Luna the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her enormous movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
Bio[edit | edit source]
Abilities[edit | edit source]
|Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.|
|Cast Animation: +|
Cast Range: 800
Stun Duration: 0.8
- Luna's glaive emits some particles during the cast time, visible to everyone.
|Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce.|
|Bounce Search Radius: 500|
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
- The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
- When a bounce is disjointed however (bounces can never miss), it bounces on the disjointing unit again if it is in range. If not, it bounces on the nearest valid target.
- A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left.
- It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
- This means that the armor of the initial attack target does not influence the bounces' damage at all.
- It also means that damage from attack modifiers like crits or Quell’s bonus damage against creeps do not affect it either.
- So the only way to make the glaives deal more damage is to increase Luna's base damage via stats, give her a raw damage bonus, or reduce the armor of the bounce targets.
- Can bounce back to the same units if it already hit all other units nearby. If no other units are nearby, this skill does nothing. Cannot bounce on enemies in the Fog of War.
- Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
- Moon Glaive's damage is reduced by Damage Block.
- The bounces deal 65%, 42%, 27%, 18%, 12%, 8% of Luna’s original attack damage.
- Moon Glaive can deal up to 100%/142%/142%/168% damage to the primary attack target.
- Deals a total of 165%/207%/235%/272% physical damage, assuming max bounces per level.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
|Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.|
Attack Damage Bonus: 14/22/30/38
Night Vision Bonus: 1000
|Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.|
|Cast Animation: +|
Cast Range: 0 ( 2500)
Search Radius: 675
Number of Beams: 5/8/11 ( 6/12/18)
Max Beams per Unit: 5 ( 6/12/18)
Beam Interval: 0.6 ( 0.3)
Eclipse Duration: 2.4/4.2/6 ( 1.5/3.3/5.1)
- Beams deal damage based on Luna's current level of Lucent Beam, so if not learned, Eclipse deals no damage.
- Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
- Does not interfere with the night caused by Darkness in any way, means Night Stalker's night is not paused.
- When Luna dies, Eclipse stops. However, the 10 second night still continues.
- When upgraded and cast on the ground, it still ends when Luna dies.
- When upgraded and cast on an ally, it stops when the ally dies.
- Luna's glaive emits some particles during the cast time, visible to everyone.
- Maximum possible damage to a single target (before reductions):
- When upgraded, double-clicking the ability targets self.
- Provides 675 radius ground vision for its duration when not targeting a unit.
- Multiple casts (e.g. after using Refresher Orb) work fully independent from each other.
Recommended items[edit | edit source]
- Iron Branches give some good starting attributes, and can be built into Magic Wand at a later time.
- Circlet can be built into a variety of early game items for Luna, including Magic Wand, Ring of Aquila, or Drum of Endurance.
- Tango give Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
- Healing Salve allows Luna regenerate almost her entire health pool in the early game.
- Magic Stick helps Luna survive against heroes that constantly cast spells.
- Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
- Ring of Aquila gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.
- Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
- Power Treads are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.
- Helm of the Dominator allows Luna to stack and kill Ancient creeps. She also benefits from the lifesteal in order to live throughout teamfights. It can also be built into Satanic later in the game.
- Black King Bar helps Luna's damage and survivability with Magic Immunity and Strength if the enemy team mainly uses magic damage.
- Town Portal Scroll is helpful to quickly enter fights from across the map.
- Satanic gives Luna some much needed survivability, giving Luna enough health to live through immense amounts of burst damage in fights.
- Manta Style is almost a core item on Luna giving her damage, health, and bonus move speed. Manta Style's illusions also get Moon Glaive.
- Butterfly is great mixtures of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. Butterfly's active flutter also can help chase enemy heroes at the end of a fight.
- Shadow Blade can grant Luna a critical escape. Eclipse also continues to work when Luna is invisible, allowing you to chase down enemy heroes with bonus move speed and invisibility.
- Monkey King Bar]'s damage makes Luna's glaives more damage, and is a great counter to enemies with evasion.
