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23 + 1.6
23 + 1.9
20 + 1.6
Level Base 1 16 25
Health 200 660 1180 1820
H Regen 0.25 0.94 1.72 2.69
Mana 50 290 602 986
M Regen 0.01 0.81 1.85 3.15
Damage 20‒26 43‒49 73‒79 108‒114
Armor 1 4.29 8.64 13.66
Spell Dmg 0% 1.25% 2.88% 4.9%
Att / Sec 0.58 0.72 0.9 1.1
Movement Speed 315
Turn Rate 0.65
Sight Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Duration 0.38+0.6
Base Attack Time 1.7
Magic resistance 35%
Collision Size 24

Meepo the Geomancer is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim's Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Bio[edit | edit source]

Meepo Meepo, the Geomancer
Play "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
Role: Carry Carry / Escape Escape / Nuker Nuker / Disabler Disabler / Initiator Initiator / Pusher Pusher
Lore: "If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Blocked by Spell Immunity. Play
Earthbind icon.png
Ability Affects
Target Area Enemies
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.
Cast Animation0.3+0
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Cooldown 20/16/12/8 Mana 100
Blocked by Spell Immunity. Root effect persists if debuff was placed before spell immunity and when not dispelled.
Debuff Earthbind: Dispellable with any dispel.
Catching dinner in the Riftshadow Ruins can be quite the task.


  • The net travels at a speed of 857.
  • Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.
  • Earthbind roots affected targets, so they can still turn, cast spells, use items and attack.
  • Earthbind debuff interrupts channeling spells of affected target as it gets placed, but affected units can channel spells during it.
  • Successive casts of Earthbind do not replace the debuff on affected targets, they just refresh it.
  • Refreshing the Earthbind debuff does not cancel channeling spells again.
  • Earthbind reveals invisible units for the duration. But it cannot root already invisible units.

Blocked by Spell Immunity. Play
Poof icon.png
Ability Affects Damage
Target Point / Target Unit Self / Enemies Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Animation1.5+0
Cast Range: Global
Damage Radius: 375
Damage: 80/100/120/140
Cooldown 12/10/8/6 Mana 80
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.


  • Poof can only target own Meepos and illusions.
  • When targeting ground, Meepo targets the Meepo closest to the target point (which can be the same Meepo who casts it).
  • Poof deals its damage twice, once at the cast location and once at the destination point.
    • This means when casting on self can deal up to 160/200/240/280 damage at one location.
  • Casting Poof with all owned Meepos at the same spot can deal up to 280/560/840/1120/1400 damage with 1/2/3/4/5 Meepos.

Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Not blocked by Spell Immunity. Play
Geostrike icon.png
Ability Affects Damage
Passive Enemies Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
Damage per Second: 10/20/30/40
Move Speed Slow: 5%/10%/15%/20%
Duration: 2
Debuff Geostrike Debuff: Dispellable with any dispel.
Keeping your pack light and having few but versatile tools is the best bet for survival.


  • Geostrike damages in 1 second instances, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
  • Successive attacks on the same target done by one Meepo do not stack, but refresh the duration.
  • However, attacks from multiple Meepoes (including illusions) fully stack with each other. Each Meepo places their own debuff.
  • This is how much damage Geostrike can deal (before reductions) when a certain number of Meepos attack a target at the same time:
    • 1 Meepo: 20/40/60/80
    • 2 Meepos: 40/80/120/160
    • 3 Meepos: 60/120/180/240
    • 4 Meepos: 80/160/240/320
    • 5 Meepos: 100/200/300/400

Divided We Stand
Can be used by illusions. Not disabled by Break.
Divided We Stand icon.png
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Number of Meepo Clones: 1/2/3 (Can be Improved by Aghanim's Scepter. 2/3/4)
Can be used by illusions. Meepo illusions fully benefit from the 100% shared stats Aghanim's Scepter provides.
Can be Improved by Aghanim's Scepter. Adds an extra Meepo. Grants 100% shared attribute percentage.
Do I know you?


  • Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/11/16.
  • Upon leveling, the Meepo icon.png Meepo​ clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
  • Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
  • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Meepo clones are treated exactly like heroes, with the only exception being Thundergod's Wrath icon.png Thundergod's Wrath​, which does not hit Meepo clones.
  • They also do not benefit from any other item bonuses (damage, health, armor, etc.), except for those from the Meepo prime's boots.
  • When Meepo prime loses stats (with e.g. Decay icon.png Decay​, or Silencer icon.png Silencer​'s int steal), the clones' stats adapt.
  • However, Meepo clones themselves are still subject to stats loss and the other Meepos do not adapt to a clone if he loses stats.
  • Aghanim's Scepter upgrade of Divided We Stand does not require it to be leveled and always gives the extra Meepo.
  • Acquiring Aghanim's Scepter while dead causes the new clone to die instantly and respawn together with Meepo.

Recommended items[edit | edit source]

Starting Items:

  • Tango icon.png Tango and Healing Salve icon.png Healing Salve provide basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
  • Ring of Protection icon.png Ring of Protection gives Meepo additional armor, giving him more resistance to physical damage. As well, it can be upgraded into a Ring of Basilius.
  • Iron Branch icon.png Iron Branch give Meepo cheap attributes, always useful in the early game. The branches can be sold, or built into Mekansm components.

Early Game:

  • Ring of Basilius (Active) icon.png Ring of Basilius is a great pickup in lane as it provides damage for last hitting, a helpful aura that gives his clones mana regeneration and armor in the early game, and builds into Vladimir's Offering.
  • Boots of Speed icon.png Boots of Speed gives Meepo much more mobility in the early game, allowing him and his clones to move around more easily.
  • Town Portal Scroll icon.png Town Portal Scroll is useful to have on Meepo at all times, given his ability to mob enemies with his clones. Combined with Poof icon.png Poof​, Meepo can have a strong global presence since he can spread his clones all around the map and move them to each other as needed.

Core Items:

  • Aghanim's Scepter icon.png Aghanim's Scepter maximizes the power of Divided We Stand icon.png Divided We Stand​ by giving Meepo an extra clone, and more importantly, allows all Meepos to benefit from the attribute bonuses of any purchased items. Besides granting Meepo increased stats, the item significantly augments the strength of his clones, allowing them to scale with his farm.
  • Boots of Travel 1 icon.png Boots of Travel is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.
  • Blink Dagger icon.png Blink Dagger is a very strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.

Situational Items:

  • Mekansm icon.png Mekansm gives Meepo all-around attributes as well as armor, and allows him to heal his clones in teamfights. Purchased early enough, it can be a powerful item to have in early teamfights and pushes given Meepo's farming speed.
  • Power Treads icon.png Power Treads are the most balanced boots for Meepo, as they provide attack speed and attributes to all Meepos. They can greatly increase Meepo's damage output and allow him to attribute switch as needed to give his clones more health, mana or damage output. When combined with Aghanim's Scepter icon.png Aghanim's Scepter, the clones even get double benefit from the selected attribute, because of the copied Treads in their own inventory, and the 100% shared stats which also shares the stats the prime Meepo gets from his Power Treads.
