Magic Stick

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Magic Stick
Magic Stick icon.png
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
Bought From
Active Energy Charge
Disassemble? No
Alert allies? No
Magic Wand (500)
Magic Stick (200)

The Magic Stick is an item purchasable at the Main Shop, under Arcane, and at the Side Lane Shop.

Additional Information[edit]

Magic Stick and Magic Wand allow you to get a quick burst of healing, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Stick can still save your life if you're in danger.

The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.


Energy Charge
Ability Affects
No Target Self
Gains charges (max 10) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.
Radius: 1200
Charges per cast spell: 1
Max charges: 10
Health and Mana Restored per Charge: 15
Cooldown 13


  • Interupts the user's channeling spells upon cast.
  • Gains 1 charge whenever a visible enemy unit, including neutral creeps within the radius use an ability.
  • Active attack modifier and active items do not add charges.
  • All not listed spells will grant charges, including all not listed sub-spells.
  • When having multiple Magic Sticks or Magic Wand icon.png Magic Wands in the inventory, the oldest one will gain charges first. If it is full, the second oldest one starts to gain charges.
  • Can restore up to 150 health and mana when having the maximum amount of charges.


Balance changelog[edit]


  • AoE for gaining charges reduced from 1600 to 1200
  • No longer give you charges if a spell was cast from the fog of war


  • Added a 25 second cooldown (it now has a buildup)


  • Improved Magic Stick a little


  • Created.
    • Cost: 210 gold.
    • Description: Energy Charge (does not stack): When enemy or ally (not self) casts a spell around you (1400 AoE), you gain 1 charge. Maximum 12 charges. When you cast the item, you instantly regenerate 12 hp and 12 mana for each charge. This does not trigger off of non-spells or attack orbs.