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Mirana

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Mirana
Mirana.png
Strength
17 + 1.85
Agility
20 + 2.75
Intelligence
17 + 1.65
Level 1 16 25
Hit Points 473 1024 1689
Mana 221 559 988
Damage 38‒49 81‒92 124‒135
Armor 1.8 7.86 13.84
Attacks / Second 0.7 0.95 1.21
Movement Speed 300
Turn Rate 0.4
Sight Range 1800/800
Attack Range 600
Missile Speed 900
Attack Duration 0.3+0.7
Cast Duration 0.5+0.83
Base Attack Time 1.7

Mirana, the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive abilities, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not very heavily reliant on luxury items but she can benefit from almost any item that gives her presence in the battlefield.

Contents

[edit] Bio

Mirana Mirana, the Princess of the Moon
Play "How long must we ride before we're summoned again to the Nightsilver Woods?"
Role: Pip carry.png Carry / Pip ganker.png Nuker / Pip disabler.png Disabler / Pip tank.png Escape
Lore: Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
Voice: Gin Hammond (Responses)

[edit] Abilities

Starstorm
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Q
T
Starstorm icon.png
Ability Affects Damage
No Target Enemies Magical
Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.
Radius: 625
Damage: 75/150/225/300
Cooldown 12 Mana 100/120/140/160
The Goddess breaks the strata to empower her Princess in the time of need.

Notes:

  • Starstorm cannot hit invisible units.
  • The spell will choose a new target for the second star if the first died before impact.
  • Effectively deals 131.25/262.5/393.75/525 with the second star hit.

Sacred Arrow
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
W
R
Sacred Arrow icon.png
Ability Affects Damage
Target Point Enemies Magical
Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration increases based on distance to target, ranging from 0.01 to 5 seconds. Bonus damage up to 140 is applied based on distance to target.
Range: 3000
Arrow Collision Radius: 115
Stun Duration: 0.01 - 5 seconds
Damage: 50/140/230/320
Maximum Bonus Damage: 140
Cooldown 17 Mana 100
Lunar energies make the Princess of the Moon's arrows more deadly than most.

Notes:

  • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds and the amount of damage increases by 14. For example, an arrow that travels for 300 range stuns for 1 second and deals an extra 28 damage, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration) and deals an extra 140 damage (which is the maximum amount of bonus damage).
  • Gives 650 flying vision.
  • The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
  • The arrow moves at a rate of 857.14 units per second.

Leap
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Can be used by illusions. Play
E
E
Leap icon.png
Ability Affects
No Target Self
Mirana empowers allied units with a ferocious roar, granting bonus attack and movement speed before leaping forward into battle. Speed bonus lasts 10 seconds.
Roar Radius: 775
Buff Duration: 10
Distance Leaped: 630/720/780/870
Movement Speed Bonus: 4%/8%/12%/16%
Attack Speed Bonus: 8/16/24/32
Cooldown 30/26/22/18 Mana 40/35/30/20
Can be used by illusions. Allied illusions gain the attack and movement speed bonus.
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.

Notes:

  • Leap can be used to dodge projectiles.
  • The bonus movement speed and attack speed is applied at the cast location.
  • Mirana will leap forward towards the direction she is currently facing.

Moonlight Shadow
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions. Play
R
W
Moonlight Shadow icon.png
Ability Affects
No Target Allies
Turns Mirana and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay if the shadow's duration has not expired. Silence will stop Moonlight Shadow.
Radius: Global
Duration: 15
Fade Time: 2.5/2/1.5
Cooldown 140/120/100 Mana 75
Cannot be used by illusions. Illusions are not made invisible.
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.

Notes:

  • Magic immune allies will be affected.
  • Units affected will not auto attack enemies.
  • Silence pauses the fade time, but does not reveal invisible units. If the unit is Doomed it will still be revealed.
  • Even if Mirana dies, the buff on allies does not end until its duration.

[edit] Recommended items

Explanation:
Starting Items:

  • Slippers of Agility will provide a boost to Mirana's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes.
  • Tangos will help provide Mirana with health regeneration in early game.
  • A Healing Salve will give Mirana a massive boost of health regeneration over a short period of time.
  • A Clarity will provide Mirana with a decent amount of mana regeneration, allowing Mirana to cast more spells in the lane.
  • An Iron Branch will provide a minor boost to Mirana's attributes which can be slightly useful in the lane.

