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22 + 3
16 + 1.9
17 + 1.55
Level Base 1 16 25
Health 200 640 1580 2480
H Regen 0.25 0.91 2.32 3.67
Mana 50 254 554 938
M Regen 0.01 0.69 1.7 2.98
Damage 36‒41 58‒63 105‒110 150‒155
Armor 1 3.29 7.64 12.66
Spell Dmg 0% 1.06% 2.64% 4.64%
Att / Sec 0.58 0.68 0.85 1.06
Movement Speed 305
Turn Rate 0.5
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.55+0.55
Base Attack Time 1.7
Magic resistance 25%
Collision Size 8

Banehallow the Lycan is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large boost to the attack damage of his allies, while Feral Impulse turns Lycan and his pack into prime fighters on their own. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.

Bio[edit | edit source]

Lycan Banehallow, the Lycan
Play "Wolves need no armor."
Role: Carry Carry / Pusher Pusher / Jungler Jungler / Durable Durable / Escape Escape
Lore: Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Summon Wolves
Summon Wolves icon.png
Ability Damage
No Target Physical
Summons two wolves to fight for Lycan. Level 2-4 wolves have Cripple, level 3-4 wolves have permanent invisibility, and level 4 wolves have 15 HP regen.
Cast Animation: 0.3+0.73
Number of Wolves: 2
Duration: 55
Cooldown 30 Mana 145
The very enchantment that twisted his being also summons canine familiars.


  • Using this spell replaces currently active Lycan Wolves under his control.
  • Already summoned wolves do not get new abilities when the spell is leveled. Only wolves summoned after leveling get them.

Cannot be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity. Play
Howl icon.png
Ability Affects
No Target Allies
Grants bonus damage to Lycan, all allied heroes and all units under their control.
Cast Animation: 0.3+0
Radius: Global
Hero Attack Damage Bonus: 14/26/38/50
Non-Hero Attack Damage Bonus: 5/10/15/20
Duration: 10
Cooldown 50/45/40/35 Mana 15/20/25/30
Cannot be used by illusions. Illusions get the buff and particles, but they cannot make use of the raw damage bonus.
Blood-curdling wolf cries signal to opponents that Banehallow is among them.


  • The effects are provided by an aura and thus the buff lingers for 0.5 seconds after the duration.
  • This means that any unit summoned after the cast of Howl still get the buff for its remaining duration.
  • This also means that when Lycan is dead, the effects are lost. However, if he comes back to life before its duration ends, the effects are provided again for its remaining duration.
  • The sound effect is global for allies only.
  • Upon cast, Lycan Wolves owned by him play a special animation. This has only visual purposes.

Feral Impulse
Partially usable by illusions. Disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity.
Feral Impulse icon.png
Ability Affects
Aura Self
Increases the damage and attack speed of Lycan and all units under his control.
Radius: 900
Attack Speed Bonus: 15/20/25/30
Attack Damage Bonus: 15%/20%/25%/30%
Partially usable by illusions. Illusions carry the aura but only benefit from the attack speed.
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.


  • The buff lingers for 0.5 seconds after leaving the radius.
  • Affects all units under Lycan's control, not just himself and his wolves.

Not a Unique Attack Modifier. Partially usable by illusions. Not disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity. Play
Shapeshift icon.png
Ability Affects
No Target Self
Lycan assumes his lupine form, granting him and his units critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed, cannot be slowed and have a 40% chance to deal a critical strike doing 140%/160%/180% damage.
Cast Animation: 0+0
Transformation Time: 1.5
Night Vision Bonus: 1000
Movement Speed: 650
Critical Chance: 40%
Critical Damage: 140%/160%/180%
Duration: 18
Cooldown 120/90/60 Mana 100
Partially usable by illusions. Illusions get their own Shapeshift buff lasting its regular duration. Illusions benefit from the aura's effects (movement speed and critical strike), but do not bestow it. Illusions gain the night vision.
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery.


