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15 + 2.2
18 + 3.3
16 + 1.85
Level Base 1 16 25
Health 200 500 1200 1940
H. Regen 0.25 0.7 1.75 2.88
Mana 50 242 590 1010
M. Regen 0.01 0.65 1.84 3.23
Damage 26‒32 44‒50 95‒101 143‒149
Armor 1 3.57 10.93 17.74
Spell Dmg 0% 1% 2.86% 5.03%
Att / Sec 0.58 0.69 0.99 1.27
Movement Speed 335
Turn Rate 0.6
Vision Range 1800/800
Attack Range 330
Projectile Speed 900
Attack Animation 0.46+0.54
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Luna the Moon Rider is a Ranged Agility carry hero . Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Bio[edit | edit source]

Luna Luna, the Moon Rider
Play "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
Role: Carry Carry / Nuker Nuker / Pusher Pusher
Lore: How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Voice: Linda K. Morris (Responses)

Abilities[edit | edit source]

Lucent Beam
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Lucent Beam icon.png
Target Unit
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation0.6+0.2
Cast Range: 800
Damage: 75/150/225/300
Stun Duration: 0.8
Cooldown 6
Mana 90/100/110/120
Debuff Stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.


  • Luna's glaive emits some particles during the cast time, visible to everyone.

Moon Glaive
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
Moon Glaive icon.png
Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
Not a Unique Attack Modifier. Other attack modifiers (e.g. lifesteal, bash) are not applied to the bounces.
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.


  • The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
  • When the initial attack misses or is disjointed, the Moon Glaive does not bounce.
  • When a bounce is disjointed however (bounces can never miss), it bounces on the disjointing unit again if it is in range. If not, it bounces on the nearest valid target.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left.
  • It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
    • This means that the armor of the initial attack target does not influence the bounces' damage at all.
    • It also means that damage from attack modifiers like crits or Quell’s bonus damage against creeps do not affect it either.
    • So the only way to make the glaives deal more damage is to increase Luna's base damage via stats, give her a raw damage bonus, or reduce the armor of the bounce targets.
  • Can bounce back to the same units if it already hit all other units nearby. If no other units are nearby, this skill does nothing. Cannot bounce on enemies in the Fog of War.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • The bounces deal 65%/42%/27%/18%/12%/8% of Luna’s original attack damage.
  • Moon Glaive can deal up to 100%/142%/142%/168% damage to the primary attack target.
  • Deals a total of 165%/207%/235%/272% physical damage, assuming max bounces per level.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.

Lunar Blessing
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Lunar Blessing icon.png
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 900
Attack Damage Bonus: 14/22/30/38
Night Vision Bonus: 1000
Partially usable by illusions. Illusions provide the aura to allies and gain the night vision bonus, but no bonus damage.
Buff Lunar Blessing Aura: Undispellable.
The Goddess of the Moon smiles upon her kin.


  • Increases Luna's night vision to a total of 1800.
  • Grants Luna the bonus damage as well, not just her allies.
  • The damage buff lingers for 0.5 seconds after leaving the area.
  • Upon learning, Luna emits very faint pulsing particles around her.

Does not pierce spell immunity. Play
Eclipse icon.png
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation0.6+0.2
Cast Range: 0 (Upgradable by Aghanim's Scepter. 2500)
Search Radius: 675
Number of Beams: 5/8/11 (Upgradable by Aghanim's Scepter. 6/12/18)
Max Beams per Unit: 5 (Upgradable by Aghanim's Scepter. 6/12/18)
Beam Interval: 0.6 (Upgradable by Aghanim's Scepter. 0.3)
Eclipse Duration: 2.4/4.2/6 (Upgradable by Aghanim's Scepter. 1.5/3.3/5.1)
Cooldown 140
Mana 150/200/250
Upgradable by Aghanim's Scepter. Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Buff Eclipse: Undispellable.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.


