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16 + 1.5
23 + 1.7
26 + 3
Level 1 16 25
Hit Points 454 910 1518
Mana 338 949 1534
Damage 45‒49 92‒96 137‒141
Armor 3.22 7.07 11.73
Attacks / Second 0.72 0.88 1.07
Movement Speed 315
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 900
Attack Duration 0.4+0.77
Cast Duration 0.7+0.8
Base Attack Time 1.7
Collision Size 24

Leshrac the Tormented Soul is an intelligence hero who is known for his destructive spells which can easily destroy Creeps, Heroes and Towers at the expense of Mana. His strong damaging power is balanced by his lack of an escape mechanism, while his only disable, Split Earth, takes time to cast and needs good planning to land successfully.

Without expert positioning and powerful items, Leshrac is an easy target for physical attackers late-game, but he can easily hamper those same enemies by destroying towers and dealing damage in the midgame. If Leshrac is encountered outside the lanes early on, there are very few opponents who can stand against the power of Diabolic Edict and live.


Leshrac Leshrac, the Tormented Soul
Play "The truth of nature is torment, suffering and decay, but only the wisest see this--which is to say, only Leshrac."
Role: Pip ganker.png Nuker / Pip pusher.png Pusher / Pip disabler.png Disabler / Pip roamer.png Support
Lore: Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
Voice: Eric Newsome (Responses)


Leshrac's pushing power is notable. Four levels of Diabolic Edict will nearly destroy a tower with one cast of the spell and is the main source of Leshrac's early-mid game power - every time the enemy team is weakened, he can destroy or cripple a tower to win his team map control and gold.

Ability builds for Leshrac vary greatly depending on the situation. Generally, maxing Lightning Storm is smart if the enemy has many short range burst damage abilities since Lightning Storm has relatively long range. With proper timing, Leshrac can hit multiple creeps while damaging enemy heroes; it is a great ability for lane control. Diabolic Edict is maxed for pushing, roaming, and/or ganking. Aside from taking towers, it is also a great ability for killing isolated heroes. With solo lane experience, Leshrac can take on and kill almost any enemy hero that tries to fight him one on one early in the game with Diabolic Edict. Even as a support, Leshrac's Edict can deal significant damage to an isolated enemy. Pulse Nova has a high mana cost but is sustainable if Arcane boots are purchased as Leshrac reaches level 6. Pulse Nova is extremely powerful but requires Leshrac to stay in close proximity to deal damage; it is wise to consider maxing Leshrac's other abilities first if the enemy has many heroes that can quickly punish Leshrac for positioning himself too closely to them.

Item choices for Leshrac should help toughen him up, as well as expand his Mana Pool to fuel Pulse Nova; Blood Stone and Shiva's Guard both fulfill this role nicely. As with any Intelligence hero, Scythe of Vyse is an excellent item for Leshrac and will allow you to land your spells with impunity. An item to help you escape from danger is also recommended, such as Force Staff, Ghost Scepter, or Eul's Scepter of Divinity. Black King Bar allows Leshrac to wreak havoc on supporting enemy heroes since he is immune to magical burst damage and most stuns/disables when Black King Bar is activated. It is recommended to upgrade his Boots of Speed into Arcane Boots or Boots of Travel if the game is going well in Leshrac's favour.


Split Earth
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Split Earth icon.png
Ability Affects Damage
Target Point Enemy Units Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Range: 750
Effect Radius: 150/175/200/225
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
Cooldown 9 Mana 100/125/140/160
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.


Diabolic Edict
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Diabolic Edict icon.png
Ability Affects Damage
No Target Enemy units and structures Physical
Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Deals 40% more damage to towers. Lasts 10 seconds.
Radius: 500
Number Of Explosions: 41
Unit Damage per Explosion: 9/18/27/36
Building Damage Bonus: 40%
Duration: 10
Cooldown 22 Mana 95/120/135/155
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.


