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Patches (latest) March 16, 2012 Patch March 22, 2012 Patch March 23, 2012 Patch

Sources


Patch Notes

Gameplay

  • Added Lycan minimap icon Lycan!
  • Enabled Shadow Demon minimap icon Shadow Demon in Captain's Mode.
  • The Stable version is now updated to the Latest version.
  • Added All Random game mode for private lobbies.
  • Alchemist minimap icon Alchemist
    • Fixed Acid Spray killing couriers.
  • Batrider minimap icon Batrider
    • Fixed Flamebreak not having an AoE targeting cursor.
  • Beastmaster minimap icon Beastmaster
    • Fixed Wild Axes killing couriers.
  • Bounty Hunter minimap icon Bounty Hunter
    • Fixed illusions proccing Jinada's critical strike.
  • Clinkz minimap icon Clinkz
    • Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
  • Mirana minimap icon Mirana
    • Fixed Arrow getting blocked by Linken's Sphere.
  • Morphling minimap icon Morphling
    • Added timer to Replicate that shows up as a buff.
  • Outworld Destroyer minimap icon Outworld Destroyer
    • Fixed Astral Imprisonment stealing Intelligence from illusions.
    • Fixed Astral Imprisonment being castable on Warlock Golem.
  • Queen of Pain minimap icon Queen of Pain
    • Fixed being able to dispel Shadow Strike
  • Razor minimap icon Razor
    • Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
    • Fixed Static Link damage from being purgeable.
  • Shadow Demon minimap icon Shadow Demon
    • Fixed attack animation time
  • Shadow Shaman minimap icon Shadow Shaman
    • Fixed Serpent Wards having instant attack point (instead of 0.3)
  • Storm Spirit minimap icon Storm Spirit
    • Fixed attack projectile speed
  • Sven minimap icon Sven
    • Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
  • Venomancer minimap icon Venomancer
    • Fixed being able to dispel Venomous Gale, Poison Sting and Poison Nova
  • Warlock minimap icon Warlock
    • Fixed Golems having incorrect magic resistance.
  • Weaver minimap icon Weaver
    • Fixed Time Lapse forgetting its history when upgraded
  • Witch Doctor minimap icon Witch Doctor
    • Fixed Death Ward projectile speed being too slow
  • Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
  • Units that are smoked can now be revealed by magic immune enemies.
  • Fixed some abilities having incorrect durations against creep heroes (like Dismember).
  • Fixed Disruption being castable on Warlock Golem.
  • Fixed gold over time being very slightly off sometimes.
  • Fixed Smoke of Deceit not showing movement speed in the stats area
  • Fixed Fountain projectile speed being too fast
  • Fixed Furbolg attack point being too high
  • Fixed Black Drake projectile speed being too fast

UI

  • Added setting for ambient creatures in the Advanced Video Settings.
  • Advanced Video Settings is now versioned and will automatically update this release
  • Undroppable items are no longer put in the stash when near the fountain.
  • Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
  • The courier can no longer pick up certain items (Aegies, Rapier).
  • Hooked up XP graph button.
  • There is now a different ring effect for the primary unit when you have multiple units selected.
  • Fixed second courier not being controllable if enabled by a courier
  • Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
  • Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

Bots

  • Increased bot ability usage reaction time by about 50%.
  • Fixed bug where bots would pick up or destroy teammates' items on the ground.
  • Increased bot desire to defend their base.
  • Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
  • Bots now get an added desire to attack a hero that Bane has Gripped.
  • Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
  • Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
  • Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
  • Bots in lanes with carries will try to avoid stealing their farm.
  • Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS

  • Improvements made to some of Shadow Demon's effects.
  • Updated the Heroes Played Graph. It now shows your hero skill level by basing it on other players of a similar skill level.
  • Added blossoms to the Radiant ancient and base.
  • Updated Dragon Knight minimap icon Dragon Knight's texture to be more orange.
  • Dazzle minimap icon Dazzle:
    • Added injured idle animation.
    • Added injured attack animation.
    • Added spawn animation.
  • Shadow Demon minimap icon Shadow Demon
    • Added alternate attack animation.
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