Lycan

From Dota 2 Wiki
Jump to: navigation, search
  Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs    
Lycan
Lycan.png
Strength primary attribute symbol.png
22 + 3
Agility attribute symbol.png
16 + 1.0
Intelligence attribute symbol.png
17 + 1.55
Level Base 1 15 25
Health 200 640 1480 2080
H. Regen 0.25 0.91 2.17 3.07
Mana 50 254 506 698
M. Regen 0.01 0.69 1.56 2.18
Damage 36‒41 58‒63 100‒105 130‒135
Armor 1 3.29 5.29 6.71
Spell Dmg 0% 1.06% 2.42% 3.39%
Att / Sec 0.58 0.68 0.76 0.82
Movement Speed 305
Turn Rate 0.5
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.55+0.55
Base Attack Time 1.7
Magic resistance 25%
Collision Size 8
Legs 2

Banehallow, the Lycan, is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage and health. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large boost to the attack damage and health of his allies, while Feral Impulse turns Lycan and his pack into prime fighters on their own with bonus attack damage and health regeneration. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.

Bio[edit | edit source]

Lycan Banehallow, the Lycan
Play "Wolves need no armor."
Role: Carry Carry / Pusher Pusher / Jungler Jungler / Durable Durable / Escape Escape
Lore: Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.
Voice: Nolan North (Responses)

Abilities[edit | edit source]

Summon Wolves
Play
Q
V
Summon Wolves icon.png
Ability
No Target
Damage
Physical
Summons two wolves to fight for Lycan. Level 3-4 wolves have Cripple, and level 4 wolves have permanent invisibility.
Cast Animation: 0.3+0.73
Number of Wolves: 2 (Talent 4)
Duration: 55
Cooldown symbol.png 30 (Talent 25.5)
Mana symbol.png 145
The very enchantment that twisted his being also summons canine familiars.

Notes:

  • The wolves are summoned 200 range in front on Lycan, with 120 range distance between the wolves and Lycan being inbetween.
  • When summoning 4 wolves with the Talent talent, the additional wolves spawn next to the right wolf, again with 120 range inbetween each, forming a line of 4 wolves.
    • Lycan still is between the 2 original wolves, so that now 1 wolf is on his left side, and 3 on his right side.
  • Using this spell replaces currently active Lycan Wolves under Lycan's control.
  • The wolves gain abilities as the spell gets leveled.
    • Level 1: No abilities
    • Level 2: No abilities
    • Level 3: Cripple (Lycan Wolf) icon.png Cripple
    • Level 4: Cripple and Invisibility (Lycan Wolf) icon.png Invisibility
  • Already summoned wolves do not get new abilities when the spell is leveled. Only wolves summoned after leveling get them.
  • Has a cast backswing of 0.6 during Shapeshift icon.png Shapeshift​.


Howl
Can be used by illusions. Pierces spell immunity. Play
W
W
Howl icon.png
Ability
No Target
Affects
Allies
Grants bonus damage and bonus health to Lycan, all allied heroes and all units under their control. Howl has double effect during night.
Cast Animation: 0.3+0
Radius: Global
Day Hero Attack Damage Bonus: 10/15/20/25
Night Hero Attack Damage Bonus: 20/30/40/50
Day Non-Hero Attack Damage Bonus: 4/6/8/10
Night Non-Hero Attack Damage Bonus: 8/12/16/20
Day Hero Health Bonus: 50/100/150/200
Night Hero Health Bonus: 100/200/300/400
Day Non-Hero Health Bonus: 25/50/75/100
Night Non-Hero Health Bonus: 50/100/150/200
Duration: 13
Cooldown symbol.png 55/50/45/40 (Talent 46.75/42.5/38.25/34)
Mana symbol.png 40
Modifiers
Buff Howl: Dispellable with any dispel.
Blood-curdling wolf cries signal to opponents that Banehallow is among them.

