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23 + 1.6
23 + 1.9
20 + 1.6
Level Base 1 16 25
Hit Points 150 587 1081 1696
Mana 0 260 598 1019
Damage 16‒22 39‒45 69‒75 104‒110
Armor 1 4.22 8.49 13.4
Attacks / Second 0.58 0.72 0.9 1.1
Movement Speed 315
Turn Rate 0.65
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.38+0.6
Base Attack Time 1.7
Collision Size 24

Meepo the Geomancer is a melee agility hero who is notorious for being one of the hardest heroes in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to four additional clones of himself. Meepo's greatest strength is also his greatest weakness. While he can farm rapidly and deal lots of damage through his clones, if even one of the Meepos die, they all die. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone comes with its own individual spells and spell cooldowns. As well, they all gain experience and gold additively with the original Meepo. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, the death of any Meepo, including the clones, spells death for all Meepos. With Earthbind, enough Meepos can permanently root someone in place while the clone army pummels them. Poof allows any Meepo to globally teleport to any other Meepo, as well as deal significant area of effect damage when cast enough times. Geostrike is Meepo's passive, which causes his attacks to slow and deal damage over time, stacking with each clone. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers and is played mostly as a carry.

Unlike most other heroes in Dota 2, Meepo has a base 35% magic resistance instead of 25%, causing Meepo to take 13.33% less magic damage than other heroes.

Bio[edit | edit source]

Meepo Meepo, the Geomancer
Play "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
Role: Pip carry.png Carry / Pip disabler.png Disabler / Pip initiator.png Initiator
Lore: "If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Play
Earthbind icon.png
Ability Affects
Target Area Enemies
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.
Cast Time: 0.3+0
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Cooldown 20/16/12/8 Mana 100
Catching dinner in the Riftshadow Ruins can be quite the task.


  • Earthbind has a 0.3 second cast time.
  • The net travels at a speed of 857.
  • Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.
  • Earthbind roots affected targets, so they can still turn, cast spells, use items and attack.
  • Earthbind debuff interrupts channeling spells of affected target as it gets placed, but affected units can channel spells during it.
  • Successive casts of Earthbind do not replace the debuff on affected targets, they just refresh it.
  • Refreshing the Earthbind debuff does not cancel channeling spells again.
  • Earthbind reveals invisible units for the duration. But it cannot root already invisible units.

Blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Poof icon.png
Ability Affects Damage
Target Unit Enemies Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Time: 1.5+0
Cast Range: Global
Damage Radius: 375
Damage: 80/100/120/140
Cooldown 12/10/8/6 Mana 80
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.


  • Poof can only target own Meepos and illusions.
  • When targeting ground, Meepo targets the Meepo closest to the target point (which can be the same Meepo who casts it).
  • Poof deals its damage twice, once at the cast location and once at the destination point. So casting it on self can deal up to 160/200/240/280 damage at one location.
  • Casting Poof with all owned Meepos at the same spot can deal up to 280/560/840/1120/1400 damage with 1/2/3/4/5 Meepos.

Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Can be used by illusions. Disabled by Break. Play
Geostrike icon.png
Ability Affects Damage
Passive Enemies Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos and illusions stack.
Damage per Second: 8/16/24/32
Move Speed Slow: 5%/10%/15%/20%
Duration: 2
Keeping your pack light and having few but versatile tools is the best bet for survival.


  • Each Meepo and Meepo illusion places its own Geostrike debuff on attack targets. They do not refresh the duration of others and only refresh their own debuff.
  • This means that the slow and damage over time completely stack.
  • Geostrike damages in 1 second instances, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
  • This is how much damage Geostrike can deal (before reductions) when certain number of Meepos attack a target at the same time:
    • 1 Meepo: 16/32/48/64
    • 2 Meepo: 32/64/96/128
    • 3 Meepo: 48/96/144/192
    • 4 Meepo: 64/128/192/256
    • 5 Meepo: 80/160/240/320

Divided We Stand
Can be used by illusions. Not disabled by Break.
Divided We Stand icon.png
Ability Affects
Passive Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Number of Meepo Clones: 1/2/3 (Can be Improved by Aghanim's Scepter (* shows the improved values). 2/3/4)
Can be used by illusions. Meepo illusions fully benefit from the 100% shared stats Aghanim's Scepter provides.
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds an extra Meepo. Grants 100% shared attribute percentage.
Do I know you?