  • The radius is always centered at Leshrac's current position, not at the cast location.
  • Randomly selects nearby valid units for each explosions. There are no priorities.
  • When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. This random explosions deal no damage.
  • Creates explosions in 0.25 second intervals, starting immediatly as the spell is cast, resulting in 41 explosions (the ingame tooltip is wrong).
  • Buildings take 12.6/25.2/37.8/50.4 damage per explosion.
  • Can deal up to 369/738/1107/1476 damage to a single unit, or 516.6/1033.2/1549.8/2066.4 damage to a single building.
  • Diabolic Edict damage is not reduced by damage block abilities.
  • When Leshrac dies, the explosions still occur at his location.

Lightning Storm
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Play
Lightning Storm icon.png
Ability Affects Damage
Target Unit Enemy Units Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for 0.5 seconds.
Cast Range: 800
Jump distance: 650
Number Of Jumps: 4/5/6/7
Effect Delay: 0.25
Damage: 80/140/200/260
Move Speed Slow Slow: 75%
Slow Duration: 0.75
Cooldown 4 Mana 90/100/110/120
Partially blocked by Linken's Sphere. Blocked completely when holder is primary target. Not blocked for secondary targets.
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.


  • The lightning hits the initial target after the 0.25 second effect delay and then bounces to other targets in 0.25 second intervals, so hitting all target takes 2/2.25/2.5/2.75 seconds.
  • Because of the effect delay, the initial lightning can be avoided with spell immunity, invulnerability or becoming hidden. However, this does not prevent it from jumping.
  • Can never hit the same unit twice per cast.
  • All bounces together can deal up to 320/700/1200/1820 damage (before reductions).

Pulse Nova
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Pulse Nova icon.png
Ability Affects Damage
Toggle Enemy Units Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Damage Radius: 450
Mana Cost per Second: 20/40/60
Damage per Second: 100/130/160 (160/190/220*)
Cooldown 1 Mana 70/90/110
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.


  • Pulse Nova icon.png Pulse Nova has an instant cast time and does not interrupt Leshrac's channeling spells upon toggling.
  • Deals damage in 1 second intervals, starting immediatly upon toggling the spell on.
  • Drains mana in the same intervals, so activating it basically costs 90/130/170 mana.
  • However, when having less than 90/130/170 mana and toggling it on, it will still deal 1 damage instace and then toggle itself off.

Recommended items[edit]


  • Starting Items: His frailty necessitates multiple healing items and Strength gear; and his huge mana expenditure calls for a few clarities.
  • Early-game: Stick will help with his mana regen, and Strength gear will prevent him being easily killed. Warding is a good idea if you are playing the support position.
  • Core: Phase Boots can help with positioning as well as escapes; alternatively, Arcane Boots will allow Leshrac to maximize his offensive potential throughout a battle, as Leshrac has difficulty sustaining his ultimate early on without Arcane Boots.
  • Situational: Bloodstone is practically core, as it hugely alleviates Leshrac's biggest limitation, his mana regeneration and also provides much needed HP. Scepter's application is obvious. Vyse will make your Split Earth easier to land as well as pacifying dangerous enemies. Shiva's Guard will make your AoE abilities much more difficult to escape, as well as improving your durability. Black King Bar is to improve survivability, and also to stop spells such as Silence from crippling your damage output. Blink Dagger allows for easier positioning and can be used as an escape.



  • Diabolic Edict does colossal damage to singular targets; this includes enemy buildings. One-on-one early-mid game, Leshrac is almost impossible to defeat.
  • Leshrac is a wise pick when you have heroes on your team with a direct stun (e.g. Vengeful Spirit), as they help you land your tricky Split Earth.
  • In encounters, Leshrac should be very cautious; despite his gigantic damage output he is very easily focused down. Building tanky items or escape items will help with this.
  • It is important to gain a level and gold advantage early with Leshrac because of his frailty and dependence on mana items.
  • If you fail to gain a level and gold advantage early-game, Pulse Nova is extremely useful for farming.
  • Leshrac is countered by high-burst-damage heroes such as Lina and Ursa, as while Leshrac's damage output is staggering, he requires time to inflict it.
  • You can increase the overall DPS of Pulse Nova by waiting for the second pulse of damage and then reactivating the ability, because it deals damage as soon as it is activated, you can bypass the 1 second wait and do damage again by reactivating the ability, but keep in mind the high mana cost for reactivating and the cooldown the ability has when using that.
  • Leshrac deals high amounts of AOE damage especially with Diabolic Edict and Pulse Nova. He will be most likely be targeted first in team-fights. After building your mana regen items such as Bloodstone, it is best to build tank items such as Heart of Tarrasque or Shiva's Guard and in special cases a Blademail if an enemy hitter decides to focus on you.