Early Game:

  • A Magic Stick can be a good idea to pick up if the enemy are using a lot of spells, meaning Mirana can use the stick charges in an emergency.
  • Boots of Speed will give Mirana a speed boost which can be helpful for getting around faster.
  • A Ring of Aquila will provide a small boost to attributes and provide a small amount of mana regeneration.

Core:

  • A Magic Wand can be a good item to get as it provides a small attribute boost and allows Mirana to use the stick charges in an emergency.
  • Power Treads will provide Mirana with additional bonuses to attack speed and attributes. Depending which attribute type the treads have been set to, will provide an increase to Mirana's health and health regeneration, or an increase to Mirana's damage and armor, or an increase to Mirana's total mana and mana regeneration. All of these things can be very good for Mirana depending on the situation.
  • Linken's Sphere will provide a large boost to health and mana regeneration, with a block spell shield. Perfect for Mirana.

Situational:

  • Butterfly provides a large boost to Mirana's agility, attack speed and provides a boost to evasion.
  • Diffusal Blade allows Mirana to deplete the mana of enemy heroes, which can be useful if the enemy heroes are highly mana dependent. Diffusal Blade's active ability also allows for enemy heroes to be slowed down, preventing them from escaping and allowing Mirana or her teammates to kill the enemy hero. The active also purges enemy illusions, summoned units, and removes most negative effects from Mirana. The item also provides ample amounts of agility.
  • Assault Cuirass provides a huge boost of attack speed and armor for both Mirana and her allies. The aura also reduces the armor of enemy heroes.
  • Desolator provides an orb effect for Mirana, allowing her to reduce the armor of enemy heroes and buildings, meaning that Mirana and her allies will deal more damage.
  • Monkey King Bar provides Mirana with a minibash that deals extra damage, it also prevents Mirana's attacks from missing enemy heroes if said heroes have evasion.

[edit] Equipment

[edit] Tips

  • Moonlight Shadow is useful both as an escape ability for yourself and/or the team, and as a way to set up a gank.
  • As a strong semi-carry, Mirana is quite special - she doesn't really need farm early-mid game, thus making her a threat at that stage as a ganker. She is able to farm up items quite quickly by using Starstorm to clear creep waves as well.
  • When deciding to level up Starstorm or Sacred Arrow consider the damage scaling (Arrow's stun duration does not scale with levels). Sacred Arrow damage increases 90 per level while Starstorm increases 75 per level. However, when you consider the second star hit from Starstorm, the damage scales 131.25 per level.
  • The movement/attack speed bonus from Leap is quite significant, more than an activated Drum of Endurance. Position this correctly during teamfights to buff all your allies with it.
  • Even a level 1 Sacred Arrow can give a large stun if far away enough. Hiding in the jungle at level 1 and hitting an arrow can secure an easy first blood if laning with a good partner.

[edit] Trivia

  • Mirana is the tiger of the Multan Fort that killed the king of Mongols (in the Mongol folklore).[1]
  • Her mount's name is Sagan. When defeating Invoker Invoker, her response is a pun on Carl Sagan.
  • In the transition from DotA to Dota 2, the names of two of Mirana's abilities were changed. Starstorm used to be called Starfall and Elune's Arrow is now called Sacred Arrow. Additionally, Mirana is now a Princess of the Moon, as opposed to a Priestess.
  • She is affiliated with Luna Luna, as Luna also serves under Selemene.
  • Her DotA hero title was "Priestess of the Moon"; it had to be changed for legal reasons, because the title also exists in the Warcraft universe.[2] Oddly though, Mirana still refers to herself as a Priestess in her voice files.

[edit] Update history

June 04, 2013 Patch

  • Sacred Arrow icon.png Sacred Arrow:
    • Reduced arrow size by 10%
    • Reduced arrow saturation.
    • Enemies continue to not see or hear the same effects on the arrow as allies do.

April 19, 2013 Patch

  • Fixed Mirana icon.png Mirana's Sacred Arrow icon.png Sacred Arrow from doing maximum stun duration.

March 28, 2013 Patch

  • Fixed Mirana's Leap icon.png Leap range being slightly too short.

