Legion Commander

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Legion Commander
Legion Commander.png
26 + 2.6
18 + 1.7
20 + 2.2
Level Base 1 16 25
Health 200 720 1540 2360
H Regen 0.25 1.03 2.26 3.5
Mana 50 290 710 1154
M Regen 0.01 0.81 2.21 3.72
Damage 35‒39 61‒65 102‒106 143‒147
Armor 0 2.57 6.5 11.26
Spell Dmg 0% 1.25% 3.44% 5.8%
Att / Sec 0.58 0.69 0.85 1.04
Movement Speed 320
Turn Rate 0.5
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.46+0.64
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Tresdin the Legion Commander is a melee Strength hero fitting the role of carry. A highly mobile and predatory hero, her skillset and gameplay revolves mainly around successfully killing off targets with her ultimate, Duel. Accomplishing this grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map collecting kills and becoming a very dangerous carry, whilst in lategame she ideally will no longer rely on Duel to win her fights and simply destroy any enemies that come too close to her. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Bio[edit | edit source]

Legion Commander Tresdin, the Legion Commander
Play "If they want war, then we shall give it to them!"
Role: Carry Carry / Disabler Disabler / Initiator Initiator / Durable Durable / Nuker Nuker
Lore: They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Voice: Merle Dandridge (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Overwhelming Odds
Can be dispelled. Partially blocked by Spell Immunity. Play
Overwhelming Odds icon.png
Ability Affects Damage
Target Area Enemies / Self Magical
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/80/120/160
Damage per Creep: 14/16/18/20
Damage per Hero: 20/35/50/65
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Cooldown 15 Mana 100
Partially blocked by Spell Immunity. Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
The archers of Stonehall are ready at Tresdin's command.


  • Summoned unit bonus damage is dealt before the base and bonus damage.
  • Summoned units damage is only taken by units which were created by an ability.
  • The bonus damage counts creep-heroes and illusions as creeps.
  • The initial part of the spell's sound effect plays during the cast animation and is audible to everyone.
  • The buff from multiple casts of Overwhelming Odds does not stack, but gets refreshed instead.
    • The speed bonus gets updated on each cast based on how many targets were hit.

Press the Attack
Can be dispelled. Blocked by Spell Immunity. Play
Press the Attack icon.png
Ability Affects
Target Unit Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation0.2+0.93
Cast Range: 800
Health Regen Bonus: 30/40/50/60
Attack Speed Bonus: 60/80/100/120
Duration: 5
Cooldown 16/15/14/13 Mana 110
The rallying horn of the Bronze Legion is able to inspire any heart.


  • Restores health in form of health regeneration, so it regenerates 3/4/5/6 health in 0.1 second intervals.
  • Regenerates a total of 150/200/250/300 Health.

Moment of Courage
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Can be dispelled. Not blocked by Spell Immunity. Play
Moment of Courage icon.png
Ability Affects
Passive Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25%
Lifesteal: 55%/65%/75%/85%
Cooldown 2.6/2/1.4/0.8
Can be dispelled. The spell places a buff when proccing while not attacking. That buff is purgeable.
Can be used by illusions. Illusions have a fully functional Moment of Courage.
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.


  • Only procs when a unit starts an attack against Legion Commander, regardless of distance.
    • This means canceled or missed attacks can proc it as well.
  • Can proc on attacks from any unit, regardless of team or unit type (including wards and buildings).
  • Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed.
    • This buff lasts for 1 second, or until she lands an attack, whichever is shorter. Missed attacks do not count.
  • If the ability procs while Tresdin is already attacking, she performs an instant attack on the current attack target.
    • This instant attack does not interfere with the ongoing attack and uses no animation.
    • The instant attack can proc any attack modifier or any on-hit effect like a regular attack.
    • This means the instant attack also uses up the 1000 attack speed buff immediately.
    • If Legion Commander is blinded, the instant attack can miss, unless she has True Strike. It can also miss to evasion.
  • Cannot lifesteal off of wards, buildings and allied units.

