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Morphling
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 3.2
24 + 3.9
19 + 1.8
Level 0 1 15 25 30
Health 120 626 1594 2562 2958
+0.5 +2.8 +7.28 +11.68 +13.48
Mana 75 303 603 963 1095
+0.5 +1.45 +2.71 +4.21 +4.76
Armor -2 2 11.1 19.6 23.18
Magic Resist 25% 26.9% 29.42% 32.42% 33.52%
Damage Block -
Damage

9
18

33
42

87
96

138
147

160
169

Attack Rate 0.67/s 0.83/s 1.19/s 1.53/s 1.67/s
Attack Range Ranged 350 (800)
Attack Speed ▶️ 100 (1.5s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed 1300
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_morphling
Rides the waves to flank enemies.
After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling Alters Attributes to match his needs and Morphs into a replication of his foes, mimicking their capabilities, making them fight against a copy of themselves. Shifting between potent attacker, and resilient survivor, Morphling can be as elusive as he is deadly. Assuming the form of a Wave to flank an enemy, he surges forward before performing Adaptive Strikes of water that either sting or bludgeon the victims depending on his composition.
Waveform
Adaptive Strike (Agility)
Adaptive Strike (Agility)
Adaptive Strike (Strength)
Adaptive Strike (Strength)
Attribute Shift (Agility Gain)
Attribute Shift (Agility Gain)
Attribute Shift (Strength Gain)
Attribute Shift (Strength Gain)
Morph
Morph
Roles: Carry Carry Escape Escape Durable Durable Nuker Nuker Disabler Disabler
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Aquatic, Blue
Legs ( 0 )


Bio[]

Morphling minimap iconMorphling
▶️ "You only miss the water when the well runs dry."
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

Abilities[]

Waveform
Waveform icon
Affects
Enemies / Self
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Cast Range: Affected by Cast Range bonuses. 700/800/900/1000 (Talent 950/1050/1150/1250)
Max Travel Distance: Affected by Cast Range bonuses. 700/800/900/1000 (Talent 950/1050/1150/1250)
Damage Radius: Affected by AoE Radius bonuses. 200
Damage: 75/150/225/300
Cooldown symbol
 21/18/15/12 (Talent 12.6/10.8/9/7.2)
Mana symbol
 130
Buff/Debuff
Modifiers [?]
modifier_morphling_waveform
Death
A torrential flood takes enemies by force.

  • Surges with a speed of 1250 and disjoints projectiles upon cast.
  • Morphling turns invulnerable, and his hero model cannot be directly selected during Waveform.
    • However, Morphling can still be selected through the hero icon.
    • Morphling can turn, attack, cast abilities, and use items during Waveform.
  • With the travel distance and radius, Waveform can hit units up to 900/1000/1100/1200 (Talent 1150/1250/1350/1450) distance away.
  • Does not travel the full distance, when targeting closer than the max distance.
  • TALENT
    • The Waveform attack targets Talent talent causes Morphling to perform instant attacks on every enemy hit by Waveform.
      • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
      • Waveform first deals its damage, then applies the instant attacks.
      • Does not affect Animal Courier Radiant minimap icon Couriers.
    • The Waveform cooldown reduction Talent talent stacks multiplicatively with other sources of percentage-based cooldown reduction sources, and is calculated after all flat cooldown reduction values.


Adaptive Strike (Agility)
Adaptive Strike (Agility) icon
Affects
Enemies
Damage
Magical
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used.

Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Passive Component
Agility Bonus: 3/5/7/9 (With Aghanim's Shard 9/11/13/15)
Cast Animation: 0.25+0.67
Cast Range: Affected by Cast Range bonuses. 600/700/800/900
Number of Targets: 1
Base Damage: 55/65/75/85
Min Bonus Damage Agility Multiplier: 0.5
Max Bonus Damage Agility Multiplier: 1/1.5/2/2.5
Adaptive Strike (Strength) Downtime: 3
Cooldown symbol
 16/14/12/10
Mana symbol
 40/50/60/70
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases bonus Agility.
Blocked by Linken's Sphere.
Blocked upon impact.
Ability Draft Notes
Ability Draft Notes:
Both Adaptive Strike icon Adaptive Strike abilities are separate, stand-alone abilities that can be drafted and leveled up independently.
Leveling up this ability levels another ability at the same time.
Both Adaptive Strike (Agility) and Adaptive Strike (Strength) are linked abilities.
The Morphling calls upon his elements to crush his opponents with waves.