- Aghanim's Scepter increases the max single target damage of Eclipse. Some interesting plays can also be made by putting Eclipse on an initiator as well.
Counters[edit | edit source]
- Watch out for enemy heroes that carry a Blade Mail. Enemy heroes who carry it will most likely use it when you activate Eclipse. Any damage they take from Eclipse is reflected back to you, and since Luna is such a fragile hero, she gets hit back hard. Buying a Black King Bar can remedy this problem, since it blocks reflected magical damage.
- Because Lucent Beam and Eclipse is magical, Black King Bar will nullifies its damage, so increasing her physical attack damage will slightly counter this problem
Equipment[edit | edit source]
Tips[edit | edit source]
- Luna and Night Stalker complement each other well; as Eclipse causes day to become night and Darkness gives both of them a very long vision range.
- Under almost all circumstances Luna should be paired with a disabler for her laning phase; as aside from her high movement speed she has absolutely nothing to help her avoid ganks or kill attempts.
- It takes significant skill and knowledge of the game to solo a lane with Luna. Her very small attack range and purely damage-oriented skill set mean she is extremely easy to kill. Even then, it is recommended to have ward vision and easy access to team backup for her to be successful in a solo lane.
- The advantage of running a solo Luna is that it is essentially high-risk high-reward. A Luna with level advantage doing well can easily set the momentum of the game in her team's favor.
- A very odd trait for a hard carry is that Luna gains significant killing power with a level advantage because of Lucent Beam and by extension Eclipse.
- Lucent Beam scales very well and brings a reliable stun and damage.
- From level 2 on Lucen Beam can effectively used to harass enemies out of the lane.
- Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
- Early points in Moon Glaive push the lane, this skill is commonly not levelled at all until the laning phase has concluded.
- Lunar Blessing gives a good boost to the low base damage and helps a lot with last hitting and increases the harass potential of her support.
- At any rate, make sure you have a single point in it before the first night as only one point is needed for the full amount of vision it bestows.
- Lunar Blessing is best maxed early in a 5-man strategy when the bonus damage is still relatively high compared to the base damage.
- Eclipse is a devasting teamfight turner when the enemy movement area is restricted.
- Bear in mind Eclipse's range is much smaller than Lucent Beam's.
- With an Aghanim's Scepter upgraded Eclipse, Luna has the possibility to cast her ultimate above your team's initiator, in a specific location from a big distance, or cast above the area around your towers to defend. You can even use it above a hero with some invisibility skill like Riki or Bounty Hunter and let them wreak havoc for you. All of these possibilities are great for Luna since you can stay away from the fight instead in the middle of it.
- Beside the recommended ones, Luna benefits from a couple of other items.
- Linken's Sphere is a expensive, but also a good item in case Luna must face with a lot of single targeted heroes who have single targeted abilities that ignore Magic Immunity, then it is recommended for Luna to go for Spellblock instead for Magic Immunity.
Trivia[edit | edit source]
- In DotA, Luna was a night elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
- Judging from their lore and dialogue, Luna and Mirana are both affiliated, with Mirana bearing a higher royalty than her, something Luna seems to resent.
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Selemene is a reference to the Greek goddess Selene, who was associated with the moon and the night. The Greek goddess Artemis also bears relevance, as she represented both lunar powers and the hunting of prey. Similarly Luna in Roman mythology is the goddess and embodiment of the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian and Romanian.
- Her mount's name is Nova.
Update history[edit | edit source]
Balance changelog[edit | edit source]
Replaced Abilities[edit | edit source]
|Lunar Blessing (Pre 6.67)|
|Nearby ranged units gain the power of the moon, dealing bonus damage with their attacks.|
Ranged Attack Damage Bonus: 6%/13%/20%/27%
Gallery[edit | edit source]
Model before November 21, 2013 Patch
See also[edit | edit source]
References[edit | edit source]
- , Night elves, the race Luna belongs to in DotA.