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Medusa

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Medusa
Medusa.png
Dire icon.png The Dire
Strength
14 + 1.65
Agility
20 + 2.5
Intelligence
19 + 1.85
Level 1 16 25
Hit Points 416 910 1537
Mana 247 624 1079
Damage 44-50 83-89 124-130
Armor 1.8 7.33 13
Attacks / Second 0.7 0.93 1.17
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 1200
Attack Duration 0.5+0.6
Cast Duration 0.4+0.5
Base Attack Time 1.7

Medusa the Gorgon is a ranged agility Hero. Highly item-dependent, she acts as a carry who can potentially strike down entire teams at once while protected by tank-like survivability. Split Shot allows her attacks to hit multiple targets, greatly increasing the potency of damage-granting items. Mystic Snake grants Medusa some presence in the lane and skirmishes, and its mana stealing refunds part of the cost to boot, making it an excellent farming and harrassing tool. Mana Shield protects her from the opening damage of teamfights, and if supplemented with items makes killing Medusa a fatally time-consuming process. Stone Gaze acts as a fantastic defensive mechanism against ganks and initiations alike, with crippling effects on all who dare face the Gorgon.

Contents

[edit] Bio

Medusa Medusa, the Gorgon
Play "The only real beauty is power."
Role: Pip carry.png Carry
Lore: Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world.
Voice: Jen Taylor (Responses)

[edit] Abilities

Split Shot
Can be used by illusions.
Q
T
Split Shot icon.png
Ability Affects
Toggle Enemies
Medusa magically splits her shot into five arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers.
Radius: 700
Single arrow damage: 50%/60%/70%/80%
Can be used by illusions. Will only propagate to illusions if toggled on when they are created.
All who encounter the cursed Gorgon will feel her rage.

Notes:

  • Secondary targets will be the four closest visible enemy units.
  • Unlike original DotA, in Dota 2 Split Shot can not be used to dodge stuns.
  • Raw bonus damage is not reduced.
  • Can theoretically increase raw damage (damage not caused by Unique Attack Modifiers, etc) output to 250%/300%/350%/400%.
  • If illusions of Medusa are created while Split Shot is active, they will also have this ability.
  • The active from Manta Style (with split shot is active) coupled with Medusa's split shot could potentially increase total damage output to 390%/468%/546%/644% (Not including raw damage, since illusions do not benefit from it).

Mystic Snake
Not blocked by Linken's Sphere.
W
C
Mystic Snake icon.png
Ability Affects Damage
Target Unit Enemies Magical
A mystic snake made of energy jumps from target to target dealing damage and stealing some mana. After it reaches its last target, it jumps back to Medusa to replenish her with mana. The snake deals more damage and steals more mana per jump.
Range: 800
Jump radius: 475
Base damage: 80/120/160/200
Base mana stolen: 20/30/40/50
Number of jumps: 3/4/5/6
Damage/mana increase per jump: 25%
Cooldown 11 Mana 140/150/160/170
Not blocked by Linken's Sphere. Starts cooldown but ability is in no way blocked.
The Gorgon's curse is her greatest strength.

Notes:

  • Mana steal is only incremented by 25% only if the affected unit has mana (units including heroes, illusions, ranged creeps, and some neutral creeps). However, the mana steal will NOT increment on units without mana.
  • Mystic Snake deals pure damage to units in Stone Form.
  • The damage and mana steal amounts increase independently.
  • Mystic Snake has a move speed of 633 until it is returning, at which point it increases to 833.
  • If Mystic Snake hits all jumps and all targets have remaining mana, Medusa will steal
    • (lvl1) 20/25/30
    • (lvl2) 30/37.5/45/52.5
    • (lvl3) 40/50/60/70/80
    • (lvl4) 50/62.5/75/87.5/100/112.5 mana (a total of 476 mana).
  • If Mystic Snake hits all jumps, Mystic Snake will deal
    • (lvl1) 80/100/120
    • (lvl2) 120/150/180/210
    • (lvl3) 160/200/240/280/320
    • (lvl4) 200/250/300/350/400/450 damage (a total of 1,950 damage).
  • Mystic Snake cannot be disjointed by blinking or going invisible. It will not jump, however, to units out of sight.

Mana Shield
Cannot be purged. Cannot be used by illusions.
E
E
Mana Shield icon.png
Ability Affects
Toggle Self
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Damage absorbed per point of mana: 1.0/1.5/2.0/2.5
While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers.

Notes:

  • Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.

