Leshrac the Tormented Soul is an intelligence hero who is known for his destructive spells which can easily destroy Creeps, Heroes and Towers at the expense of Mana. His strong damaging power is balanced by his lack of an escape mechanism, while his only disable, Split Earth, takes time to cast and needs good planning to land successfully.
Without expert positioning and powerful items, Leshrac is an easy target for physical attackers late-game, but he can easily hamper those same enemies by destroying towers and dealing damage in the midgame. If Leshrac is encountered outside the lanes early on, there are very few opponents who can stand against the power of Diabolic Edict and live.
| Leshrac, the Tormented Soul
| Play "Imbalance demands it."
|| Nuker / Pusher / Disabler / Support
|| Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
|| Eric Newsome (Responses)
Leshrac's pushing power is notable. Four levels of Diabolic Edict will nearly destroy a tower with one cast of the spell and is the main source of Leshrac's early-mid game power - every time the enemy team is weakened, he can destroy or cripple a tower to win his team map control and gold.
Ability builds for Leshrac vary greatly depending on the situation. Generally, maxing Lightning Storm is smart if the enemy has many short range burst damage abilities since Lightning Storm has relatively long range. With proper timing, Leshrac can hit multiple creeps while damaging enemy heroes; it is a great ability for lane control. Diabolic Edict is maxed for pushing, roaming, and/or ganking. Aside from taking towers, it is also a great ability for killing isolated heroes. With solo lane experience, Leshrac can take on and kill almost any enemy hero that tries to fight him one on one early in the game with Diabolic Edict. Even as a support, Leshrac's Edict can deal significant damage to an isolated enemy. Pulse Nova has a high mana cost but is sustainable if Arcane boots are purchased as Leshrac reaches level 6. Pulse Nova is extremely powerful but requires Leshrac to stay in close proximity to deal damage; it is wise to consider maxing Leshrac's other abilities first if the enemy has many heroes that can quickly punish Leshrac for positioning himself too closely to them.
Item choices for Leshrac should help toughen him up, as well as expand his Mana Pool to fuel Pulse Nova; Blood Stone and Shiva's Guard both fulfill this role nicely. As with any Intelligence hero, Scythe of Vyse is an excellent item for Leshrac and will allow you to land your spells with impunity. An item to help you escape from danger is also recommended, such as Force Staff, Ghost Scepter, or Eul's Scepter of Divinity. Black King Bar allows Leshrac to wreak havoc on supporting enemy heroes since he is immune to magical burst damage and most stuns/disables when Black King Bar is activated. It is recommended to upgrade his Boots of Speed into Arcane Boots or Boots of Travel if the game is going well in Leshrac's favour.
- The radius is always centered at Leshrac's current position, not at the cast location.
- Randomly selects nearby valid units for each explosions. There are no priorities.
- When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. This random explosions deal no damage.
- Creates explosions in 0.25 second intervals, starting immediately as the spell is cast, resulting in 40 explosions.
- Buildings take 12.6/25.2/37.8/50.4 damage per explosion.
- Can deal up to 360/720/1080/1440 damage to a single unit before reductions, or 504/1008/1512/2016 damage to a single building before reductions.
- Diabolic Edict damage is not reduced by damage block abilities.
- When Leshrac dies, the explosions still occur at his location.
- The lightning hits the initial target after the 0.25 second effect delay and then jumps to other targets in 0.25 second intervals, so hitting all target takes 2/2.25/2.5/2.75 seconds.
- Because of the effect delay, the initial lightning can be avoided with spell immunity, invulnerability or becoming hidden. However, this does not prevent it from jumping.
- Can never hit the same unit twice per cast.
- All jumps together can deal up to 320/700/1200/1820 damage (before reductions).
- Deals damage in 1 second intervals, starting immediatly upon toggling the spell on.
- Drains mana in the same intervals, so activating it basically costs 90/130/170 mana.