  • Unlike most other ultimates, Divided We Stand icon.png Divided We Stand can be leveled up at level 3/10/17 instead of 6/11/16.
  • Upon leveling, the Meepo icon.png Meepo clones always spawn next to Meepo prime, even when it was leveled from a clone.
  • Meepo and his clones are represented by an icon for each on the top left corner of the screen, with a visible health and mana bar for each.
  • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Meepo clones are treated exactly like heroes, with the only exception being Thundergod's Wrath icon.png Thundergod's Wrath, which does not hit Meepo clones.
  • When Meepo prime loses stats (with e.g. Decay icon.png Decay, or Silencer icon.png Silencer's int steal), the clones' stats adapt.
  • However, Meepo clones themselves are still subject to stats loss and the other Meepos won't adapt to a clone if a clone loses stats.
  • Meepo clones interaction with items
    • Meepo clones can't pick up or drop any item. They also can't pick up runes. However, they do get the Double Damage buff when Meepo prime picks it up and are in range.
    • It is not possible to give Meepo clones Tango icon.png Tangoes, Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards. It is possible to heal them with e.g. Bottle icon.png Bottle.
    • The only item a Meepo clone can have in its inventory are one pair boots of whatever the original Meepo has. The boots take the same item slot like on the original Meepo.
    • Priorities: Boots of Travel icon.png Boots of Travel (lvl2 > lvl1) > Guardian Greaves icon.png Guardian Greaves > Power Treads icon.png Power Treads > Arcane Boots icon.png Arcane Boots > Phase Boots icon.png Phase Boots > Tranquil Boots icon.png Tranquil Boots > Boots of Speed icon.png Boots of Speed.
    • The clones may use the active abilities of Boots of Travel and Phase Boots. They cannot use the actives of Guardian Greaves, Arcane Boots and Power Treads.
    • If the original Meepo switches attributes of Power Treads, the treads of the clones switch as well.
  • Aghanim's Scepter upgrade of Divided We Stand icon.png Divided We Stand does not require it to be leveled and always gives the extra Meepo icon.png Meepo.
  • Acquiring Aghanim's Scepter while dead causes the new clone to die instantly (without granting gold and experience) and respawn together with Meepo.

Recommended items[edit | edit source]

Starting Items:

Early Game:

  • Boots of Speed provide a large boost in mobility that affects all Meepos.
  • Ring of Basilius is a great pickup in lane as it provides damage for last hitting, a helpful aura that gives his clones mana regeneration and armor in the early game, and builds into Vladimir's Offering.

Core Items:

  • Power Treads provide a boost to Meepo's attack speed and attributes that benefit all Meepos, even prior to acquiring a Scepter.
  • Aghanim's Scepter gives Meepo an extra clone, and more importantly, allows to all Meepos to benefit from bonus stats from items. Which means any stat boosting item, such as Eye of Skadi, should not be picked up until Aghanim's is bought first.
  • Blink Dagger gives a great gap closer that, when combined with Poof, effectively works for every Meepo.
  • Mekansm provides good attribute bonuses and has two effects that help his clones survive, but should be built on a support instead to maximise meepos carry potential.

Situational Items:

  • Boots of Travel gives all Meepos a global teleport on seperate cooldowns and great movement-speed (315+100). Can be used to split push, farm multiple lanes safely and quickly, and can be used to escape with all meepos when combined with poof. Also allows you to buyback and re-enter the fight quickly.
  • Eye of Skadi gives tankiness, damage, and mana for all Meepos(if Aghanim's is already bought) as well as additional slow which stacks with Geostrike.
  • Heart of Tarrasque gives tankiness to all Meepos(if Aghanim's is already bought).
  • Vladmir's Offering gives a very helpful aura that grants damage, health regeneration, mana regeneration, and lifesteal to Meepo and his clones.
  • Scythe of Vyse's active gives Meepo a hard disable, allowing him to both secure easy kills and shut down threatening enemy carries.
  • Manta Style gives good stat bonuses to all Meepos(if Aghanim's is already bought) and the illusions are valid poof targets. However, the Meepos won't benefit from the movement and attack speed bonus.
  • Ethereal Blade provides solid damage, armor and stats for all Meepos(if Aghanim's has been picked up already), while having a solid nuke which can be used increase Poof damage by 40%.
  • Assault Cuirass grants aura attack speed and armor to clones, increasing Meepo's damage more than traditional DPS items. The armor reduction aura also works on towers, synergizing with Meepo's split-push potential.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Typically, the first item Meepo wants to rush as early as possible is Aghanim's Scepter as it allows Meepo to move on to stat boosting items, such as Eye of Skadi or Heart of Tarrasque, to keep all Meepos alive while doing lots of damage. Later, a Blink Dagger is great as it lets Meepo surprise enemies rather than walking up to them. Aura items can be looked at before an Aghanim's, such as Vladmir's Offering or Assault Cuirass, but they leave your Meepos very squishy and defenseless.
  • Meepo has huge damage potential in the mid-game. Four successful Poofs in the middle of a team fight equates to over 1,000 AoE damage. Especially in the 10-25 minute mark when Meepo can really kick into gear, this is well over half the HP pool of most heroes, and may in fact just one-shot squishier heroes. Similarly, four (five with Aghanim's) Meepos hitting a single target provides nearly unparalleled DPS (especially combined with Geostrike). Unlike other carries, he is not reliant on DPS items to reach this damage potential.
  • The typical combo is: set all clones to Poof icon.png Poof to main Meepo > use Blink Dagger icon.png Blink Dagger with main Meepo > Earthbind icon.png Earthbind and then finish them off with multiple Geostrike icon.png Geostrikes.
  • With a measly 1.6 Strength gain, clones are very squishy targets. However, with his ability to farm several points at the same time gives him the potential to farm XP very quickly, giving him a higher level than others. This will almost neutralize the low-str-per-lvl gain problem. Also with items that gain strength/agility each meepo will be really hard to kill.
  • Meepo can level up much, much faster than other heroes, thanks to his clones; each clone counts as a separate hero for experience mechanics. This means you can get experience from two lanes, or lane and jungle experience, at the same time. It also means you get a more significant chunk of experience for hero kills in team fights. If you are behind in levels, make sure to farm as much as you can (even if it means farming on the opposing team's jungle) to catch up to your opponents. One or two Meepos can farm in the lanes, while the rest can farm the jungle. Three clones can easily take out the whole jungle in less than a minute. This accelerated farm and experience is what gives Meepo his midgame dominance.
  • In order to maximize the effectiveness of his clones, don't always group them up; you can split them up (preferably in two groups). In ganks, this can mean that one group of Meepos can initiate a fight, while the other can wait and ambush. Also, splitting them up to groups can make Poof an effective escape mechanism, so long as your secondary group is safe from harm.
  • Keep in mind that casting Earthbind has a delay in deploying, so predict your target's path and throw accordingly. Earthbind's area-of-effect ensnare can be deadly to multiple heroes if used effectively. Also, Earthbind stops channeling abilities (including Town Portal Scrolls and Boots of Travel) and prevents invisibility during its duration. Earthbind is also very effective for scaring opponents - even if they have the upper hand, two or three consecutive Earthbinds on enemy heroes (even without any followup) is enough to scare many people into turning around.
  • Meepo has great split-pushing power. His clones can quickly take down a tower while the opposing team is engaged in a team fight. This works especially well when you see your opponents grouping up for a push - send your clones into an uncontested lane and push it. When the team fight begins, you can Poof all of them in (alternatively your counterpushing may just force them to back off). If the enemy engages on your clones, you can Poof them back to the main Meepo.
  • A large part of playing a good Meepo is effectively and quickly controlling all the clones. To this end, finding a good set of control groups and item/ability hotkeys can greatly improve gameplay. Ingraining various muscle memory patterns can help a lot to, say, select a dying Meepo and move him to safety in the middle of battle.
  • Meepo is vulnerable to heroes who can single out and kill one of his clones or do AOE damage to all of them. In this aspect Meepo players should especially be wary of Vengeful Spirit's Nether Swap, Kunkka's X Marks The Spot, Faceless Void's Chronosphere, Warlock's Fatal Bonds and Chaotic Offering Combo, Tidehunter's Ravage and Lich's Chain Frost among others.
  • After level 3, you can stack jungle camps with the clone Meepo and then double poof them later for a good source of gold and xp.
  • Since Poof does half the damage when the Meepo leaves and half when it arrives ensure all Meepos are in range for both damage instances to hit when clearing creeps in the jungle.
  • 2 Level 4 Poofs is the most efficient way to clear all jungle creep camps regardless of camp size.
  • Buying Boots of travel on Meepo allows him to split push similar to Tinker or Nature's Prophet, as each Meepo has a different cooldown on his boots. This allows for up to a Teleport every ten seconds. Poof is his equivalent of "March Of The Machines"/"Summon Treants". At a six second cooldown, three poofs will take out a whole creep wave.
  • Selecting all Meepos and then casting Poof icon.png Poof with not cause all Meepos to Poof. You have to manually cycle through each Meepo and cast Poof for each one. It's a good idea to put Poof on quick cast so that chain Poofs are faster and less prone to error, especially with Blink Dagger.
  • If poof is cast on the ground the Meepo that will be poofed onto is chosen at the end of the poof animation. One is thus able to cast poof where another Meepo is expected to be 1.5 seconds later through teleportation or blink without the need to find and aim for the proper Meepo.

Trivia[edit | edit source]

Update history[edit | edit source]

February 27, 2015 Patch

  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable and granting Meepo his upgrade.