Cannot be dispelled. Blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Duel icon.png
Ability Affects
Target Unit Enemy Heroes / Self
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items nor abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Animation0.3+0
Cast Range: 150
Winner Attack Damage Bonus: 10/14/18
Duel Duration: 4/4.75/5.5 (Can be Improved by Aghanim's Scepter. 6/7/8)
Cooldown 50 Mana 75
Can be Improved by Aghanim's Scepter. Duel lasts longer and makes Legion Commander and her opponent only take damage from each other.
To face a soldier of Stonehall in single combat is a challenge few can resist.


  • Duel ends immediately when the distance between the duelists gets greater than 2000 at any point during it.
  • The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
  • The dueling units do not have to do the last hit to win the Duel. Allies and enemies may interfere.
  • It does not matter how a duelist dies during the Duel, be it to enemies, allies or neutrals, the victor always gets the damage.
  • Savage Roar icon.png Savage Roar also has no effect on dueling units at all, not applying the debuff on them.
  • When Legion Commander dies to the shatter of Ice Blast icon.png Ice Blast, the dueled enemy does not get bonus damage.
    • However, the Duel target dies to the shatter instead, Legion Commander does get the damage.
  • Can be cast on illusions. However, defeating them grants no bonus damage. But if the illusion is victorious, it gets the bonus damage.
    • The same applies to Tempest Double icon.png Tempest Double, with the only difference being that the Double can benefit from the bonus damage.

Recommended items[edit | edit source]

Starting Items


  • An early Ring of Basilius (Active) icon.png Ring of Basilius can be important for the armor and mana regen, as well as the little extra early attack damage it gives.
  • A Magic Stick icon.png Magic Stick will help with Legion's early mana problems in lane, but is unnecessary in the jungle. It can always be upgraded into a Magic Wand icon.png Magic Wand if necessary.

Core Items


  • An early Blink Dagger icon.png Blink Dagger will allow Legion Commander to buff herself with Press the Attack, blink in and finally Duel someone without them knowing until it is too late. Thus, it serves as an excellent initiation tool.
  • Desolator icon.png Desolator is a good item to consider as the armor reduction will help kill enemies in Duel faster, and is all-around helpful for your other allied carries.
  • Black King Bar icon.png Black King Bar is useful to buy if you don't want to be interrupted during Duel. Just make sure to activate it BEFORE you cast Duel! If you don't, you cannot use it during the duel and make yourself to be open for stuns and nukes.
  • Mjollnir icon.png Mjollnir is an excellent item to consider if you want attack speed and damage. Remember to activate the active before you Duel for extra damage when they attack you.
  • Assault Cuirass icon.png Assault Cuirass is always beneficial as it gives your team armor, takes away the enemy team's armor, and gives very good attack speed that can be used to win Duels later in the game.
  • Abyssal Blade icon.png Abyssal Blade increases her survivability giving bonus HP, HP regeneration and blocking 40 damage from incoming attacks. The bash chance is very powerful on her, since it can proc on the hits guaranteed by Moment of Courage. Avoid getting this early as it is very expensive and you should be focusing on getting more attack speed, and using the attack damage from already won Duels to win more Duels.
  • Satanic icon.png Satanic is a good option if you really need more lifesteal and strength. However, most of the time Moment of Courage will give you enough survivability.
  • Heaven's Halberd icon.png Heaven's Halberd increases your survivability by giving you strength and evasion. Use the active ability to the target you want to duel to let you have more chance to win the duel.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a good rushed item situationally. It gives you excellent stats and makes you very tanky for the uninterruptible Duel that it also gives. The stats, combined with Moment of Courage allows you to almost always win any Duel against most Heroes in the early and midgame. Changed functionality as of patch 6.82.