  • Casting this puts the other Adaptive Strike (Strength) on a fixed 3-second cooldown.
  • The projectile travels at a speed of 1150.
  • The damage multiplier values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's Agility attribute symbol agility and Strength attribute symbol strength.
  • The values change with each percent difference between agility and strength, even when it is just a minimal change.
    • It also checks Morphling's current attributes upon projectile impact.
    • The multiplier counts both base and bonus attributes.
  • expr
    • Damage: 55/65/75/85 + ΣAgi × DamageMultipler
    • Damage Multiplier: 0.5, 1/1.5/2/2.5 when CasterΣAgi × 0.5 > CasterΣStr


Adaptive Strike (Strength)
Adaptive Strike (Strength) icon
Affects
Enemies
Launches a surge of water toward an enemy unit, stunning and knocking back the target based on Morphling's strength. If his strength is 50% higher than his agility, the maximum stun/knockback is dealt.

Also puts Adaptive Strike (Agility) on a 3 second cooldown.
Passive Component
Strength Bonus: 3/5/7/9 (With Aghanim's Shard 9/11/13/15)
Cast Animation: 0.25+0.67
Cast Range: Affected by Cast Range bonuses. 600/700/800/900
Number of Targets: 1
Min Knockback Distance: 100
Max Knockback Distance: 500
Min Stun Duration: 0.5 (Talent 1.3)
Max Stun Duration: 1.5/2/2.5/3 (Talent 2.3/2.8/3.3/3.8)
Adaptive Strike (Agility) Downtime: 3
Cooldown symbol
 16/14/12/10
Mana symbol
 40/50/60/70
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases bonus Strength.
Does not pierce debuff immunity.
The forced movement is instantly canceled.
Blocked by Linken's Sphere.
Blocked upon impact.
Buff/Debuff
Modifiers [?]
modifier_morphling_adaptive_strike
Ability Draft Notes
Ability Draft Notes:
Both Adaptive Strike icon Adaptive Strike abilities are separate, stand-alone abilities that can be drafted and leveled up independently.
Leveling up this ability levels another ability at the same time.
Both Adaptive Strike (Strength) and Adaptive Strike (Agility) are linked abilities.
The Morphling calls upon his elements to crush his opponents with waves.

  • Casting this puts the other Adaptive Strike (Agility) on a fixed 3-second cooldown.
  • The projectile travels at a speed of 1150.
  • The knockback and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's Agility attribute symbol agility and Strength attribute symbol strength.
    • Both values change with each percent difference between agility and strength, even when it is just a minimal change.
    • It also checks Morphling's current attributes upon projectile impact.
    • The knockback and stun values count both base and bonus attributes.
  • When
    expr
    CasterΣStr × 0.5 > CasterΣAgi, the knockback and stun duration are at their maximum at 500 and 1.5/2/2.5/3 (Talent 2.3/2.8/3.3/3.8) seconds respectively, else the knockback distance and stun duration are at their minimum at 100 and 0.5 (Talent 1.3) seconds respectively.
    • Knocks the target back at a speed of 1000, resulting in a knockback duration of 0.1 ‒ 0.5 seconds.
  • The strength bonus is granted as bonus attributes, and it effectively grants 66/110/154/198 (Upgradable by Aghanim's Shard. 198/242/286/330) health and 0.3/0.5/0.7/0.9 (Upgradable by Aghanim's Shard. 0.9/1.1/1.3/1.5) health regeneration bonus.


Attribute Shift (Agility Gain)
Attribute Shift (Agility Gain) icon
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Shift Rate: 5/10/15/20
Mana symbol
 5/10/15/20/ second
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Morphling can shift attributes while stunned.
Can be used by illusions.
Illusion Notes:
Illusions copy the shifted attributes.
Buff/Debuff
Modifiers [?]
modifier_morphling_morph
Undispellable
modifier_morphling_morph_agi
Death
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Leveling up this ability levels another ability at the same time.
Both Attribute Shift (Agility Gain) and Attribute Shift (Strength Gain) are linked abilities.
Shifting water makes it difficult to discern the nature of Morphling.