  • During the transformation, Lycan cannot do anything. Cannot be interrupted.
  • Unlike other transformation spells with transformation time, Shapeshift does not disjoint projectiles.
  • The movement speed boost is a haste, means affected units cannot be slowed by any means.
  • The critical strike increases the attack damage of Lycan and all his units by an average of 16%/24%/32%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Shapeshift is fully canceled on death.

Lycan Wolf[edit | edit source]

Lycan Wolf
Lycan Wolf model.png
Level 1/2/3/3
Duration 55
Health 200/240/280/320
Armor 1
Magic resistance 80 %
Damage 17/27/34/43-18/30/40/49
Acquisition range 500
Attack range 90
Attack animation 0.33+0.64
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1200  •  800 (G)
Bounty 21/26/36/41
Experience 20
Model scale 0.9/0.95/0.975/0.99
Notes Abilities:
Cripple (Lycan Wolf) icon.png Cripple
Invisibility (Lycan Wolf) icon.png Invisibility

Cripple (Lycan Wolf) icon.png
Ability Affects Damage
Passive Enemies / Allies Magical
Gives 20% chance to cripple the target, causing 8 damage per second and lose 40 attack speed for 4 seconds.
Proc Chance: 20%
Damage per Second: 8
Attack Speed Slow: 40
Duration: 4


  • Available for level 2-4 wolves.
  • Deals damage in 1 second intervals, starting 1 second after proccing, resulting in 4 instances.
  • Multiple procs on the same target do not stack, but refresh the duration instead.
  • Can proc on allied units as well. Does not proc on buildings and wards.

Not disabled by Break. Not blocked by Spell Immunity.
Invisibility (Lycan Wolf) icon.png
Ability Affects
Passive Self
Permanently invisible when not attacking.
Fade Delay: 1.7


  • Available for level 3-4 wolves.
  • The invisibility is broken upon landing an attack. Missed attacks or attacking items does break it.
  • Does not allow to pass through other units.

Recommended items[edit | edit source]

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Starting Items:

Early Game:

  • Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.

Core Items:

  • Power Treads give you movement speed, attack speed, and some extra damage and durability if you set them to give strength.
  • Black King Bar is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.

Situational Items:

  • Necronomicon is an amazing item for pushing and paired up with Howl, Feral Impulse, and Vladimir's Offering, it actually provides more DPS than any other item that Lycan can get - provided the Necronomicon units do not get killed.
  • Assault Cuirass gives armor, attack speed to Lycan and his allies (including his wolves), and reduces opponents' armor.
  • Desolator helps push down buildings, as well as amplify damage done by wolves.
  • Heaven's Halberd gives Lycan's attacks a chance to lesser maim; slowing opponents attack and move speed helping him chase them down, with additional evasion.
  • Sange and Yasha provides some health, armor ,greater maim , damage , attack and move speed.
  • Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. It is especially strong on Lycan thanks to his slipperiness - Lycan can run out of a fight at very low HP and come back into the fight after a short rest.
  • Abyssal Blade gives a reliable stun as well as good survivability from damage block.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Wolves can be used to scout runes at the beginning of the match and during the laning phase to avoid losing gold and experience.
  • Always Summon Wolves in base when going out to jungle for the first time (at about the 0-10 second mark) since the wolves are fast enough that you can get a creep camp killed without using any mana.
  • Wolves' invisibility at level 3, very low base attack time and quick movement make them great deniers. Use them to destroy runes, aegis and allied towers with all impunity if the situation is too risky, or too far away for you to go there in person. The most talented players will even manage to entirely body-block a hero in a narrow path with both wolves, and possibly deny yourself if certain debuffs are placed on Lycan.
  • Wolves can also be used to scout and keep tabs on particular heroes without them knowing. Select your wolf and hit M (default) and then click an enemy hero; the wolf will follow the hero but will not attack, so it will remain invisible. Do this with each wolf and you can get constant vision of two enemy heroes. This is great for setting up ganks or for evaluating whether to take a team fight in a particular area. Keep in mind that if your wolves lose vision of who they are following for too long, they stop following.
  • Always keep an eye on the minimap. Save Howl to give teammates a decent damage boost, aiding them in fighting and securing kills.
  • At level 7, with items like Vladmir's Offering and Power Treads or Medallion of Courage, Lycan can solo Roshan. Summon your Wolves and tank them alternately with the hero, but not let them die until re-summon is ready. Keep Shapeshift just in case the enemy comes for you, so you can escape.
  • When taking on Roshan, it is advised to use a Smoke of Deceit to avoid being spotted by enemy observer wards. Teams facing a Lycan will do their best to prevent early Roshan kills by planting observer wards near the pit; given that a detected Lycan is easy prey while doing battle with Roshan, slipping past those wards will do wonders for his lifespan.
  • Nature's Prophet has great synergy with Lycan, for several reasons. Howl can drastically increase the combat effectiveness of Treants by boosting their damage potential. This same advantage can also aid in handling Roshan, allowing boosted Treants to tank him instead of Lycan. Nature's Prophet is (like Lycan) a jungling and laning hero, so his absence while fighting Roshan is not a great concern for his teammates. Finally, the Prophet's ability to teleport directly into Roshan's pit is also useful for avoiding enemy wards (using Nature's Call in Roshan's Pit with Sprout is advised, however, in order to remain undetected by said wards).
  • Shapeshift is a very strong and versatile Ultimate to use. When activated, it gives Lycan hasted movement speed, allowing a great deal of maneuverability in battle to chase down fleeing heroes or to escape from potentially dangerous areas. The 650 movement speed is shared with units under his control allowing the wolf and necronomicon to constantly right click (and burn the mana of the target). While Shapeshifted, you are immune to every Slow, including Hex, Purge and Slow Ultimates like Epicenter, Freezing Field, and Primal Roar (though if directly targeted by Primal Roar, the stun is still applied).
  • An Armlet of Mordiggian can be helpful in certain situations, as it provides good DPS for low cost and as well as some survivability. The HP drain is partially negated by the Lifesteal of Vladmir's Offering.
  • Boots of Travel are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy tries to push, go to a lone lane and split push as much as you can. Lycan is arguably one of the best heroes at taking down towers fast, due to this enemies will have to send someone back to deal with you. However, if a teamfight starts anyways, you can teleport back to aid the fight.
  • Any item that provides armor reduction (Desolator, Medallion, Assault Cuirass) or an aura benefits both the wolves and the Necronomicon units. Keep in mind that the melee Necronomicon Warrior has the lowest Base Attack Time of the game of 0.75 seconds, which makes him scale really well with Howl's flat damage bonus. Adding reduced armor to the mix will considerably increase your total DPS.

Trivia[edit | edit source]

  • Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man", or "werewolf" in English.[1]
  • The line Play "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
  • The line Play "Are you an air wolf?", refers to the American famous television series "Airwolf", counting this response is said to Gyrocopter.
  • The line Play "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'
  • The line Play "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".

Update history[edit | edit source]

March 24, 2016 Patch

  • Fixed Lycan's ult wolf changing into a headless Lycan model on death
  • Fixed Lycan retaining the speed buff on respawn if he is killed during the transformation period
  • Fixed portraits for Lycan, Nightstalker Nihility, Visage Tolling Shadows and Juggernaut's Kuurishiminari ward
  • Lycan, Visage and Warlock summoned units can now be independently bindable

February 04, 2015 Patch

  • Fixed Lycan shapeshifting while disconnected giving all creeps the move speed bonus.

November 21, 2013 Patch

  • Named changed from Lycanthrope to Lycan.

July 18, 2013 Patch

November 30, 2012 Patch

July 12, 2012 Patch

  • Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.

May 10, 2012 Patch

  • Fixed Shapeshift speed boost disappearing from other units upon Lycan.
  • Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
  • Fixed Shapeshift not healing for the amount of bonus HP he gains.
  • Fixed Lycan Wolves giving too much XP.