  • Vladmir's Offering icon.png Vladmir's Offering gives Meepo a useful aura that greatly benefits his clones. The clones become a much larger threat due to the increased attack damage and bonus armor, increasing their survivability and damage output. The regen keeps their HP and mana topped up, while the lifesteal allows them to keep their HP up while farming.
  • Pipe of Insight icon.png Pipe of Insight is a strong utility item that increases the survivability of Meepo and his clones. The increased magic resistance from the item and the aura allow Meepo and his clones to shrug off magic nukes even more than they normally can, increasing their survivability in fights. The active allows Meepo to shield himself, his clones and any nearby allies from a finite amount of magical damage, wasting the enemies' damage spells. The HP regen from the item and aura also give Meepo and his clones more self-sustain outside of fights.
  • Scythe of Vyse icon.png Scythe of Vyse is a farm-intensive but powerful item on Meepo. While the intelligence and mana regen are largely wasted on him, the item provides all-around stats that benefit the clones, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind icon.png Earthbind​.
  • Heart of Tarrasque icon.png Heart of Tarrasque, when purchased after Aghanim's Scepter, greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
  • Assault Cuirass icon.png Assault Cuirass greatly increases Meepo's offensive potential. The armor gives him and his clones additional survivability against physical damage, while the attack speed allows him and his clones to deal more damage when attacking. The armor reduction aura further increases Meepo's damage output, both against heroes and buildings.
  • Diffusal Blade 1 icon.png Diffusal Blade can be a situationally strong item to purchase on Meepo. As each clone gets the bonus agility, they all gain increased attack speed and base damage, though not the Feedback modifier. The active can also be used to remove debuffs from clones, or to purge an enemy while also slowing them, making them easy targets for Earthbind.
  • Ethereal Blade icon.png Ethereal Blade is a very strong stat item to have on Meepo. It gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more HP. The active can be used to save a clone that's being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
  • Eye of Skadi icon.png Eye of Skadi gives Meepo all-around attributes, giving each clone more damage, attack speed, HP and mana. As well, the Unique Attack Modifier increases the potency of Geostrike, allowing Meepo and his clones to slow enemies even more.
  • Manta Style icon.png Manta Style can be strong on Meepo, but for reasons different from why it is strong on other heroes. The item grants more agility and all-around attributes to all clones, increasing their damage output and survivability. Since Meepo is strong against single-target disables due to his clones still being able to act, the dispel upon Mirror Image is not very useful. However, the illusions will be very strong due to Meepo building attribute items to strengthen his clones, and they can still proc Geostrike, allowing them to increase his damage output even more. Most importantly however, the illusions can be used as decoys to trick the enemy into focusing them down and wasting spells and time, and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.
  • Guardian Greaves icon.png Guardian Greaves is a very unorthodox boots item on Meepo, however it can be powerful under the right circumstances. As it is a boots item, each Meepo benefits from the increased attributes, armor and mana; with Aghanim's Scepter, he can simultaneously benefit from the attributes from the Guardian Greaves on Meepo Prime and from the worn boots, effectively allowing clones to double-dip. As well, the Guardian Aura, which all clones carry regardless of distance from Meepo Prime, greatly increases the survivability of Meepo's clones when they are at low health.