Stone Gaze
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
R
G
Stone Gaze icon.png
Ability Affects
No Target Enemies
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, have 100% magic resistance, and take bonus physical damage. If the petrified unit is an illusion, it is immediately killed.
Radius: 1000
Duration: 6
Stone Duration: 3
Attack speed slow: 50%
Movement speed slow: 50%
Turn rate slow: 50%
Bonus Physical Damage: 30%/40%/50%
Cooldown 90 Mana 200
The beauty of Medusa is legendary.

Notes:

  • Affects any units that have line of sight with Medusa at any period for the spell duration.
  • Mystic Snake deals pure damage to units in Stone Form.
  • If a unit in its AoE is an illusion, it is immediately killed once the petrification takes effect.
  • Stops if Medusa is killed.
  • Does not affect enemies heroes who haven't turn to face Medusa even if they are within spell's radius(1000 units).

[edit] Recommended items

Explanation:
Starting Items:

  • Ring of Protection to compensate Medusa having the lowest base hit points.
  • Iron Branches provides early stats needed for last-hitting creeps and a small boost in your hit points and mana.
  • Tangoes for recovering hit points especially when received significant damage early on.

Early Game:

  • Ring of Basilius provides mana regeneration, armor bonus and a small damage boost for last-hitting.
  • Boots of Speed boost Medusa's rather slow movement speed.
  • Ring of Health provides early hit point regeneration especially when Mana Shield has not reached its full potential yet.

Core Items:

  • Phase Boots give movement speed, even boosted with the Phase ability for escaping ambushes early game. The additional damage also contributes to her Split Shot skill.
  • Ring of Aquila is the upgraded version of Ring of Basilius which gives stats and further damage boost.
  • Linken's Sphere provides spell block, decent attributes for the cost. An extension from an early perseverance, it increases Medusa's durability as well as giving some right-click power.

Situational Items:

  • Manta Style's bonus directly increases Medusa's DPS and movement speed, but the illusions suffer from Medusa's already pitiful base damage, and with split shot they do even less, and is exceptionally situational. Medusa should focus on other damage items above Manta Style.
  • Butterfly offers bonus damage, attack speed and armor, and its evasion gives you even more survivability.
  • Eye of Skadi gives both survivability and killing power. The added stats gives you HP, mana for Mana Shield, armor, DPS, and a good slowing attack.
  • Scythe of Vyse for an extra disable, stats and mana regeneration which may help Mana Shield.
  • Daedalus gives Critical Strike passive and some damage boost to work with Split Shot.
  • Divine Rapier is good due to Medusa's Split Shot skill and her increasing durability which reduces the chance of dropping it.

[edit] Equipment

[edit] Tips

  • Mystic Snake should be maxed first as it is Medusa's only nuke and primary farming tool.
    • Try to aim Mystic Snakes to bounce off enemy creeps before hitting heroes to maximize their effects.
    • On a standard lane creep wave of 3 melees and 1 ranged, a level 4 Mystic Snake that bounces on the melees first will instantly kill the ranged creep on contact.
    • As more creeps are added to the waves, a few attacks with Split Shot active should be used before casting Mystic Snake to ensure lasthits.
  • Split Shot and Mana Shield are both highly item-dependant abilities. Consider spending pre-level 6 points in Attribute Bonus for a small but more tangible boost in power.
  • By activating Split Shot before you use Manta Style or Illusion rune, the illusions will gain the Split Shot ability, which is a very good boost in terms of increasing your DPS.
  • Be wary about leaving Mana Shield active in the early game without a high manapool or some mana regen items. Heavy damage may leave you unable to cast Stone Gaze, which can turn the tides of a gank or teamfight when used correctly.
  • When pushing, activate Split Shot when attacking towers to whittle down an incoming creep wave.
  • Items built from Ultimate Orb and Perseverance are good for Medusa, such as Linken's Sphere and Manta Style. The bonus stats and regen make Medusa very tanky with Mana Shield active.
  • You should always have a Town Portal Scroll in order to escape incoming ganks and as well as for defending your base. It is especially useful for countering engagements and tower dives, as Stone Gaze severely punishes teams who commit to a fight.
  • It is possible to farm ancients with Medusa at level 1 by putting a point into Split Shot. However, it requires juking into the jungle, and may need more skill to perform in on the Dire ancients.
  • Remember that Petrified heroes will take no damage from magical attacks. This is especially important if you have a nuke heavy team as activating Stone Gaze at the wrong time can cost your team a battle that could have been won otherwise.
  • Proper use of Stone Gaze together with Split Shot makes Medusa a great counter to heroes that either summon illusions, purchase Manta style in their item build or rely heavily on their auto-attacks to do damage. Examples of these heroes would be Phantom Lancer, Chaos Knight and Faceless Void. Remember that a successful Stone Gaze will clear all illusions from Medusa's vicinity.
  • Magic Wand gives stats that Medusa needs early game. The Energy Charge may help in critical conditions.
  • Satanic is an excellent item in combo with damage-increasing items in terms of standing very long in team fights due to lifesteal and strength bonus. The Unholy Rage may help recover hit points quickly when it drops at critical level, when there is no mana to sustain Mana Shield.
  • Monkey King Bar provides Mini-Bash, decent damage output and True Strike which is an ability not to miss on attacks, countering enemies with evasion. True Strike also applies to secondary targets of Split Shot and illusions.

