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16 + 1.7
15 + 1.5
20 + 3
Level Base 1 16 25
Health 200 520 1060 1720
H Regen 0.25 0.73 1.56 2.55
Mana 50 290 854 1394
M Regen 0.01 0.81 2.69 4.49
Damage 27‒33 47‒53 94‒100 139‒145
Armor -1 1.14 4.64 9.14
Spell Dmg 0% 1.25% 4.19% 7%
Att / Sec 0.58 0.67 0.81 1
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Projectile Speed 1000
Attack Duration 0.43+0.74
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Lion the Demon Witch is a ranged intelligence hero who is adept at disabling and nuking his enemies, as well as being a strong lane support. Although his abilities do not scale into the lategame, his offensive power can destroy enemies during the early game and remain useful throughout the game, though more so to very fragile heroes than others.

Lion is famous for his outstanding ability combos, making him a solid and versatile choice in any team composition. He has the ability to drain mana from enemy heroes with his Mana Drain ability and his complement of disables makes him an effective team-fighter and support in any stage of the game.

Bio[edit | edit source]

Lion Lion, the Demon Witch
Play "All hell's broken loose, and I hold the pieces."
Role: Support Support / Disabler Disabler / Nuker Nuker / Initiator Initiator
Lore: Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.
Voice: Tom Chantler (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Earth Spike
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Earth Spike icon.png
Ability Affects Damage
Target Point / Target Unit Enemies Magical
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cast Animation0.3+0
Cast Range: 500
Spikes Travel Distance: 825
Spikes Radius: 125
Damage: 80/140/200/260
Stun Duration: 1.1/1.6/2.1/2.6
Cooldown 12 Mana 100/120/140/160
Blocked by Spell Immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Blocked by Linken's Sphere. Blocked upon impact by everyone within range of the spikes.
Debuff Impale: Dispellable with strong dispels.
The Demon Witch exercises his demonic covenant, opening a fissure from hell.


  • The spikes travel at a speed of 1600.
  • When targeting a unit, the spikes are released towards its current location upon cast. Spikes do not home, thus can be evaded.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Can hit units up to 950 range away (825 travel distance + 125 spikes radius).
  • When Earth Spike hits invisible units, the visual effects below the hit unit are still visible.

Play Frog model

Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Hex (Lion) icon.png
Ability Affects
Target Unit Enemies
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cast Animation0+0.53
Cast Range: 500
Duration: 2.5/3/3.5/4
Cooldown 30/24/18/12 Mana 125/150/175/200
Blocked by Spell Immunity. Effects persist if debuff was placed before spell immunity and when not dispelled.
Debuff Voodoo: Dispellable with any dispel.
Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.


  • Because hex changes base move speed and does not actually apply a slow, all speed effects are calculated using the 140 base speed.
  • For example:
    • a hexed unit with no speed bonuses has 140 move speed
    • a hexed unit with +8% from Yasha icon.png Yasha has 151 move speed
    • a hexed unit with +45 from Boots of Speed icon.png Boots of Speed has 185 move speed
    • a hexed unit with both Boots of Speed icon.png Boots of Speed and Yasha icon.png Yasha has 200 move speed
  • Lion's hex transforms the target into a frog.

Mana Drain
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Mana Drain icon.png
Ability Affects
Target Unit / Channeled Enemies / Self
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Cast Animation0.3+0
Cast Range: 850
Max Channel Time: 5
Link Break Distance: 1200
Mana Drain per Second: 20/40/60/120
Cooldown 16/12/8/4 Mana 10
Blocked by Spell Immunity. Effect does not persist and immediately ends if debuff was placed before spell immunity.
Debuff Mana Drain: Undispellable.
Lesser magi are nothing more than a source of magical restoration for the Demon Witch.


  • Can only be cast on units which have a mana pool.
  • Drains 2/4/6/12 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in 50 instances.
  • Can drain up to 100/200/300/600 mana when fully channeled.
  • Instantly destroys targeted illusions on the first interval.