Counters[edit | edit source]

Equipment[edit | edit source]

Tips[edit | edit source]

  • You can bind a shortcut to each Meepo by doing Ctrl + a number. Attach the number 2 to 5 to the clones and 1 for the main Meepo, the shortcut will be saved for every game. This allows you to control individual clones with greater ease.
  • Meepo is one of the most unique heroes in all of Dota, as he is built entirely around his ultimate. While he is very difficult to learn, once mastered Meepo is capable of farming, pushing and ganking more successfully than most other heroes in the game.
  • In order to play Meepo well, it is necessary to possess strong micromanagement skills, as well as a powerful sense of map awareness. As each individual clone must be managed and moved around the map, Meepo can potentially be present everywhere on the map and congregate to focus their power when needed. However, at the same time this means that the death of one clone will mean the death of them all, so it is necessary to keep them out of harm's way and to know where it is safe to place the clones.
  • Keep in mind that despite his higher magic resistance, Meepo is very vulnerable to area disables that can disable multiple clones at a time, as well as area-of-effect spells that deal more damage to grouped up targets like the clones. As well, powerful single-target nukes and Pure damage can make Meepo easy prey against heroes that are able to single out a single clone and burst it down.
  • Generally, Meepo is played as a mid hero due to his unique ultimate. By getting an early level 3, Meepo can use the clone to help with last-hitting, scout out runes, stack camps, look for ganks and relay back to base for regen by using Poof. The clone augments Meepo's lane presence, and can serve to provide extra nuking and disable power if a support rotates mid to help you gank.
  • Meepo can also be played as a safe-lane carry, as his low base damage and dependence on levels and farm in order to be effective means that he must be protected by his team. The objective of a safe-lane Meepo is to get level 3 as early as possible, then shuttle the clone to stack and farm jungle camps or serve as a base relay when needed.
  • Earthbind icon.png Earthbind​ is an area-targeted root that allows Meepo and his clones to pin down multiple enemies at a time.
    • While weak by itself, Earthbind increases linearly in duration with the number of clones available. Since each clone has its own mana and cooldowns, each clone can increase the disable duration by two seconds. With four or more clones, it is possible to keep an enemy permanently rooted to the ground if they do not have spell immunity.
    • In general, only one level in Earthbind is needed in the early game, as Meepo's skill points are better spent on his nukes and damage output. As well, the only things that scale as Earthbind is leveled up are the cooldown and cast range; decreasing the cooldown does not matter much in the early game since each clone has its own cooldown, and the cast range usually does not matter during early game ganks with assisting disables from allies. The spell only truly becomes powerful when Meepo has enough clones and damage output to make the most of the disable.
    • While Earthbind has a very slow cast animation and travel speed, it is nonetheless a strong disable since it cannot be blocked by Linken's Sphere icon.png Linken's Sphere, and its low cooldown and long cast range at maximum level allows Meepo to hold down all enemies in its radius indefinitely if he has an Aghanim's Scepter.
    • Despite not being able to hit invisible enemies, Earthbind will reveal any caught enemies if they go invisible. When combined with detection items, Earthbind becomes a strong counter to abilities like Shukuchi icon.png Shukuchi​, Shadow Walk icon.png Shadow Walk​ and Moonlight Shadow icon.png Moonlight Shadow​.
    • In order to reduce the liability of Earthbind's slow windup time, it is best to try to get as close to an enemy as possible before casting Earthbind. When cast at point-blank range, the only delay will be Meepo's cast animation, as the travel time of the net will not factor in.
    • Conversely, Earthbind's extremely long cast range makes it a powerful disable even at long range. Used properly, Earthbind can catch enemies that are out of range of other disables, and interrupt channeling spells from a safe distance, even if he does not directly engage the enemy. However, keep in mind that against channeling abilities, it is necessary to let Earthbind expire before casting it again, if the target begins channeling after Earthbind is placed on them.
    • Keep in mind that all root disables will prevent True Blinks, Charge of Darkness icon.png Charge of Darkness​ and Phase Shift icon.png Phase Shift​ from being cast. This makes Earthbind a very strong spell to use against certain heroes that rely on those spells for survivability, such as Anti-Mage icon.png Anti-Mage​, Puck icon.png Puck​ and Queen of Pain icon.png Queen of Pain​.
  • Poof icon.png Poof​ is perhaps Meepo's most powerful ability, as it provides linearly scaling nuke damage as well as global mobility on a low cooldown.
    • Due to its low mana cost and large nuking power, Poof should be maxed out as early as possible. While weak by itself, the damage increases tremendously as more clones become available, and the spell allows Meepo to have a global presence with enough clones.
    • Poof's damage is dealt twice, once at Meepo's starting location and again at the destination. As well, Poof can target itself, so a Meepo can Poof in place to deal twice the listed damage around himself. The most efficient way to utilize Poof is to always ensure that there are enemies at both the jump-off and arrival locations, so that damage is dealt at both ends.
    • The key to utilizing Poof effectively is to have Meepos spread out across the map. If it is necessary to bring full force to bear at any one location, all Meepos can Poof to that location; if escape is necessary, the endangered Meepo is guaranteed to have a different Meepo to arrive at.
