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Leshrac

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Leshrac
Leshrac.png
Strength
16 + 1.5
Agility
23 + 1.7
Intelligence
26 + 3
Level Base 1 16 25
Hit Points 150 454 910 1518
Mana 0 338 949 1534
Damage 19‒23 45‒49 92‒70 137‒141
Armor 0 3.22 7.07 11.73
Attacks / Second 0.58 0.72 0.88 1.07
Movement Speed 320
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 900
Attack Duration 0.4+0.77
Base Attack Time 1.7
Collision Size 24

Leshrac the Tormented Soul is an intelligence hero who is known for his destructive spells which can easily destroy Creeps, Heroes and Towers at the expense of Mana. His strong damaging power is balanced by his lack of an escape mechanism, while his only disable, Split Earth, takes time to cast and needs good planning to land successfully.

Without expert positioning and powerful items, Leshrac is an easy target for physical attackers late-game, but he can easily hamper those same enemies by destroying towers and dealing damage in the midgame. If Leshrac is encountered outside the lanes early on, there are very few opponents who can stand against the power of Diabolic Edict and live.

Bio[edit]

Leshrac Leshrac, the Tormented Soul
Play "The truth of nature is torment, suffering and decay, but only the wisest see this--which is to say, only Leshrac."
Role: Pip ganker.png Nuker / Pip pusher.png Pusher / Pip disabler.png Disabler / Pip roamer.png Support
Lore: Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
Voice: Eric Newsome (Responses)

Gameplay[edit]

Leshrac's pushing power is notable. Four levels of Diabolic Edict will nearly destroy a tower with one cast of the spell and is the main source of Leshrac's early-mid game power - every time the enemy team is weakened, he can destroy or cripple a tower to win his team map control and gold.

Ability builds for Leshrac vary greatly depending on the situation. Generally, maxing Lightning Storm is smart if the enemy has many short range burst damage abilities since Lightning Storm has relatively long range. With proper timing, Leshrac can hit multiple creeps while damaging enemy heroes; it is a great ability for lane control. Diabolic Edict is maxed for pushing, roaming, and/or ganking. Aside from taking towers, it is also a great ability for killing isolated heroes. With solo lane experience, Leshrac can take on and kill almost any enemy hero that tries to fight him one on one early in the game with Diabolic Edict. Even as a support, Leshrac's Edict can deal significant damage to an isolated enemy. Pulse Nova has a high mana cost but is sustainable if Arcane boots are purchased as Leshrac reaches level 6. Pulse Nova is extremely powerful but requires Leshrac to stay in close proximity to deal damage; it is wise to consider maxing Leshrac's other abilities first if the enemy has many heroes that can quickly punish Leshrac for positioning himself too closely to them.

Item choices for Leshrac should help toughen him up, as well as expand his Mana Pool to fuel Pulse Nova; Blood Stone and Shiva's Guard both fulfill this role nicely. As with any Intelligence hero, Scythe of Vyse is an excellent item for Leshrac and will allow you to land your spells with impunity. An item to help you escape from danger is also recommended, such as Force Staff, Ghost Scepter, or Eul's Scepter of Divinity. Black King Bar allows Leshrac to wreak havoc on supporting enemy heroes since he is immune to magical burst damage and most stuns/disables when Black King Bar is activated. It is recommended to upgrade his Boots of Speed into Arcane Boots or Boots of Travel if the game is going well in Leshrac's favour.

Abilities[edit]

Split Earth
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Play
Q
T
Split Earth icon.png
Ability Affects Damage
Target Area Enemy Units Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Time: 0.7+0.67
Cast Range: 750
Effect Radius: 150/175/200/225
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
Cooldown 9 Mana 100/125/140/160
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

Notes:

Diabolic Edict
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Play
W
C
Diabolic Edict icon.png
Ability Affects Damage
No Target Enemy units and structures Physical
Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Deals 40% more damage to towers. Lasts 10 seconds.
Cast Time: 0.5+0.87
Radius: 500
Number Of Explosions: 40
Unit Damage per Explosion: 9/18/27/36
Building Damage Bonus: 40%
Duration: 10
Cooldown 22 Mana 95/120/135/155
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

Notes:

  • The radius is always centered at Leshrac's current position, not at the cast location.
  • Randomly selects nearby valid units for each explosions. There are no priorities.
  • When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. This random explosions deal no damage.
  • Creates explosions in 0.25 second intervals, starting immediately as the spell is cast, resulting in 40 explosions.
  • Buildings take 12.6/25.2/37.8/50.4 damage per explosion.
  • Can deal up to 360/720/1080/1440 damage to a single unit before reductions, or 504/1008/1512/2016 damage to a single building before reductions.
  • Diabolic Edict damage is not reduced by damage block abilities.
  • When Leshrac dies, the explosions still occur at his location.

Lightning Storm
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Play
E
G
Lightning Storm icon.png
Ability Affects Damage
Target Unit Enemy Units Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for a duration.
Cast Time: 0.6+0.77
Cast Range: 800
Jump distance: 650
Number Of Jumps: 4/5/6/7
Effect Delay: 0.25
Damage: 80/140/200/260
Move Speed Slow: 75%
Slow Duration: 0.7/0.8/0.9/1
Cooldown 4 Mana 90/100/110/120
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

Notes:

  • The lightning hits the initial target after the 0.25 second effect delay and then bounces to other targets in 0.25 second intervals, so hitting all target takes 2/2.25/2.5/2.75 seconds.
  • Because of the effect delay, the initial lightning can be avoided with spell immunity, invulnerability or becoming hidden. However, this does not prevent it from jumping.
  • Can never hit the same unit twice per cast.
  • All bounces together can deal up to 320/700/1200/1820 damage (before reductions).

Pulse Nova
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Play
R
V
Pulse Nova icon.png
Ability Affects Damage
Toggle Enemy Units Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Cast Time: 0+0
Damage Radius: 450
Mana Cost per Second: 20/40/60
Damage per Second: 100/130/160 (160/190/220*)
Cooldown 1 Mana 70/90/110
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Notes:

  • Deals damage in 1 second intervals, starting immediatly upon toggling the spell on.
  • Drains mana in the same intervals, so activating it basically costs 90/130/170 mana.
  • However, when having less than 90/130/170 mana and toggling it on, it will still deal 1 damage instance and then toggle itself off.

Recommended items[edit]

Explanation:
Starting items:

  • Healing Salve and Tango are generally the minimum amount of regen needed no matter what position is being played.
  • All of Leshrac's spells are mana-costly, so bringing at least one Clarity will greatly help as it allows more use of your spells early on, vital if you intend on pushing down towers during the laning stage.
  • Gauntlets of Strength are an expensive purchase, but good for mitigating Leshrac's early frailty and building into a Bracer. If gold is short, consider investing in an Iron Branch or two instead.
  • Purchasing the Animal Courier for your team is important when playing as a support. Ensure that your team has a courier at the start of the match.

Early game:

  • Magic Stick is important on Leshrac since his HP is quite low throughout the game, and the burst mana regen can give you enough mana to cast one more spell in a fight.
  • Boots of Speed are important to get early on Leshrac since he needs good positioning in order to get his spells off. As well, the extra speed allows you to chase fleeing enemies with Diabolic Edict icon.png Diabolic Edict if needed.
  • Bracer is important for improving Leshrac's strength so that he has more survivability in fights.

Core items:

  • Magic Wand provides stats, as well as up to 255 burst HP and mana regen. If you do not expect to farm multiple large items, it is usually a good idea to upgrade Magic Stick even when playing in a farming role.
  • Phase Boots are very powerful on Leshrac, both as a core and a support, as the movement speed boost allows him to position for spells and chase with Diabolic Edict and Pulse Nova icon.png Pulse Nova, or flee more easily. The bonus damage also helps with last-hitting to increase your farming rate.
  • Bloodstone cannot realistically be expected when playing as a support, however as a core it is a very important item to get. The increased HP and mana will give Leshrac immense survivability and the ability to cast his spells profligately, while the greatly increased mana regen can sustain his spell casting.
  • Observer Wards are important to purchase regularly when playing as a support. Map vision provides ganking and split-pushing opportunities for you, as well as allowing your team to gain map control.
  • Town Portal Scroll is important on all heroes, but should be carried on Leshrac at all times due to his ability to nuke down enemies on top of his stun and slow.