March 21, 2013 Patch

  • Fixed cast and attack behaviors during Leap icon.png Leap.

February 14, 2013 Patch

  • Fixed some backswing behaviors with her spells.

January 17, 2013 Patch

January 03, 2013 Patch

  • [Undocumented] Broken down hero model into multiple parts for Mirana.

October 25, 2012 Patch

August 09, 2012 Patch

  • [Undocumented] Added new dialogue for Mirana.

June 20, 2012 Patch

  • Reduced size of Arrow 20%.

June 14, 2012 Patch

  • Fixed Leap buff being dispelled by BKB/Repel.

April 12, 2012 Patch

  • Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
  • Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.

March 22, 2012 Patch

  • Fixed Arrow getting blocked by Linken's Sphere.

February 16, 2012 Patch

  • Fixed Leap being canceled if Mirana got purged during it.

January 12, 2012 Patch

  • Fixed Arrow damaging but not stunning invisible units.

November 17, 2011 Patch

October 27, 2011 Patch

  • Fixed vision around Arrow when it impacts.

October 13, 2011 Patch

  • Fixed vision on Arrow (traveling and endpoint).

August 09, 2011 Patch

  • Removed in flight mirana arrow sound for now.

August 06, 2011 Patch

  • Fixed enemy team being able to hear Mirana's arrow launch sound effect.

August 03, 2011 Patch

  • Fixed Mirana's arrow having bad attachment and sometimes looking wrong.

August 02, 2011 Patch

  • Minor fix to Arrow speed.
  • Removed pre-cast arrow particle effects.

July 29, 2011 Patch

  • Fixed a recent bug that caused starfall to do half damage

July 16, 2011 Patch

  • Fixed Starfall to not hit invisible units, and Arrow to not stun invisible units.
  • Fixed the timing on Starfall
  • Fixed Arrow not stopping correctly at magic immune units
  • Midnight Shadow no longer works on illusions

July 08, 2011 Patch

  • Returning Hero: Mirana [Rough Model]

May 05, 2011 Patch

  • Added projectile dodging to teleports, invisibility, and Mirana's Leap.

March 03, 2011 Patch

  • Added moonlight shadow cast effects to Mirana and her teammates.
  • Fixed Mirana's Arrow and Pudge's Hook to not miss nearby targets.

February 12, 2011 Patch

  • Fixed Moonlight Shadow global invis kicking in immediately instead of waiting for fadetime.

February 04, 2011 Patch

  • Fixed tooltip for Mirana's Leap buff.

January 30, 2011 Patch

  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.


[edit] Balance changelog

6.81b

  • Sacred Arrow icon.png Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly).
  • Sacred Arrow icon.png Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly).

6.81

6.79

  • Leap icon.png Leap
    • AoE AS/MS speed bonus is granted at the cast location rather than the destination.
    • AoE AS bonus increased from 4/8/12/16 to 8/16/24/32.
  • Night vision reduced from 1200 to 800.

6.78

  • Sacred Arrow icon.png Sacred Arrow now deals up to 100 extra damage based on distance the arrow traveled.
  • Moonlight Shadow icon.png Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100.
  • Starstorm icon.png Starstorm will choose a new target for the second star if the first died before impact.

6.77

6.76

6.75

  • Sacred Arrow icon.png Sacred Arrow cooldown decreased from 25 to 20.
  • Starstorm icon.png Starstorm's second single unit impact damage increased from 50% to 75% of the original.

6.74

6.73

  • Fixed Sacred Arrow icon.png Sacred Arrow damaging but not stunning invisible units.

6.69

  • Leap icon.png Leap cooldown improved from 40/35/30/20 to 30/26/22/18.

6.68

6.66

6.65

  • Starstorm icon.png Starstorm AoE increased by 50 to fix issues with it not hitting units on the edge of your attack.

6.63

  • Starstorm icon.png Starstorm random chance to hit in 600-900 range removed.

6.50

  • Changed Leap icon.png Leap's cooldown to scale with levels.

6.49

  • Removed the invulnerability period while Priestess of the Moon is Leap icon.png leaping.

[edit] References

  1. http://www.playdota.com/forums/showthread.php?t=199169
  2. http://www.wowpedia.org/Priestess_of_the_Moon

[edit] See also