    • If a Meepo is in danger, usually the best way to survive is to simply Poof to another Meepo. Unless the enemy has long-duration silences, chain disables, or a tremendous amount of damage output, they will usually be unable to kill a Meepo inside of its 1.5 second cast animation.
    • Remember that the target of a Poof is chosen at the end of the cast animation. This can cause the spell to foul up when targeting moving Meepos, as moving the target Meepo too far away from where the spell was targeted can cause it to select a different Meepo to arrive at. Therefore, if your Meepos are grouped close together, try to "lead" Poof and target it at where you expect the destination Meepo will be after 1.5 seconds.
    • When using Poof for an alpha nuke, remember that it must be cast individually for each Meepo; selecting a group and casting Poof will only cause the first one in that group to cast the spell. Each Meepo must be cycled and individually commanded to cast Poof.
    • Activating the Quick Cast option when using Poof can make the spell easier to use, as it reduces the delay as well as the number of required key presses to command the clone army to all Poof.
  • Geostrike icon.png Geostrike​ drastically increases the attack and disabling power of Meepo as he accrues more clones, as each clone also procs Geostrike.
    • Next to Poof, Geostrike should be prioritized to level up for Meepo, as each clone will linearly increase its effect. With five Meepos, it is possible to slow an individual target by 100% and deal 160 magical damage per second.
    • Geostrike is most powerful when all clones are focused on attacking the same target, as they can reduce a target's movement speed down to the minimum possible, effectively trapping them in place.
    • One aspect of Geostrike is that it is not a Unique Attack Modifier, and it can be shared with illusions. This means that Meepo can build an attack modifier to stack on top of it (though beware that clones will not gain this modifier), and that illusions can be used alongside clones to further augment the slow and damage.
  • Divided We Stand icon.png Divided We Stand​ is Meepo's signature ability, and perhaps the most unique ability in the whole game. It duplicates Meepo, giving him a clone that has its own individual spells, mana and cooldowns.
    • Unlike other ultimate abilities in the game, Divided We Stand can be skilled as early as at level 3, and subsequently at 10 and 17. This means that unlike other heroes who reach their minimum effectiveness at level 6, Meepo only has to wait until 3 before he starts being active.
    • The key to playing Meepo effectively is to micromanage the clones and have them accomplish things all across the map simultaneously. For instance, the clones can be individually commanded to stack neutral camps, and then congregated to farm them, all while another Meepo is last-hitting lane creeps. As well, a pair of clones can be used to push a tower, while another pair prepares for a gank. Be creative and always active with the clones, and make sure that you are always doing something with them.
    • In order to make micromangement easier, it is wise to assign command groups to the Meepos so that a group or each individual clone can be selected instantly at the press of a key. It is possible to cycle though each Meepo individualy, allowing for Blink-Poof combos in conjunction with Meepo Prime. Assigning individuals to single groups allows them to be issued separate commands as needed.
    • For the purposes of experience, each Meepo clone is regarded as a hero. This allows Meepo to gain levels and farm gold extremely quickly, as each clone's experience is added to Meepo's total, allowing him to gain experience in different parts of the map all at once. While each clone is statistically weak, Meepo can offset this by exploiting these experience mechanics, giving himself more levels (and thus more attributes and stronger abilities from those levels) than heroes on the opposing team.
    • In general, Meepo's clones are best moved in groups of two or three. Two Meepos can roam and farm jungle camps fairly easily, and provide mutual support when fighting or ganking. If one group runs into an enemy, they have the option of Poofing out to the other group in case of danger, or summoning reinforcements as they engage.
    • Combined with Poof, clones can act as anchors for keeping all Meepos' HP and mana full. When a Meepo is in the fountain, other weakened Meepos can be sent home as well via Poof, and then return to the battlefield just as quickly. Using Poof to reduce Meepo's turnaround time is crucial to remaining active throughout a match and accomplishing objectives.
    • Remember to abuse Meepo's global mobility as much as possible, and use that mobility to outmaneuver the enemy. If Meepo has clones in different areas of the map, he can congregate them at any of their locations to best exploit a weakness in the enemies' position. If the enemy team is grouped on or have recently teleported to one side of the map, Poofing a number of clones to the opposite side can allow them to push a lane and threaten to take one of their towers. If a clone happens upon a lone support, instant reinforcements can be summoned for an easy kill. If two of the enemy's cores are spotted attempting to gank a group of clones, the clones can be pulled to safety by Poofing to another group, wasting the enemy's time and movement.
  • When equipped with a Blink Dagger, Meepo's textbook initiation is: command all clones to Poof icon.png Poof​ on Meepo Prime > Blink Dagger icon.png Blink Dagger on Meepo Prime to jump on top of target > Earthbind icon.png Earthbind​ target > Poof icon.png Poof​ on Meepo Prime. If executed quickly enough, the clones will all Poof in on top of Meepo Prime right after he blinks in, dealing tremendous damage to the target and putting them in perfect position to inflict the target with Geostrike and further immobilizing them with follow-up Earthbinds.
  • In general, Meepo benefits from building raw attribute items in order to make full use of Aghanim's Scepter, and aura items that provide benefits to all Meepos. Items built will generally vary according to the situation.