Counters[edit | edit source]



  • Bane icon.png Bane is a very dangerous opponent as he can completely shut down a Duel with Nightmare icon.png Nightmare, which will be continuously passed back and forth between Legion Commander and her opponent. Alternatively, he can use Fiend's Grip icon.png Fiend's Grip to set up an easy kill, or Enfeeble icon.png Enfeeble to cripple Legion Commander's damage output.
  • Oracle icon.png Oracle can delay a Duel target's death using False Promise icon.png False Promise, preventing Legion Commander from receiving the bonus damage. His Fortune's End icon.png Fortune's End can remove the buffs from Press the Attack and Overwhelming Odds while preventing movement, and Fate's Edict icon.png Fate's Edict can disarm Legion Commander, greatly hampering her in combat.
  • Dazzle icon.png Dazzle's Shallow Grave icon.png Shallow Grave will prevent a Duel target from dying for its duration, which prevents Legion Commander from racking up bonus damage with Duel. Combined with Weave icon.png Weave's armor buff/debuff and the heal and damage from Shadow Wave icon.png Shadow Wave, he can easily turn the tables on Legion Commander if she attempts to engage.


  • Heaven's Halberd icon.png Heaven's Halberd's ability to disable the target, and keep them from attacking can reduce Tresdin's ability to duel, as even Moment of Courage cannot be used during the duration.
  • A single Linken's Sphere icon.png Linken's Sphere can essentially negate the ability to duel the target entirely as it's cooldown time is shorter than that of Duel's, and Legion Commander must be forced to either pair up with an ally or grab an item to remove the Linken's Sphere's spell block first.

Equipment[edit | edit source]

Tips[edit | edit source]

  • When using Duel icon.png Duel, be sure to cast it on an enemy Hero who is relatively weaker than you, or has a fairly low amount of health remaining in order to ensure that the bonus attack damage will be given to you.
  • Legion Commander works well with gankers, especially Bloodseeker icon.png Bloodseeker, who is able to detect low-health Heroes in the map.
  • If teamed up with Pudge icon.png Pudge try to keep close with him. Pudge icon.png Pudge can make enemy heroes come to you, when enemies know full well not to get caught in your ultimate. Let him do his combos first to soften up the caught foe, before casting Duel icon.png Duel to ensure a kill. You'll both benefit this way, Pudge icon.png Pudge gets his bonus Strength strength and you get the bonus attack damage.
  • Even if an ally dealt the killing blow on the Hero that you are dueling, the attack damage is still applied to Legion Commander.
  • Always go with your team. Although Legion Commander is a carry, she is better off with her team, ganking and getting kills through Duel icon.png Duel rather than farming too much.
  • Always try to get into fights, just be mindful and select the fights you know you can win. During early to mid-game, try targeting the softer casters or supports e.g. heroes like Crystal Maiden icon.png Crystal Maiden and Shadow Shaman icon.png Shadow Shaman. This way if you were to lose a Duel icon.png Duel and they gain the bonus attack damage, it won't affect your team in the late-game as these heroes rely more on their spells than their attacks.
  • Any items that can give Legion Commander both health and attack speed is a good pick for her, as she needs the health to be tanky in a Duel icon.png Duel, and the attack speed to finish off the enemy before Duel icon.png Duel expires. Her attack damage increases through kills from Duel icon.png Duel, so items that only give attack damage aren't best bought first.
  • Armor reducing items are particularly good on Legion Commander once you have won a few Duel icon.png Duels because she gets attack speed from Press the Attack icon.png Press the Attack and attack damage from winning Duel icon.png Duels.
  • Before casting Duel icon.png Duel on someone, try casting Press the Attack icon.png Press the Attack first to give you needed bonus attack speed.
  • Due to the double edged nature of Duel icon.png Duel, attempting to use it liberally on targets in teamfights can sometimes give bad results for you and your team, and initiating with it is not always the best choice as duels should ideally not last long in order to avoid being stunned and denied of your success. For this reason, she is best treated as a simple hard ganker in the early portions of the game until she has obtained enough duel victories to reach her carry status, and works best in co-ordinated teams that can effectively soften up the target you wish to engage, and most importantly keep them in place for a good while to prevent from getting out of range.
  • Items like Skull Basher icon.png Skull Basher,Daedalus icon.png Daedalus,Monkey King Bar icon.png Monkey King Bar or even Sange and Yasha icon.png Sange and Yasha help you defeat your Duel icon.png Duel targets, and ensure that your damage will be boosted. However, other items like Blink Dagger icon.png Blink Dagger, Black King Bar icon.png Black King Bar, Silver Edge icon.png Silver Edge and Blade Mail icon.png Blade Mail will help you fight better inside your ultimate for a lower price and set up good positioning, whether dueling or not. Farm these items first as they will help you scale better into late game, when more expensive items can be purchased.

