Legion Commander

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Legion Commander
Legion Commander.png
26 + 2.6
18 + 1.7
20 + 2.2
Level Base 1 16 25
Hit Points 150 644 1423 2202
HP Regen 0.25 1.03 2.26 3.5
Mana 0 260 715 1196
M Regen 0.01 0.81 2.21 3.72
Damage 35‒39 61‒65 102‒106 143‒147
Armor 0 2.52 6.37 11.03
Att / Sec 0.58 0.69 0.85 1.04
Movement Speed 320
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.46+0.64
Base Attack Time 1.7
Collision Size 24

Tresdin the Legion Commander is a melee Strength hero fitting the role of carry. A highly mobile and predatory hero, her skillset and gameplay revolves mainly around successfully killing off targets with her ultimate, Duel. Accomplishing this grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map collecting kills and becoming a very dangerous carry, whilst in lategame she ideally will no longer rely on Duel to win her fights and simply destroy any enemies that come too close to her. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Bio[edit | edit source]

Legion Commander Tresdin, the Legion Commander
Play "If they want war, then we shall give it to them!"
Role: Pip carry.png Carry / Pip disabler.png Disabler / Pip initiator.png Initiator / Pip tank.png Durable / Pip ganker.png Nuker
Lore: They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Voice: Merle Dandridge (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Overwhelming Odds
Blocked by Spell Immunity. Can be dispelled. Play
Overwhelming Odds icon.png
Ability Affects Damage
Target Area Enemies Magical
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Time: 0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/80/120/160
Damage per Creep: 14/16/18/20
Damage per Hero: 20/35/50/65
Summoned Units Damage: 25% of Current Health
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Cooldown 15 Mana 100
The archers of Stonehall are ready at Tresdin's command.


  • Summoned unit bonus damage is dealt before normal spell damage.
  • One part of the spell's sound effect plays during the cast animation.

Press the Attack
Blocked by Spell Immunity. Can be dispelled. Play
Press the Attack icon.png
Ability Affects
Target Unit Self / Allied Units
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Time: 0.2+0.93
Cast range: 800
Health Regen Bonus: 30/40/50/60
Attack Speed Bonus: 60/80/100/120
Duration: 5
Cooldown 16/15/14/13 Mana 110
The rallying horn of the Bronze Legion is able to inspire any heart.


  • Restores health in form of health regeneration, so it regenerates 3/4/5/6 health in 0.1 second intervals.
  • Regenerates a total of 150/200/250/300 Health.

Moment of Courage
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Can be dispelled. Can be used by illusions. Disabled by Break. Play
Moment of Courage icon.png
Ability Affects
Passive Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25%
Lifesteal: 55%/65%/75%/85%
Cooldown 2.7/2.1/1.5/0.9
Can be dispelled. The spell places a buff when proccing while not attacking. That buff is purgeable.
Can be used by illusions. Illusions have fully functional Moment of Courage.
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.


  • Moment of Courage triggers when an enemy unit starts performing an attack. This means it can proc on cancelled and missed attacks.
  • Fully stacks with all other sources of lifesteal.
  • When this ability triggers while Legion Commander is currently performing an attack, an extra attack is instantly thrown in, without interrupting her current attack.
    • This instant attack does not count as a regular attack. This means it does not proc Return (Centaur Warrunner) icon.png Return, Reactive Armor icon.png Reactive Armor and Counter Helix icon.png Counter Helix.
    • However, it does proc every form of attack modifier and criticals.
  • When this ability triggers while not attacking, a buff is placed on her, which gives her next attack maximum attack speed. The buff lasts for 1 second or until the next attack.

Not blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be dispelled. Play
Duel icon.png
Ability Affects
Target Unit Enemy Heroes
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Time: 0.3+0
Cast Range: 150
Winner Attack Damage Bonus: 10/14/18
Duel Duration: 4/4.75/5.5 (Can be Improved by Aghanim's Scepter (* shows the improved values). Permanent)
Cooldown 50 Mana 75
Can be Improved by Aghanim's Scepter (* shows the improved values). Duel lasts until either Legion Commander or the Duel target die. Ends if duelists are ever more than 2,000 range apart.
To face a soldier of Stonehall in single combat is a challenge few can resist.


  • The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration, and no damage bonus is granted.
  • The dueling units do not have to do the last hit to win the Duel. Allies and enemies may interfere.
  • It does not matter how a duelist dies during the Duel, be it to enemies, allies or neutrals, the opponent always gets the damage.
  • When Legion Commander dies to the shatter of Ice Blast icon.png Ice Blast, the dueled enemy does not get bonus damage. If the Duel target dies to it instead, Tresdin gets the damage.
  • Duel can be cast on illusions. However, defeating them grants no bonus damage. But if the illusion is victorious, it gets the bonus damage, which is useless for the illusion.