Notes:

  • Upon cast, all allied units get their maximum health and current health increased by the given value.
  • Once the buff expires, the units' maximum health is reverted, but its current health percentage is kept, meaning the current health increase is not reverted.
  • The health bonus does not adapt to the current day time. It is set once upon cast and does not change.
  • The attack damage does adapt to the current day time and is not set upon cast like the health bonus.
  • The sound effect is global for allies only.
  • Upon cast, Lycan Wolves owned by him play a special animation. This has only visual purposes.


Feral Impulse
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
I
Feral Impulse icon.png
Ability
Aura
Affects
Self
Increases the HP regeneration and damage of Lycan and all units under his control.
Radius: 900
Attack Damage Bonus: 15%/26%/37%/48%
Health Regeneration Bonus: 1/4/7/10
Modifiers
Buff Feral Impulse: Undispellable.
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • Affects all units under Lycan's control, not just himself and his wolves.
  • The aura's buff lingers for 0.5 seconds.


Shapeshift
Not a Unique Attack Modifier. Partially usable by illusions. Pierces spell immunity. Play
R
F
Shapeshift icon.png
Ability
No Target
Affects
Self
Lycan assumes his lupine form, granting him and his units critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed, cannot be slowed and have a 40% chance to deal a critical strike doing 140%/160%/180% damage.
Cast Animation: 0+0
Transformation Time: 1.5
Night Vision Bonus: 1000
Haste Speed: 650
Critical Chance: 40%
Critical Damage: 140%/160%/180%
Duration: 18 (Talent 33)
Cooldown symbol.png 120/90/60 (Talent 102/76.5/51)
Mana symbol.png 100
Partially usable by illusions. Illusions get their own Shapeshift buff lasting its regular duration. Illusions benefit from the aura's effects (movement speed and critical strike), but do not bestow it. Illusions gain the night vision.
Modifiers
Buff Shapeshift Transform: Undispellable.
Buff Shapeshift Aura: Undispellable.
Buff Shapeshift Speed: Undispellable.
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery.

Notes:

  • During the transformation, Lycan cannot do anything. Cannot be interrupted.
  • The movement speed boost is a haste, meaning affected units cannot be slowed below the set value.
  • The critical strike increases the attack damage of Lycan and all his units by an average of 16%/24%/32%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Shapeshift is fully canceled on death.


Lycan Wolf[edit | edit source]

Lycan Wolf
Lycan Wolf model.png
Summon
Level 1/2/3/3
Duration 55
Health 200/240/280/320
Health regeneration 0.5
Armor 1
Magic resistance 80 %
Damage 15/26/35/44‒19/30/39/48
Acquisition range 500
Attack Range 90
Base Attack Time 1.2/1.1/1.0/0.9
Attack Animation 0.33+0.64
Movement Speed 400/420/440/460
Follow range 100
Turn Rate 0.5
Collision Size 8
Vision Range 1200  •  800 (G)
Bounty 21/26/36/41
Experience 20
Model scale 0.9/0.95/0.975/0.99
Notes Abilities:
Cripple (Lycan Wolf) icon.png Cripple
Invisibility (Lycan Wolf) icon.png Invisibility

Cripple
Cripple (Lycan Wolf) icon.png
Ability
Passive
Affects
Enemies / Allies
Damage
Magical
Gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
Proc Chance: 20%
Damage per Second: 8
Attack Speed Slow: 60
Duration: 4
Modifiers
Debuff Summon Wolves Crit Maim: Dispellable with any dispel.

Notes:

  • Available for level 3-4 wolves.
  • Deals damage in 1 second intervals, starting 1 second after proccing, resulting in 4 instances.
  • Multiple procs on the same target do not stack, but refresh the duration instead.
  • Can proc on allied units as well. Does not proc on buildings and wards.


Invisibility
Not disabled by Break. Pierces spell immunity.
Invisibility (Lycan Wolf) icon.png
Ability
Passive
Affects
Self
Permanently invisible when not attacking.
Fade Delay: 1.7
Modifiers
Buff Invisible: Undispellable.

