Magic Stick

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Magic Stick
Magic Stick icon.png
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
Bought From
Active Energy Charge
Disassemble? No
Alert allies? No
Magic Wand (465)
Magic Stick (200)

The Magic Stick is an item purchasable at the Main Shop, under Arcane, and at the Side Lane Shop.

Additional information[edit | edit source]

Magic Sticks allows the user to get a quick burst of healing, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Stick can still save lives or ensure kills.

The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate taken damage, or to cast more of own abilities. It is very versatile, and most of the time a good item to have.

Ability[edit | edit source]

Energy Charge
Ability Affects
No Target Self
Instantly restores health and mana based on the number of charges stored. Gains a charge (max 10) whenever a nearby visible enemy uses an ability.
Radius: 1200
Charges per cast spell: 1
Max charges: 10
Health and Mana Restored per Charge: 15
Cooldown 13


  • Interupts the user's channeling spells upon cast.
  • Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • When having multiple Magic Sticks or Magic Wand icon.png Magic Wands in the inventory, the oldest one gains charges first. If it is full, the second oldest one starts to gain charges.
  • Upon upgrading a Magic Stick into a Magic Wand icon.png Magic Wand, all its current charges are carried over.
  • Can restore up to 150 health and mana when having the maximum amount of charges.

Balance changelog[edit | edit source]


  • Magic Stick no longer loses its current charges upon getting ugpraded to Magic Wand.


  • Energy Charge
    • No longer gains charges from spells cast by enemies in the fog of war.
    • Reduced charge gain radius from 1600 to 1200.





  • Reduced gold cost from 210 to 200.


  • Energy Charge
    • Reduced max charges from 12 to 10.
    • Increased charge gain radius from 1400 to 1600.
    • Increased health and mana restored per charge from 12 to 15.


  • Created.

Gallery[edit | edit source]