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17 + 1.85
20 + 3.3
17 + 1.65
Level Base 1 16 25
Hit Points 150 473 1024 1689
HP Regen 0.25 0.76 1.65 2.69
Mana 0 221 559 988
M Regen 0.01 0.69 1.76 3.07
Damage 18‒29 38‒49 89‒100 137‒148
Armor -1 1.8 9.01 15.69
Att / Sec 0.58 0.7 1 1.28
Movement Speed 300
Turn Rate 0.4
Sight Range 1800/800
Attack Range 600
Missile Speed 900
Attack Duration 0.3+0.7
Base Attack Time 1.7
Collision Size 24

Mirana, the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive abilities, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not very heavily reliant on luxury items but she can benefit from almost any item that gives her presence in the battlefield.

Bio[edit | edit source]

Mirana Mirana, the Princess of the Moon
Play "How long must we ride before we're summoned again to the Nightsilver Woods?"
Role: Pip carry.png Carry / Pip roamer.png Support / Pip tank.png Escape / Pip ganker.png Nuker / Pip disabler.png Disabler
Lore: Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
Voice: Gin Hammond (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Starstorm icon.png
Ability Affects Damage
No Target Enemies Magical
Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 425 radius will be struck a second time for 75% of the damage.
Cast Time: 0.5+0
Main Radius: 625
Secondary Radius: 425
Main Damage: 75/150/225/300
Secondary Damage: 56.25/112.5/168.75/225
Cooldown 12 Mana 100/120/140/160
The Goddess breaks the strata to empower her Princess in the time of need.


  • Meteors need 0.57 seconds to hit their targets.
  • The target for the 2nd meteor is set upon cast of Starstorm, so it can hit its target even after it moved out of the radius.
  • Starstorm will choose a new target for the second meteor if the set target died before or because of the 1st meteor's impact.
  • Can deal a total of 131.25/262.5/393.75/525 damage to a single target (before reductions) with the second meteor hit.

Sacred Arrow
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Play
Sacred Arrow icon.png
Ability Affects Damage
Target Point Enemies Magical
Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds, with bonus damage up to 140 added, based on the distance the arrow travels to its target.
Cast Time: 0.5+0
Cast Range: 3000
Max Travel Distance: 3067
Arrow Collision Radius: 96
Base Damage: 50/140/230/320
Maximum Bonus Damage: 140
Min Stun Duration: 0.01
Max Stun Duration: 5
Cooldown 17 Mana 100
Lunar energies make the Princess of the Moon's arrows more deadly than most.


  • The Sacred Arrow travels at a speed of 857.
  • The arrow starts traveling 51 range in front of Mirana, and travels forward up to 3067 range.
    • This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
  • Can hit units up to 3161 units away (3067 travel distance + 96 radius).
  • The stun duration increases by 0.1 seconds and the damage by 2.8 for each 30 distance traveled. So the stun and bonus damage at certain ranges is:
    • 300 distance: 1 second stun, 28 (78/168/258/348) damage
    • 600 distance: 2 seconds stun, 56 (106/196/286/376) damage
    • 900 distance: 3 seconds stun, 84 (134/224/314/404) damage
    • 1200 distance: 4 seconds stun, 112 (162/252/342/432) damage
    • 1500 distance: 5 seconds stun, 140 (190/280/370/460) damage
    • The Sacred Arrow reaches its full potential after traveling for 1500 distance, or for (1500/857=) 1.75 seconds. It does not get stronger for the remaining 1500 units it can travel.
  • The Sacred Arrow has 650 flying vision, which stays for 3 seconds at the point the arrow hit a target.

Not blocked by Spell Immunity. Cannot be dispelled. Can be used by illusions. Play
Leap icon.png
Ability Affects
No Target Self
Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 10 seconds.
Cast Time: 0+0
Leap Distance: 600/700/800/900
Speed Radius: 775
Move Speed Bonus: 4%/8%/12%/16%
Attack Speed Bonus: 8/16/24/32
Speed Duration: 10
Cooldown 30/26/22/18 Mana 40/35/30/20
Can be used by illusions. Allied illusions gain the attack and movement speed bonus.
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.