  • Does not interrupt Morphling's channeling abilities upon toggling.
  • Costs 25/100/225/400 mana per shift interval, resulting in 5/10/15/20 mana per second.
  • Converts Lua error in Module:Calculate at line 35: in expression "/5 round1". Strength attribute symbol strength to Agility attribute symbol agility points per second, resulting in the following bonuses per second:
    • Lua error in Module:Calculate at line 35: in expression "(0.16666666666667*(/5)) round1". main armor.
    • Lua error in Module:Calculate at line 35: in expression "(1*(/5)) round1". attack speed.
    • Lua error in Module:Calculate at line 35: in expression "1*(/5) round1". main attack damage.
  • Can only convert Morphling's base agility and strength. Bonus attributes are not converted.
  • Shifted attributes are permanent and not reverted on death.
  • Toggling one Attribute Shift ability On automatically toggles the other Off.
    • If Attribute Shift cannot convert anymore due to a lack of attribute points or mana, the toggle status remains the same, but the process is paused until it can continue.


Attribute Shift (Strength Gain)
Attribute Shift (Strength Gain) icon
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Shift Rate: 5/10/15/20
Mana symbol
 5/10/15/20/ second
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Morphling can shift attributes while stunned.
Can be used by illusions.
Illusion Notes:
Illusions copy the shifted attributes.
Buff/Debuff
Modifiers [?]
modifier_morphling_morph
Undispellable
modifier_morphling_morph_str
Death
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Leveling up this ability levels another ability at the same time.
Both Attribute Shift (Strength Gain) and Attribute Shift (Agility Gain) are linked abilities.
Shifting water makes it difficult to discern the nature of Morphling.
Morphling Morph HUD

The custom HUD element for Attribute Shift icon Attribute Shift, showing the current agility-strength ratio.


  • Does not interrupt Morphling's channeling abilities upon toggling.
  • Shifted attributes are permanent and not reverted on death.
  • Converts Lua error in Module:Calculate at line 35: in expression "/5 round1". Agility attribute symbol agility to Strength attribute symbol strength points per second, resulting in the following bonuses per second:
    • Lua error in Module:Calculate at line 35: in expression "22*(/5) round0". base max health.
    • Lua error in Module:Calculate at line 35: in expression "0.1*(/5) round1". base health regeneration.
  • The strength bonus/loss counts as setting health, it does not keep the current health percentage but instead adds/removes 22 health per strength to/from the current health pool.
    • Health freeze sources keep the current health value the same, but do not stop the max health from increasing.
    • However, for other health-based amplifications and reductions, only the part that exceeds the current health percentage is affected. This affects the following things:
      • Morphling minimap icon Morphling's current health percentage is now 30% at 300/1000 health.
      • It gained 22 bonus current and max health from attribute shifting. However, the new current/max health percentage values are not considered in the calculations.
      • 30% of the 22 bonus health granted (6 health) will not be affected by health-based amplifications and reductions, while the remaining bonus health (15 health) is affected.


Morph
Morph icon
Affects
Enemy Heroes / Self
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cast Animation: 0.25+0.1
Cast Range: Affected by Cast Range bonuses. 700/850/1000
Duration: 24 (Talent 40)
With Aghanim's Scepter Number of Illusions: 1
Illusions Morph (Secondary) icon Morph Illusion
With Aghanim's Scepter Damage Dealt: 100%
With Aghanim's Scepter Damage Taken: 300%
Cooldown symbol
 140/100/60
Mana symbol
 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

Upgrades abilities acquired via Morph to their Scepter version.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Upgrades abilities acquired via Morph to their Shard level.
Blocked by Linken's Sphere.
Cannot be reflected.
Triggers Spell Block on the primary hero when cast on illusions.
Buff/Debuff
Modifiers [?]
modifier_morphling_replicate
Death
modifier_morphling_replicate_manager
Death
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Staring into Morphling produces a reflection that mimics the beholder.
Morph (Secondary) icon
Alt-Cast Icon

