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Lycan

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Lycan
Lycan.png
Strength
22 + 2.75
Agility
16 + 1.9
Intelligence
17 + 1.55
Level Base 1 16 25
Hit Points 150 568 1385 2202
Mana 0 221 546 962
Damage 36‒41 58‒63 101-106 144‒149
Armor 1 3.24 7.51 12.42
Attacks / Second 0.58 0.68 0.85 1.06
Movement Speed 305
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.55+0.55
Base Attack Time 1.7
Collision Size 8

Banehallow the Lycan is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large boost to the attack damage of his allies, while Feral Impulse turns Lycan and his pack into prime fighters on their own. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.

Bio[edit]

Lycan Banehallow, the Lycan
Play "Sheep may talk peace with a wolf, but the wolf always answers the same. No."
Role: Pip carry.png Carry / Pip jungler.png Jungler / Pip pusher.png Pusher / Pip tank.png Durable
Lore: Banehallow was noble-born to the house of Ambry, the greatest of the landed castles in the old kingdom of Slom. Before the Fall, as the King’s wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king’s neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father’s throat. “Do this,” the king said, “so that Lord Ambry will understand the bite of betrayal.” Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King’s knights perished under the wolf’s teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.
Voice: Nolan North (Responses)

Gameplay[edit]

Abilities[edit]

Summon Wolves
Can be purged. Play
Q
V
Summon Wolves icon.png
Ability Affects Damage
No Target Units Physical
Summons two wolves to fight for Lycan. Level 2-4 wolves have Critical Strike, level 3-4 wolves have permanent invisibility, and level 4 wolves have 15 hp regen.
Cast Time: 0.3+0.73
Number of Wolves: 2
Duration: 55
Cooldown 30 Mana 145
Can be purged. Wolves take Purge damage.
The very enchantment that twisted his being also summons canine familiars.

Notes:

  • Using this spell will replace currently active Spirit Wolves under Lycan's control.
  • Already summoned wolves will not get abilities when the spell gets leveled. Only wolves summoned after leveling get them.

Howl
Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions. Play
W
W
Howl icon.png
Ability Affects
No Target Allies
Grants bonus damage to Lycan, all allied heroes, and all units under their control.
Cast Time: 0.3+0
Radius: Global
Hero Attack Damage Bonus: 14/26/38/50
Non-Hero Attack Damage Bonus: 5/10/15/20
Duration: 10
Cooldown 50/45/40/35 Mana 15/20/25/30
Cannot be used by illusions. Illusions will get the buff and particles, but they can't make use of the raw damage bonus.
Blood-curdling wolf cries signal to opponents that Banehallow is among them.

Notes:

  • The effects are provided by an aura and thus the buff lingers for 0.5 seconds after the duration.
  • This means that any unit summoned after the cast of Howl icon.png Howl still get the buff for its remaining duration.
  • This also means that when Lycan is dead, the effects are lost. However if he comes back to life before its duration ends, the effects are provided again for its remaining duration.
  • The sound effect is global for allies only.
  • Upon cast, Spirit Wolves owned by Lycan play a special animation. This has only visual purposes.

Feral Impulse
Not blocked by Spell Immunity. Cannot be purged. Partially usable by illusions.
E
I
Feral Impulse icon.png
Ability Affects
Aura Allies
Increases the damage and attack speed of Lycan and all units under his control.
Radius: 900
Attack Speed Bonus: 15/20/25/30
Attack Damage Bonus: 15%/20%/25%/30%
Partially usable by illusions. Illusions carry the aura but only benefit from attack speed.
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.

Notes:

  • The buff lingers for 0.5 seconds after leaving the radius.
  • Affects all units under Lycan's control, not just himself and his wolves.
  • Lycan illusions enchanted by Enchant icon.png Enchant will not grant Enchantress icon.png Enchantress' units the bonuses, only the illusion itself keeps them.

Shapeshift
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Partially usable by illusions. Play
R
F
Shapeshift icon.png
Ability Affects
No Target Self
Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed and cannot be slowed.
Cast Time: 0+0
Transformation Time: 1.5
Night Vision Bonus: 1000
Movement Speed: 650
Critical Chance: 30%
Critical Damage: 170%
Duration: 18
Cooldown 120/90/60 Mana 100
Partially usable by illusions. Illusions created during Shapeshift will be in wolf form and gain a new Shapeshift buff lasting for 18 seconds. The buff provides them the critical strike and night vision. As for the movement speed, the speed is provided by an aura and the illusions are treated like all other units owned by Lycan. The illusions do not carry the aura.
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery.