Situational items:

  • Veil of Discord is quite powerful on Leshrac as it gives him survivability through stats and armor, while the active ability drastically improves the nuking power of all his spells. It is a useful utility purchase for a team with multiple magic nukes.
  • Black King Bar gives Leshrac additional strength, which increases the size of his HP pool, and prevents him from being disabled, allowing him to get within close proximity to damage the enemy with his spells. It becomes a core item if you are facing a team who has two or more blade mails.
  • Scythe of Vyse is a very powerful item on any intelligence hero, and is no exception in Leshrac's case. The larger mana pool and enhanced mana regen allow him to push much harder without worrying about running out of mana for his spells, the extra stats give him survivability, and the item's active allows you to hard-disable an enemy hero, particularly their carry, and follow up with an easy Split Earth icon.png Split Earth.
  • Aghanim's Scepter is a good purchase if you can already chase the enemy with Pulse Nova, and need something to give yourself more damage output. The stats also increase your survivability and give you more mana, allowing you to further take advantage of your ultimate.
  • Blink Dagger is a useful positioning item that allows you to cast your spells more effectively. Used to initiate or chase, you can put yourself immediately within Diabolic Edict and Pulse Nova range, and in a pinch it can be used as an escape item.
  • Shiva's Guard enhances Leshrac's survivability against physical damage while also increasing his mana pool. Once you've built enough HP items and can ensure that you will not get chain-disabled, giving yourself more armor can allow you to weather right-clicks extremely too. By using the active blast, you can slow enemies down to keep them within range of Pulse Nova.
  • Rod of Atos is a good purchase as a support, as it is relatively cheap and gives you HP and mana. The active ability can drastically slow a target from long range, allowing you to catch up and land an easy Split Earth.
  • Be sure to upgrade to the Flying Courier as soon as possible when playing as a support. Giving your carries faster access to their needed items is essential in the early game.
  • Octarine Core is arguably one of the best tank-oriented items for leshrac, given the obscene amount of damage he can inflict to multiple units, making full use of the spell-lifesteal. The added health, mana, and cooldown reduction are also much appreciated.

Equipment[edit]


Tips[edit]