Trivia[edit | edit source]

  • The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
    • When engaging heroes with mounts, she will often express her jealousy or interest for them (Play "I like your mount."). Her hero model in DotA rode a mount.
    • She also comments on facial hair when dueling or killing certain heroes (Play "Nice mustache."). Her DotA hero model had a mustache.
    • In DotA, her counterpart often expressed his distrust for anything which was not human. This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
  • Tresdin's response, Play "War. War always changes." is a reference to the signature Fallout quote, "War. War never changes."
  • Her response, Play "You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!" is a reference to the popular George S. Patton quote: "The object of war is not to die for your country but to make the other bastard die for his."
  • The horn sound effect when deploying Play Press the Attack icon.png Press the Attack utilizes the same Play sound the Concheror item uses in Team Fortress 2, another title from Valve.
  • Her voice actress, Merle Dandridge, is also well known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.
  • When dueling Zeus icon.png Zeus, There is a chance of Legion Commander yelling Thunderdome! Play which a reference to the Thunderdome of Mad Max Beyond Thunderome!

Update history[edit | edit source]

January 29, 2014 Patch

  • [Undocumented] Added teleport animations for Legion Commander and her Arcana.

December 12, 2013 Patch

  • Added Legion Commander icon.png Legion Commander.

Balance changelog[edit | edit source]



  • Reduced Moment of Courage icon.png Moment of Courage cooldown from 2.7/2.1/1.5/0.9 to 2.6/2.0/1.4/0.8.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Duel icon.png Duel
    • Reduced duration from until death to 4.75/5.5/6.25.
    • Now makes the duelists immune to damage unless the source is between the Duel participants.


  • Increased base attack damage from 31-35 to 35-39 (total attack damage from 57-61 to 61-65).
  • Reduced Overwhelming Odds icon.png Overwhelming Odds cooldown from 18 to 15.
  • Reduced Press the Attack icon.png Press the Attack cast time from 0.3 to 0.2.
  • Fixed Legion Commander sometimes auto-attacking nearby units after Duel icon.png Duel ends instead of continuing to attack the dueled target.


  • Overwhelming Odds icon.png Overwhelming Odds no longer ignores ancient creeps, Roshan and creep-heroes.
  • Moment of Courage icon.png Moment of Courage
    • Increased proc chance from 16%/18%/20%/22% to 25% on each level.
    • Increased lifesteal from 20%/40%/60%/80% to 55%/65%/75%/85%.
    • Increased cooldown from 0.9 on each level to 2.7/2.1/1.5/0.9.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Legion Commander: Causes Duel icon.png Duel to last until either Legion Commander or her target dies. Ends if duelists are ever more than 2000 range apart.




  • Moment of Courage icon.png Moment of Courage
    • Now only procs one extra lifesteal attack.
    • Increased buff grace period from 0.5 to 1.
    • Reduced cooldown reduced from 1.2 to 0.9.



  • Increased base movement speed from 310 to 320.
  • Overwhelming Odds icon.png Overwhelming Odds
    • Reduced base damage from 60/120/180/240 to 50/100/150/200.
    • Increased bonus damage per unit from 10 to 14/16/18/20.
  • Increased Duel icon.png Duel cast range from 100 to 150.
  • Increased Press the Attack icon.png Press the Attack duration from 4 to 5.


  • Increased Duel icon.png Duel attack damage bonus per victory from 10 to 10/14/18.





  • Duel icon.png Duel can now only target heroes (it didn't do anything on non-heroes already).


  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]