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Mekansm

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Mekansm
Mekansm icon.png
A glowing jewel formed out of assorted parts that somehow fit together perfectly.
Cost
2300 (900)
Bought From
Support
Active Restore
Passive Mekansm Aura
Bonus +5 Strength
+5 Agility
+5 Intelligence
+5 Armor
Disassemble? No
Alert allies? Yes
Recipe
Guardian Greaves (5300)
Mekansm (2300)
Buckler (800)
Headdress (600)
Recipe Cost: 900

Mekansm is an Item purchasable at the Main Shop, under Support.

Additional information[edit | edit source]

One Mekansm grants a total of 95 health, 0.15 health regeneration, 5.7 armor, 5 attack speed, 65 mana, 0.2 mana regeneration and 5 attack damage.
Together with the active ability, it grants a total of 7.7 armor to the owner.

Abilities[edit | edit source]

Restore
Ability Affects
No Target Allies
Heals 250 health and gives +2 armor to allied units in a 900 radius.
Radius: 900
Health Restored: 250
Armor Bonus: 2
Duration: 25
Heal Stack Limit Duration: 25
Cooldown 65 Mana 225

Notes:

  • Interupts the user's channeling spells upon cast.
  • Does not heal heroes who have been affected by Restore in the last 25 seconds, or by Guardian Greaves icon.png Guardian Greaves' Mend in the last 43 seconds.
    • A status buff icon on affected units shows how much time is left for it to be able to get affected again.
  • Restore armor bonus does not stack with the armor gained from Buckler icon.png Buckler and Crimson Guard icon.png Crimson Guard active abilities.

Mekansm Aura
Not blocked by Spell Immunity. Cannot be dispelled. Cannot be used by illusions.
Ability Affects
Aura Allies
Grants 4 health regeneration to allied units in a 900 radius.

Multiple instances of Mekansm Aura do not stack.
Radius: 900
Health Regeneration Bonus: 4
Cannot be used by illusions. Illusions provide the aura, but do not benefit from it.

Notes:

  • Stacks with all other sources of flat health regeneration, except with Regeneration Aura from multiple Mekansms.
  • The flat health regen bonus is not considered by percentage health regeneration increases.
  • Regenerates up to 240 health in one minute.
  • The aura's buff lingers for 0.5 seconds.

Recommended heroes[edit | edit source]

Trivia[edit | edit source]

  • Mekansm is not an actual word in English, but rather a corruption of the word "mechanism", which is fitting, considering its description of how it is made of assorted parts that fit and work together, and its appearance.

Tips[edit | edit source]

  • If the player drops items which provides a large amount of health (e.g. Vanguard icon.png Vanguard or Eye of Skadi icon.png Eye of Skadi), then uses Mekansm, and then picks up the dropped items again, the player will overall heal for more than 250 health. This is because upon dropping the health granting items, the player's maximum health drops while the current health percentage stays the same, but Mekansm still heals for the full amount. After picking up the items again, its maximum health raises, and its current health percentage stays the same.

Balance changelog[edit | edit source]

6.84c

  • Increased Restore cooldown from 45 to 65.

6.84

6.82

  • Increased Restore manacost from 150 to 225.

6.80

  • Reduced Iron Branch cost from 53 to 50 (total cost from 2306 to 2300).

6.78

6.68

  • Increased Restore radius from 450 to 750.
  • Increased Mekansm Aura health regeneration bonus from 3 to 4.

6.60

  • Cost:
    • Reduced Ring of Regen cost from 375 to 350.
    • Reduced Headdress recipe cost from 225 to 200.
    • Total cost from 2356 to 2306).

6.59

  • Reduced Iron Branch cost from 57 to 53 (total cost from 2364 to 2356).

6.55

  • Reduced Chain Mail cost from 620 to 550 (total cost from 2434 to 2364).

6.42

6.33

  • Restore
    • Now has a 25 second heal restriction.
    • Increased buff duration from 20 to 25.

6.20

  • Increased Mekansm Aura health regeneration bonus from 2 to 3.

6.10

  • Can now be dropped again (now sellable and destroyable again).

6.09

  • Increased recipe cost from 700 to 900 (total cost from 2234 to 2434).
  • Restore
    • Reduced radius from 600 to 450.
    • Reduced armor bonus from 5 to 2.
    • Increased cooldown from 35 to 45.

6.05

  • Can no longer be dropped (thus no longer sellable and destroyable).
  • Reduced Headdress recipe cost from 300 to 225 (total cost from 2309 to 2234).

6.04

  • Cost:
    • Increased Headdress recipe cost from 200 to 300.
    • Increased recipe cost from 650 to 700
    • Total cost from 2159 to 2309
  • Fixed Restore sharing cooldown with Clarity.

6.03

  • Reworked
Old Mekansm:
Recipe: Null Talisman (475), Bracer (600), Wraith Band (600), Ultimate Orb (2300), recipe (1200)
Total cost: 5175
All attributes bonus: 22
Armor bonus: 3
Ability: Divine Shield
Has a chance to briefly turn the wielder invulnerable when attacked.
Proc chance: 7%
Duration: 2
Notes: Has a chance to proc whenever a unit starts attacking the wielder.
New Mekansm:
Recipe: Headdress (632), Buckler (877), recipe (650)
Total cost: 2159
All attributes bonus: 5
Armor bonus: 5
Ability1: Restore
Heals and gives armor to nearby allied units.
Radius: 600
Heal: 250
Armor bonus: 5
Duration: 20
Manacost: 150
Cooldown: 35
Ability2: Mekansm Aura
Grants health regeneration to nearby allied units.
Radius: 500
Health regeneration bonus: 2

6.01

6.00

  • Created.

Old abilities[edit | edit source]

Divine Shield
Not blocked by Spell Immunity. Cannot be dispelled. Cannot be used by illusions.
Ability Affects
Passive Self
Grants a chance to briefly turn invulnerable when getting attacked.
Proc chance: 7%
Duration: 2

Notes:

  • This ability got removed in the 6.03 gameplay patch.
  • Has a chance to proc whenever a unit starts an attack on the wielder. This means it means canceled attacks can also proc it.

Gallery[edit | edit source]