  • Leap has an instant cast time, but interrupts Mirana's channeling spells, upon cast.
  • Leaps at a speed of 1600 and disjoints projectiles upon cast.
  • Upon cast, Mirana leaps towards the direction she is facing.
  • Can leap over other units and over impassable terrain.
  • During the Leap, Mirana can turn, attack, cast spells and use items.
  • The bonus movement and attack speed is applied instantly at the cast location.

Moonlight Shadow
Not blocked by Spell Immunity. Cannot be dispelled. Cannot be used by illusions. Play
Moonlight Shadow icon.png
Ability Affects
No Target Allies
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
Cast Time: 0.5+0
Radius: Global
Fade Delay: 2.5/2/1.5
Duration: 15
Cooldown 140/120/100 Mana 75
Cannot be used by illusions. Illusions are not made invisible.
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.


  • Places a buff on all allied heroes. As long as this buff stays on them, they will keep turning invisible.
  • Buff places on allied heroes even when they are invulnerable or hidden. They also can turn invisible while invulnerable or hidden.
  • Attacking, casting spells or using items during the fade time resets it.

Recommended items[edit | edit source]

Starting Items:

  • Slippers of Agility will provide a boost to Mirana's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes. Although 2 are recommended, replacing one with 2 Iron Branches can be considered, building into a Magic Wand.
  • Tangoes will help provide Mirana with health regeneration in early game.
  • A Healing Salve will give Mirana a massive boost of health regeneration over a short period of time.
  • A Clarity will provide Mirana with a decent amount of mana regeneration, allowing Mirana to cast more spells in the lane.

Early Game:

  • A Magic Stick can be a good idea to pick up if the enemy are using a lot of spells, meaning Mirana can use the stick charges in an emergency. It also makes use of the branches bought earlier.
  • Boots of Speed will give Mirana a speed boost which can be helpful for getting around faster.
  • A Ring of Aquila will provide a small boost to attributes and provide a small amount of mana regeneration.


  • A Magic Wand can be a good item to get as it provides a small attribute boost and allows Mirana to use the stick charges in an emergency.
  • Power Treads will provide Mirana with additional bonuses to attack speed and attributes. Depending which attribute type the treads have been set to, will provide an increase to Mirana's health and health regeneration, or an increase to Mirana's damage and armor, or an increase to Mirana's total mana and mana regeneration. All of these things can be very good for Mirana depending on the situation.
  • Manta Style provides some movement speed for mobility and its active can be used to dispel debuffs and create illusions for some extra damage. The item also boosts Mirana's attack damage overall.