  • The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse[1].
  • Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.

Update history[edit]

December 19, 2014 Patch

December 17, 2014 Patch Update 2

  • Fixed Diabolic Edict icon.png Diabolic Edict having too few explosions
  • Fixed a bug with Lightning Storm icon.png Lightning Storm that caused it to stop bouncing if you die or cast another one while the first one is active

July 12, 2012 Patch

  • Fixed Pulse Nova procing Essence Aura.

April 19, 2012 Patch

  • Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.

March 08, 2012 Patch

  • Fixed Split Earth drawing in FoW in some situtaions (Roshan).

January 12, 2012 Patch

  • Fixed Pulse Nova turning back on when out of mana sometimes.

December 01, 2011 Patch

  • Fixed Pulse Nova not toggling off when you run out of mana

November 17, 2011 Patch

  • Added impact effect to Lightning Storm.

August 02, 2011 Patch

  • Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.

July 22, 2011 Patch

  • Fixed Pulse Nova cast point.
  • Fixed Pulse Nova being purgable.
  • Fixed Diabolic Edict cast point.
  • Fixed Diabolic Edict being purgable.
  • Fixed multiple instances of Diabolic Edict not stacking.
  • Fixed Lightning Storm bounce delay.
  • Fixed Lightning Storm hitting invis/fogged units.
  • Fixed a bug with Lightning Storm constantly checking the initial target for Sphere.

July 16, 2011 Patch

  • New Leshrac!
  • Fixed incorrect armor values

June 24, 2011 Patch

  • Fixed Lightning Storm to jump to the nearest valid target rather than a random one.

June 17, 2011 Patch

  • Fixed Diabolic Edict doing damage to Glyphed structures.

May 26, 2011 Patch

  • 3 New Heroes! Nevermore, Enchantress. and Leshrac.

Balance changelog[edit]


  • Diabolic Edict icon.png Diabolic Edict duration increased from 8 to 10 seconds
  • Lightning Storm icon.png Lightning Storm
    • slow duration increased from 0.5 to 0.75
    • cast range increased from 700 to 800


  • Pulse Nova icon.png Pulse Nova:
    • Damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter icon.png Aghanim's Scepter damage from 100/160/220 to 160/190/220
    • Activation cost reduced from 110 to 70/90/110
  • Diabolic Edict icon.png Diabolic Edict:
    • Damage type changed from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 12.5/25/37.5/50 to 9/18/27/36
      • Now deals 40% more damage to towers (same overall damage per second as before)


  • Pulse Nova icon.png Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220).



  • Lightning Storm icon.png Lightning Storm jumps from 4/6/7/8 to 4/5/6/7.
  • Lightning Storm damage from 80/145/205/265 to 80/140/200/260.
  • Lightning Storm cooldown reduced from 5.5 to 4.
  • Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120.


  • Diabolic Edict icon.png Diabolic Edict cast point improved from 0.7 to 0.5.
  • Pulse Nova icon.png Pulse Nova scepter damage increased from 88/133/177 to 100/150/200.
  • Night vision reduced from 900 to 800.



  • Movement speed increased from 310 to 315.
  • Pulse Nova icon.png Pulse Nova AoE increased from 400 to 450.


  • Diabolic Edict icon.png Diabolic Edict is no longer reduced by damage block items (Stout Shield, Vanguard, etc).



  • Pulse Nova icon.png Pulse Nova AoE increased from 300/350/400 to a constant 400.


  • Split Earth icon.png Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2.



  • Movement speed increased from 300 to 310.





  • Pulse Nova no longer triggers Essence Aura


  • Improved Leshrac's base str


  • Improved Lightning Storm a bit


  • Increased Leshrac's agility


  • Split Earth casting range increased from 525 to 650.


  • Light Strike and Split Earth caster unit bug fixed
  • Reduced diabolic edict cooldown from 30/30/30/30 to 30/28/26/24
  • Changed Leshrac Split Earth AOE from 150/150/200/210 to 150/175/200/225



See also[edit]