Notes:

  • During the transformation, Lycan can't do anything. Cannot be interrupted.
  • Unlike other transformation spells with transformation time, Shapeshift icon.png Shapeshift does not disjoint projectiles.
  • The movement speed is provided by a global aura which affects all units owned by Lycan. The aura buff lingers for 0.1 seconds.
  • The critical strike increases Lycan's attack damage by an average of 21%.
  • When dying during Shapeshift icon.png Shapeshift, all bonuses are lost.

Lycan Wolf[edit]

Lycan Wolf
Lycan Wolf.png
Duration 55 seconds
Hit Points 200/240/280/320
Health Regen 0.5/0.5/0.5/15
Damage 17-18/27-30/
34-40/43-49/
Armor 1
Movement Speed 400/420/440/460
Collision size 8
Sight Range 1200/800
Attack Range Melee
Attack Duration 0.33+0.64
Base Attack Time 1.25/1.2/1.15/1.1
Bounty 21/26/36/41
Experience 20
Notes Magic resistance: 80%.
Abilities:
Lycan Summon Wolves Critical Strike icon.png Critical Strike
Lycan Summon Wolves Invisibility icon.png Invisibility

Critical Strike
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere.
Lycan Summon Wolves Critical Strike icon.png
Ability Affects
Passive Units
Gives a chance to deal bonus damage.
Proc Chance: 30%
Critical Damage: 170%

Notes:

  • Available for level 2-4 wolves.
  • Increases attack damage by an average of 21%.

Invisibility
Lycan Summon Wolves Invisibility icon.png
Ability Affects
Passive Self
Permanently invisible when not attacking.
Fade Delay: 1.7

Notes:

  • Available for level 3-4 wolves.

Recommended items[edit]

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Reason given

Explanation:
Starting Items:

Early Game:

  • Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.

Core Items:

  • Power Treads give you movement speed, attack speed, and some extra damage and durability if you set them to give strength.
  • Black King Bar is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.

Situational Items:

  • Necronomicon is an amazing item for pushing and paired up with Howl, Feral Impulse, and Vladimir's Offering, it actually provides more DPS than any other item that Lycan can get - provided the Necronomicon units don't get killed.
  • Assault Cuirass gives armor, attack speed to Lycan and his allies (including his wolves), and reduces opponents' armor.
  • Desolator helps push down buildings, as well as amplify damage done by wolves.
  • Heaven's Halberd gives Lycan's attacks a chance to maim, slowing opponents and helping him chase them down.
  • Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. It is especially strong on Lycan thanks to his slipperiness - Lycan can run out of a fight at very low HP and come back into the fight after a short rest.
  • Abyssal Blade gives a massive amount of damage and helps chase enemies down.

Equipment[edit]


Tips[edit]

  • Wolves can be used to scout runes at the beginning of the match and during the laning phase to avoid losing gold and experience.
  • Always Summon Wolves in base when going out to jungle for the first time (at about the 0-10 second mark) since the wolves are fast enough that you can get a creep camp killed without using any mana.
  • Wolves' invisibility at level 3, very low base attack time and quick movement make them great deniers. Use them to destroy runes, aegis and allied towers with all impunity if the situation is too risky, or too far away for you to go there in person. The most talented players will even manage to entirely body-block a hero in a narrow path with both wolves, and possibly deny yourself if certain debuffs are placed on Lycan.
  • Wolves can also be used to scout and keep tabs on particular heroes without them knowing. Select your wolf and hit M (default) and then click an enemy hero; the wolf will follow the hero but will not attack, so it will remain invisible. Do this with each wolf and you can get constant vision of two enemy heroes. This is great for setting up ganks or for evaluating whether to take a team fight in a particular area. Keep in mind that if your wolves lose vision of who they're following for too long, they'll stop following.
  • At level 7, with items like Vladmir's Offering and Power Treads or Medallion of Courage, Lycan can solo Roshan. Summon your Wolves and tank them alternately with the hero, but not let them die until re-summon is ready. Keep Shapeshift just in case the enemy comes for you, so you can escape.
  • When taking on Roshan, it is advised to use a Smoke of Deceit to avoid being spotted by enemy observer wards. Teams facing a Lycan will do their best to prevent early Roshan kills by planting observer wards near the pit; given that a detected Lycan is easy prey while doing battle with Roshan, slipping past those wards will do wonders for his lifespan.
  • Nature's Prophet has great synergy with Lycan, for several reasons. Howl can drastically increase the combat effectiveness of Treants by boosting their damage potential. This same advantage can also aid in handling Roshan, allowing boosted Treants to tank him instead of Lycan. Nature's Prophet is (like Lycan) a jungling and laning hero, so his absence while fighting Roshan is not a great concern for his teammates. Finally, the Prophet's ability to teleport directly into Roshan's pit is also useful for avoiding enemy wards (using Nature's Call in Roshan's Pit with Sprout is advised, however, in order to remain undetected by said wards).
  • Shapeshift is a very strong and versatile Ultimate to use. When activated, it gives Lycan hasted movement speed, allowing a great deal of maneuverability in battle to chase down fleeing heroes or to escape from potentially dangerous areas. The 650 movement speed is shared with units under his control allowing the wolf and necronomicon to constantly right click (and burn the mana of the target). While Shapeshifted, you are immune to every Slow, including Hex, Purge and Slow Ultimates like Epicenter, Freezing Field, and Primal Roar (though if directly targeted by Primal Roar, the stun is still applied).
  • An Armlet of Mordiggian can be helpful in certain situations, as it provides good DPS for low cost and as well as some survivability. The HP drain is partially negated by the Lifesteal of Vladmir's Offering.
  • Boots of Travel are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy is absent from a lane, you can summon level 3-4 wolves to slip behind enemy creep waves undetected, and then teleport to them to backdoor.
  • Any item of armor reduction (Desolator, Medaillon, Assault Cuirass) and aura benefits for the wolf and the necronomicon. Keep in mind that the melee Necronomicon Warrior has the lowest Base Attack Time of the game of 0.75, 30-40 attack speed double his DPS.