  • Drum of Endurance provides Mirana and her team a decent speed boost and provides overall good stats.
  • Butterfly provides a large boost to Mirana's agility, attack speed and provides a boost to evasion.
  • Diffusal Blade allows Mirana to drain the mana of enmies and use the active ability for enemy heroes to be slowed down, preventing them from escaping and allowing Mirana or her teammates to kill the enemy hero. The active also purges enemy illusions, summoned units, and removes most negative effects from Mirana. The item also provides ample amounts of agility. The manabreak synergises well with the illusions of Manta Style.
  • Desolator provides an orb effect for Mirana, allowing her to reduce the armor of enemy heroes and buildings, meaning that Mirana and her allies will deal more damage.
  • Monkey King Bar provides Mirana with a minibash that deals extra damage, it also prevents Mirana's attacks from missing enemy heroes if said heroes have evasion.
  • A Daedalus can be picked up later into the game, allowing her attacks do deal significantly more damage, since her damage from spells do not scale.
  • Linken's Sphere will provide a large boost to health and mana regeneration, with a block spell shield. Perfect for Mirana.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Moonlight Shadow icon.png Moonlight Shadow is useful both as an escape ability for yourself and/or the team, and as a way to set up a gank.
  • As a strong semi-carry, Mirana icon.png Mirana is quite special - she doesn't really need farm early-mid game, thus making her a threat at that stage as a ganker. She is able to farm up items quite quickly by using Starstorm icon.png Starstorm to clear creep waves as well.
  • When deciding to level up Starstorm icon.png Starstorm or Sacred Arrow icon.png Sacred Arrow consider the damage scaling (Arrow's stun duration does not scale with levels). Sacred Arrow icon.png Sacred Arrow damage increases 90 per level while Starstorm icon.png Starstorm increases 75 per level. However, when you consider the second star hit from Starstorm icon.png Starstorm, the damage scales 131.25 per level.
  • The movement/attack speed bonus from Leap icon.png Leap is quite significant, more than an activated Drum of Endurance icon.png Drum of Endurance. Position this correctly during teamfights to buff all your allies with it.
  • Even a level 1 Sacred Arrow icon.png Sacred Arrow can give a large stun if far away enough. Hiding in the jungle at level 1 and hitting an arrow can secure an easy first blood if laning with a good partner.
  • Don't forget to move Mirana icon.png Mirana towards the enemy hero while your Sacred Arrow icon.png Sacred Arrow is flying, this way you can use the most of the stun duration after you Leap icon.png Leap to catch up the enemy target.
  • Ask your teammates to retreat to the fog of war when you going to use Moonlight Shadow icon.png Moonlight Shadow, as during the fade time the enemies can see the moon icon, which indicates that your ultimate has been activated.

Trivia[edit | edit source]

  • In the transition from DotA to Dota 2, various aspects of Mirana's character have been changed to avoid reference to Blizzard's intellectual property.[1]
    • The names of two of Mirana's abilities were changed; Starstorm was previously called Starfall and Sacred Arrow was called Elune's Arrow.
    • Her DotA hero title was "Priestess of the Moon", a class within the Warcraft universe. Her title was changed during the beta to her current, Princess of the Moon. However, her voice lines remained unchanged, refering to herself still as the Play Priestess.
  • In addition to the above changes, Mirana's surname - "Nightshade" - was also dropped, so that she is known simply as "Mirana".
  • Mirana is the tiger of the Multan Fort that killed the king of Mongols (in the Mongol folklore).[2]
  • Her mount's name is Sagan. Her response Play "Carl meet Sagan." is a pun on Carl Sagan.
  • She is affiliated with Luna icon.png Luna, as Luna also serves under Selemene.

Update history[edit | edit source]

June 04, 2013 Patch

  • Sacred Arrow icon.png Sacred Arrow:
    • Reduced arrow size by 10%
    • Reduced arrow saturation.
    • Enemies continue to not see or hear the same effects on the arrow as allies do.

April 19, 2013 Patch

  • Fixed Mirana icon.png Mirana's Sacred Arrow icon.png Sacred Arrow from doing maximum stun duration.

March 28, 2013 Patch

  • Fixed Mirana's Leap icon.png Leap range being slightly too short.

March 21, 2013 Patch

  • Fixed cast and attack behaviors during Leap icon.png Leap.

February 14, 2013 Patch

  • Fixed some backswing behaviors with her spells.

January 17, 2013 Patch

January 03, 2013 Patch

  • [Undocumented] Broken down hero model into multiple parts for Mirana.

October 25, 2012 Patch

August 09, 2012 Patch

  • [Undocumented] Added new dialogue for Mirana.

June 20, 2012 Patch

  • Reduced size of Arrow 20%.

June 14, 2012 Patch

  • Fixed Leap buff being dispelled by BKB/Repel.

April 12, 2012 Patch

  • Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
  • Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.

March 22, 2012 Patch

  • Fixed Arrow getting blocked by Linken's Sphere.

February 16, 2012 Patch

  • Fixed Leap being canceled if Mirana got purged during it.

January 12, 2012 Patch

  • Fixed Arrow damaging but not stunning invisible units.

November 17, 2011 Patch

October 27, 2011 Patch

  • Fixed vision around Arrow when it impacts.

