Legion Commander

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Legion Commander
Legion Commander.png
26 + 2.6
18 + 1.7
20 + 2.2
Level Base 1 16 25
Health 200 720 1540 2360
H. Regen 0.25 1.03 2.26 3.5
Mana 50 290 710 1154
M. Regen 0.01 0.81 2.21 3.72
Damage 35‒39 61‒65 102‒106 143‒147
Armor 0 2.57 6.5 11.26
Spell Dmg 0% 1.25% 3.44% 5.8%
Att / Sec 0.58 0.69 0.85 1.04
Movement Speed 320
Turn Rate 0.5
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.46+0.64
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Tresdin the Legion Commander is a melee Strength hero fitting the role of carry. A highly mobile and predatory hero, her skillset and gameplay revolves mainly around successfully killing off targets with her ultimate, Duel. Accomplishing this grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map collecting kills and becoming a very dangerous carry, whilst in lategame she ideally will no longer rely on Duel to win her fights and simply destroy any enemies that come too close to her. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Bio[edit | edit source]

Legion Commander Tresdin, the Legion Commander
Play "If they want war, then we shall give it to them!"
Role: Carry Carry / Disabler Disabler / Initiator Initiator / Durable Durable / Nuker Nuker
Lore: They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Voice: Merle Dandridge (Responses)

Abilities[edit | edit source]

Overwhelming Odds
Partially pierces Spell Immunity. Play
Overwhelming Odds icon.png
Ability Affects Damage
Target Area Enemies / Self Magical
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/80/120/160
Damage per Creep: 14/16/18/20
Damage per Hero: 20/40/60/80
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Cooldown 15
Mana 100
Partially pierces Spell Immunity. Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Buff Overwhelming Odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin's command.


  • Summoned unit bonus damage is dealt before the base and bonus damage.
  • Summoned units damage is only taken by units which were created by an ability.
  • The bonus damage counts creep-heroes and illusions as creeps.
  • The initial part of the spell's sound effect plays during the cast animation and is audible to everyone.
  • The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
    • The speed bonus gets updated on each cast based on how many targets were hit.

Press the Attack
Does not pierce Spell Immunity. Play
Press the Attack icon.png
Ability Affects
Target Unit Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation0.2+0.93
Cast Range: 800
Health Regen Bonus: 30/40/50/60
Attack Speed Bonus: 65/90/115/140
Duration: 5
Cooldown 16/15/14/13
Mana 110
Buff Press The Attack: Dispellable with any dispel.
The rallying horn of the Bronze Legion is able to inspire any heart.


  • Restores health in the form of health regeneration, so it regenerates 3/4/5/6 health in 0.1 second intervals.
  • Regenerates a total of 150/200/250/300 health.

Moment of Courage
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces Spell Immunity. Play
Moment of Courage icon.png
Ability Affects
Passive Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25%
Lifesteal: 55%/65%/75%/85%
Cooldown 2.3/1.8/1.3/0.8
Can be used by illusions. Illusions have a fully functional Moment of Courage.
Buff Moment Of Courage Lifesteal: Dispellable with any dispel.
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.


  • Only procs when a unit starts an attack against Legion Commander, regardless of distance.
    • This means canceled or missed attacks can proc it as well.
  • Can proc on attacks from any unit, regardless of team or unit type (including wards and buildings).
  • Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed and lifesteal.
    • This buff lasts for 1 second, or until she lands an attack, whichever is shorter. Missed attacks do not count.
  • If the ability procs while Tresdin is already attacking, she performs an instant attack on the current attack target.
    • This instant attack does not interfere with the ongoing attack and uses no animation.
    • The instant attack can proc any attack modifier or any on-hit effect like a regular attack.
    • This means the instant attack also uses up the 1000 attack speed and lifesteal buff immediately.
    • If Legion Commander is blinded, the instant attack can miss, unless she has True Strike. It can also miss to evasion.
  • Cannot lifesteal off of wards, buildings and allied units.

Blocked by Linken's Sphere. Pierces Spell Immunity. Play
Duel icon.png
Ability Affects
Target Unit Enemy Heroes / Self
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items nor abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Animation0.3+0
Cast Range: 150
Winner Attack Damage Bonus: 10/14/18
Duel Duration: 4/4.75/5.5 (Can be Improved by Aghanim's Scepter. 6/7/8)
Cooldown 50
Mana 75
Can be Improved by Aghanim's Scepter. Duel lasts longer and makes Legion Commander and her opponent only take damage from each other.
Buff Duel Damage Boost: Undispellable.
Debuff Duel: Undispellable.
To face a soldier of Stonehall in single combat is a challenge few can resist.