- However, when having less than 90/130/170 mana and toggling it on, it will still deal 1 damage instance and then toggle itself off.
- Healing Salve and Tango are generally the minimum amount of regen needed no matter what position is being played.
- All of Leshrac's spells are mana-costly, so bringing at least one Clarity will greatly help as it allows more use of your spells early on, vital if you intend on pushing down towers during the laning stage.
- Gauntlets of Strength are an expensive purchase, but good for mitigating Leshrac's early frailty and building into a Bracer. If gold is short, consider investing in an Iron Branch or two instead.
- Purchasing the Animal Courier for your team is important when playing as a support. Ensure that your team has a courier at the start of the match.
- Magic Stick is important on Leshrac since his HP is quite low throughout the game, and the burst mana regen can give you enough mana to cast one more spell in a fight.
- Boots of Speed are important to get early on Leshrac since he needs good positioning in order to get his spells off. As well, the extra speed allows you to chase fleeing enemies with Diabolic Edict if needed.
- Bracer is important for improving Leshrac's strength so that he has more survivability in fights.
- Magic Wand provides stats, as well as up to 255 burst HP and mana regen. If you do not expect to farm multiple large items, it is usually a good idea to upgrade Magic Stick even when playing in a farming role.
- Phase Boots are very powerful on Leshrac, both as a core and a support, as the movement speed boost allows him to position for spells and chase with Diabolic Edict and Pulse Nova, or flee more easily. The bonus damage also helps with last-hitting to increase your farming rate.
- Bloodstone cannot realistically be expected when playing as a support, however as a core it is a very important item to get. The increased HP and mana will give Leshrac immense survivability and the ability to cast his spells profligately, while the greatly increased mana regen can sustain his spell casting.
- Observer Wards are important to purchase regularly when playing as a support. Map vision provides ganking and split-pushing opportunities for you, as well as allowing your team to gain map control.
- Town Portal Scroll is important on all heroes, but should be carried on Leshrac at all times due to his ability to nuke down enemies on top of his stun and slow.
- Veil of Discord is quite powerful on a support Leshrac as it gives him survivability through stats and armor, while the active ability drastically improves the nuking power of all his spells. It is a useful utility purchase for a team with multiple magic nukes.
- Black King Bar gives Leshrac additional strength, which increases the size of his HP pool, and prevents him from being disabled, allowing him to get within close proximity to damage the enemy with his spells. As a core, it provides Leshrac with immense survivability against disables and any burst magic nukes the enemy may have, as well as immunity against Blade Mail.
- Scythe of Vyse is a very powerful item on any intelligence hero, and is no exception in Leshrac's case. The larger mana pool and enhanced mana regen allow him to push much harder without worrying about running out of mana for his spells, the extra stats give him survivability, and the item's active allows you to hard-disable an enemy hero, particularly their carry, and follow up with an easy Split Earth.
- Aghanim's Scepter is a good purchase if you can already chase the enemy with Pulse Nova, and need something to give yourself more damage output. The stats also increase your survivability and give you more mana, allowing you to further take advantage of your ultimate.
- Blink Dagger is a useful positioning item that allows you to cast your spells more effectively. Used to initiate or chase, you can put yourself immediately within Diabolic Edict and Pulse Nova range, and in a pinch it can be used as an escape item.
- Shiva's Guard enhances Leshrac's survivability against physical damage while also increasing his mana pool. Once you've built enough HP items and can ensure that you will not get chain-disabled, giving yourself more armor can allow you to weather right-clicks extremely well. By using the active blast, you can slow enemies down to keep them within range of Pulse Nova.
- Rod of Atos is a good purchase as a support, as it is relatively cheap and gives you HP and mana. The active ability can drastically slow a target from long range, allowing you to catch up and land an easy Split Earth.
- Be sure to upgrade to the Flying Courier as soon as possible when playing as a support. Giving your carries faster access to their needed items is essential in the early game.