Trivia[edit | edit source]

Update history[edit | edit source]

March 24, 2016 Patch

February 27, 2015 Patch

  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable and granting Meepo his upgrade.

November 24, 2014 Patch

  • Fixed a case where control groups were not remembered correctly with Meepo.

February 24, 2014 Patch

  • Added to Ability Draft.
  • Fixed to work correctly in Mid-Only.

July 26, 2013 Patch

  • Fixed Geostrike icon.png Geostrike​ not affecting units like Spirit Bear.
  • Fixed a minor inaccuracy with Meepo icon.png Meepo​ and Ogre Magi icon.png Ogre Magi​'s base armor.

March 21, 2013 Patch

  • Fixed a bug that caused enemy-created Meepo icon.png Meepo​ illusions to get added to the original player's multi-hero interface.

February 07, 2013 Patch

January 24, 2013 Patch

January 17, 2013 Patch

  • Fixed an exploit with boot selection.

January 03, 2013 Patch

  • When calculating Net Worth, we no longer include the inventory value of the other Meepo icon.png Meepo​'s.

October 25, 2012 Patch

October 11, 2012 Patch

  • Added Meepo icon.png Meepo​ to Captain's Mode.
  • Fixed enemy Meepo icon.png Meepo​ illusions displaying the wrong health bars.

September 21, 2012 Patch

September 13, 2012 Patch

  • [Undocumented] Added new micromanaging interface for heroes with multiple primary units, e.g. Lone Druid icon.png Lone Druid​ and Meepo icon.png Meepo​.

Balance changelog[edit | edit source]


  • Increased Geostrike icon.png Geostrike​ damage per second from 8/16/24/32 to 10/20/30/40.



  • Double Damage rune now only affects the unit which activates it (means Meepo clones within range no longer get the buff).



  • Rescaled Divided We Stand icon.png Divided We Stand​ respawn time reduction from 10%/20%/30% to 20% on each level.


  • Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in, instead of always being in the upper left slot.


  • Increased base movement speed from 305 to 315.


  • Divided We Stand icon.png Divided We Stand
    • Reduced level requirement from 4/11/18 to 3/10/17.
    • Now reduces Meepo's respawn time by 10%/20%/30%.


  • Reduced base armor from 2 to 1 (total armor is now 4.22).
  • Improved turn rate from 0.5 to 0.65.
  • Reduced night vision from 1800 to 800.
  • Reduced Earthbind icon.png Earthbind​ cast point from 0.5 to 0.3.
  • Divided We Stand icon.png Divided We Stand
    • Rescaled level requirement from 6/11/16 to 4/11/18.
    • Reduced clone stats sharing from 30% to 0% (still 100% when upgraded)



  • Reduced Poof icon.png Poof​ cooldown from 14/12/10/8 to 12/10/8/6.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also increases clones stats sharing from 30% to 100%.


  • Increased Geostrike icon.png Geostrike​ damage per second from 5/10/15/20 to 7/14/21/28.
  • Increased clones stats sharing from 25% to 30%.



  • Fixed Meepo clones not respawning with full mana.
  • Fixed Meepo clones interaction with Tranquil Boots (Active) icon.png Tranquil Boots.


  • Increased Poof icon.png Poof​ damage from 50/80/110/140 to 80/100/120/140.


  • Increased collision size from 12 to 24.


  • Reduced collision size from 24 to 12.


  • Increased attack range from 100 to 128.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Meepo: Grants an extra Meepo clone. Meepo cannot drop his Aghanim's Scepter once acquired.



  • Reduced Poof icon.png Poof​ cooldown from 16/14/12/10 to 14/12/10/8.


  • Increased Strength strength gain from 1.3 to 1.6.
  • Increased base attack damage from 11-17 to 16-22 (total attack damage is now 39-45).
  • Fixed some targeting issues with casting Poof icon.png Poof​.


  • Meepo clones can no longer use Arcane Boots icon.png Arcane Boots' active ability.


  • Increased movement speed from 300 to 305.
  • Reduced Poof icon.png Poof​ mana cost from 140/120/100/80 to 80.


  • Increased Geostrike icon.png Geostrike​ damage per second from 4/8/12/16 to 5/10/15/20.


  • Poof icon.png Poof
    • Rescaled damage from 60/80/100/120 to 50/80/110/140.
    • Reduced cooldown from 20/18/16/14 to 16/14/12/10.



  • reduced Geostrike icon.png Geostrike​ damage per second from 15 on each level to 4/8/12/16.


  • Reduced Poof icon.png Poof​ cast point from 2 to 1.5.



  • Poof icon.png Poof
    • Reduced mana cost from 225/210/195/180 to 140/120/100/80.
    • Reduced cooldown from 60/50/40/30 to 20/18/16/14.


  • Reduced clones stats sharing from 40% to 25%.


  • Meepo clones now gain 40% of any bonus stats the primary has, instead of only having base attributes + Attribute Bonus.
  • Fixed Meepo clones interaction with Aegis of the Immortal icon.png Aegis of the Immortal.


  • Meepo clones are no longer hit by Template:Ab (Meepo Prime is still hit).


  • Fixed a rare critical bug regarding leveling with Meepo.
  • Earthbind icon.png Earthbind​ no longer affects Roshan.


  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. The Meet the Sandvich short Meepo is referring to with one of his lines.
  2. Origin of Meepo's name, a kobold from Dungeons and Dragons.