|A glowing jewel formed out of assorted parts that somehow fit together perfectly.|
Additional information[edit | edit source]
- One Mekansm grants a total of 100 health, 4.15 health regeneration, 5.71 armor, 5 attack speed, 60 mana, 0.2 mana regeneration, 0.3125% spell damage and 5 attack damage.
Abilities[edit | edit source]
- Interrupts the user's channeling spells upon cast.
- Affects every allied unit, including illusions, invulnerable units and hidden units, excluding wards and buildings.
- Does not heal heroes that have been affected by Restore in the last 25 seconds, or by Guardian Greaves' Mend in the last 38 seconds.
- A status buff icon on affected units shows how much time is left for it to be able to get affected again.
Recommended heroes[edit | edit source]
Strength : Io, Phoenix, Underlord, Omniknight.
Agility: Meepo, Razor, Viper.
Intelligence: Dark Seer, Necrophos, Dazzle, Winter Wyvern, Lion.
Strength: Huskar, Earth Spirit.
Intelligence: Nature's Prophet, Jakiro, Death Prophet.
Trivia[edit | edit source]
- Mekansm is not an actual word in English, but rather a corruption of the word "mechanism", which is fitting, considering its description of how it is made of assorted parts that fit and work together, and its appearance.
Tips[edit | edit source]
- If the player drops items which provides a large amount of health (e.g. Vanguard or Eye of Skadi), then uses Mekansm, and then picks up the dropped items again, the player will overall heal for more than 250 health. This is because upon dropping the health granting items, the player's maximum health drops while the current health percentage stays the same, but Mekansm still heals for the full amount. After picking up the items again, its maximum health raises, and its current health percentage stays the same.
Gallery[edit | edit source]