  • Duel ends immediately when the distance between the duelists gets greater than 2000 at any point during it.
  • The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
  • The dueling units do not have to do the last hit to win the Duel. Allies and enemies may interfere.
  • It does not matter how a duelist dies during the Duel, be it to enemies, allies or neutrals, the victor always gets the damage.
  • Savage Roar icon.png Savage Roar​ also has no effect on dueling units at all, not applying the debuff on them.
  • When Legion Commander dies to the shatter of Ice Blast icon.png Ice Blast​, the dueled enemy does not get bonus damage.
    • However, when the Duel target dies to the shatter instead, Legion Commander does get the damage.
  • Can be cast on illusions. However, defeating them grants no bonus damage. But if the illusion is victorious, it gets the bonus damage.
    • The same applies to Tempest Double icon.png Tempest Double​, with the only difference being that the Double can benefit from the bonus damage.

Recommended items[edit | edit source]

Starting Items

  • Starting with a Stout Shield icon.png Stout Shield is generally a good idea if offlaning or jungling, as the decreased damage from attacks will help her stay alive, and help withstand harass from enemies in the offlane.
  • Tango icon.png Tangoes and Clarity icon.png Clarity potions are always invaluable regeneration, but do not need to be bought if in the mid-lane, as a Bottle (Full) icon.png Bottle will suffice.
  • Legion Commander is a semi-competent jungler thanks to the attack speed/health regen of Press the Attack and the massive lifesteal from Moment of Courage. Start a Stout Shield icon.png Stout Shield, Tango icon.png Tangoes and a Quelling Blade icon.png Quelling Blade, if you wish to jungle. Alternatively an Iron Talon icon.png Iron Talon with press the attack and moment of courage allows for rapid jungling at the expense of player damage.


Core Items


  • Blink Dagger icon.png Blink Dagger will give Legion Commander an excellent initiation tool.
  • Desolator icon.png Desolator is a good item to consider as the armor reduction will help kill enemies in Duel faster, and is all-around helpful for your other allied carries.
  • Black King Bar icon.png Black King Bar is useful to buy if you don't want to be interrupted during Duel. Just make sure to activate it BEFORE you cast Duel! If you don't, you cannot use it during the duel and make yourself to be open for stuns and nukes.
  • Mjollnir icon.png Mjollnir is an excellent item to consider if you want attack speed and damage. Remember to activate the active before you Duel for extra damage when they attack you.
  • Assault Cuirass icon.png Assault Cuirass is always beneficial as it gives your team armor, takes away the enemy team's armor, and gives very good attack speed that can be used to win Duels later in the game.
  • Abyssal Blade icon.png Abyssal Blade increases her survivability giving bonus HP, HP regeneration and blocking 40 damage from incoming attacks. The bash chance is very powerful on her, since it can proc on the hits guaranteed by Moment of Courage. Avoid getting this early as it is very expensive and you should be focusing on getting more attack speed, and using the attack damage from already won Duels to win more Duels.
  • Satanic icon.png Satanic is a good option if you really need more lifesteal and strength. However, most of the time Moment of Courage will give you enough survivability.
  • Heaven's Halberd icon.png Heaven's Halberd increases your survivability by giving you strength and evasion. Use the active ability to the target you want to duel to let you have more chance to win the duel.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a good rushed item situationally. It gives you excellent stats and makes you very tanky for the uninterruptible Duel that it also gives. The stats, combined with Moment of Courage allows you to almost always win any Duel against most Heroes in the early and midgame.
  • Blade Mail icon.png Blade Mail can help with dealing higher dps during duel because enemy affected by duel is forced to attack Legion Commander

Counters[edit | edit source]


  • Omniknight icon.png Omniknight​ can keep Tresdin away and heal himself or the intended target with Purification icon.png Purification​, in which its pure damage can put off a risk-taking player. He can also render Tresdin useless during a Duel thanks to Guardian Angel icon.png Guardian Angel​.
  • Razor icon.png Razor​ can turn Tresdin's damage against herself, especially later in the game when she has stacked up Duel damage. His Static Link icon.png Static Link​ can prove deadly in the laning stages, preventing Tresdin from gaining farm then get harassed out of it.
  • Winter Wyvern icon.png Winter Wyvern​ can completely protect Tresdin's Duel opponents with Cold Embrace icon.png Cold Embrace​, its high health regeneration and complete physical damage protection, Tresdin would find it difficult to even harass enemies out of her lane. Additionally, later in the game, Winter Wyvern's Winter's Curse icon.png Winter's Curse​ can turn accompanying allies of Tresdin into enemies to beat down on her, severely injuring her, if not outright killed if she lacks farm, or perhaps turn her farmed Duel damage stacks against her own allies, killing them quickly in Winter Wyvern's favor.
  • Necrophos icon.png Necrophos​' Heartstopper Aura icon.png Heartstopper Aura​ can be problematic in the early game as Tresdin does not have great base health regeneration. While it can be countered later on as Tresdin purchases more Strength or health regeneration items, his Death Pulse can simultaneously heal himself and his allies while damaging her in the process, and if Tresdin is not too careful, whether in-lane or with her Duel choices, she can be stunned and brought down to her knees with a well-timed Reaper's Scythe icon.png Reaper's Scythe​, if to which she dies, will face longer respawn times, preventing her from snowballing sooner than expected.


