Banehallow the Lycan is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large boost to the attack damage of his allies, while Feral Impulse turns Lycan and his pack into prime fighters on their own. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.
Bio[edit | edit source]
Gameplay[edit | edit source]
Abilities[edit | edit source]
|Summons two wolves to fight for Lycan. Level 2-4 wolves have Cripple, level 3-4 wolves have permanent invisibility, and level 4 wolves have 15 HP regen.|
|Cast Animation: +|
Number of Wolves: 2
- Using this spell replaces currently active Lycan Wolves under his control.
- The wolves gain abilities as the spell gets leveled.
- Already summoned wolves do not get new abilities when the spell is leveled. Only wolves summoned after leveling get them.
- Has a cast backswing of 0.6 during Shapeshift.
|Grants bonus damage to Lycan, all allied heroes and all units under their control.|
|Cast Animation: +|
Hero Attack Damage Bonus: 14/26/38/50
Non-Hero Attack Damage Bonus: 5/10/15/20
- The effects are provided by an aura and thus the buff lingers for 0.5 seconds after the duration.
- This means that any unit summoned after the cast of Howl still get the buff for its remaining duration.
- This also means that when Lycan is dead, the effects are lost. However, if he comes back to life before its duration ends, the effects are provided again for its remaining duration.
- Affects all allied and own units, including invulnerable and hidden units, except for the zombies from Tombstone, illusions and wards.
- Does not affect lane creeps.
- The sound effect is global for allies only.
- Upon cast, Lycan Wolves owned by him play a special animation. This has only visual purposes.
|Increases the damage and attack speed of Lycan and all units under his control.|
Attack Speed Bonus: 15/20/25/30
Attack Damage Bonus: 15%/20%/25%/30%
- The buff lingers for 0.5 seconds after leaving the radius.
- Affects all units under Lycan's control, not just himself and his wolves.
- Lycan illusions dominated by Enchant do not grant Enchantress' units the bonuses, only the illusion itself keeps them.
|Lycan assumes his lupine form, granting him and his units critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed, cannot be slowed and have a 40% chance to deal a critical strike doing 140%/160%/180% damage.|
|Cast Animation: +|
Transformation Time: 1.5
Night Vision Bonus: 1000
Movement Speed: 650
Critical Chance: 40%
Critical Damage: 140%/160%/180%
- During the transformation, Lycan cannot do anything. Cannot be interrupted.
- Unlike other transformation spells with transformation time, Shapeshift does not disjoint projectiles.
- The movement speed and critical strike are provided by a global aura which affects all units owned by Lycan. The aura buff lingers for 0.1 seconds.
- The critical strike increases the attack damage of Lycan and all his units by an average of 16%/24%/32%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- The critical strike uses pseudo-random distribution.
- Shapeshift is fully canceled on death.
Lycan Wolf[edit | edit source]
|Gives 20% chance to cripple the target, causing 8 damage per second and lose 40 attack speed for 4 seconds.|
|Proc Chance: 20%|
Damage per Second: 8
Attack Speed Slow: 40
- Available for level 2-4 wolves.
- Deals damage in 1 second intervals, starting 1 second after proccing, resulting in 4 instances.
- Can deal up to 32 damage to the target (before reductions).
- Multiple procs on the same target do not stack, but refresh the duration instead.
|Permanently invisible when not attacking.|
|Fade Delay: 1.7
Recommended items[edit | edit source]
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- Quelling Blade helps Lycan farm, especially if he starts in the jungle.
- Ring of Protection gives some early durability and eventually builds into Vladmir's Offering
- Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
- Power Treads give you movement speed, attack speed, and some extra damage and durability if you set them to give strength.
- Black King Bar is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.
- Necronomicon is an amazing item for pushing and paired up with Howl, Feral Impulse, and Vladimir's Offering, it actually provides more DPS than any other item that Lycan can get - provided the Necronomicon units do not get killed.
- Assault Cuirass gives armor, attack speed to Lycan and his allies (including his wolves), and reduces opponents' armor.
- Desolator helps push down buildings, as well as amplify damage done by wolves.
- Heaven's Halberd gives Lycan's attacks a chance to lesser maim; slowing opponents attack and move speed helping him chase them down, with additional evasion.
- Sange and Yashaprovides some health, armor ,greater maim , damage , attack and move speed.
- Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. It is especially strong on Lycan thanks to his slipperiness - Lycan can run out of a fight at very low HP and come back into the fight after a short rest.
- Abyssal Blade gives a reliable stun as well as good survivability from damage block.
Equipment[edit | edit source]
Tips[edit | edit source]
- Wolves can be used to scout runes at the beginning of the match and during the laning phase to avoid losing gold and experience.