Finger of Death
Partially blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Finger of Death icon.png
Ability Affects Damage
Target Unit Enemies Magical
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.
Cast Animation0.3+0.5
Cast Range: 900
Radius: 0 (Can be Improved by Aghanim's Scepter. 300)
Effect Delay: 0.25
Damage: 600/725/850 (Can be Improved by Aghanim's Scepter. 725/875/1025)
Cooldown 160/100/40 (Can be Improved by Aghanim's Scepter. 100/60/20) Mana 200/420/650
 (Can be Improved by Aghanim's Scepter. 200/420/625)
Blocked by Spell Immunity. Cannot be cast on spell immune enemies. Attempts to damage if target turns spell immune during the delay.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon cast. Particles still visually appear.
Can be Improved by Aghanim's Scepter. Increases damage, decreases cooldown and level 3 mana cost. Adds a 300 damage radius.
Debuff Finger Of Death: Undispellable.
Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.


  • Aghanim's Scepter icon.png Aghanim's Scepter causes Finger of Death to be cast on all enemy units within 300 radius of the target.
    • This includes invisible enemies and enemies in the Fog of War.
    • An area indicator is added to the mouse pointer, to make easier to tell whether or not enemies are within range.

Recommended items[edit | edit source]

Starting items:

  • Tango icon.png Tangoes and a Healing Salve icon.png Healing Salve provide HP sustain in-lane, allowing Lion to remain active despite enemy harass.
  • Gauntlets of Strength icon.png Gauntlets of Strength, while expensive as a starting item, provides Lion with strength, increasing his meager HP and giving him some more survivability.
  • Iron Branch icon.png Iron Branch is cheap and can be purchased with any leftover gold, giving Lion some additional stats. It can be build into a Magic Wand or Mekansm components if needed.
  • Animal Courier (Radiant) icon.png Animal Courier should always be purchased by the support. If another support purchases courier, it is advised to purchase other support items such as Observer Wards.
  • Observer Ward icon.png Observer Ward should always be picked up when available, one of the core duties of a support. Spotting enemy movements allows Lion and his team to re-position to meet them, and lets Lion pounce on his foes with his array of disables and nukes.

Early game:

  • Flying Courier (Radiant) icon.png Flying Courier should be purchased as soon as it is available if playing in the hard support role.
  • Magic Stick icon.png Magic Stick gives Lion burst HP and mana regen, critical to have on hand for low-HP casters whose spells can make large differences in teamfights. While a fully-charged Magic Stick is not fully guaranteed to allow Lion to cast one more spell if he's out of mana, it can buy him a few seconds to contribute more in an engagement or escape pursuers.
  • Boots of Speed icon.png Boots of Speed is important to get early on Lion due to his strong disables. The extra movement speed allows Lion to chase enemies and get into position to cast his disables, securing early kills for his team.
  • Bracer icon.png Bracer can be upgraded from Gauntlets of Strength, giving Lion more HP as well as additional other attributes.

Core items:

  • Magic Wand icon.png Magic Wand is a great upgrade for extra attributes and the additional charges, always useful on hard supports. Its cheap price makes it useful on Lion, who will not always have the gold to buy better items.
  • Tranquil Boots (Active) icon.png Tranquil Boots are the best boots upgrade for Lion, as they are cheap and give him everything he needs. The passive HP regen keeps his health pool topped off, synergizing with his ability to keep his mana pool at full with Mana Drain icon.png Mana Drain​. The additional armor gives him increased survivability, while the increased movement speed gives him better roaming and positioning ability.
  • Force Staff icon.png Force Staff is a powerful utility and mobility item on Lion that grants him more mana, base damage and some HP sustain. It can serve as an inferior substitute to Blink Dagger, or as a supplement to further increase Lion's mobility. The active can also be used to help allies re-position as needed, or on an enemy to disposition them or instantly break their Linken's Sphere ahead of other disables.
  • Sentry Ward icon.png Sentry Ward is crucial to purchase regularly as a support Lion. As a ranged hero, Lion can destroy enemy Observer Wards he finds, taking away map vision from the enemy team.
  • Town Portal Scroll icon.png Town Portal Scroll is important to carry at all times. Lion's nuking and disabling potential allows him to turn ganks and teamfights completely around if he is present.
  • Aether Lens icon.png Aether Lens is a very strong item to obtain on Lion. The increased mana pool allows Lion to more easily get off his spell combos due to the high cost of Finger of Death, and can be easily replenished with Mana Drain, while the HP regen works alongside Tranquil Boots to keep Lion's HP topped up. The cast range increase can greatly extend the reach of all of Lion's spells, especially Hex and Earth Spike for disabling foes, and the spell damage amp makes his nukes deal additional damage as well.