- Octarine Core is very powerful on heroes with low-cooldown burst magic nukes, which makes it the perfect item to build on Leshrac. Besides the immense HP and mana bonuses it provides, the cooldown reduction allows Leshrac to put out even more damage in fights, and the spell lifesteal allows him to maintain his own HP pool from that damage. Once Leshrac has built up enough survivability to ensure that he can keep dealing damage with his spells, purchasing an Octarine Core can make him almost unkillable.
- Glimmer Cape is a very strong utility item in the hands of Leshrac. Besides providing him with additional magic resistance, the active can act as a shield to protect Leshrac as he gets within range to cast his spells, and can be cast on allies as well to safeguard them against magic nukes.
- Guardian Greaves can be strong on Leshrac, no matter what role he is played in. The item increases his survivability via additional stats and armor, as well as the aura, and the active both heals him and removes debuffs the enemy may have placed on him, giving him more time to get his spells off.
- Leshrac can be played as a core or a support.
- Played as a support, Leshrac has powerful disables that can greatly aid his team in fights, and can deal tremendous damage to enemy towers as well. His nuking spells also allow him to obtain gold fairly reliably for buying more support items.
- Played as a core, Leshrac has tremendous pushing and nuking power that can allow him to deal large amounts of damage in teamfights, or push lanes and take towers by himself. Once he has enough mana, he can use his nuking spells to farm very effectively as well.
- One of Leshrac's greatest weaknesses is his long cast animations. In order to counteract this, good positioning and prediction are key, as Leshrac must stand still for an extended period of time before the spell takes its effect.
- While Leshrac has tremendous nuking power, much of it is damage over time, requiring him to survive long enough to cast multiple iterations. As such, not only is a large mana pool required in order to sustain such casting, but also enough HP to avoid dying to the enemy while casting.
- Split Earth will stun any targets it hits for 2 seconds, no matter how many levels were put into the spell. Therefore, it should be leveled up if you need the wider radius to make hitting the spell easier, or the increased damage.
- Remember that the stun's effect occurs 0.35 seconds after the cast animation, so it will stun and damage roughly one second after Leshrac is commanded to cast the spell. If an enemy is watching your cast animations to predict when the stun will land, they can dodge its effects with certain spells (such as Phase Shift or Blade Fury). Therefore, if landing the stun without a leading disable, it can be useful to cancel the animation mid-way to fake out tricky opponents.
- When using Split Earth as a support, it is best to only put one point into it early on and have a teammate lead with a reliable targeted stun first. If an enemy has been immobilized by a stun, they cannot move to avoid Split Earth and the long cast animation and small effect radius do not matter. This way, you can chain-stun an opponent and spend your skill points on your other nuking spells.
- Diabolic Edict deals tremendous amounts of damage if all the explosions land on a single target. It is best used after other enemy targets in the area, especially creeps, have been cleared away by your other spells, in order to make the most of its effects.
- Diabolic Edict is what allows Leshrac to destroy towers so quickly by himself if he is left alone by the enemy team. A single cast of level 4 Diabolic Edict can deal 940 damage to a tier 1 tower, after reductions, which alone is enough to bring it below 30% HP (not including any creeps and siege units also attacking the tower). For this reason, however, it should be reserved when attacking a tower, as the enemy may immediately use their Glyph of Fortification when they see you cast Edict. Try to force the enemy to fortify their towers, and then cast Edict afterward to deal the most damage possible.
- The explosions follow Leshrac, and are focused on a radius around him, so even if there are enemy creeps near a tower it is possible to re-position Leshrac so that the tower is within the spell's radius but the enemy creeps are not. This also allows Leshrac to chase enemy heroes with the spell after casting it, as they will automatically hit any enemies that he is walking next to.
- Keep in mind that the explosions will still home in on invisible units if they are within the radius of the spell, and as such can be used as a weak form of detection. This means that Edict can be used as a counter against abilities such as Permanent Invisibility, Shadow Walk, Meld, and so on if Leshrac is close enough to them when they went invisible.