October 13, 2011 Patch

  • Fixed vision on Arrow (traveling and endpoint).

August 09, 2011 Patch

  • Removed in flight mirana arrow sound for now.

August 06, 2011 Patch

  • Fixed enemy team being able to hear Mirana's arrow launch sound effect.

August 03, 2011 Patch

  • Fixed Mirana's arrow having bad attachment and sometimes looking wrong.

August 02, 2011 Patch

  • Minor fix to Arrow speed.
  • Removed pre-cast arrow particle effects.

July 29, 2011 Patch

  • Fixed a recent bug that caused starfall to do half damage

July 16, 2011 Patch

  • Fixed Starfall to not hit invisible units, and Arrow to not stun invisible units.
  • Fixed the timing on Starfall
  • Fixed Arrow not stopping correctly at magic immune units
  • Midnight Shadow no longer works on illusions

July 08, 2011 Patch

  • Returning Hero: Mirana [Rough Model]

May 05, 2011 Patch

  • Added projectile dodging to teleports, invisibility, and Mirana's Leap.

March 03, 2011 Patch

  • Added moonlight shadow cast effects to Mirana and her teammates.
  • Fixed Mirana's Arrow and Pudge's Hook to not miss nearby targets.

February 12, 2011 Patch

  • Fixed Moonlight Shadow global invis kicking in immediately instead of waiting for fadetime.

February 04, 2011 Patch

  • Fixed tooltip for Mirana's Leap buff.

January 30, 2011 Patch

  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.

Balance changelog[edit | edit source]


  • Increased Agility agility gain from 2.75 to 3.3.
  • Increased Starstorm icon.png Starstorm secondary radius from 325 to 425.


  • Starstorm icon.png Starstorm
    • Second meteor now hits the closest enemy within the radius, instead of a random enemy.
    • Increased secondary radius from 175 to 325.


  • Leap icon.png Leap:
    • Reduced speed from 2000 to 1600.
    • Rescaled distance from 630/720/780/870 to 600/700/800/900.


  • Sacred Arrow icon.png Sacred Arrow
    • Reduced minimum stun duration from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly).
    • Reduced base damage from 90/180/270/360 to 50/140/230/320.
    • Increased maximum bonus damage from 100 to 140.
    Overall, at maximum distance, the damage is still 190/280/370/460 like before.



  • Reduced night vision from 1200 to 800.
  • Leap icon.png Leap
    • Now applies the movement and attack speed boost at the cast location upon cast, instead of landing location upon landing.
    • Increased attack speed bonus from 4/8/12/16 to 8/16/24/32.


  • Starstorm icon.png Starstorm will now choose a new target for the second star if the first died before impact.
  • Sacred Arrow icon.png Sacred Arrow now deals up to 100 extra damage based on distance the arrow traveled.
  • Reduced Moonlight Shadow icon.png Moonlight Shadow cooldown from 160/140/120 to 140/120/100.




  • Increased Starstorm icon.png Starstorm Secondary target damage from 50% of the original to 75% of the original (37.5/75/112.5/150 -> 56.25/112.5/168.75/225).
  • Reduced Sacred Arrow icon.png Sacred Arrow cooldown from 25 to 20.




  • Reduced Leap icon.png Leap cooldown from 40/35/30/20 to 30/26/22/18.


  • Moonlight Shadow icon.png Moonlight Shadow
    • Increased duration from 7/9/11 to 11 on each level.
    • Rescaled cooldown from 160 on each level to 180/160/140.



  • Increased Starstorm icon.png Starstorm radius from 600 to 625.


  • Starstorm icon.png Starstorm no longer has a 60% chance to hit enemies within 600-900 range.


  • Leap icon.png Leap
    • Increased cooldown from 20 on each level to 40/35/30/20.
    • Reduced manacost from 60/55/50/45 to 40/35/30/20.




  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. [1], Mirana in DotA1, different spell names, slightly different title and with last name.
  2. [2], Thread in about origins of hero names or titles.