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Legion Commander

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Legion Commander
Legion Commander.png
Strength
26 + 2.6
Agility
18 + 1.7
Intelligence
20 + 2.2
Level 1 16 25
Hit Points 644 1423 2202
Mana 260 715 1196
Damage 57‒61 98-102 139‒143
Armor 2.52 6.37 11.03
Attacks / Second 0.69 0.85 1.04
Movement Speed 320
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.46+0.64
Cast Duration 0.3+0.6
Base Attack Time 1.7
Collision Size 24

Tresdin the Legion Commander is a melee Strength hero fitting the role of carry. A highly mobile and predatory hero, her skillset and gameplay revolves mainly around successfully killing off targets with her ultimate, Duel. Accomplishing this grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map collecting kills and becoming a very dangerous carry, whilst in lategame she ideally will no longer rely on Duel to win her fights and simply destroy any enemies that come too close to her. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Bio[edit]

Legion Commander Tresdin, the Legion Commander
Play "If they want war, then we shall give it to them!"
Role: Pip carry.png Carry / Pip tank.png Durable
Lore: They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Voice: Merle Dandridge (Responses)

Abilities[edit]

Overwhelming Odds
Blocked by Spell Immunity. Can be purged. Play
Q
W
Overwhelming Odds icon.png
Ability Affects Damage
Target Point Enemies Magical
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast range: 1000
Radius: 330
Base damage: 40/80/120/160
Damage per creep: 14/16/18/20
Damage per hero: 20/35/50/65
Illusion damage: 25% (of their current hp)
Bonus speed: 3% (creeps), 9% (heroes)
Speed duration: 7
Cooldown 18 Mana 100
The archers of Stonehall are ready at Tresdin's command.

Notes:

Press The Attack
Blocked by Spell Immunity. Can be purged. Play
W
T
Press the Attack icon.png
Ability Affects
Target Unit Self/Allied Units
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast range: 800
Duration: 5
Bonus attack speed: 60/80/100/120
Hp regen: 30/40/50/60
Cooldown 16/15/14/13 Mana 110
The rallying horn of the Bronze Legion is able to inspire any heart.

Notes:

  • Is a strong dispel.
  • Heals for 3/4/5/6 hp in 0.1 second intervals.
  • Regenerates a total of 150/200/250/300 Health.

Moment of Courage
Moment of Courage icon.png
Ability
Passive
When attacked, Legion Commander has a chance to immediately attack again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Cooldown 0.9
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.

Notes:

  • Cannot proc more than once every 0.9 seconds.
  • The lifesteal is not a Unique Attack Modifier.
  • When this ability triggers while Legion Commander is currently performing an attack, an extra attack is instantly thrown in, without interrupting her current attack.
    • This instant attack does not count as a regular attack. This means it does not proc Return (Centaur) icon.png Return, Reactive Armor icon.png Reactive Armor and Counter Helix icon.png Counter Helix.
    • However, it does proc every form of attack modifier.
  • When this ability triggers while not attacking, a buff will be placed on her, which gives her next attack maximum attack speed. The buff lasts for 1 second or until the next attack.
  • Illusions have fully functional Moment of Courage.
  • Uses Pseudo-random distribution.

Duel
Not blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
R
D
Duel icon.png
Ability Affects
Target Unit Enemy Heroes
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Duration: 4/4.75/5.5
Duel winner bonus damage: 10/14/18
Range: 150
Cooldown 50 Mana 75
To face a soldier of Stonehall in single combat is a challenge few can resist.

Notes:

  • The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration, and no damage bonus is granted.
  • The dueling units do not have to do the last hit to win the Duel. Allies may interfere.
  • Silences both, Legion Commander and the target. Dueling units cannot cast spells or items.
  • Dueling units will fully ignore disarm.
  • If a dueling unit becomes ethereal, it still is forced to attack the Duel target, and can still be attacked by the Duel target (though still won't be damaged by the physical attacks).
  • If a dueling unit gets hexed or entangled, it will stop attacking for its duration. However, if Duel is cast on an already hexed or entangled unit, it will attack.
  • Forces Batrider icon.png Batrider and Timbersaw icon.png Timbersaw (and Rubick icon.png Rubick) to attack even while having Flaming Lasso icon.png Flaming Lasso or Chakram icon.png Chakram active.
  • Duel has priority over Berserkers Call icon.png Berserker's Call.
  • Casting Force Staff icon.png Force Staff or Geomagnetic Grip icon.png Geomagnetic Grip on a dueling unit will have no effect, wasting the mana and cooldown.
  • When a dueling unit is defeated and has Aegis of the Immortal icon.png Aegis of the Immortal or Reincarnation (Wraith) icon.png Reincarnation, the victor will still get the bonus damage. This goes for Tresdin and the Duel target.
  • When Legion Commander dies to the shatter of Ice Blast icon.png Ice Blast, the dueled enemy will not get bonus damage. If the Duel target dies to it instead, Tresdin will get the damage.
  • Duel can be cast on illusions. However, defeating them grants no bonus damage. But if the illusion is victorious, it will get the bonus damage, which is useless for the illusion.

Recommended items[edit]

Explanation:
Starting Items

  • Starting with a Stout Shield is generally a good idea if offlaning or jungling, as the decreased damage from auto-attacks will help her stay alive. Tangoes and Clarities are always invaluable regeneration, but do not need to be bought if in the mid-lane, as a Bottle will suffice.
  • Legion Commander is a competent jungler thanks to the attack speed/health regen of Press The Attack and the massive lifesteal from Moment of Courage. Start a Stout Shield, Tangoes and a Quelling Blade, if you wish to jungle.