Trivia[edit]

  • Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man," or "werewolf," in English.[1]
  • The line Play "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
  • The line Play "Are you an air wolf?", refers to the American famous television series "Airwolf"
  • The line Play "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'

Update history[edit]

February 04, 2015 Patch

  • Fixed Lycan shapeshifting while disconnected giving all creeps the move speed bonus.

November 21, 2013 Patch

  • Named changed from Lycanthrope to Lycan.

July 18, 2013 Patch

November 30, 2012 Patch

July 12, 2012 Patch

  • Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.

May 10, 2012 Patch

  • Fixed Shapeshift speed boost disappearing from other units upon Lycan.
  • Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
  • Fixed Shapeshift not healing for the amount of bonus HP he gains.
  • Fixed Lycan Wolves giving too much XP.

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 12, 2012 Patch

  • Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

March 28, 2012 Patch

  • Added Lycan in Captain's Mode
  • [Undocumented] Added ability icons for Lycan's wolves.

March 22, 2012 Patch

  • Added Lycan Lycan!

January 19, 2012 Patch

  • Added strings for Lycan.

Balance changelog[edit]

6.82

  • Shapeshift icon.png Shapeshift:
    • No longer reduces base attack time to 1.5.
    • Increased cooldown from 100/70/40 to 120/90/60.
    • Increased movement speed from 522 to 650.
    • Now has a 1.5 seconds transformation time.

6.81b

  • Howl icon.png Howl
    • Reduced duration from 12 to 10.
    • Reduced hero attack damage bonus from 20/30/40/50 to 14/26/38/50.

6.81

  • Shapeshift icon.png Shapeshift no longer increases health by 100/200/300.

6.80

6.79

  • Increased base armor from 0 to 1 (total armor is now 3.24).
  • Increased base attack damage from 31-35 to 36-40 (total attack damage is now 58-62).
  • Increased Summon Wolves icon.png Summon Wolves magic resistance from 50% to 80%.
  • Increased Howl icon.png Howl non-hero attack damage bonus from 4/8/12/16 to 5/10/15/20.
  • Shapeshift icon.png Shapeshift no longer grants 1 bonus armor.

6.78

  • Increased base armor from -1 to 0 (total armor is now 2.24).
  • Reduced Shapeshift icon.png Shapeshift armor bonus from 2 to 1.

6.77

6.75

  • Summon Wolves icon.png Summon Wolves
    • Increased manacost from 125 to 145.
    • Reduced health from 400/450/500/550 to 200/240/280/320.
    • Wolves now have 50% magic resistance.
  • Fixed Shapeshift icon.png Shapeshift speed buff remaining after dying with Aegis.

6.72d

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Increased attack range from 100 to 128.
  • Summon Wolves icon.png Summon Wolves
    • Increased movement speed from 400 to 400/420/440/460.
    • Reduced collision size from 24 to 8.

6.71

  • Feral Impulse icon.png Feral Impulse
    • Increased movement speed bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
    • Increased attack speed bonus from 10/15/20/25 to 15/20/25/30.

6.70

6.69

  • Increased Shapeshift icon.png Shapeshift duration from 14/15/16 to 18 on each level.

6.67

  • Howl icon.png Howl
    • Increased hero attack damage bonus from 11/22/33/44 to 20/30/40/50.
    • Reduced duration from 16 to 12.
    • Increased cooldown from 35 to 50/45/40/35.