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 12, 2012 Patch

  • Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

March 28, 2012 Patch

  • Added Lycan in Captain's Mode
  • [Undocumented] Added ability icons for Lycan's wolves.

March 22, 2012 Patch

  • Added Lycan icon.png Lycan!

January 19, 2012 Patch

  • Added strings for Lycan.

Balance changelog[edit | edit source]



Cripple (Lycan Wolf) icon.png Cripple:
Gives a chance to cripple the target, causing damage over time and lose attack speed.
Proc chance: 20%
Damage per second: 8
Attack speed slow: 40
Duration: 4
Notes: Available at level 2 and higher. Pierces spell immunity. Deals magical damage.
  • Shapeshift icon.png Shapeshift
    • No longer grants Lycan 30%/35%/40% critical strike for 170% damage.
    • Now grants all units under Lycan's control (including self) 40% critical strike chance to deal 140%/160%/180% damage. [?]


  • Increased Strength strength gain from 2.75 to 3.0.
  • Increased Shapeshift icon.png Shapeshift critical strike chance from 30% on each level to 30%/35%/40%.


  • Shapeshift icon.png Shapeshift
    • No longer reduces base attack time to 1.5.
    • Increased cooldown from 100/70/40 to 120/90/60.
    • Increased movement speed from 522 to 650.
    • Now has a 1.5 second transformation time.


  • Howl icon.png Howl
    • Reduced duration from 12 to 10.
    • Reduced hero attack damage bonus from 20/30/40/50 to 14/26/38/50.


  • Shapeshift icon.png Shapeshift no longer increases health by 100/200/300.



  • Increased base armor from 0 to 1 (total armor is now 3.24).
  • Increased base attack damage from 31-35 to 36-40 (total attack damage is now 58-62).
  • Increased Lycan wolves magic resistance from 50% to 80%.
  • Increased Howl icon.png Howl non-hero attack damage bonus from 4/8/12/16 to 5/10/15/20.
  • Shapeshift icon.png Shapeshift no longer grants 1 bonus armor.


  • Increased base armor from -1 to 0 (total armor is now 2.24).
  • Reduced Shapeshift icon.png Shapeshift armor bonus from 2 to 1.





  • Reduced collision size from 24 to 12.


  • Increased attack range from 100 to 128.
  • Lycan wolves
    • Increased movement speed from 400 to 400/420/440/460.
    • Reduced collision size from 24 to 8.


  • Feral Impulse icon.png Feral Impulse
    • Increased attack damage bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
    • Increased attack speed bonus from 10/15/20/25 to 15/20/25/30.



  • Increased Shapeshift icon.png Shapeshift duration from 14/15/16 to 18 on each level.


  • Howl icon.png Howl
    • Increased hero attack damage bonus from 11/22/33/44 to 20/30/40/50.
    • Reduced duration from 16 to 12.
    • Increased cooldown from 35 to 50/45/40/35.


  • Reduced base armor from 1 to -1 (total armor is now 1.24).
  • Lycan wolves
    • Reduced health from 400/400/600/700 to 400/475/550/625.
    • Reduced armor from 2 to 0.
  • Shapeshift icon.png Shapeshift now grants Lycan 2 armor.


  • Lycan wolves
    • Reduced health from 400/500/600/700 to 400/400/600/700.
    • Reduced armor from 3/4/5/5 to 2 on each level.