  • Neither replaces Morphling with a clone nor an illusion of the target. Morph only copies the target's model, hitbox, including equipped cosmetic items.
    • The combat log still registers the copied model as Morphling.
    • Morphling can still be killed normally in the Morphed form.
    • Morph neither acquires innate abilities nor other innate ability traits (e.g. freely moving in the Chronosphere icon Chronosphere), except the following abilities:
  • While active, Morphling is visually distinguishable from the original hero.
    • Neither dispels buff and debuffs upon cast and casting the Morph Replicate icon Morph Replicate sub-ability.
    • Keeps the current health and mana percentages upon cast. Morph does not copy the target's current health or mana.
    • The affected target's hero icon is displayed as a debuff on the HUD.
  • Changes Morphling's current base attribute values and primary attribute from Agility attribute symbol agility to the affected target's values.
    • Bonus attributes from abilities and items are not copied.
  • Changes Morphling's attack range type from Ranged ranged to the affected target's attack range type.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon Manta Style) to now adapt to Morphling accordingly.
    • Attack range-increasing sources are not overridden and still work normally.
  • This means when targeting a melee strength hero, Morphling becomes a Melee melee Strength attribute symbol strength hero for the duration.
  • All other base stats of the affected target (e.g. attack damage values, armor, magic resistance, base attack time, collision size, etc.) are not copied.
  • Most channeling abilities are interrupted upon unmorphing, except for Phase Shift icon Phase Shift, Upheaval icon Upheaval, and casting item abilities.
  • Casting on illusions is considered as casting Morph on the hero who owns the illusion.
    • Therefore, Morph copies the hero who owns the illusion and not the hero the illusion is based on. Casting ability on an illusion based on a dead hero does nothing.
    • For example, when targeting Disruption icon Disruption illusions, Morphling turns into Shadow Demon minimap icon Shadow Demon, and not the hero Disruption was cast on.
    • However, it cannot target Morphling itself or illusions under Morphling's control.
    • An Enchant icon Enchanted Morphling illusion is still treated as its own illusion and can still not be targeted.
  • Upon acquiring the Aghanim's Scepter icon Ability Upgrade, it has Alt-cast activated by default.
    • With Alt-Cast activated, Morph creates a strong illusion of the affected target that can cast all of the target's basic abilities, but not ultimate and item abilities.
    • The Morph Illusion spawns with full health and faces the same angle as the affected target.
    • The Morph Illusion neither has a gold nor an experience bounty.
    • The distance between the Morphling and the Morph illusion is always one-fourth of the distance between Morphling and the target.
  • The Morph (Secondary) icon Morphed Illusion acquire innate abilities and other innate ability traits.
    • However, it cannot acquire Invoke icon Invoked and Devour icon Devoured abilities.
    • The ability cooldown of the acquired basic abilities is shared between Morphling and the Morph Illusion.
    • However, it does not share the charges of Charge-based Abilities. Therefore, Morphling and the Morph Illusion both have independent charges for charged-based abilities.
  • When losing the Aghanim's Scepter icon Ability Upgrade, the Morph Illusion is not instantly killed, and the Morph Replicate icon Morph Replicate sub-ability can still teleport Morphling to its place.
    • However, casting Morph no longer shifts Morphling back into the affected target.
  • This ability is not acquirable. Spell Steal icon Spell Steal cannot acquire any abilities from the Morph (Secondary) icon Morphed Illusion.
  • Morph only affects the primary target.


Morph Replicate
Morph Replicate icon
Ability
No Target
Affects
Self
Damage
Upgradable by Aghanim's Scepter. Instant Kill
Toggles Morphling's form between his own and the replicated enemy.
Cooldown symbol
 1
Mana symbol
 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.
Sub-ability
Sub-ability of Morph.

  • Morph Replicate replaces Morph icon Morph until it expires.
    • The Legacy Keys for Morph Replicate is the same as the target's ultimate ability's Legacy Keys.
  • Interrupts Morphling's channeling abilities upon cast.
  • Casting this does not end Morph. Instead, it shifts Morphling back to his original form. When used again, it shifts Morphling back into the target.
    • Goes on cooldown whenever forms get shifted.
    • Casting the sub-ability while the Morph (Secondary) icon Morphed Illusion is alive first shifts Morphling into the target, then teleports Morphling to the current position of the illusion and instantly kills it in the form of HP Removal.
      • The damage dealt can be defined as
        expr
        100% × CurrentHP
      • Does not disjoint projectiles upon teleporting.
  • Upon each Morph icon Morph and Morph Replicate icon Morph Replicate cast, it checks for Morphling and the affected target's basic abilities, then it removes Morphling's abilities and replaces them with the affected target's basic abilities, including their passive abilities and sub-abilities.
    • Therefore, Morphling has to cast Morph Replicate twice to update all copied abilities and their values.
    • This affects the following things:
  • When losing the Aghanim's Scepter icon Ability Upgrade, the Morph Illusion is not instantly killed, and the Morph Replicate icon Morph Replicate sub-ability can still teleport Morphling to its place.
    • However, casting Morph no longer shifts Morphling back into the affected target.


