Banehallow, the Lycan, is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage and health. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large boost to the attack damage and health of his allies, while Feral Impulse turns Lycan and his pack into prime fighters on their own with bonus attack damage and health regeneration. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.
|Banehallow, the Lycan|
|Play "Wolves need no armor."|
|Role:||Carry / Pusher / Jungler / Durable / Escape|
|Lore:||Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.|
|Voice:||Nolan North (Responses)|
- The wolves are summoned 200 range in front on Lycan, with 120 range distance between the wolves and Lycan being in between.
- When summoning 4 wolves with the talent, the additional wolves spawn next to the right wolf, again with 120 range in between each, forming a line of 4 wolves.
- Lycan still is between the 2 original wolves, so that now 1 wolf is on his left side, and 3 on his right side.
- Using this spell replaces currently active Lycan Wolves under Lycan's control.
- The wolves gain abilities as the spell gets leveled.
- Already summoned wolves do not get new abilities when the spell is leveled. Only wolves summoned after leveling get them.
- Has a cast backswing of 0.6 during Shapeshift.
- Only affects units under player control. Lane creeps are not affected.
- Upon cast, all allied units get their maximum health and current health increased by the given value.
- Once the buff expires, the units' maximum health is reverted, but its current health percentage is kept, meaning the current health increase is not reverted.
- The health bonus does not adapt to the current daytime. It is set once upon cast and does not change.
- The attack damage does adapt to the current daytime and is not set upon cast like the health bonus.
- Treats creep-heroes as creeps.
- The sound effect is global for allies only.
- Upon cast, Lycan Wolves owned by him play a special animation. This has only visual purposes.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- Affects all units under Lycan's control, not just himself and his wolves.
- The aura's buff lingers for 0.5 seconds.
- Lycan illusions dominated by Enchant do not grant Enchantress' units the bonuses, only the illusion itself keeps them.
- During the transformation, Lycan cannot do anything. Cannot be interrupted.
- Increases Lycan's night vision to a total of 1800.
- The movement speed and critical strike are provided by a global aura which affects all units owned by Lycan. The aura's effects do not linger.
- The critical strike increases the attack damage of Lycan and all his units by an average of 24%/32%/40%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- The critical strike uses pseudo-random distribution.
- Shapeshift is fully canceled on death.
- Available for level 3-4 wolves.
- Deals damage in 1 second intervals, starting 1 second after proccing, resulting in 4 instances.
- Can deal up to 32 damage to the target (before reductions).
- Multiple procs on the same target do not stack, but refresh the duration instead.
|+2 Wolves summoned||25||+15s Shapeshift Duration|
|15% Cooldown Reduction||20||15% Evasion|
|+12 Strength||15||+12 Feral HP Regen|
|+200 Health||10||+15 Damage|
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The evasion stacks multiplicatively with other sources of evasion.
- Quelling Blade helps Lycan farm, especially if he starts in the jungle.
- Ring of Protection gives some early durability upgrades into Ring of Basilius.
- Tangos are always good to have, as is an Iron Branch or two since you'll need one anyway for your Vlad's.
- Power Treads gives you movement speed, attack speed, and some extra damage and durability while set on strength.
- Ring of Basilius gives extra armor to your wolves, extra mana regeneration for yourself, and later builds into Vladmir's Offering.
- Blight Stone is the cheapest item that will improve your wolves' damage output by reducing your targets' armor. It can be upgraded into a Medallion of Courage or a Desolator.
- Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
- Necronomicon 3 is the default option on Lycan. The extra strength and intelligence is always nice too.
- Black King Bar is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.
- Soul Ring is an alternative source of mana in the early game, which can be useful considering Summon Wolves's high mana cost of 145.
- Medallion of Courage is usually the better choice over Soul Ring, as it enables you to take out Roshan by your lonesome self. It can also be upgraded into a Solar Crest. It can be difficult to properly micro-manage your minions while using your items' abilities so you can also skip it if you don't feel like doing too many things at once.
- Skull Basher is a reliable-ish way to add a disable to your arsenal and stop someone. It can be upgraded later to an Abyssal Blade through purchase of a Vanguard, which has some benefit to Lycan on its own.
- Heaven's Halberd gives Lycan's attacks a chance to lesser maim; slowing opponents attack and move speed helping him chase them down, with additional evasion.
- Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. Lycan can also run out of a fight with Shapeshift at very low HP and come right back into it after a short rest.
- Boots of Travel are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy tries to push, go to a lone lane and split push as much as you can. Lycan is arguably one of the best heroes at taking down towers fast, due to this enemies will have to send someone back to deal with you. However, if a teamfight starts anyways, you can teleport back to help your allies instead.
- Desolator improves Lycan's tower pushing and increases his damage. It also synergizes with an Assault Cuirass pickup and creates a huge armor disparity.
- Assault Cuirass gives armor, attack speed to Lycan and his allies (including his minions), and reduces the opponents' armor (including their towers').
- Moon Shard is an interesting choice on Lycan. Many players love to split-push and avoid fights while playing Lycan. Few items will help you take down towers faster than a Moon Shard, but it gives no other benefit except a bit of extra night vision (but you don't need any other benefits if you're avoiding fights and only hitting buildings).
- Monkey King Bar gives you a good chance to cancel the enemies channeled abilities including Town Portal Scrolls. It can be necessary when facing tons of evasion or blind effects such as Keeper of the Light's Blinding Light or Phantom Assassin's Blur. It's one of the few scenarios where you may opt to skip entirely Necronomicon.
- Shadow Blade gives good an extra tool for initiation or escape, and is a favorite for ganking players. The bonus damage coming out of stealth is always helpful. It can be further upgraded into a Silver Edge.
- Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man", or "werewolf" in English.
- The line Play "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
- The line Play "Are you an air wolf?", refers to the American famous television series "Airwolf", counting this response is said to Gyrocopter.
- The line Play "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'
- The line Play "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".