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Luna

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Luna
Luna.png
Strength
15 + 1.9
Agility
18 + 2.8
Intelligence
16 + 1.85
Level 1 16 25
Hit Points 435 1005 1670
Mana 208 585 1040
Damage 48‒54 92‒98 135‒141
Armor 2.52 8.68 14.73
Attacks / Second 0.69 0.95 1.2
Movement Speed 330
Turn Rate 0.4
Sight Range 1800/800
Attack Range 330
Missile Speed 900
Attack Duration 0.46+0.54
Cast Duration 0.6+0.4
Base Attack Time 1.7

Luna the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Luna is a very common pick in professional matches, owing to her unique status as a hard carry who is also a dangerous nuker. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her enormous movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if carefully and skillfully played will destroy anybody who stands against her.

Contents

[edit] Bio

Luna Luna, the Moon Rider
Play "I would water the trees with their entrails if Selemene would smile on me."
Role: Pip carry.png Carry / Pip ganker.png Nuker
Lore: How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Voice: Linda K. Morris (Responses)

[edit] Abilities

Lucent Beam
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Q
C
Lucent Beam icon.png
Ability Affects Damage
Target Unit Enemies Magical
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
Range: 800
Stun duration: 0.6
Damage: 75/150/225/300
Cooldown 6 Mana 90/100/110/120
Selemene smites those who encroach upon the Nightsilver Woods.

Moon Glaive
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be used by illusions.
W
G
Moon Glaive icon.png
Ability Affects
Passive Enemy units and structures
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
Bounces: 1/2/3/5
Radius: 500
Damage reduction per bounce: 35%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

Notes:

  • Total number of targets is 2/3/4/6. (including the main target that player attacked)
  • Can bounce back to the same units if it already hit all other units nearby. At max level of the ability, the same unit can be hit 3 times at maximum.
  • Unlike in the original DotA, this ability works with Mjollnir in Dota 2. The tech restraints that prevented it from working no longer exist.
  • Deals a grand total of 65/107/135/164% extra physical damage assuming max bounces per level.
  • Works when denying allied units.
  • Only the initial glaive projectile can be evaded. Bounces cannot.

Lunar Blessing
Partially usable by illusions.
E
L
Lunar Blessing icon.png
Ability Affects
Aura Allied Heroes
Grants bonus damage to nearby allied heroes, while blessing Luna with extra night vision.
Bonus damage: 14/22/30/38
Radius: 900
Night vision: 1800
Partially usable by illusions. Illusions provide the aura to allies and will gain night vision, but not bonus damage.
The Goddess of the Moon smiles upon her kin.

Notes:

  • A single level of this ability will give Luna the full Night Vision Range.
  • Will grant Luna the bonus damage as well, not just her allies.

Eclipse
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
E
Eclipse icon.png
Ability Affects Damage
No Target Enemies Magical
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.
Radius: 675
Lucent Beams summoned: 4/7/10 (4/8/12*)
Duration: 1.8/3.6/5.4 (1.8/4.2/6.6*)
Strike interval: 0.6
Maximum hits per target: 4 (*unlimited)
Cooldown 160/150/140 Mana 150/200/250
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases beams, duration, and max hits per unit.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Notes:

  • Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if Luna did not learn Lucent Beam).
  • Beams will stop if Luna is killed.
  • Eclipse Lucent Beams do not stun.
  • Will not hit units out of vision, such as invisible units, and units in fog of war.
  • At maximum level of Lucent Beam, a single target can take at most 1200 (1200/2400/3600*) damage.

[edit] Recommended items

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Explanation:

  • For early game items, a Magic Wand is always good for attributes, a Ring of Aquila gives Luna the damage, mana regeneration, and other attributes she needs.
  • Boots of choice are Power Treads for the attributes and the attack speed.
  • Helm of the Dominator allows Luna to stack and kill Ancient creeps to farm faster, and she also benefits from the lifesteal and the fact that she can dominate a powerful non-ancient creep to tank damage whilst she continues her damage output onto the enemy team. Common neutrals to dominate are: Dark Troll Summoner (for its Raise Dead ability), Satyrs (Tormenter for its regenerative Unholy Aura, high health and its nuke Shockwave, and Trickster for its Purge), Giant Wolves (for its damage-increasing Packleader Aura) and Enraged Wildwings (for its high health, armor-increasing Toughness Aura and Tornado).
  • The Black King Bar helps Luna's damage and survivability with Magic Immunity and Strength if the opponent team mainly uses magic to assault.
  • In terms of situational items, Shadow Blade grant Luna a critical escape. Heart of Tarrasque and Satanic give Luna immense survivability, and Satanic is an upgrade to Helm, mostly giving Luna enough to tank and engage ahead if there is no tanker on player's team. Manta Style and Butterfly are great mixtures of heavy damage and some survivability. Manta Style's illusions also proc Moon Glaive. Aghanim's Scepter increases the max single target damage of her ultimate from 1200 to 3600 and increases the total damage from 3000 to 3600 (Assuming Lucent Beam is lv 4).
  • Another great reason to pick Shadow Blade as your escape mechanism is that Eclipse will continue to work when Luna is invisible, allowing you to stun a hero with Lucent Beam, activate Eclipse, then Shadow Blade, and run him down with your enhanced move speed as he tries to flee. This allows you to (in most situations) annihilate any hero you find on its own.
  • Unique Attack Modifiers such as bash and crit only affect the primary target of Luna's attacks, so she generally focuses on raw damage to complement her Moon Glaives.