Talents[]

Hero Talents
+35 Strength attribute symbol Strength25-40% Waveform icon Waveform Cooldown
+0.8s Adaptive Strike (Strength) icon Adaptive Strike Stun Duration20Waveform icon Waveform Attacks Targets
+15 Agility attribute symbol Agility15+16s Morph icon Morph Duration
+250 Waveform icon Waveform Range10+15% Magic Resistance
Notes:
  • Stacks diminishingly with other Magic Resistance magic resistance sources.
    • Increases Morphling's magic resistance to 36.25%.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Increased Morph icon Morph duration from 20s to 24s.


Recommended Items[]

Starting items:

  • Tango icon Tango gives sustain in lane with health regeneration.
  • Iron Branch icon Iron Branch gives cost efficient attributes, and can builds into Magic Wand icon Magic Wand or combines with Tango for more health regeneration.
  • Enchanted Mango icon Enchanted Mango provides mana so Morphling can keep using Adaptive Strike (Agility) to get last hits.
  • Faerie Fire icon Faerie Fire gives cost efficient damage and provides burst health in lane.


Early game:

  • Wraith Band icon Wraith Band gives attributes and attack speed for a decent price.
  • Boots of Speed icon Boots of Speed are necessary on Morphling to improve his slow base movement speed.
  • Magic Wand icon Magic Wand provides burst health and mana for sustain.


Mid game:

  • Power Treads icon Power Treads provide an affordable source of attributes. The cost of his abilities can be mitigated by casting on intelligence, and they can also provide agility or strength for more offensive or defensive power without needing to use Attribute Shift.
  • Linken's Sphere icon Linken's Sphere provides a modest amount of attributes and regeneration, as well as giving protection against single-target abilities, making it even harder for him to be ganked.


Late game:

  • Black King Bar icon Black King Bar is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.
  • Eye of Skadi icon Eye of Skadi is the largest source of total attributes available in one item, providing a large amount of HP even when fully shifted to agility.


Situational items:

  • Morbid Mask icon Morbid Mask provides lifesteal to sustain Morphling while he farm up better items. It can build into Satanic later on.
  • Dragon Lance icon Dragon Lance is a cheap source of attributes, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to Hurricane Pike icon Hurricane Pike for additional mobility, mana, and health regeneration, or it can be disassembled to make Black King Bar icon Black King Bar and/or Yasha icon Yasha.
  • Butterfly icon Butterfly gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.
  • Satanic icon Satanic allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with Black King Bar icon Black King Bar or used against teams with little lockdown potential.
  • Manta Style icon Manta Style gives ability to dispel silences and debuffs, and synergies well with his escape mechanisms.
  • Diffusal Blade icon Diffusal Blade provides modest attributes, and allows his attacks to burn mana. Сan be effective if facing mana-related heroes (Medusa, Storm Spirit etc).


Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Morphling minimap icon Morphling's Relics Voice Lines
Relic Rare icon
Multi-Hero Waveform icon Waveform
Relic Rare icon
Max Adaptive Strike icon Adaptive Strike Stuns
Relic Rare icon
Kills During Morph icon Replicate
Relic agility icon
Max Damage Adaptive Strike icon Adaptive Strikes
Relic agility icon
Spells Blocked With Linken's Sphere icon Linken's Sphere
Relic agility icon
Ethereal Blade icon Ether Blasts Leading To Kills
Relic agility icon
Stuns Leading To Kills
Relic agility icon
Spells Disjointed
Relic agility icon
Channels Cancelled
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Kill Assists
Relic agility icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".

Gallery[]

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