  • Mekansm icon.png Mekansm is useful to build on Lion if no other teammates can utilize the item effectively. The additional stats and armor increase Lion's survivability, while the heal drastically improves his teamfight contribution. As well, Lion does not suffer from the tremendous mana cost of the item as he can always recoup it with Mana Drain.
  • Blink Dagger icon.png Blink Dagger is extremely powerful on Lion, and should be considered a core item no matter his farm situation. The ability to instantly jump on top of enemies allows him to get much more use out of Hex (Lion) icon.png Hex​ and Earth Spike icon.png Earth Spike​, greatly increasing the odds of getting kills on the enemy.
  • Boots of Travel 1 icon.png Boots of Travel are invaluable in the late game for the the additional movement speed and ability to globally teleport. The movement speed helps with Lion's positioning and chasing, while the teleport allows him to jump to allied creeps to set up or participate in kill opportunities on other parts of the map.
  • Scythe of Vyse icon.png Scythe of Vyse is expensive, but is a strong late-game item on any casting-oriented support. In Lion's case, it gives him better overall stats and reduces his reliance on Mana Drain, while also adding yet another instant hard disable to his already formidable arsenal.
  • Dagon 1 icon.png Dagon drastically increases Lion's nuking potential, as it allows him to double up on the already formidable nuking power of Finger of Death icon.png Finger of Death​. However, it is extremely expensive to upgrade and can be relatively useless if bought too late, so it is best purchased if Lion already has a strong gold advantage and needs to end the game early.
  • Aghanim's Scepter icon.png Aghanim's Scepter greatly augments Finger of Death's killing power, as well as drastically reducing its cooldown to allow it to be used tactically. It is best purchased if Lion is given farm priority and his team has good crowd control that can group the enemy up to hit them with the area of effect.
  • Urn of Shadows icon.png Urn of Shadows can be a strong alternative purchase over Bracer. Given his roaming ability, Lion can accumulate charges relatively easily, and then use those charges offensively or defensively, healing his team or dealing more damage in fights.
  • Medallion of Courage icon.png Medallion of Courage gives Lion more utility, along with a blend of armor and mana regeneration. As a ranged support with strong disables, Lion can use the active on gank targets, increasing the damage they take from teammates' physical attacks. It can also be used on Roshan to reduce his armor, and later upgraded into a Solar Crest icon.png Solar Crest for even more benefits.
  • Ghost Scepter icon.png Ghost Scepter is useful on low-HP casters such as Lion. The ability to evade physical damage for a short duration can buy Lion time to survive if the enemy attempt to focus him down, giving him the few seconds he may need to get his spells off.
  • Glimmer Cape icon.png Glimmer Cape gives Lion strong utility and some initiation power. The active can allow Lion to invisibly approach gank targets and get within range to cast his disables, and can even be used as a shield while channeling Mana Drain. More importantly, it can be cast on allies who are caught out of position, granting them invisibility and strong magic resistance to aid them in escaping.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can give Lion some very strong benefits. The item grants more movement speed, giving him more mobility, as well as some more intelligence and mana regen to help him with casting. The active ability can be used either as an additional disable on the enemy, or on Lion himself to give him temporary invulnerability while purging debuffs like silences.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Lion is renowned for being one of the strongest disabling supports in the game. He has two hard disables in Hex and Earth Spike, which allow him to set up kills in virtually any situation once he hits level 2, potentially giving his team a strong early advantage with his combination of nukes and disables. Be sure to layer your disables properly, in order to lock down a target for the longest possible duration instead of stacking the disables and wasting one or both.
  • Like most other intelligence-based casters, Lion suffers from low strength and agility growth, making him frail and easy to kill if focused down. Due to this and his strong array of disables, Lion benefits greatly from building survivability and mobility items, as his great intelligence growth combined with his Mana Drain ability means that he is never wanting for mana to cast his spells.
  • Beware that due to his single-target nature, all of Lion's spells can be blocked with Linken's Sphere icon.png Linken's Sphere, or even worse reflected with Lotus Orb icon.png Lotus Orb. As such, be extremely careful about when and where you cast your spells, and be sure to regularly check the enemy's inventory so that you know if they are building towards either item.
  • Because of his powerful early disabling potential, Lion can be played in a variety of ways.
