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March 08, 2012 Patch
From Dota 2 Wiki
March 01, 2012 Patch
March 08, 2012 Patch
March 09, 2012 Patch
Dota 2 Update Released
in Captain's Mode.
Fixed the attack timing on when Nightmare gets transfered.
Fixed Enfeeble working on Roshan
Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
Fixed Nightmare being able to transfer to towers and wards.
Fixed being unable to easily pull units over cliffs with Flaming Lasso.
Fixed timing of Firefly damage ticks.
Fixed rounding error with Firefly damage ticks.
Fixed Rupture hurting cycloned units.
Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
Fixed Exorcism hitting an invisible hero if the hero was hit before.
Fixed Silence not affecting basic units.
Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
Fixed Courier interaction with Chronosphere
Macropyre now does the correct amount of damage with a Scepter.
Fixed Macropyre not hurting siege units.
Fixed Repel canceling Ursa's Overpower.
Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
Fixed Netherward mana degen not showing the proper numbers for players.
Fixed Netherstrike vs cycloned units.
Fixed Rearm refreshing level 2 and 3 of Necronomicon.
Fixed Fury Swipes incrementing when the attack missed.
Fixed Wave of Terror hp loss not properly functioning on magic immune units.
Fixed Golem being considered a creep for some spells like Paralyzing Casks.
Attributes can no longer fall below 1.
Fixed some issues with negative mana regeneration.
Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
Fixed Armlet not draining life while you are magic immune.
Fixed couriers not being able to use wards.
Fixed temporary trees (like Sprout) not respecting the pause.
Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
Captain's Mode now has 5 bans once again.
Added countdown when unpausing the game.
The spectator graph events now get correctly cleared when rewinding in a demo.
The tooltip for Doom now correctly updates when
has a Scepter.
Inventory keys are now hidden while spectating.
The combat log now works while spectating and in replays.
Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.
plays a range*enabled effect when Dragon Tail is cast while in dragon form.
now has his own variation on the lifesteal effect rather than using the generic one.
's Open Wounds and Infest effects for clarity.
's Rupture effect (added blood trail so it's more obvious).
Added Team Only Marker for
Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
Perf and visual tweaks to
's Acid Spray
's hook conform to terrain for more accurate visual read
Rockets now visually show duds when no enemy units are available
Fixed buildings visually popping back to earlier state when being damaged repeatedly.
Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
Fixed Split Earth drawing in FoW in some situtaions (Roshan)
Updated Rupture effect.
Announcer now says "Single Draft" when starting single draft mode.
First Blood lines now play mapwide.
Added rival taunts and misc. lines to
to fill out basic voice set.
Bot difficulty now defaults to Normal.
Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
dota_bot_dump_state can now be run in non-cheat-enabled games.
Fixed cases where
would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
Added Passive bot difficulty level, in which they won't do anything but lane.
Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
Queen of Pain
's hero icon.
Added ability icons for
's first three abilities.
Updated the textures of the following heroes:
Added idle injured animations for the following heroes:
Added a spawn animation for
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15 April 2012, at 09:06
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