Meepo the Geomancer is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim's Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.
Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.
Bio[edit | edit source]
Abilities[edit | edit source]
|Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.|
|Cast Animation: +|
Cast Range: 500/750/1000/1250
Earthbind: Dispellable with any dispel.
|Catching dinner in the Riftshadow Ruins can be quite the task.|
- The net travels at a speed of 857.
- Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
- The net provides 300 radius flying vision around itself as it travels. This vision does not last.
- Earthbind roots affected targets, so they can still turn, cast spells, use items and attack.
- Disables the following spells: Blink, Blink, Teleportation, Charge of Darkness, Phase Shift, Tricks of the Trade and Blink Dagger.
- Earthbind debuff interrupts channeling spells of affected target as it gets placed, but affected units can channel spells during it.
- Successive casts of Earthbind do not replace the debuff on affected targets, they just refresh it.
- Refreshing the Earthbind debuff does not cancel channeling spells again.
|Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.|
|Cast Animation: +|
Cast Range: Global
Damage Radius: 375
|Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.|
- Poof does not disjoint projectiles.
- Poof can only target own Meepos and illusions.
- When targeting ground, Meepo targets the Meepo closest to the target point (which can be the same Meepo who casts it).
- Poof deals its damage twice, once at the cast location and once at the destination point.
- This means when casting on self can deal up to 160/200/240/280 damage at one location.
- Casting Poof with all owned Meepos at the same spot can deal up to 280/560/840/1120/1400 damage with 1/2/3/4/5 Meepos.
|Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.|
|Damage per Second: 10/20/30/40|
Move Speed Slow: 5%/10%/15%/20%
Geostrike Debuff: Dispellable with any dispel.
|Keeping your pack light and having few but versatile tools is the best bet for survival.|
- Geostrike damages in 1 second instances, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
- Successive attacks on the same target done by one Meepo do not stack, but refresh the duration.
- However, attacks from multiple Meepoes (including illusions) fully stack with each other. Each Meepo places their own debuff.
- This is how much damage Geostrike can deal (before reductions) when a certain number of Meepos attack a target at the same time:
- 1 Meepo: 20/40/60/80
- 2 Meepos: 40/80/120/160
- 3 Meepos: 60/120/180/240
- 4 Meepos: 80/160/240/320
- 5 Meepos: 100/200/300/400
|Divided We Stand|
|Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.|
|Number of Meepo Clones: 1/2/3 ( 2/3/4)|
|Do I know you?|
- Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/11/16.
- Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
- Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
- When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
- Meepo clones are treated exactly like heroes, with the only exception being Thundergod's Wrath, which does not hit Meepo clones.
- Clones benefit from leveling Attribute Bonus, but not from items that grant attributes (unless Aghanim's Scepter is purchased).
- They also do not benefit from any other item bonuses (damage, health, armor, etc.), except for those from the Meepo prime's boots.
- However, Meepo clones themselves are still subject to stats loss and the other Meepos do not adapt to a clone if he loses stats.
- Meepo clones cannot pick up or drop any items. They also cannot pick up or benefit from runes.
- It is not possible to give the clones Tangoes or Observer and Sentry Wards. It is possible to heal them with e.g. Bottle.
- Meepo clones can only have a pair of boots in their inventory, copied from the original Meepo, with the following priorities:
Boots of Travel 2 > Boots of Travel 1 > Guardian Greaves > Power Treads > Arcane Boots > Phase Boots > Tranquil Boots > Boots of Speed.
- The clones cannot cast Guardian Greaves, Arcane Boots and Power Treads. Phase Boots and Boots of Travel can be cast.
- If the original Meepo switches attributes of Power Treads, the treads of the clones switch as well.
- When Meepo respawns with Aegis of the Immortal, all clones respawn next to the Meepo prime, and not at their death location.
- Once purchased, Meepo cannot drop or sell his Aghanim's Scepter.
- Aghanim's Scepter upgrade of Divided We Stand does not require it to be leveled and always gives the extra Meepo.
- Acquiring Aghanim's Scepter while dead causes the new clone to instantly and respawn together with Meepo.
Recommended items[edit | edit source]
- Tango and Healing Salve provide basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
- Ring of Protection gives Meepo additional armor, giving him more resistance to physical damage. As well, it can be upgraded into a Ring of Basilius.
- Iron Branch give Meepo cheap attributes, always useful in the early game. The branches can be sold, or built into Mekansm components.
- Ring of Basilius is a great pickup in lane as it provides damage for last hitting, a helpful aura that gives his clones mana regeneration and armor in the early game, and builds into Vladimir's Offering.
- Boots of Speed gives Meepo much more mobility in the early game, allowing him and his clones to move around more easily.
- Town Portal Scroll is useful to have on Meepo at all times, given his ability to mob enemies with his clones. Combined with Poof, Meepo can have a strong global presence since he can spread his clones all around the map and move them to each other as needed.