- Lightning Storm is a very spammable nuking spell that can be used as a slow as well as a nuke. Its long cast range allows Leshrac to cast it from a safe distance and allow it to bounce to its intended target.
- Lightning Storm is the perfect complement to Diabolic Edict, as the spell's nuking power and low cooldown can make short work of lane creeps, allowing Diabolic Edict to be focused on the enemy's tower alone. As well, it can be used as a leading slow on an enemy prior to casting Split Earth.
- Pulse Nova deals tremendous amounts of damage to all nearby enemies, and is a toggled spell that does not require a cast animation. It is a powerful spell to use when chasing or fleeing, especially alongside Diabolic Edict, as it can remain active while moving, allowing Leshrac to run down foes or discourage them from chasing him.
- Keep in mind, Pulse Nova requires Leshrac to stand very close to the targets he wishes to damage. If you intend on using Pulse Nova in team fights, survivability items that boost Leshrac's HP are highly recommended.
- Note that since Pulse Nova can be toggled, it can also be used as a farming spell by turning it on while farming creep waves or jungle camps, adding to your nuking power.
- Since the first damage instance is dealt immediately upon toggling the spell on, the damage per second of Pulse Nova can be increased by constantly toggling it off then on after every two damage instances. However, the cost of this tactic is a significantly higher mana cost due to incurring the toggle cost multiple times, so ensure that Leshrac's mana pool is sufficient to support it.
- Depending on the role that is being played, Leshrac benefits from building various different items.
- Arcane Boots are useful for building if mana is more important than mobility. As a support it allows Leshrac to sustain his mana pool and replenish allies' mana as well, while as a core it can shore up his mana pool for more extensive spell casting and lead to an easier buildup to Bloodstone.
- Drum of Endurance is a good stat item to build, as it gives Leshrac more HP as well as mana. The extra movement speed allows Leshrac to position for his spells more easily, and the active allows for chases using Pulse Nova no matter what role Leshrac is played in.
- Force Staff is useful for building on Leshrac as a support, as the item's utility makes it powerful either for displacing enemies or saving teammates. As well, it can be used to chase with Diabolic Edict and Pulse Nova more effectively.
- Eul's Scepter of Divinity is a good utility item no matter what role Leshrac is played in. The cyclone can be used to disable an enemy and land an easy Split Earth, while the increased mana pool and mana regen allow for more sustained spell casting. The additional movement speed also helps in chasing with Edict and Pulse Nova.
- Boots of Travel allow Leshrac to globally re-position, and frees up an inventory slot due to not needing a Town Portal Scroll anymore. As well, the enhanced movement speed allows Leshrac to chase down almost any enemy he fixes his sights on.
- The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse.
- Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.
December 19, 2014 Patch
December 17, 2014 Patch Update 2
- Fixed Diabolic Edict having too few explosions
- Fixed a bug with Lightning Storm that caused it to stop bouncing if you die or cast another one while the first one is active
July 12, 2012 Patch
- Fixed Pulse Nova procing Essence Aura.
April 19, 2012 Patch
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
March 08, 2012 Patch
- Fixed Split Earth drawing in FoW in some situtaions (Roshan).
January 12, 2012 Patch
- Fixed Pulse Nova turning back on when out of mana sometimes.
December 01, 2011 Patch
- Fixed Pulse Nova not toggling off when you run out of mana
November 17, 2011 Patch
- Added impact effect to Lightning Storm.
August 02, 2011 Patch
- Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.
July 22, 2011 Patch
- Fixed Pulse Nova cast point.
- Fixed Pulse Nova being purgable.
- Fixed Diabolic Edict cast point.
- Fixed Diabolic Edict being purgable.
- Fixed multiple instances of Diabolic Edict not stacking.
- Fixed Lightning Storm bounce delay.