  • Leshrac can be played as a core or a support.
    • Played as a support, Leshrac has powerful disables that can greatly aid his team in fights, and can deal tremendous damage to enemy towers as well. His nuking spells also allow him to obtain gold fairly reliably for buying more support items.
    • Played as a core, Leshrac has tremendous pushing and nuking power that can allow him to deal large amounts of damage in teamfights, or push lanes and take towers by himself. Once he has enough mana, he can use his nuking spells to farm very effectively as well.
  • One of Leshrac's greatest weaknesses is his long cast animations. In order to counteract this, good positioning and prediction are key, as Leshrac must stand still for an extended period of time before the spell takes its effect.
  • While Leshrac has tremendous nuking power, much of it is damage over time, requiring him to survive long enough to cast multiple iterations. As such, not only is a large mana pool required in order to sustain such casting, but also enough HP to avoid dying to the enemy while casting.
  • Split Earth icon.png Split Earth will stun any targets it hits for 2 seconds, no matter how many levels were put into the spell. Therefore, it should be leveled up if you need the wider radius to make hitting the spell easier, or the increased damage.
    • Remember that the stun's effect occurs 0.35 seconds after the cast animation, so it will stun and damage roughly one second after Leshrac is commanded to cast the spell. If an enemy is watching your cast animations to predict when the stun will land, they can dodge its effects with certain spells (such as Phase Shift icon.png Phase Shift or Blade Fury icon.png Blade Fury). Therefore, if landing the stun without a leading disable, it can be useful to cancel the animation mid-way to fake out tricky opponents.
    • When using Split Earth as a support, it is best to only put one point into it early on and have a teammate lead with a reliable targeted stun first. If an enemy has been stunned, they cannot move to avoid Split Earth and the long cast animation and small effect radius do not matter. This way, you can chain-stun an opponent and save your skill points for other nuking spells.
  • Diabolic Edict icon.png Diabolic Edict deals tremendous amounts of damage if all the explosions land on a single target. It is best used after other enemy targets in the area, especially creeps, have been cleared away by your other spells, in order to make the most of its effects.
    • Diabolic Edict is what allows Leshrac to destroy towers so quickly by himself if he is left alone by the enemy team. A single cast of level 4 Diabolic Edict can deal 940 damage to a tier 1 tower, after reductions, which alone is enough to bring it below 30% HP (not including any creeps and siege units also attacking the tower). For this reason, however, it should be reserved when attacking a tower, as the enemy may immediately use their Glyph of Fortification when they see you cast Edict. Try to force the enemy to fortify their towers, and then cast Edict afterward to deal the most damage possible.
    • The explosions follow Leshrac, and are focused on a radius around him, so even if there are enemy creeps near a tower it is possible to reposition Leshrac so that the tower is within the spells radius but the enemy creeps are not. This also allows Leshrac to chase enemy heroes with the spell after casting it, as they will automatically hit any enemies that he is walking next to.
    • Keep in mind that the explosions will still home in on invisible units if they are within the radius of the spell, and as such can be used as a weak form of detection. This means that Edict can be used as a counter against abilities such as Permanent Invisibility icon.png Permanent Invisibility, Shadow Walk icon.png Shadow Walk, Meld icon.png Meld, and so on if Leshrac is close enough to them when they went invisible.
  • Lightning Storm icon.png Lightning Storm is a very spammable nuking spell that can be used as a slow as well as a nuke. Its long cast range allows Leshrac to cast it from a safe distance and allow it to bounce to its intended target.
    • Lightning Storm is the perfect complement to Diabolic Edict, as the spell's nuking power and low cooldown can make short work of lane creeps, allowing Diabolic Edict to be focused on the enemy's tower alone. As well, it can be used as a leading slow on an enemy prior to casting Split Earth.
    • Lightning Storm has a 75% slow on all enemies it hits for a 0.75 second duration and can be used to set up your earth split. However, mind that its not good for chasing down enemies as you also stop moving during casting.
  • Pulse Nova icon.png Pulse Nova deals tremendous amounts of damage to all nearby enemies, and is a toggled spell that does not require a cast animation. It is a powerful spell to use when chasing or fleeing, especially alongside Diabolic Edict, as it can remain active while moving, allowing Leshrac to run down foes or discourage them from chasing him.
    • Keep in mind, Pulse Nova requires Leshrac to stand very close to the targets he wishes to damage. If you intend on using Pulse Nova in team fights, survivability items that boost Leshrac's HP are highly recommended.
    • Note that since Pulse Nova can be toggled, it can also be used as a farming spell by turning it on while farming creep waves or jungle camps, adding to your nuking power.
  • Depending on the role that is being played, Leshrac benefits from building various different items.
    • Arcane Boots icon.png Arcane Boots are useful for building if mana is more important than mobility. As a support it allows Leshrac to sustain his mana pool and replenish allies' mana as well, while as a core it can shore up his mana pool for more extensive spell casting and lead to an easier buildup to Bloodstone.
    • Drum of Endurance icon.png Drum of Endurance is a good stat item to build, as it gives Leshrac more HP as well as mana. The extra movement speed allows Leshrac to position for his spells more easily, and the active allows for chases using Pulse Nova no matter what role Leshrac is played in.
    • Force Staff icon.png Force Staff is useful for building on Leshrac as a support, as the item's utility makes it powerful either for displacing enemies or saving teammates. As well, it can be used to chase with Diabolic Edict and Pulse Nova more effectively.
    • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good utility item no matter what role Leshrac is played in. The cyclone can be used to disable an enemy and land an easy Split Earth, while the increased mana pool and mana regen allow for more sustained spell casting. The additional movement speed also helps in chasing with Edict and Pulse Nova.
    • Boots of Travel icon.png Boots of Travel allow Leshrac to globally reposition, and frees up an inventory slot due to not needing a Town Portal Scroll anymore. As well, the enhanced movement speed allows Leshrac to chase down almost any enemy he fixes his sights on.

Trivia[edit]

  • The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse[1].
  • Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.