- Always Summon Wolves in base when going out to jungle for the first time (at about the 0-10 second mark) since the wolves are fast enough that you can get a creep camp killed without using any mana.
- Wolves' invisibility at level 3, very low base attack time and quick movement make them great deniers. Use them to destroy runes, aegis and allied towers with all impunity if the situation is too risky, or too far away for you to go there in person. The most talented players will even manage to entirely body-block a hero in a narrow path with both wolves, and possibly deny yourself if certain debuffs are placed on Lycan.
- Wolves can also be used to scout and keep tabs on particular heroes without them knowing. Select your wolf and hit M (default) and then click an enemy hero; the wolf will follow the hero but will not attack, so it will remain invisible. Do this with each wolf and you can get constant vision of two enemy heroes. This is great for setting up ganks or for evaluating whether to take a team fight in a particular area. Keep in mind that if your wolves lose vision of who they are following for too long, they stop following.
- Always keep an eye on the minimap. Save Howl to give teammates a decent damage boost, aiding them in fighting and securing kills.
- At level 7, with items like Vladmir's Offering and Power Treads or Medallion of Courage, Lycan can solo Roshan. Summon your Wolves and tank them alternately with the hero, but not let them die until re-summon is ready. Keep Shapeshift just in case the enemy comes for you, so you can escape.
- When taking on Roshan, it is advised to use a Smoke of Deceit to avoid being spotted by enemy observer wards. Teams facing a Lycan will do their best to prevent early Roshan kills by planting observer wards near the pit; given that a detected Lycan is easy prey while doing battle with Roshan, slipping past those wards will do wonders for his lifespan.
- Nature's Prophet has great synergy with Lycan, for several reasons. Howl can drastically increase the combat effectiveness of Treants by boosting their damage potential. This same advantage can also aid in handling Roshan, allowing boosted Treants to tank him instead of Lycan. Nature's Prophet is (like Lycan) a jungling and laning hero, so his absence while fighting Roshan is not a great concern for his teammates. Finally, the Prophet's ability to teleport directly into Roshan's pit is also useful for avoiding enemy wards (using Nature's Call in Roshan's Pit with Sprout is advised, however, in order to remain undetected by said wards).
- Shapeshift is a very strong and versatile Ultimate to use. When activated, it gives Lycan hasted movement speed, allowing a great deal of maneuverability in battle to chase down fleeing heroes or to escape from potentially dangerous areas. The 650 movement speed is shared with units under his control allowing the wolf and necronomicon to constantly right click (and burn the mana of the target). While Shapeshifted, you are immune to every Slow, including Hex, Purge and Slow Ultimates like Epicenter, Freezing Field, and Primal Roar (though if directly targeted by Primal Roar, the stun is still applied).
- An Armlet of Mordiggian can be helpful in certain situations, as it provides good DPS for low cost and as well as some survivability. The HP drain is partially negated by the Lifesteal of Vladmir's Offering.
- Boots of Travel are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy tries to push, go to a lone lane and split push as much as you can. Lycan is arguably one of the best heroes at taking down towers fast, due to this enemies will have to send someone back to deal with you. However, if a teamfight starts anyways, you can teleport back to aid the fight.
- Any item that provides armor reduction (Desolator, Medallion, Assault Cuirass) or an aura benefits both the wolves and the Necronomicon units. Keep in mind that the melee Necronomicon Warrior has the lowest Base Attack Time of the game of 0.75 seconds, which makes him scale really well with Howl's flat damage bonus. Adding reduced armor to the mix will considerably increase your total DPS.
Trivia[edit | edit source]
- Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man", or "werewolf" in English.
- The line Play "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
- The line Play "Are you an air wolf?", refers to the American famous television series "Airwolf", counting this response is said to Gyrocopter.
- The line Play "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'
- The line Play "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".
Update history[edit | edit source]
Balance changelog[edit | edit source]
Replaced abilities[edit | edit source]
|Gives a chance to deal bonus damage.|
|Proc Chance: 30%|
Critical Damage: 170%
|Howl (pre 6.53)|
|An eerie howl grants inner strength to all nearby allied units.|
|Cast Animation: +|
Attack Damage Bonus: 8%/16%/24%/32%
- This ability got reworked into the current Howl in the 6.53 gameplay patch.
- Places a buff on allies upon cast.
- Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.
|Increases the movement speed and attack speed of the Lycanthrope.|
|Movement Speed Bonus: 3%/6%/9%/12%|
Attack Speed Bonus: 15/19/23/27
- This ability got reworked into the current Feral Impulse in the 6.54 gameplay patch.
|Gives a chance that an attack will do bonus damage and stun an opponent for a short time.|
|Proc Chance: 15%|
Stun Duration: 1
- This ability was removed from the wolves in the 6.53 gameplay patch.