (1240)
Arcane Boots (1300) Tranquil Boots (Inactive) (900)
Guardian Greaves (5275)
Tranquil Boots (Active) (900) Boots of Travel (2400) Phasing Melee
(w/ Phase Boots (1240))
Phasing Ranged
(w/ Phase Boots (1240))
Enchantress, Keeper of the Light, Luna 335 380 385 390 420 435 471 456
Pugna 330 375 380 385 415 430 465 450
Chaos Knight Leshrac, Lone Druid, Skywrath Mage 325 370 375 380 410 425 459 444
Legion Commander, Naga Siren 320 365 370 375 405 420 453 438
Anti-Mage, Bounty Hunter, Clockwerk, Elder Titan, Lifestealer, Magnus, Meepo, Terrorblade Gyrocopter, Lich, Outworld Devourer, Shadow Fiend 315 360 365 370 400 415 446 432
Abaddon, Beastmaster, Earthshaker, Ember Spirit, Phantom Assassin, Undying, Ursa Bane, Death Prophet 310 355 360 365 395 410 440 426
Juggernaut, Lycan, Nyx Assassin, Omniknight, Slark, Tidehunter, Underlord Dazzle, Oracle, Templar Assassin, Tinker, Witch Doctor 305 350 355 360 390 405 434 420
Brewmaster, Centaur Warrunner, Dark Seer, Faceless Void, Kunkka, Sand King, Treant Protector, Tusk, Wraith King Chen, Clinkz, Disruptor, Drow Ranger, Enigma, Huskar, Mirana, Troll Warlord, Vengeful Spirit 300 345 350 355 385 400 428 414
Alchemist, Broodmother, Earth Spirit, Night Stalker, Ogre Magi Ancient Apparition, Arc Warden, Io, Lina, Nature's Prophet, Puck, Queen of Pain, Razor, Shadow Demon, Silencer, Warlock, Windranger, Zeus 295 340 345 350 380 395 422 408
Axe, Bloodseeker, Bristleback, Doom, Dragon Knight, Phantom Lancer, Riki, Slardar, Spectre, Spirit Breaker, Sven, Timbersaw Batrider, Jakiro, Lion, Medusa, Necrophos, Rubick, Sniper, Weaver 290 335 340 345 375 390 415 402
Pudge, Tiny Morphling, Phoenix, Shadow Shaman, Storm Spirit, Venomancer, Viper, Visage, Winter Wyvern 285 330 335 340 370 385 409 396
Crystal Maiden, Invoker 280 325 330 335 365 380 403 390
Techies 270 315 320 325 355 370 391 378

Movement speed increasing abilities[edit | edit source]

Movement speed increasing items[edit | edit source]

Items based on Boots of Speed[edit | edit source]

Multiple Boots of Speed or other derived items do not stack.

Items based on Yasha[edit | edit source]

Multiple Yasha or other derived items do not stack.

Other items with passive bonuses[edit | edit source]

Active abilities of items[edit | edit source]

Haste[edit | edit source]

A haste sets the affected unit's minimum movement speed to a certain value. This means during its effect, a unit's movement speed cannot go below that value. So when a unit has more movement speed than the set value (e.g. Bloodseeker icon.png Bloodseeker​ with his Thirst icon.png Thirst​), slow effects cannot bring it below the value set by the haste.

Balance changelog[edit | edit source]

6.05

  • Move speed bonuses no longer stack.

See also[edit | edit source]