  • Beams deal damage based on Luna's current level of Lucent Beam icon.png Lucent Beam​, so if not learned, Eclipse deals no damage.
  • Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
  • Does not interfere with the night caused by Darkness icon.png Darkness​ in any way, means Night Stalker icon.png Night Stalker​'s night is not paused.
  • When Luna dies, Eclipse stops. However, the 10 second night still continues.
    • When upgraded and cast on the ground, it still ends when Luna dies.
    • When upgraded and cast on an ally, it stops when the ally dies.
  • Luna's glaive emits some particles during the cast time, visible to everyone.
  • Maximum possible damage to a single target (before reductions):
    • Lucent Beam Level 1: 375 (Upgradable by Aghanim's Scepter. 450/900/1350)
    • Lucent Beam Level 2: 750 (Upgradable by Aghanim's Scepter. 900/1800/2700)
    • Lucent Beam Level 3: 1125 (Upgradable by Aghanim's Scepter. 1350/2700/4050)
    • Lucent Beam Level 4: 1500 (Upgradable by Aghanim's Scepter. 1800/3600/5400)
  • When upgraded, double-clicking the ability targets self.
  • Provides 675 radius ground vision for its duration when not targeting a unit.
  • Multiple casts (e.g. after using Refresher Orb icon.png Refresher Orb) work fully independently from each other.

Recommended items[edit | edit source]

Starting Items:

Early Game:

  • Magic Stick icon.png Magic Stick helps Luna survive against heroes that constantly cast spells.
  • Boots of Speed icon.png Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
  • Ring of Aquila (Active) icon.png Ring of Aquila gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.

Core Items:

  • Magic Wand icon.png Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
  • Power Treads icon.png Power Treads are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.
  • Helm of the Dominator icon.png Helm of the Dominator allows Luna to stack and kill Ancient creeps. She also benefits from the lifesteal in order to live throughout teamfights. It can also be built into Satanic icon.png Satanic later in the game.
  • Black King Bar icon.png Black King Bar helps Luna's damage and survivability with Magic Immunity and Strength if the enemy team mainly uses magic damage.
  • Town Portal Scroll icon.png Town Portal Scroll is helpful to quickly enter fights from across the map.
  • Dragon Lance icon.png Dragon Lance is amongst the most cost-effective items in the game, providing 14 strength and agility at a very reasonable price. The range increase is particularly nice on Luna since her own range is poor (unlike Sniper icon.png Sniper​ on whom the +140 range is proportionally worse) and she has no mobility tools to help her get in reach of enemies (like Weaver icon.png Weaver​'s Shukuchi icon.png Shukuchi​) except her high movement speed. It can also be upgraded into Hurricane Pike icon.png Hurricane Pike for a tiny bit of extra stats and an interesting active.

Situational Items:

  • Manta Style icon.png Manta Style is almost a core item on Luna giving her damage, health, and bonus move speed. Manta Style icon.png Manta Style's illusions also get Moon Glaive.
  • Butterfly icon.png Butterfly is great mixtures of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. Butterfly icon.png Butterfly's active flutter also can help chase enemy heroes at the end of a fight.
  • Satanic icon.png Satanic gives Luna some much needed survivability, giving Luna enough health to live through immense amounts of burst damage in fights.
  • Shadow Blade icon.png Shadow Blade can grant Luna a critical escape. Eclipse also continues to work when Luna is invisible, allowing you to chase down enemy heroes with bonus move speed and invisibility. It also upgrades into the better Silver Edge icon.png Silver Edge
  • Monkey King Bar icon.png Monkey King Bar's damage makes Luna's glaives more damage, and is a great counter to enemies with evasion.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the max single target damage of Eclipse. Some interesting plays can also be made by putting Eclipse on an initiator as well.
  • Linken's Sphere icon.png Linken's Sphere combined with Black King Bar gives more endurance against most magical damage nukers and in some cases can block a strong single-targeted spell that ignores Black King Bar.
  • Eye of Skadi icon.png Eye of Skadi provides great stats all around and the slow effect fully stacks with the lifesteal from your Helm of the Dominator icon.png Helm of the Dominator or Satanic icon.png Satanic.
  • Mask of Madness icon.png Mask of Madness is a risky pick on a fragile hero like Luna, but it will help her farm the jungle at an outstanding speed.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
  • Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
  • The name Luna means moon in Latin, Spanish, Italian, Russian and Romanian.
  • Her mount's name is Nova.

Gallery[edit | edit source]

References[edit | edit source]

  1. [1], Night Elves, the race Luna belongs to in DotA.