- Aghanim's Scepter maximizes the power of Divided We Stand by giving Meepo an extra clone, and more importantly, allows all Meepos to benefit from the attribute bonuses of any purchased items. Besides granting Meepo increased stats, the item significantly augments the strength of his clones, allowing them to scale with his farm.
- Boots of Travel is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.
- Blink Dagger is a very strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.
- Mekansm gives Meepo all-around attributes as well as armor, and allows him to heal his clones in teamfights. Purchased early enough, it can be a powerful item to have in early teamfights and pushes given Meepo's farming speed.
- Power Treads are the most balanced boots for Meepo, as they provide attack speed and attributes to all Meepos. They can greatly increase Meepo's damage output and allow him to attribute switch as needed to give his clones more health, mana or damage output. When combined with Aghanim's Scepter, the clones even get double benefit from the selected attribute, because of the copied Treads in their own inventory, and the 100% shared stats which also shares the stats the prime Meepo gets from his Power Treads.
- Vladmir's Offering gives Meepo a useful aura that greatly benefits his clones. The clones become a much larger threat due to the increased attack damage and bonus armor, increasing their survivability and damage output. The regen keeps their HP and mana topped up, while the lifesteal allows them to keep their HP up while farming.
- Pipe of Insight is a strong utility item that increases the survivability of Meepo and his clones. The increased magic resistance from the item and the aura allow Meepo and his clones to shrug off magic nukes even more than they normally can, increasing their survivability in fights. The active allows Meepo to shield himself, his clones and any nearby allies from a finite amount of magical damage, wasting the enemies' damage spells. The HP regen from the item and aura also give Meepo and his clones more self-sustain outside of fights.
- Scythe of Vyse is a farm-intensive but powerful item on Meepo. While the intelligence and mana regen are largely wasted on him, the item provides all-around stats that benefit the clones, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.
- Heart of Tarrasque, when purchased after Aghanim's Scepter, greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
- Assault Cuirass greatly increases Meepo's offensive potential. The armor gives him and his clones additional survivability against physical damage, while the attack speed allows him and his clones to deal more damage when attacking. The armor reduction aura further increases Meepo's damage output, both against heroes and buildings.
- Diffusal Blade can be a situationally strong item to purchase on Meepo. As each clone gets the bonus agility, they all gain increased attack speed and base damage, though not the Feedback modifier. The active can also be used to remove debuffs from clones, or to purge an enemy while also slowing them, making them easy targets for Earthbind.
- Ethereal Blade is a very strong stat item to have on Meepo. It gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more HP. The active can be used to save a clone that's being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
- Eye of Skadi gives Meepo all-around attributes, giving each clone more damage, attack speed, HP and mana. As well, the Unique Attack Modifier increases the potency of Geostrike, allowing Meepo and his clones to slow enemies even more.
- Manta Style can be strong on Meepo, but for reasons different from why it is strong on other heroes. The item grants more agility and all-around attributes to all clones, increasing their damage output and survivability. Since Meepo is strong against single-target disables due to his clones still being able to act, the dispel upon Mirror Image is not very useful. However, the illusions will be very strong due to Meepo building attribute items to strengthen his clones, and they can still proc Geostrike, allowing them to increase his damage output even more. Most importantly however, the illusions can be used as decoys to trick the enemy into focusing them down and wasting spells and time, and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.
- Guardian Greaves is a very unorthodox boots item on Meepo, however it can be powerful under the right circumstances. As it is a boots item, each Meepo benefits from the increased attributes, armor and mana; with Aghanim's Scepter, he can simultaneously benefit from the attributes from the Guardian Greaves on Meepo Prime and from the worn boots, effectively allowing clones to double-dip. As well, the Guardian Aura, which all clones carry regardless of distance from Meepo Prime, greatly increases the survivability of Meepo's clones when they are at low health.
Counters[edit | edit source]
Gameplay[edit | edit source]
Audio[edit | edit source]
History[edit | edit source]
Equipment[edit | edit source]
Trivia[edit | edit source]
- Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
- Play "Aww, didn't mean to hurt ya. Much." is referring to Scout's line "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did."
- Play "I'm not even winded.", Play "Who's the tough guy now, tough guy?", Play "Freakin' unbelievable.", Play "This is a real freakin' embarrasment.", Play "No, seriously, you all suck!" and Play "Now that's what I'm talking about!" are direct quotes from Scout.
- His death lines Play Play "Hey, that hurt." are a reference to Scout's lines upon evading bullets while under the effect of his Bonk! Atomic Punch (as heard here and here).
- Play "You suck!" is also a line used frequently by the Scout.
- In his anger lines Play and Play, he's mumbling "You've got to be kidding me", another line frequently used by the Scout.
- His death line Play "You punched out all of my blood!" is a quote from the Scout in the shortfilm Meet the Sandvich.
- With Play "Ahh now that's the stuff!", he's also quoting one of the Demoman's lines, another character from Team Fortress 2 (as heard here).
- Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.