|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling ability that blasts enemies with magical water while also stunning, knocking back, and dealing damage. Its power is based on either Agility or Strength. Morph allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Replicate, creates a copy of either an ally or an enemy. At will, he can take on the place of that Replicate and instantly surprise enemies.
|Play "You only miss the water when the well runs dry."|
|Role:||Carry / Escape / Durable / Nuker / Disabler|
|Lore:||For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.|
|Voice:||David Scully (Responses)|
- Surges with a speed of 1250 and disjoints projectiles upon cast.
- Cannot be cast while rooted.
- Morphling is invulnerable, and his model cannot be selected with the mouse during Waveform.
- However, Morphling can selected by clicking the hero icon with the mouse.
- Morphling can turn, attack, cast abilities and use items during Waveform.
- Does not travel the full distance, when targeting closer than the max distance.
- The projectile travels at a speed of 1150 and can be disjointed.
- The multiplier and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength.
- The values change with each % difference between agility and strength, even when it is just a minimal change.
- The multiplier and stun values also count bonus attributes, not only base attributes.
- When the current agility is 50% higher than the strength, the damage multiplier stops increasing and the stun duration stops decreasing.
- When the current strength is 50% higher than the agility, the damage multiplier stops decreasing and the stun duration stops increasing.
- The knock back uses the same rules as the stun, it stops decreasing when agility is 50% higher than strength, and stops increasing when strength is 50% higher.
- Knock back distance ranges from 100 to 300 units, knock back speed is 1000.
- Checks Morphling's stats upon projectile impact.
- Morph (Agility Gain) and Morph (Strength Gain) are linked abilities; leveling up one automatically levels up the other as well.
- The toggling of Morph is not registered as a spell cast and thus does not proc any on-cast effects.
- Morph does not interrupt Morphling's channeling spells upon toggling.
- Morph cannot be shift-queued, and unlike any other toggle spell in the game, can be toggled during the cast time of other spells.
- Converts 2/4/8/16 attribute points per second, resulting in the following changes per second:
- Agility: Morphling gains/loses 0.29/0.57/1.14/2.29 armor, 2/4/8/16 attack speed and 2/4/8/16 attack damage.
- Strength: Morphling gains/loses 40/80/160/320 maximum health and 0.12/0.24/0.48/0.96 health regeneration
- Gaining or losing strength through Morph increases/reduces current health by 20 per point as well, instead of only maximum health.
- This means he effectively gets healed when morphing strength, or his health drained when morphing agility. The health loss is not lethal.
- Drains 60/120/240/480 mana on every shift, resulting in 30 mana per second.
- Morph continues to convert attributes even if Morphling is disabled.
- Can be toggled on and off while stunned, cycloned, slept, taunted, hidden, or during Forced Movement.
- Cannot be toggled on or off while silenced, hexed or prevented from acting.
- Toggling one Morph ability on automatically toggles the other off.
- If Morph cannot convert anymore due to lack of mana or attribute points, it stays toggled, but the process is paused until it can continue.
- Can only convert Morphling's base agility and strength. Bonus attributes cannot be converted.
- The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
- Morphed attributes are permanent and not reverted on death.
- The passive agility effectively increases Morphling's armor by 0.43/0.57/0.71/0.86 and attack speed as well as attack damage by 3/4/5/6.
- Same notes as for Morph (Agility Gain) apply.
- Replicate cannot be cast on the caster themselves or any illusions under their control.
- However, any illusion under allied or enemy control can be targeted, including illusions of Morphling under their control.
- When the illusion is created, this ability is temporarily replaced by Morph Replicate until the illusion disappears.
- Both, the illusion and Morphling have a timer above them, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
- Faceless Void replicates are able to walk inside any Chronosphere. A replicate created from an allied Faceless Void is even granted the phased movement and haste inside it.
- This also goes for replicates from an allied Rubick and his stolen Chronosphere.
- When replicating an ally, the illusion carries the ally's name, instead of Morphling's, so enemies cannot tell if it is just a replicate, or the real hero.
- Once purchased, Morphling cannot drop or sell his Aghanim's Scepter.
- Despite being a sub-spell, Morph Replicate does proc all on-cast effects like a regular spell.
- Disjoints projectiles upon cast.
- The illusion disappears when Morphling uses this ability.
- When the illusion's ownership changes, Morph Replicate still fully works.
- Requires Aghanim's Scepter to be unlocked.
- Can only be cast on allied heroes, including their illusions. Cannot be cast on any illusion of Morphling.
- The Hybrid illusion can use any ability of its source, except for ultimates and abilities granted by Aghanim's Scepter.