    • In most cases, Lion is played as a hard support, protecting his safe lane carry by pulling neutral camps and harassing the enemy off-laner. He is also able to set up kills with his disables if he is able to get within range to cast them on the enemy, whether it be their off-laner or rotating to gank their mid-laner.
    • True to his name, Lion is also a strong roamer who can prowl and pounce on enemies in their lanes, using his disables to hold them in place while his teammates kill them.
    • In unusual circumstances, Lion can also be a respectable mid, as his good base damage allows him to compete with other mid heroes with last-hits, and his disables allow him to set up the enemy mid if supports rotate for a gank. The early gold and levels can allow him to transition into a strong roaming who can catch enemies with his disables and nuke them down with Finger of Death.
  • Earth Spike icon.png Earth Spike​ is a disable that deals damage and stuns in a line in front of Lion, making it a well-rounded stun and nuke.
    • Because both its damage and stun duration scale with levels, Earth Spike is generally Lion's best ability to max out first. This allows Lion to deal respectable nuke damage and disable for a good duration with a single spell.
    • Earth Spike is unusual in that it can be both ground-targeted and unit-targeted. This allows the spell to be used both as a reliable and unreliable disable, however it also means that the spell can be blocked by Linken's Sphere icon.png Linken's Sphere even if ground-targeted.
    • Due to its line target nature, Earth Spike can potentially damage and stun multiple targets at once. If the opportunity presents itself, try to position yourself such that you can line up a stun on at least two enemies at once.
    • One unusual aspect of Earth Spike is that it can be targeted at only 500 range but travels up to 825, possibly hitting enemies up to 950 units away. This means that while the spell can reliably stun an enemy at 500 range or less, with skill it can be used as an unreliable stun to disable an enemy at almost twice that distance.
    • Beware that Earth Spike does have a travel time, and that it is possible for the enemy to dodge the spikes near the end of the spell if they are fast enough. As such, it can pay off to get as close as possible to a target before casting Earth Spike on them, to give them as little time to react if possible.
    • Keep in mind that the elevated spike animation will still play if the spell catches an invisible hero. While it cannot be used to reliably search for invisible enemies due to its thin radius, a successful hit will alert allies to a stunned invisible enemy, allowing them to cast an area-targeted unreliable disable or nuke on that spot.
  • Hex (Lion) icon.png Hex​ is an extremely powerful hard disable that can silence and mute its target, preventing them from casting spells or using items. As well, it has an instant cast animation, giving the enemy absolutely no time to react.
    • Due to its poor scaling, Hex is generally best left with one point in the early game. Each additional level only adds half a second to the disable duration while drastically increasing the mana cost, which can tax Lion's mana pool beyond its limit. It is better left as the last ability to max out, as Lion can replenish his mana pool reliably with more levels in Mana Drain, and it is unlikely that targets need to be hard-disabled multiple times in the early game when all-out teamfights are rare.
    • Due to its instant cast time, Hex is a powerful initiating disable since it can lock down a target immediately when Lion gets within range to cast it. As well, the slow it inflicts on the target makes them an easier target to hit with a followed up Earth Spike. However, this will generally vary according to the situation, as Earth Spike's longer disable range can allow Lion to disable an enemy from a greater distance away first, then follow up with a longer-duration Hex.
    • Hex can instantly destroy illusions, making it a powerful counter to certain illusion heroes and Manta Style icon.png Manta Style. If the enemy can create a small number of powerful illusions with abilities like Replicate icon.png Replicate​, Phantasm icon.png Phantasm​ or Mirror Image icon.png Mirror Image​, Lion can instantly remove one of them from play or hard-disable the source of the illusions directly. And if an enemy uses Manta Style defensively, Hex can instantly remove one of them, increasing the chance of finding the right hero to 50%.
    • In dire situations, Hex can be cast defensively as well. If a lone enemy initiates on Lion and he is unable to kill them with his nukes, casting a max level Hex on them will disable them for 4 seconds, more than enough time for Lion to channel a Town Portal Scroll to escape.
  • Mana Drain icon.png Mana Drain​ is a strong utility and soft-disable spell that allows Lion to roam independently as he can maintain a near-limitless supply of mana.
    • Next to Earth Spike, Mana Drain can be a powerful spell to max out early on. While it is not very strong at level 1, getting it to level 2 allows Lion to start recouping the mana cost of his spells, giving him the mana to cast his full combo whenever he needs to. At level 4, it can drain mana at double the rate that it does at level 3, making much more powerful.