  • Bane icon.png Bane​ is a very dangerous opponent as he can completely shut down a Duel with Nightmare icon.png Nightmare​, which will be continuously passed back and forth between Tresdin and her opponent. Alternatively, he can use Fiend's Grip icon.png Fiend's Grip​ to set up an easy kill, or Enfeeble icon.png Enfeeble​ to cripple Tresdin's damage output.
  • Oracle icon.png Oracle​ can delay a Duel target's death using False Promise icon.png False Promise​, preventing Legion Commander from receiving the bonus damage. His Fortune's End icon.png Fortune's End​ can remove the buffs from Press the Attack and Overwhelming Odds while preventing movement, and Fate's Edict icon.png Fate's Edict​ can disarm Legion Commander, greatly hampering her in combat.
  • Dazzle icon.png Dazzle​'s Shallow Grave icon.png Shallow Grave​ will prevent a Duel target from dying for its duration, which prevents Legion Commander from racking up bonus damage with Duel. Combined with Weave icon.png Weave​'s armor buff/debuff and the heal and damage from Shadow Wave icon.png Shadow Wave​, he can easily turn the tables on Legion Commander if she attempts to engage.
  • Phoenix icon.png Phoenix​' Fire Spirits icon.png Fire Spirits​ applies a severe attack speed slow, making Duels very difficult, if not impossible, to finish, even with the damage immunity of Aghanim's Scepter icon.png Aghanim's Scepter. But if Phoenix is the one who possesses that item, it can prematurely end Duel by simply casting Supernova icon.png Supernova​ on its dueled ally, and if Legion Commander is afflicted by the attack speed slow, destroying the Phoenix Sun would be close to impossible, and be faced by the spell immunity-piercing stun at the end, and burned down by Sun Ray icon.png Sun Ray​'s pure damage.
  • Vengeful Spirit icon.png Vengeful Spirit​ can reduce Legion Commander's armor with Wave of Terror icon.png Wave of Terror​, decreasing her survivability during a Duel. Should Tresdin not choose Vengeful Spirit as the target for a duel, Vengeful Spirit can stun her with Magic Missile icon.png Magic Missile​, increase the allied hero's attack damage with Vengeance Aura icon.png Vengeance Aura​ or delay the duel further with Nether Swap icon.png Nether Swap​.


  • Ghost Scepter icon.png Ghost Scepter completely renders a Hero immune to Physical damage, making Tresdin, an auto-attack reliant Hero, unable to do any harm to them, especially during Duels.
  • Heaven's Halberd icon.png Heaven's Halberd's ability to disable the target, in a similar vein to Ghost Scepter, keeps Tresdin from attacking, preventing her from casting Duel. Even if the disarm debuff wears off, Heaven's Halberd gives evasion to its wielder, which can still prove useful against Tresdin's auto-attacks.
  • A single Linken's Sphere icon.png Linken's Sphere can essentially negate the ability to duel the target entirely as it's cooldown time is shorter than that of Duel's, and Legion Commander must be forced to either pair up with an ally or grab an item to remove the Linken's Sphere's spell block first.
  • Solar Crest icon.png Solar Crest's additional armor and evasion to its wielder or the one it is cast to helps reduce Tresdin's chances of winning her Duels. If the item is cast against Tresdin herself, she could have difficulty fighting even a whole team, as her attacks will have a chance to miss, and her decreased armor will make her more vulnerable to a retaliation from her enemies.
  • If Tresdin chose to skip Black King Bar or other survivability items for more damaging items and Duel stacks, Blade Mail icon.png Blade Mail can prove to be her downfall, as this can result in her receiving more damage than her target will.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
    • When engaging heroes with mounts, she will often express her jealousy or interest for them (Play "I like your mount."). Her hero model in DotA rode a mount.
    • She also comments on facial hair when dueling or killing certain heroes (Play "Nice mustache."). Her DotA hero model had a mustache.
    • In DotA, her counterpart often expressed his distrust for anything which was not human. This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
  • Tresdin's response, Play "War. War always changes." is a reference to the signature Fallout quote, "War. War never changes."
  • Her response, Play "You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!" is a reference to the popular George S. Patton quote: "The object of war is not to die for your country but to make the other bastard die for his."
  • The horn sound effect when deploying Play Press the Attack icon.png Press the Attack​ utilizes the same Play sound the Concheror item uses in Team Fortress 2, another title from Valve.
  • Her voice actress, Merle Dandridge, is also well known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.
  • When dueling Zeus icon.png Zeus​, There is a chance of Legion Commander yelling Thunderdome! Play which a reference to the Thunderdome of Mad Max Beyond Thunderdome!

Gallery[edit | edit source]

References[edit | edit source]