- It cannot level up any abilities. Their levels are equal to what the original hero had them on as the Hybrid was created.
- The Hybrid can fully use any passive ability of the hero, if they can affect illusions. This includes passive ultimates.
- If a buff gets carried over to illusions upon creation (like most transformation spells), the Hybrid illusion gets it as well. This includes buffs from ultimates.
- If the targeted ally has Aghanim's Scepter, the Hybrid gets its spells upgraded as well.
- The illusion's attributes mirror Morphling's base attributes. They are set upon cast and do not adapt dynamically. Attributes gained from Morphling's items do not affect the illusion.
- The illusion has a timer above it, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
- Unlike most other illusions, illusions created by Hybrid have no bounty.
|+50% Replicate Damage||25||+400 Waveform Range|
|+40 Damage||20||+25 Movement Speed|
|12% Cooldown Reduction||15||+25 Attack Speed|
|+200 Mana||10||+8 Agility|
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- The agility bonus cannot be morphed to strength with Morph.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Tango should always be picked up to give you sustain. If heading mid consider asking the supports to pool you tangoes.
- Iron Branches and Circlet give cost efficient stats and can be built into a Magic Wand.
- Ring of Protection improves Morphling's rather low starting armor, and can make an early Ring of Basilius for more damage and mana regeneration.
- Wraith Band should be considered if going mid rather than safe lane.
- Bottle should be the first item purchased if Morphling is running mid, as every rune can be used to effectively speed his farm, and can later be used in combination with Boots of Travel to quickly refill mana and health.
- Boots of Speed are necessary on Morphling to improve his slow 285 base movement speed.
- Infused Raindrops are a valuable source of mana regen, and provide a strong source of protection against magical nukes.
- Ring of Aquila provides Damage, Mana regeneration and Armor, all of which Morphling needs.
- Power Treads are a great addition to Morphling's build as they provide an affordable source of stats. The cost of his spells can be mitigated by casting on Intelligence, and they can also provide Agility or Strength for more offensive or defensive power without needing to use Morph.
- Linken's Sphere is a common early item for Morphling, providing a modest amount of stats and regeneration, as well as giving protection against point-target spells, making it even harder for him to be successfully ganked during farming.
- Ethereal Blade is a very interesting pickup on Morphling, and he is the strongest user of the item in the game. Often referred to as "Shotgun Morphling", Ethereal Blade allows you to very quickly deal a very large amount of magic damage to a single target by using the E-Blade active, Adaptive Strike, and Waveform in quick succession while morphed to high agility.
- Ethereal blade provides a large amount of agility and greatly amplifies magical damage to a target, and Morphling is unique in having a magical nuke that scales up with agility. This item allows Morphling to roam and pick off all but the most durable of heroes, if purchased early enough. This is best gotten as the first or second major item on Morphling, as its effectiveness falls off once enemy heroes tank up, get BKBs, or start to group up.
- If you feel this item has outlived its usefulness, consider disassembling it to make a Butterfly. Keep in mind it scales really well with Morphling and can still output loads of damage late game. Considering Morphling's normally short-ranged attacks, even in the late game the Ethereal Blade and Adaptive strike can effectively kill an enemy support at the start of a fight.
- Dragon Lance is a cheap source of stats, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to Hurricane Pike for additional mobility, mana, and regen, or it can be disassembled to make Black King Bar and/or Yasha.
- Boots of Travel are a strong alternative to Power Treads, as between the teleports of the item and Replicate, Morphling gains the ability to quickly move about the map, using the fountain to easily regenerate and quickly pushing multiple lanes for quick farming.
- Black King Bar is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.
- Eye of Skadi is the largest source of total stats available in one item, providing a large amount of HP even when fully morphed to Agility.
- Butterfly gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.
- Satanic allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with Black King Bar or used against teams with little lockdown potential.
- Manta Style gives ability to purge silences and debuffs and synergies well with his escape mechanisms.
- Diffusal Blade provides modest stats, and allows his attacks to burn mana. It can be an effective item to increase Morphling's damage output in situations where he has a large amount of strength, and after a stunning adaptive strike, one can burn enough mana to prevent the enemy from responding with their own spells.
- Aether Lens provides much of what a supporting Morphling needs to be effective. More mana and mana regeneration, and amplifying the cast range and damage of his spells.
- Aghanim's Scepter is rarely worth the valuable item slot for a carry Morphling. On a support Morphling, with an appropriately strong ally, this can effectively make late teamfights 6v5. Of particular value is allies who have a passive ultimate ability, and allies who can summon powerful wards.
- In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".
- The attack response Play "Wave of mutilation!" is a direct reference to a Pixies song of the same name.