    • Used judiciously, Mana Drain can hinder enemies' attempts to lane as Lion can threaten to remove their mana pool if they remain in the area while he casts this spell on them. It is particularly effective against melee heroes who have to approach the creep wave to last-hit, and used over time it can force them to leave the lane as they will not have the mana to cast any of their spells, including escape abilities in the event of a gank.
    • While Mana Drain can be a powerful harass tool in the laning stage, it can leave Lion wide open to retaliation since it is a channeled spell that forces him to stand still. Be sure that the enemy is not in a position to jump on him before attempting to cast this spell on them, and that allies are ready to come to your aid if necessary.
    • Remember that Mana Drain can be cast on any non-friendly unit that has a mana pool, not just enemy heroes. This means that Lion can drain mana from ranged lane creeps, as well as neutral creeps with mana pools. However, keep in mind that casting this spell on neutral creeps will draw aggro, so it is best to cast it when they are otherwise occupied in order to avoid taking damage while draining mana.
    • Past the laning stage, Mana Drain has strong utility despite its seemingly mediocre effects. Its ability to drain up to 120 MP/sec means that, when combined with other disables, it can completely destroy an enemy's ability to retaliate at all as they will have no mana to cast any spells or use certain active abilities. It can be extremely powerful against heroes with small mana pools that rely on survivability abilities, with Reincarnation icon.png Reincarnation​ being one of the most prominent examples.
    • Like Hex, Mana Drain is capable of destroying illusions, removing them from play upon the first drain instance (0.1 seconds after casting). As its cooldown and mana cost is even lower than Hex, Mana Drain can effectively destroy an illusion every four seconds.
    • When used in combination with Earth Spike and Hex, Mana Drain can allow Lion to completely remove Manta Style illusions from the field: use Earth Spike to disable all three targets and identify the real hero by how much damage they take, destroy an illusion with Mana Drain, and follow up with Hex on the hero once Earth Spike's stun ends. The second illusion can be destroyed at leisure once Mana Drain comes off cooldown.
    • Due to its long cast range, Mana Drain can be used to break an enemy's Linken's Sphere ahead of a fight or gank. However, be very careful when attempting this, as Mana Drain's cast animation can add an additional delay that the enemy can take advantage of.
  • Finger of Death icon.png Finger of Death​ is one of the most powerful magic nukes in the game, capable of dealing a tremendous amount of damage to a single target.
    • In general, it is best to use Finger of Death at the start of an engagement, rather than in an attempt to finish off a foe. Using the nuke on an enemy at the earliest opportunity will ensure that it deals all of its damage rather than a portion of it, and can allow your team to kill the target faster. As well, it is usually wise to try to let your team's carries score the last hit and claim credit for the kill, as they can usually make better use of the gold than Lion can. However, if there is a chance that the target may escape, do not hesitate to take the kill yourself, as getting a kill on the support and assist gold on other teammates is better than missing the kill and everybody getting nothing at all.
    • Keep in mind that there is a 0.25 second damage delay once Finger of Death connects with a target, meaning that the damage will take effect 0.55 seconds after giving Lion the command. This delay can allow players with quick reaction times to evade its damage and possibly escape death, as activating spell immunity or becoming hidden/invulnerable will effectively dodge the damage, wasting the spell.
    • Due to its strong nuking potential, Finger of Death can be profitably used on a squishy enemy support rather than trying to damage the enemy carry. At the start of a teamfight, if the opportunity presents itself to instantly remove an enemy player from the field, it can benefit your team far more than dealing more damage to their tanky carry: killing a support at the start will prevent not only any high-impact spells they might otherwise cast, but also any items that could give their team an advantage (such as Mekansm icon.png Mekansm or Crimson Guard icon.png Crimson Guard). Be sure to use your judgment and choose your targets wisely.
    • Beware that Finger of Death's nuke can be turned against you if the enemy builds the right items. A Blade Mail icon.png Blade Mail can cause Lion to blow himself up as well as the enemy, preventing him from further using his disables in a fight, while a Lotus Orb icon.png Lotus Orb can amount to the same result, but even worse can potentially allow the enemy to bounce the beam onto Lion's allies. Check the enemy's inventory for such items ahead of time, and be sure to refrain from casting your spells if the enemy attempts to bait you.