6.57

  • Reduced base armor from 1 to -1 (total armor is now 1.24).
  • Summon Wolves icon.png Summon Wolves
    • Reduced health from 400/400/600/700 to 400/475/550/625.
    • Reduced armor from 2 to 0.
  • Shapeshift icon.png Shapeshift now grants Lycan 2 armor.

6.54

6.53

Old Howl icon.png Howl:
An eerie howl grants inner strength to all nearby allied units. Increses base damage for a while.
Radius: 500
Attack Damage Bonus: 8%/16%/24%/32%
Duration: 35
Cooldown: 10
Manacost: 20/27/34/41
Nnotes: Places a debuff on allies upon cast. The % increase only considers base damage and damage from attritubes.
New Howl icon.png Howl:
An eerie loud howl grants an inner strength to all player controlled units.
Radius: Global
Hero Attack Damage Bonus: 11/22/33/44
Non-Hero Attack Damage Bonus: 4/8/12/16
Duration: 16
Cooldown: 35
Manacost: 15/20/25/30
Notes: The effect is aura-based. If a unit was summoned after the howl, it still gets the damage. The damage is a flat bonus, not percentage.
Old Feral Impulse icon.png Feral Heart:
Increases movement speed and attack speed of the Lycanthrope.
Movement Speed Bonus: 3%/6%/9%/12%
Attack Speed Bonus: 15/19/23/27
New Feral Impulse icon.png Feral Impulse:
Increases the attack damage and speed of Lycan and his units.
Radius: Global
Attack Damage Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 10/15/20/25
Notes: Affects all units under Lycan's control. Only increases base damage and that granted by attributes. Does not increase raw damage bonus.
  • Shapeshift icon.png Shapeshift
    • No longer increases base attack damage from 31-35 to 40-62.
    • Now applies a 522 movement speed haste on Lycan and all his controlled units.
    • Increased critical strike chance from 10% to 30%.
    • Reduced critical strike damage from 200% to 150%.
    • Reduced duration from 40/50/60 to 14/15/16.
    • Reduced cooldown from 160/150/140 to 100/70/40.
    • Reduced manacost from 150/175/200 to 100 on each level.

6.52b

  • Increased Howl icon.png Howl duration from 20 to 35.

6.51

  • Summon Wolves icon.png Summon Wolves
    • Increased duration from 45 to 55.
    • Can now attack flying units.

6.50

  • Reduced Shapeshift icon.png Shapeshift cooldown from 160/150/140 to 160/145/120.

6.48b

6.35

  • Increased base armor from 0 to 1 (total armor is now 3.24).

6.28

  • Changed attack properties during Shapeshift icon.png Shapeshift from ranged to melee (attack range stays the same).

6.20

  • Shapeshift icon.png Shapeshift
    • Reduced health bonus from 150/275/400 to 100/200/300.
    • No longer uses 2 second transformation time.

6.19b

  • Reduced Lycan's wolves collision size to fix bugs in certain locations of the map.

6.04

  • Increased Howl icon.png Howl cooldown from 0 to 10.

Replaced abilities[edit]

Howl (pre 6.53)
Not blocked by Spell Immunity. Can be purged. Play
W
W
Howl icon.png
Ability Affects
No Target Allies
An eerie howl grants inner strength to all nearby allied units.
Cast Time: 0.3+0.51
Radius: 500
Attack Damage Bonus: 8%/16%/24%/32%
Duration: 35
Cooldown 10 Mana 20/27/34/41
Blood-curdling wolf cries signal to opponents that Banehallow is among them.

Notes:

  • This ability got reworked into the current Howl icon.png Howl in the 6.53 gameplay patch.
  • Places a buff on allies upon cast.
  • Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.

Feral Heart
Not blocked by Spell Immunity. Cannot be purged.
E
E
Feral Impulse icon.png
Ability Affects
Passive Self
Increases the movement speed and attack speed of the Lycanthrope.
Movement Speed Bonus: 3%/6%/9%/12%
Attack Speed Bonus: 15/19/23/27
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.

Notes:
This ability got reworked into the current Feral Impulse icon.png Feral Impulse in the 6.54 gameplay patch.

Bash
Not a Unique Attack Modifier. Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged.
Unknown icon.png
Ability Affects Damage
Passive Enemies Magical
Gives a chance that an attack will do bonus damage and stun an opponent for a short time.
Proc Chance: 15%
Damage: 15
Stun Duration: 1
Partially blocked by Spell Immunity. Damage is blocked, stun is not.
Not a Unique Attack Modifier. Cannot proc on the same attack with a critical strike.

Notes:

  • This ability was removed from the wolves in the 6.53 gameplay patch.

Gallery[edit]

See also[edit]

References[edit]