Update history[edit]

December 19, 2014 Patch

December 17, 2014 Patch Update 2

  • Fixed Diabolic Edict icon.png Diabolic Edict having too few explosions
  • Fixed a bug with Lightning Storm icon.png Lightning Storm that caused it to stop bouncing if you die or cast another one while the first one is active

July 12, 2012 Patch

  • Fixed Pulse Nova procing Essence Aura.

April 19, 2012 Patch

  • Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.

March 08, 2012 Patch

  • Fixed Split Earth drawing in FoW in some situtaions (Roshan).

January 12, 2012 Patch

  • Fixed Pulse Nova turning back on when out of mana sometimes.

December 01, 2011 Patch

  • Fixed Pulse Nova not toggling off when you run out of mana

November 17, 2011 Patch

  • Added impact effect to Lightning Storm.

August 02, 2011 Patch

  • Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.

July 22, 2011 Patch

  • Fixed Pulse Nova cast point.
  • Fixed Pulse Nova being purgable.
  • Fixed Diabolic Edict cast point.
  • Fixed Diabolic Edict being purgable.
  • Fixed multiple instances of Diabolic Edict not stacking.
  • Fixed Lightning Storm bounce delay.
  • Fixed Lightning Storm hitting invis/fogged units.
  • Fixed a bug with Lightning Storm constantly checking the initial target for Sphere.

July 16, 2011 Patch

  • New Leshrac!
  • Fixed incorrect armor values

June 24, 2011 Patch

  • Fixed Lightning Storm to jump to the nearest valid target rather than a random one.

June 17, 2011 Patch

  • Fixed Diabolic Edict doing damage to Glyphed structures.

May 26, 2011 Patch

  • 3 New Heroes! Nevermore, Enchantress. and Leshrac.

Balance changelog[edit]

6.84

6.83

  • Diabolic Edict icon.png Diabolic Edict duration increased from 8 to 10 seconds
  • Lightning Storm icon.png Lightning Storm
    • slow duration increased from 0.5 to 0.75
    • cast range increased from 700 to 800

6.82

  • Pulse Nova icon.png Pulse Nova:
    • Damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter icon.png Aghanim's Scepter damage from 100/160/220 to 160/190/220
    • Activation cost reduced from 110 to 70/90/110
  • Diabolic Edict icon.png Diabolic Edict:
    • Damage type changed from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 12.5/25/37.5/50 to 9/18/27/36
      • Now deals 40% more damage to towers (same overall damage per second as before)

6.81b

  • Pulse Nova icon.png Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220).


6.81

6.80

  • Lightning Storm icon.png Lightning Storm jumps from 4/6/7/8 to 4/5/6/7.
  • Lightning Storm damage from 80/145/205/265 to 80/140/200/260.
  • Lightning Storm cooldown reduced from 5.5 to 4.
  • Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120.

6.79

  • Diabolic Edict icon.png Diabolic Edict cast point improved from 0.7 to 0.5.
  • Pulse Nova icon.png Pulse Nova scepter damage increased from 88/133/177 to 100/150/200.
  • Night vision reduced from 900 to 800.

6.75

6.73

  • Movement speed increased from 310 to 315.
  • Pulse Nova icon.png Pulse Nova AoE increased from 400 to 450.

6.71

  • Diabolic Edict icon.png Diabolic Edict is no longer reduced by damage block items (Stout Shield, Vanguard, etc).

6.70

6.69

  • Pulse Nova icon.png Pulse Nova AoE increased from 300/350/400 to a constant 400.

6.68

  • Split Earth icon.png Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2.

6.67

6.65

  • Movement speed increased from 300 to 310.

6.59

6.51

6.50

6.42

  • Pulse Nova no longer triggers Essence Aura

6.40

  • Improved Leshrac's base str

6.39

  • Improved Lightning Storm a bit

6.36

  • Increased Leshrac's agility

6.31

  • Split Earth casting range increased from 525 to 650.

6.10

  • Light Strike and Split Earth caster unit bug fixed
  • Reduced diabolic edict cooldown from 30/30/30/30 to 30/28/26/24
  • Changed Leshrac Split Earth AOE from 150/150/200/210 to 150/175/200/225

Gallery[edit]

See also[edit]

References[edit]

  1. Leshrac from Magic the Gathering.