Trivia[edit | edit source]

  • In the transition from DotA to Dota 2, the names of two of Lion's abilities were changed. Impale changed to Earth Spike and Voodoo changed to Hex.
  • Lion's rival response towards Witch Doctor icon.png Witch DoctorPlay "All we need now is a wardrobe." is a reference to the second book in The Chronicles of Narnia book series by C.S. Lewis, titled The Lion, the Witch, and the Wardrobe.[1]

Update history[edit | edit source]

July 03, 2013 Patch

  • Updated Lion icon.png Lion​'s head.

February 07, 2013 Patch

May 24, 2012 Patch

  • Updated Lion's hero selection icon to reflect his new texture.

May 10, 2012 Patch

  • Updated Lion's minimap icon to match his new texture.

April 26, 2012 Patch

  • New visual style for Lion.

April 12, 2012 Patch

  • Fixed Mana Drain missing its last 1/4 tick.

August 04, 2011 Patch

  • Lion portrait is less clown colors.

August 03, 2011 Patch

  • Fixed Lion's Mana Drain and Shadow Shaman's Shackles to properly handle getting purged.

August 02, 2011 Patch

  • Impale no longer uses a frontal cone.

July 08, 2011 Patch

  • Mana Drain will now stop if the unit goes into the FOW
  • Mana Drain will now kill illusions in 1 second instead of 2
  • Fixed Impale' timing.
  • Fixed Impale to not affect Ancients.

July 01, 2011 Patch

  • Mana Drain is now eaten by Sphere and it will cancel the channel.
  • Mana Drain now ticks once per second over 4 seconds.
  • Mana Drain is now not purgeable.
  • Finger of Death damage is now delayed by 0.25 seconds.

June 24, 2011 Patch

  • Fixed Lion being able to cast Mana Drain on units without mana.
  • New Shape Model and Animation for Lion [has no updated textures/details yet]

June 10, 2011 Patch

  • Fixed cast point issues with Shadow Shaman, Lion and Tinker.