Notes:

  • Available for level 4 wolves.
  • The invisibility is broken upon landing an attack. Missed attacks or attacking items does break it.
  • Does not allow to pass through other units.


Talents[edit | edit source]

Hero Talents
+2 Wolves summoned 25 +15s Shapeshift icon.png Shapeshift​ Duration
15% Cooldown Reduction 20 15% Evasion
+12 Strength attribute symbol.png Strength 15 -25s Respawn Time
+150 Health 10 +15 Damage
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Respawn reductions cannot reduce respawn time below 1 second.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune Arcane Rune.

Recommended items[edit | edit source]

Starting Items:

Early Game:

Core Items:

  • Vladmir's Offering icon.png Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
  • Necronomicon 3 icon.png Necronomicon 3 is the default option on Lycan. The extra strength and intelligence is always nice too.
  • Black King Bar icon.png Black King Bar is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.

Situational Items:

  • Soul Ring icon.png Soul Ring is an alternative source of mana in the early game, which can be useful considering Summon Wolves icon.png Summon Wolves​'s high mana cost of 145.
  • Medallion of Courage icon.png Medallion of Courage is usually the better choice over Soul Ring, as it enables you to take out Roshan by your lonesome self. It can also be upgraded into a Solar Crest icon.png Solar Crest. It can be difficult to properly micro-manage your minions while using your items' abilities so you can also skip it if you don't feel like doing too many things at once.
  • Skull Basher icon.png Skull Basher is a reliable-ish way to add a disable to your arsenal and stop someone. It can be upgraded later to an Abyssal Blade icon.png Abyssal Blade through purchase of a Vanguard icon.png Vanguard which isn't the worse either on Lycan.
  • Heaven's Halberd icon.png Heaven's Halberd gives Lycan's attacks a chance to lesser maim; slowing opponents attack and move speed helping him chase them down, with additional evasion.
  • Heart of Tarrasque icon.png Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. Lycan can also run out of a fight with Shapeshift icon.png Shapeshift​ at very low HP and come right back into it after a short rest.
  • Boots of Travel 1 icon.png Boots of Travel are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy tries to push, go to a lone lane and split push as much as you can. Lycan is arguably one of the best heroes at taking down towers fast, due to this enemies will have to send someone back to deal with you. However, if a teamfight starts anyways, you can teleport back to help your allies instead.
  • Desolator icon.png Desolator improves Lycan's tower pushing and increases his damage. It also synergizes with an Assault Cuirass icon.png Assault Cuirass pickup and creates a huge armor disparity.
  • Assault Cuirass icon.png Assault Cuirass gives armor, attack speed to Lycan and his allies (including his minions), and reduces the opponents' armor (including their towers').
  • Moon Shard icon.png Moon Shard is an interesting choice on Lycan. Many players love to split-push and avoid fights while playing Lycan. Few items will help you take down towers faster than a Moon Shard, but it gives no other benefit except a bit of extra night vision (but you don't need any other benefits if you're avoiding fights and only hitting buildings).
  • Monkey King Bar icon.png Monkey King Bar gives you a good chance to cancel the enemies channeled abilities including Town Portal Scroll icon.png Town Portal Scrolls. It can be necessary when facing tons of evasion or blind effects such as Keeper of the Light icon.png Keeper of the Light​'s Blinding Light icon.png Blinding Light​ or Phantom Assassin icon.png Phantom Assassin​'s Blur icon.png Blur​. It's one of the few scenarios where you may opt to skip entirely Necronomicon 1 icon.png Necronomicon.
  • Shadow Blade icon.png Shadow Blade gives good an extra tool for initiation or escape, and is a favourite for ganking players. The bonus damage coming out of stealth is always helpful. It can be further upgraded into a Silver Edge icon.png Silver Edge.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man", or "werewolf" in English.[1]
  • The line Play "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
  • The line Play "Are you an air wolf?", refers to the American famous television series "Airwolf", counting this response is said to Gyrocopter.
  • The line Play "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'
  • The line Play "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".

Gallery[edit | edit source]