November 24, 2014 Patch

  • Fixed a case where control groups were not remembered correctly with Meepo

February 24, 2014 Patch

  • Added to Ability Draft
  • Fixed to work correctly in Mid-Only

July 26, 2013 Patch

  • Fixed Geostrike icon.png Geostrike not affecting units like Spirit Bear.
  • Fixed a minor inaccuracy with Meepo icon.png Meepo and Ogre Magi icon.png Ogre Magi's base armor.

March 21, 2013 Patch

  • Fixed a bug that caused enemy-created Meepo icon.png Meepo illusions to get added to the original player's multi-hero interface.

February 07, 2013 Patch

January 24, 2013 Patch

January 17, 2013 Patch

  • Fixed an exploit with boot selection.

January 03, 2013 Patch

  • When calculating Net Worth, we no longer include the inventory value of the other Meepo icon.png Meepo's.

October 25, 2012 Patch

October 11, 2012 Patch

  • Added Meepo icon.png Meepo to Captain's Mode.
  • Fixed enemy Meepo icon.png Meepo illusions displaying the wrong health bars.

September 21, 2012 Patch

September 13, 2012 Patch

  • [Undocumented] Added new micromanaging interface for heroes with multiple primary units eg: Lone Druid icon.png Lone Druid and Meepo icon.png Meepo.

Balance changelog[edit | edit source]



  • Rescaled Divided We Stand icon.png Divided We Stand respawn time reduction from 10%/20%/30% to 20% on each level.


  • Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in, instead of always being in the upper left slot.


  • Increased base movement speed from 305 to 315.


  • Divided We Stand icon.png Divided We Stand
    • Reduced level requirement from 4/11/18 to 3/10/17.
    • Now reduces Meepo's respawn time by 10%/20%/30%.


  • Reduced base armor from 2 to 1 (total armor is now 4.22).
  • Improved turn rate from 0.5 to 0.65.
  • Reduced night vision from 1800 to 800.
  • Reduced Earthbind icon.png Earthbind cast point from 0.5 to 0.3.
  • Divided We Stand icon.png Divided We Stand
    • Rescaled level requirement from 6/11/16 to 4/11/18.
    • Reduced clone stats sharing from 30% to 0% (still 100% when upgraded)



  • Reduced Poof icon.png Poof cooldown from 14/12/10/8 to 12/10/8/6.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also increases clones stats sharing from 30% to 100%.


  • Increased Geostrike icon.png Geostrike damage per second from 5/10/15/20 to 7/14/21/28.
  • Increased clones stats sharing from 25% to 30%.



  • Fixed Meepo clones not respawning with full mana.
  • Fixed Meepo clones interaction with Tranquil Boots icon.png Tranquil Boots.


  • Increased Poof icon.png Poof damage from 50/80/110/140 to 80/100/120/140.


  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Increased attack range from 100 to 128.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Meepo: Grants an extra Meepo clone. Meepo cannot drop his Aghanim's Scepter once acquired.



  • Reduced Poof icon.png Poof cooldown from 16/14/12/10 to 14/12/10/8.


  • Increased Strength strength gain from 1.3 to 1.6.
  • Increased base attack damage from 11-17 to 16-22 (total attack damage is now 39-45).
  • Fixed some targeting issues with casting Poof icon.png Poof.


  • Meepo clones can no longer use link={{{2}}}#Arcane Boots [[{{{2}}}#Arcane Boots|Arcane Boots]]' active ability.


  • Increased movement speed from 300 to 305.
  • Reduced Poof icon.png Poof manacost from 140/120/100/80 to 80.


  • Increased Geostrike icon.png Geostrike damage per second from 4/8/12/16 to 5/10/15/20.


  • Poof icon.png Poof
    • Rescaled damage from 60/80/100/120 to 50/80/110/140.
    • Reduced cooldown from 20/18/16/14 to 16/14/12/10.



  • reduced Geostrike icon.png Geostrike damage per second from 15 on each level to 4/8/12/16.


  • Reduced Poof icon.png Poof cast point from 2 to 1.5.


  • Increased base Strength strength from 17 to 23.


  • Poof icon.png Poof
    • Reduced manacost from 225/210/195/180 to 140/120/100/80.
    • Reduced cooldown from 60/50/40/30 to 20/18/16/14.


  • Reduced clones stats sharing from 40% to 25%.


  • Geomancer clones now gain 40% of any bonus stats the primary has, instead of only having base attributes + Attribute Bonus.



  • Fixed a rare critical bug regarding leveling with Meepo.
  • Earthbind icon.png Earthbind no longer affects Roshan.


  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. The Meet the Sandvich short Meepo is refering to with one of his lines.
  2. Origin of Meepo's name, a kobold from Dungeons and Dragons.