Old Howl icon.png Howl:
An eerie howl grants inner strength to all nearby allied units. Increases base damage for a while.
Radius: 500
Attack Damage Bonus: 8%/16%/24%/32%
Duration: 35
Cooldown: 10
Mana cost: 20/27/34/41
Notes: Places a buff on allies upon cast. The % increase only considers base damage and damage from attributes.
New Howl icon.png Howl:
An eerie loud howl grants an inner strength to all player controlled units.
Radius: Global
Hero Attack Damage Bonus: 11/22/33/44
Non-Hero Attack Damage Bonus: 4/8/12/16
Duration: 16
Cooldown: 35
Mana cost: 15/20/25/30
Notes: The effect is aura-based. If a unit was summoned after the howl, it still gets the damage. The damage is a flat bonus, not percentage.
Old Feral Impulse icon.png Feral Heart:
Increases movement speed and attack speed of the Lycanthrope.
Movement Speed Bonus: 3%/6%/9%/12%
Attack Speed Bonus: 15/19/23/27
New Feral Impulse icon.png Feral Impulse:
Increases the attack damage and speed of Lycan and his units.
Radius: Global
Attack Damage Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 10/15/20/25
Notes: Affects all units under Lycan's control. Only increases base damage and that granted by attributes. Does not increase raw damage bonus.
  • Shapeshift icon.png Shapeshift
    • No longer increases base attack damage from 31-35 to 40-62.
    • Now applies a 522 movement speed haste on Lycan and all his controlled units.
    • Increased critical strike chance from 10% to 30%.
    • Reduced critical strike damage from 200% to 150%.
    • Reduced duration from 40/50/60 to 14/15/16.
    • Reduced cooldown from 160/150/140 to 100/70/40.
    • Reduced mana cost from 150/175/200 to 100 on each level.


  • Increased Howl icon.png Howl duration from 20 to 35.


  • Lycan wolves
    • Increased duration from 45 to 55.
    • Can now attack flying units.


  • Reduced Shapeshift icon.png Shapeshift cooldown from 160/150/140 to 160/145/120.



  • Increased base armor from 0 to 1 (total armor is now 3.24).


  • Changed attack properties during Shapeshift icon.png Shapeshift from ranged to melee (attack range stays the same).


  • Shapeshift icon.png Shapeshift
    • Reduced health bonus from 150/275/400 to 100/200/300.
    • No longer uses 2 second transformation time.


  • Reduced Lycan wolves collision size to fix bugs in certain locations of the map.


  • Increased Howl icon.png Howl cooldown from 0 to 10.

Replaced abilities[edit | edit source]

Critical Strike
Not a Unique Attack Modifier. Not disabled by Break. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
Critical Strike (Lycan Wolf) icon.png
Ability Affects
Passive Enemies / Allies
Gives a chance to deal bonus damage.
Proc Chance: 30%
Critical Damage: 170%


  • This ability was replaced by Cripple (Lycan Wolf) icon.png Cripple in the 6.86 gameplay patch.
  • Available for level 2-4 wolves.
  • Increases attack damage by an average of 21%.

Howl (pre 6.53)
Can be dispelled. Not blocked by Spell Immunity. Play
Howl icon.png
Ability Affects
No Target Allies
An eerie howl grants inner strength to all nearby allied units.
Cast Animation: 0.3+0.51
Radius: 500
Attack Damage Bonus: 8%/16%/24%/32%
Duration: 35
Cooldown 10 Mana 20/27/34/41
Blood-curdling wolf cries signal to opponents that Banehallow is among them.


  • This ability got reworked into the current Howl icon.png Howl in the 6.53 gameplay patch.
  • Places a buff on allies upon cast.
  • Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.

Feral Heart
Cannot be dispelled. Not blocked by Spell Immunity.
Feral Impulse icon.png
Ability Affects
Passive Self
Increases the movement speed and attack speed of the Lycanthrope.
Movement Speed Bonus: 3%/6%/9%/12%
Attack Speed Bonus: 15/19/23/27
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.


  • This ability got reworked into the current Feral Impulse icon.png Feral Impulse in the 6.54 gameplay patch.

Not a Unique Attack Modifier. Cannot be dispelled. Not blocked by Linken's Sphere. Partially blocked by Spell Immunity.
Unknown icon.png
Ability Affects Damage
Passive Enemies Magical
Gives a chance that an attack will do bonus damage and stun an opponent for a short time.
Proc Chance: 15%
Damage: 15
Stun Duration: 1
Partially blocked by Spell Immunity. Damage is blocked, stun is not.
Not a Unique Attack Modifier. Cannot proc on the same attack with a critical strike.


  • This ability was removed from the wolves in the 6.53 gameplay patch.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]