[edit] Equipment

[edit] Tips

  • Luna and Night Stalker complement each other well; as Eclipse causes day to become night and Darkness gives both of them a very long vision range.
  • Early points in Lunar Blessing will make last-hitting creeps easier. At any rate, make sure you have a single point in it before the first night as only one point is needed for the full amount of vision it bestows.
  • Early points in Moon Glaives will push the lane. Moon Glaives is commonly not leveled at all until the laning phase has concluded.
  • Extremely unusually for a hard carry, Luna gains significant killing power with a level advantage, owing to Lucent Beam and by extension Eclipse.
  • Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
    • Bear in mind Eclipse's range is much smaller than Lucent Beam's.
  • Under almost all circumstances Luna should be paired with a disabler for her laning phase; as aside from her high movement speed she has absolutely nothing to help her avoid ganks or kill attempts.
    • It takes significant skill and knowledge of the game to solo a lane with Luna. Her very small attack range and purely damage-oriented skill set mean she is extremely easy to kill. Even then, it is recommended to have ward vision and easy access to team backup for her to be successful in a solo lane. The advantage of running a solo Luna is that it is essentially high-risk high-reward. A Luna with level advantage doing well can easily set the momentum of the game in her team's favor.
  • Watch out for enemy heroes that carry a Blade Mail. Enemy heroes who carry them will most likely use them when you activate Eclipse. Any damage they take from Eclipse will reflect back to you, and since Luna is such a fragile hero, she will get hit back hard. Buying a Black King Bar will remedy this problem.

[edit] Trivia

  • In DotA, Luna was a night elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
  • Judging from their lore and dialogue, Luna and Mirana icon.png Mirana are both affiliated, with Mirana bearing a higher royalty than her, something Luna seems to resent.
  • Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
  • The name Selemene is a reference to the Greek goddess Selene, who was associated with the moon and the night. The Greek goddess Artemis also bears relevance, as she represented both lunar powers and the hunting of prey.
  • The name Luna means moon in the Bulgarian, Italian, Russian, Romanian, and Spanish languages.
  • Her mount's name is Nova.

[edit] Update history

November 21, 2013 Patch

  • Updated Luna icon.png Luna's model

June 05, 2013 Patch

  • Fixed headless Luna icon.png Luna.

December 19, 2012 Patch

September 13, 2012 Patch

July 12, 2012 Patch

  • Fixed Moon Glaive bouncing on ward type units.
  • Fixed Moon Glaive bounce order.

July 05, 2012 Patch

  • Enabled Rubick, Wisp, and Luna in Captain's Mode.
  • Fixed Eclipse ending if you get Cycloned.

June 28, 2012 Patch

May 13, 2011 Patch

  • Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.


[edit] Balance changelog

6.81

  • Base agility reduced from 22 to 18.

6.79

  • Moon Glaive icon.png Moon Glaive
    • Can now bounce back on the same units if it already hit all other units nearby.
    • Bounce damage reduced from -30% to -35%.
  • Eclipse icon.png Eclipse (Aghanim's version) beam count limit per target removed.

6.76

  • Lunar Blessing icon.png Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38.

6.75

  • Moon Glaive icon.png Moon Glaive level 4 bounce count increased from 4 to 5.

6.74

  • Moon Glaive icon.png Moon Glaive damage decrease per bounce decreased from 35% to 30%.

6.73

  • Base damage increased by 5.

6.72

6.69

  • Eclipse icon.png Eclipse (Aghanim's version) target limit increased from 5 to 6.
  • Strength growth increased from 1.75 to 1.9.
  • Movement speed increased from 320 to 330.

6.68

  • Eclipse icon.png Eclipse now turns day into night for 10 seconds.
  • Lunar Blessing icon.png Lunar Blessing
    • Bonus damage increased from 6/12/18/24 to 8/16/24/32.
    • Now always provides full night vision.

6.67

Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.
Night Vision: 250/500/750/1000.
Bonus Damage: 6/12/18/24.
Note: This only affects heroes.

6.63

  • Lucent Beam icon.png Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6.

6.60

6.57

  • Scaled the cooldown on Eclipse icon.png Eclipse from 140 seconds for all levels to 160/150/140 seconds.
  • Eclipse icon.png Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds.

6.50

  • Eclipse icon.png Eclipse's damage is based on Lucent Beam level and doesn't ministun.
  • Lucent Beam icon.png Lucent Beam ministun duration increases per level.
  • Lowered Eclipse icon.png Eclipse's manacost and gave it constant cooldown progression.
  • Increased Lucent Beam icon.png Lucent Beam's casting range and lowered manacost slightly.

[edit] Replaced Abilities

Lunar Blessing (Old)
E
L
Lunar Blessing icon.png
Ability Affects
Aura Allied units
Nearby ranged units gain the power of the moon, dealing bonus damage with their attacks.
Bonus damage: 6%/13%/20%/27%
Radius: 900
The Goddess of the Moon smiles upon her kin.

Notes:

  • The bonus damage only increases base damage and damage gained via primary attribute.

[edit] Gallery

[edit] See Also