- Fixed Lightning Storm hitting invis/fogged units.
- Fixed a bug with Lightning Storm constantly checking the initial target for Sphere.
July 16, 2011 Patch
- New Leshrac!
- Fixed incorrect armor values
June 24, 2011 Patch
- Fixed Lightning Storm to jump to the nearest valid target rather than a random one.
June 17, 2011 Patch
- Fixed Diabolic Edict doing damage to Glyphed structures.
May 26, 2011 Patch
- 3 New Heroes! Nevermore, Enchantress. and Leshrac.
- Increased Diabolic Edict duration from 8 to 10 (explosions from 33 to 40).
- Lightning Storm
- Increased cast range from 700 to 800.
- Increased slow duration from 0.5 to 0.75.
- Diabolic Edict
- Changed damage type from Composite to Physical.
- Now deals 40% more damage to buildings.
- Reduced damage from 12.5/25/37.5/50 to 9/18/27/36.
- Pulse Nova
- Increased damage from 80/120/160 ( 100/160/220) to 100/130/160 ( 160/190/220).
- Reduced activation manacost from 110 on each level to 70/90/110.
- Increased Pulse Nova damage from 66/100/144 ( 100/150/200) to 80/120/160 ( 100/160/220).
- Lightning Storm
- Reduced number of jumps from 4/6/7/8 to 4/5/6/7.
- Reduced damage from 80/145/205/265 to 80/140/200/260.
- Reduced manacost from 100/115/130/145 to 90/100/110/120.
- Reduced cooldown from 5.5 to 4.
- Increased movement speed from 310 to 315.
- Increased Pulse Nova radius from 400 to 450.
- Increased Pulse Nova radius from 300/350/400 to 400 on each level.
- Increased Split Earth stun duration from 1.25/1.5/1.75/2 to 2 on each level.
- Increased Split Earth cast range from 650 to 750.
- Diabolic Edict
- No longer wastes explosions on invulnerable enemies.
- Now randomly creates explosions on the ground when no enemies are within range (visual only)
- Reduced cooldown from 30/28/26/24 to 22 on each level.
- Increased movement speed from 300 to 310.
- Pulse Nova
- Fixed sometimes not stopping to drain mana after toggled off.
- Reduced activation manacost from 143/165/187 to 110 on each level.
- Lightning Storm
- Increased number of jumps from 2/3/4/5 to 8 on each level.
- Reduced cooldown from 6 to 5.
- Pulse Nova no longer has a 2 second toggle cooldown.
- Increased base agility from 13 to 23.
- Increased base armor from -1 to 0 (total armor is now 1.82).
- Reduced Diabolic Edict explosions interval from 0.4 to 0.25 (explosions from 20 to 33, duration still 8).
- Increased Split Earth radius from 150/150/200/210 to 150/175/200/225.
- Reduced Diabolic Edict cooldown from 30 on each level to 30/28/26/24.
- Pulse Nova
- Reduced pulse interval from 2.25 to 1.
- Reduced damage per pulse from 150/225/325 ( 200/300/400) to 66/100/144 ( 88/133/177).
- Overall damage is the same, just in smaller intervals.
- Reduced activation manacost from 185/235/285 to 143/165/187
- Reduced manacost per second from 45/95/135 to 20/40/60.
- Increased toggle cooldown from 0.5 to 2.
- Split Earth.
- Added a 0.35 second delay.
- Increased cast time from 0.5 to 0.7.
- Diabolic Edict
- No longer pierces spell immunity.
- Increased cast time from 0.5 to 0.7.
- Increased manacost from 75/100/115/135 to 95/120/135/155.
- Increased cooldown from 15 to 30.
- Increased Lightning Storm cast time from 0.5 to 0.7.
- Pulse Nova
- Added a 0.5 second cooldown.
- Reduced manacost per second from 75/125/175 to 45/95/135.
- ↑ Leshrac from Magic the Gathering.