[edit] Update History

September 23, 2013 Patch

  • Enabled Medusa Medusa in Captain's Mode.

July 18, 2013 Patch

  • Fixed various spells being unable to remove the stun from Stone Gaze icon.png Stone Gaze.
  • Fixed Stone Gaze icon.png Stone Gaze facing requirement not taking into account distance once the debuff is added.

June 28, 2013 Patch

June 14, 2013 Patch

June 05, 2013 Patch

March 21, 2013 Patch

February 14, 2013 Patch

  • Enabled Medusa icon.png Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

February 07, 2013 Patch

January 24, 2013 Patch

January 17, 2013 Patch

  • Mystic Snake icon.png Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.

January 10, 2013 Patch

  • Added Medusa Medusa!

[edit] Balance changelog

6.80

  • Mana Shield icon.png Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.

6.79

6.78

Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
View Angle Spread: 85
Gaze Duration: 6 seconds
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AoE: 1000
Cooldown: 90
Manacost: 200
Note: Kills illusions instead of petrifying them.
  • Removed from Captain's Mode.

6.77

  • Stone Gaze icon.png Stone Gaze cooldown reduced from 140/110/80 to 140/100/60.

6.75

  • Mana Shield icon.png Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
  • Mystic Snake icon.png Mystic Snake damage bonus per jump increased from 20% to 25%.
  • Split Shot icon.png Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%.

6.74

6.73

  • Toggle cooldown on Mana Shield icon.png Mana Shield removed.
  • Stone Gaze icon.png Stone Gaze rebalanced:
    • No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always
    • Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.
    • Units affected by the Stone Gaze icon.png Stone Gaze cannot get reaffected during the application period
    • Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
    • Manacost from 100/50/0 to 200/100/0
    • Cooldown from 100 to 140/110/80

6.68

  • Movement speed decreased from 300 to 290.
  • Strength gain decreased from 1.85 to 1.65.

6.67

  • Intelligence per level reduced from 2.25 to 1.85.

6.66

  • Stone Gaze icon.png Stone Gaze cooldown increased from 35 to 100 seconds.

6.61

  • Lowered Stone Gaze icon.png Stone Gaze cooldown (70 to 35 seconds).
  • Minor improvements to Mystic Snake icon.png Mystic Snake speed , cast range and cooldown.
  • Improved Mystic Snake icon.png Mystic Snake's damage from 60/100/140/180 to 80/120/160/200.

6.60

6.55

  • Added an extra arrow to Medusa's Split Shot icon.png Split Shot.
  • Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds.

6.52

  • Increased level 2 and 3 Purge's damage to summoned unit.
  • Lowered Medusa's attack animation time.

6.51

  • Fixed Medusa's Mana Shield icon.png Mana Shield from triggering Essence Aura.
  • Slightly improved how Medusa's Purge levels.

6.50

[edit] Replaced Abilities

Stone Gaze (Old)
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
R
G
Stone Gaze icon.png
Ability Affects Damage
No Target Enemies Magical
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions.
Radius: 800
Duration: 5
Attack speed slow: 100%
Movement speed slow: Slows movement
Damage to illusions and summoned units: 500/1000/1500
Cooldown 140/100/60 Mana 200/100/0
Partially blocked by Magic Immunity. Only broken by magic immunity gained after the debuff is placed.
The beauty of Medusa is legendary.

Chain Lightning
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
W
C
Unknown icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to enemies within an area of effect. Each jump deals 15% less damage.
Damage: 75/150/225/300
Jumps: 3/5/7/9
Range: 700
Radius: 500
Cooldown 11 Mana 90/105/125/145

Purge
Not blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
R
G
Unknown icon.png
Ability Affects Damage
Target Unit Enemies Magical
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 5 seconds.
Slow: Factor of 2/3/5
Range: 600
Damage to illusions and summoned units: 600
Cooldown 12/11/10 Mana 60

Notes:

  • Buff removal.
  • Slows movement and attack speed to half, one third and one fifth, respective of skill level.

[edit] Gallery

[edit] See Also