March 17, 2011 Patch

  • Fixed Lion's impale starting too far away from him.

February 04, 2011 Patch

  • Fixed Lion's Mana drain working on units with no remaining mana.

January 30, 2011 Patch

  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.

Balance changelog[edit | edit source]



  • Earth Spike icon.png Earth Spike
    • Increased stun duration from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6 (air time reduced from 0.52 to 0.5).
    • Reduced mana cost from 100/120/145/170 to 100/120/140/160.
  • Reduced Mana Drain icon.png Mana Drain​ cooldown from 20/15/10/5 to 16/12/8/4.




  • Increased Hex (Lion) icon.png Hex​ unit movement speed from 100 to 140.


  • Increased base attack damage from 20-26 to 27-33 (total attack damage is now 49-55).
  • Reduced Mana Drain icon.png Mana Drain​ drain interval from 0.25 to 0.1 (same amount of mana drained overall, but in smoother intervals).


  • Increased Earth Spike icon.png Earth Spike​ damage from 60/130/200/260 to 80/140/200/260.


  • Reduced Hex (Lion) icon.png Hex​ cooldown from 30/25/20/15 to 30/24/18/12.



  • Hex (Lion) icon.png Hex
    • Increased duration from 1.75/2.5/3.25/4 to 2.5/3/3.5/4.
    • Increased cooldown from 15 to 30/25/20/15.
  • Increased Mana Drain icon.png Mana Drain​ duration from 4 to 5.



  • Increased Mana Drain icon.png Mana Drain​ link break distance from 850 to 1100.
  • Finger of Death icon.png Finger of Death
    • Increased cast range from 700 to 900.
    • Reduced cooldown from 170/105/40 to 160/100/40.


  • Mana Drain icon.png Mana Drain
    • Increased cast range from 600/650/700/750 to 750 on each level.
    • Increased link break distance from 800 to 850.
    • Reduced cooldown from 25/20/15/10 to 20/15/10/5.
  • Finger of Death icon.png Finger of Death
    • Increased damage from 500/650/850 (Can be Improved by Aghanim's Scepter. 600/800/1025) to 600/725/850 (Can be Improved by Aghanim's Scepter. 725/875/1025).
    • Rescaled cooldown from 150/90/55 (Can be Improved by Aghanim's Scepter. 150/90/50) to 170/105/40.


  • Hex (Lion) icon.png Hex
    • Increased duration from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4.
    • Increased mana cost from 110/140/170/200 to 125/150/175/200.
    • Increased cooldown from 13 to 15.


  • Mana Drain icon.png Mana Drain
    • Increased mana drain per second from 20/40/60/100 to 20/40/60/120.
    • Reduced drain interval from 1 to 0.25 (same amount of mana drained overall, but in smoother intervals).




  • Increased model size of Hex (Lion) icon.png Hex​ed units a bit.



  • Recoded Earth Spike icon.png Earth Spike​:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Lion.
    • No longer requires channeling in order for the spikes to reach max distance.
    • No longer conflicts with Burrowstrike icon.png Burrowstrike​, Impale icon.png Impale​, Ravage icon.png Ravage​ and Earth Spike from other Lions.
    • No longer fails to stun and damage enemies when the targeted point was a cliff.


  • Mana Drain icon.png Mana Drain
    • Increased mana drain per second from 15/30/50/80 to 20/40/60/100.
    • Reduced duration from 5 to 4.



  • Mana Drain icon.png Mana Drain
    • Increased cast range from 600 on each level to 600/650/700/750.
    • Increased mana drain per second from 15/30/50/70 to 15/30/50/80.
    • Reduced cooldown from 25 on each level to 25/20/15/10.


  • Increased Hex (Lion) icon.png Hex​ed unit model slightly.



  • Reduced Hex (Lion) icon.png Hex​ duration from 2/3/4/5 to 1/2/3/4.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. The Lion, the Witch and the Wardrobe.