|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Luna the Moon Rider is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
|Luna, the Moon Rider|
|Play "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"|
|Role:||Carry / Nuker / Pusher|
|Lore:|| How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
|Voice:||Linda K. Morris (Responses)|
- Luna's glaive emits some particles during the cast time, visible to everyone.
- The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
- Moon Glaive only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
- Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
- This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
- The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
- They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like Return.
- This also means they completely ignore evasion. However, damage block does reduce their damage.
- A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
- A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
- It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
- Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
- The bounces deal 65%/42.25%/27.46%/17.85%/11.6%/7.54% of Luna's original attack damage.
- Moon Glaive can deal up to 100%/142.25%/142.25%/167.64% damage to the primary attack target.
- Deals a total of 165%/207.25%/234.71%/271.71% physical damage, assuming max bounces per level.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
- Beams deal damage based on Luna's current level of Lucent Beam, so if not learned, Eclipse deals no damage.
- Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
- Does not interfere with the night caused by Darkness in any way, meaning Night Stalker's night is not paused.
- When Luna dies, Eclipse stops. However, the 10 second night still continues.
- When upgraded and cast on the ground, it still ends when Luna dies.
- When upgraded and cast on an ally, it stops when the ally dies.
- Luna's glaive emits some particles during the cast time, visible to everyone.
- Maximum possible damage to a single target (before reductions):
- When upgraded, double-clicking the ability targets self.
- Provides 675 radius ground vision for its duration when not targeting a unit.
- Multiple casts (e.g. after using Refresher Orb) work fully independently from each other.
|-4s Lucent Beam Cooldown||25||+15 All Stats|
|+15% Magic Resistance||20||+25 Attack Speed|
|+40 Lucent Beam Damage||15||+150 Health|
|+20 Movement Speed||10||+15 Damage|
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Iron Branches give some good starting attributes, and can be built into Magic Wand at a later time.
- Circlet can be built into a variety of early game items for Luna, including Magic Wand, Ring of Aquila, or Drum of Endurance.
- Tango give Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
- Healing Salve allows Luna regenerate almost her entire health pool in the early game.
- Magic Stick helps Luna survive against heroes that constantly cast spells.
- Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
- Power Treads are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.
- Phase Boots are the alternative boot of choice, it trades survivability and attack speed for more raw damage and additional movement speed.
- Ring of Aquila gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.
- Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.
- Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
Mid Game Items:
- Dragon Lance is among the most cost-effective items in the game, providing 12 strength and agility at a very reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
- Yasha increases Luna's movement speed as well as attack speed and damage, and can be upgraded to Manta Style later.
- Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style's illusions obtain Moon Glaive passive, they are very useful for pushing and extra damage.
- Black King Bar helps Luna's damage and survivability with Magic Immunity and Strength if the enemy team mainly uses magic damage.
Late Game Items:
- Butterfly is great mixtures of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. Butterfly's active flutter also can help chase enemy heroes at the end of a fight.
- Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.
- Monkey King Bar's damage allows Luna's glaives to deal more damage. It is a great counter to enemies with evasion.
- Hurricane Pike is a situational upgrade of Dragon Lance if some form of escaping or chasing tool is needed.
- Eye of Skadi provides great stats all around and the slow effect fully stacks with the lifesteal from your Helm of the Dominator or Satanic. Note that your Manta Style's illusions benefits from the stats as well.
- Aghanim's Scepter increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as Faceless Void and the enemy team has few way to dodge a long distance Eclipse. And of course, Alchemist can farm one for you. Also it is a thing of choice for outcarried Luna: if she’s afraid to approach, tanks will.
- Linken's Sphere is a situational item for powerful single-target initiations. Luna doesn't usually have the slot for Linken's Sphere since Black King Bar is crucial most of the times.
- Radiance is a situational item that can help Luna to farm more efficiently along with Moon Glaives.
- Sange and Yasha is an alternative item of Manta Style, which provides larger HP pool and a maim effect. It is useful when illusions have little effect in match,
- Shadow Blade can grant Luna a critical escape. Eclipse also continues to work when Luna is invisible, allowing you to chase down enemy heroes with bonus move speed and invisibility. It can also be upgraded into Silver Edge.
- Silver Edge can give Luna escape capability, and can limit opportunities for teamfight to enemy heroes reliant on their passive abilities.
- Blink Dagger provide the availability for Luna to counter initiate with Eclipse as well as the ability to chase, escape and farm efficiently.
- Mask of Madness is a risky pick on a fragile hero like Luna, but it will help her farm the jungle at an outstanding speed.
- Daedalus and Bloodthorn are alternative choices of Monkey King Bar. The former for more damage (Note that Moon Glaive doesn't benefit from critical strike), the latter for a single target lockdown.
- Divine Rapier is the last resort for damage in a desperate scenario, as Moon Glaive benefits from raw damage item and could possibly inflict massive damage to enemy team.
- In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian and Romanian.
- Her mount's name is Nova.
Model before November 21, 2013 Patch