Early-game

  • An early Ring of Basilius can be important for the armor and mana regen, as well as the little extra early attack damage it gives.
  • A Magic Stick will help with Legion's early mana problems in lane, but is unnecessary in the jungle. It can always be built into a Magic Wand if necessary.

Core Items

  • Power Treads are essential on Legion Commander, because of the health and attack speed, as well as tread-switching for that little extra bit of mana for Duel.
  • Armlet of Mordiggian is an excellent option on Legion Commander because it gives health, damage and attack speed; quite literally every stat Tresdin could want. The health loss is also greatly mitigated by the lifesteal from Moment of Courage.

Situational

  • An early Blink Dagger will allow Legion Commander to buff herself with Press The Attack, blink in and finally Duel someone without them knowing until it is too late. Thus, it serves as an excellent initiation tool.
  • Blade Mail is a great item on Legion Commander as it gives her damage, armor and much needed Intelligence. Activating the damage return before Dueling will also up your DPS on them as they will be killing themselves faster. This is an especially good option against Agility carries with low health and high damage like Faceless Void and Phantom Assassin.
  • Desolator is a good item to consider as the minus armor will help kill enemies in Duel faster, and is all-around helpful for your other right-clicking carries.
  • Black King Bar is useful to buy if you don't want to be interrupted during Duel. Just make sure to activate it BEFORE you activate Duel!
  • Mjollnir is an excellent item to consider if you want attack speed and damage. Remember to activate the active before you Duel for extra damage when they attack you.
  • Assault Cuirass is always beneficial as it gives your team armor, takes away the enemy team's armor, and gives very good attack speed that can be used to win Duels later in the game.
  • Abyssal Blade gives the second highest damage of any item in the game behind Divine Rapier, as well as much needed Strength. Avoid getting this early as it is very expensive and you should be focusing on getting Tresdin more attack speed, and using the damage from already won Duels to win more Duels. Bash does not work while you are Dueling.
  • Satanic is a good option if you really need more lifesteal and Strength. However, most of the time Moment of Courage will give you enough survivability. Lifesteal is disabled while you are Dueling.
  • Heaven's Halberd increases your survivability by giving you Strength and Evasion. Use the active to disable their carry right before you Duel their support for easy damage. The evasion does not work while you are Dueling.

Equipment[edit]


Tips[edit]

  • When using your Ultimate, be sure to cast it on an enemy Hero who is relatively weaker than you, or has a fairly low amount of health remaining in order to ensure that the bonus damage will be given to you.
  • Legion Commander works well with gankers, especially Bloodseeker, who is able to detect low-health Heroes in the map.
  • If teamed up with a Pudge try to keep close with him. Pudge can make enemy heroes come to you, when enemies know full well not to get caught in your ultimate. Let him do his combos first to soften up the caught foe, before casting Duel to ensure a kill. You'll both benefit this way, Pudge gets his bonus strength and you get the bonus damage.
  • Even if an ally dealt the killing blow on the Hero that you are dueling, the bonus damage is still applied to Legion Commander.
  • Always go with your team. Although Legion Commander is a carry, she is better off with her team, ganking and getting kills through her ultimate rather than farming too much.
  • Always try to get into fights, just be mindful and select the fights you know you can win. During early to mid-game, try targeting the softer casters or supports e.g. heroes like Crystal Maiden and Shadow Shaman. This way if you were to lose a Duel and they gain the bonus damage, it won't affect your team in the late-game as these heroes rely more on their spells than their auto-attacks.
  • Any items that can give Legion Commander both health and attack speed is a good pick for her, as she needs the health to be tanky in a Duel, and the attack speed to finish off the enemy before Duel expires. Her attack damage increases through kills from Duel, so items that only give attack damage aren't best bought first.
  • Minus armour items are particularly good on Legion Commander once you have won a few Duels because she gets attack speed from Press The Attack and damage from winning Duels.
  • Before casting Duel on someone, try casting Press The Attack first to give you needed bonus attack speed.

Trivia[edit]

  • The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
    • When engaging heroes with mounts, she will often express her jealousy or interest for them ("Play I like your mount."). Her hero model in DotA bore a mount.
    • She also comments on facial hair when dueling or killing certain heroes ("Play Nice mustache."). Her DotA hero model had a mustache.
    • In DotA, her counterpart often expressed his distrust for elves (or anything non-human). This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
  • Tresdin's response, "Play War. War always changes." is a reference to the signature Fallout quote, "War. War never changes."
  • Her response, "Play You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!" is a reference to the popular George S. Patton quote: "The object of war is not to die for your country but to make the other bastard die for his."
  • The horn sound effect when deploying Press the Attack icon.png Press the Attack utilizes the same sound the Concheror item uses in Team Fortress 2.
  • Her voice actress, Merle Dandridge, is also well-known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.

Update history[edit]

December 12, 2013 Patch

  • Added Legion Commander icon.png Legion Commander.

January 29th, 2014 Patch

  • Teleport animations added for both regular and Arcana (undocumented)


Balance changelog[edit]

6.82

6.81


6.80

6.79c

  • Duel icon.png Dueling units cannot be disarmed or Force Staffed away.

6.79

  • Base movement speed increased from 310 to 320.
  • Overwhelming Odds icon.png Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200.
  • Overwhelming Odds icon.png Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20.
  • Duel icon.png Duel cast range increased from 100 to 150.
  • Press the Attack icon.png Press the Attack duration increased from 4 to 5.

6.78

  • Duel icon.png Duel bonus damage per victory increased from 10 to 10/14/18.

6.75

6.74

6.73c

6.73b

  • Duel icon.png Duel can now only target heroes (it didn't do anything on non-heroes already).

6.73

  • Created.

Gallery[edit]

See also[edit]