Recommended items[edit | edit source]

Starting Items


  • An early Ring of Basilius can be important for the armor and mana regen, as well as the little extra early attack damage it gives.
  • A Magic Stick will help with Legion's early mana problems in lane, but is unnecessary in the jungle. It can always be built into a Magic Wand if necessary.

Core Items


  • An early Blink Dagger will allow Legion Commander to buff herself with Press the Attack, blink in and finally Duel someone without them knowing until it is too late. Thus, it serves as an excellent initiation tool.
  • Desolator is a good item to consider as the armor reduction will help kill enemies in Duel faster, and is all-around helpful for your other allied carries.
  • Black King Bar is useful to buy if you don't want to be interrupted during Duel. Just make sure to activate it BEFORE you cast Duel!
  • Mjollnir is an excellent item to consider if you want attack speed and damage. Remember to activate the active before you Duel for extra damage when they attack you.
  • Assault Cuirass is always beneficial as it gives your team armor, takes away the enemy team's armor, and gives very good attack speed that can be used to win Duels later in the game.
  • Abyssal Blade gives the second highest attack damage of any item in the game behind Divine Rapier, as well as much needed strength. Avoid getting this early as it is very expensive and you should be focusing on getting more attack speed, and using the attack damage from already won Duels to win more Duels.
  • Satanic is a good option if you really need more lifesteal and strength. However, most of the time Moment of Courage will give you enough survivability.
  • Heaven's Halberd increases your survivability by giving you strength and evasion. Use the active ability to disarm a nearby target you don't want to duel, and not the target you want to, since duelling units ignore disarms.
  • Aghanim's Scepter is a good rushed item situationally. It gives you excellent stats and makes you very tanky for the PERMANENT Duels that it also gives. The stats, combined with Moment of Courage allows you to almost always win any Duel against most Heroes in the early and midgame.

Equipment[edit | edit source]

Tips[edit | edit source]

  • When using Duel icon.png Duel, be sure to cast it on an enemy Hero who is relatively weaker than you, or has a fairly low amount of health remaining in order to ensure that the bonus attack damage will be given to you.
  • Legion Commander icon.png Legion Commander works well with gankers, especially Bloodseeker icon.png Bloodseeker, who is able to detect low-health Heroes in the map.
  • If teamed up with Pudge icon.png Pudge try to keep close with him. Pudge icon.png Pudge can make enemy heroes come to you, when enemies know full well not to get caught in your ultimate. Let him do his combos first to soften up the caught foe, before casting Duel icon.png Duel to ensure a kill. You'll both benefit this way, Pudge icon.png Pudge gets his bonus Strength strength and you get the bonus attack damage.
  • Even if an ally dealt the killing blow on the Hero that you are dueling, the attack damage is still applied to Legion Commander icon.png Legion Commander.
  • Always go with your team. Although Legion Commander icon.png Legion Commander is a carry, she is better off with her team, ganking and getting kills through Duel icon.png Duel rather than farming too much.
  • Always try to get into fights, just be mindful and select the fights you know you can win. During early to mid-game, try targeting the softer casters or supports e.g. heroes like Crystal Maiden icon.png Crystal Maiden and Shadow Shaman icon.png Shadow Shaman. This way if you were to lose a Duel icon.png Duel and they gain the bonus attack damage, it won't affect your team in the late-game as these heroes rely more on their spells than their attacks.
  • Any items that can give Legion Commander icon.png Legion Commander both health and attack speed is a good pick for her, as she needs the health to be tanky in a Duel icon.png Duel, and the attack speed to finish off the enemy before Duel icon.png Duel expires. Her attack damage increases through kills from Duel icon.png Duel, so items that only give attack damage aren't best bought first.
  • Armor reducing items are particularly good on Legion Commander icon.png Legion Commander once you have won a few Duel icon.png Duels because she gets attack speed from Press the Attack icon.png Press the Attack and attack damage from winning Duel icon.png Duels.
  • Before casting Duel icon.png Duel on someone, try casting Press the Attack icon.png Press the Attack first to give you needed bonus attack speed.
  • Due to the double edged nature of Duel icon.png Duel, attempting to use it liberally on targets in teamfights can sometimes give bad results for you and your team, and initiating with it is not always the best choice as duels should ideally not last long in order to avoid being stunned and denied of your success. For this reason, she is best treated as a simple hard ganker in the early portions of the game until she has obtained enough duel victories to reach her carry status, and works best in co-ordinated teams that can effectively soften up the target you wish to engage, and most importantly keep them in place for a good while to prevent from getting out of range.
  • Items like Skull Basher icon.png Skull Basher,Daedalus icon.png Daedalus,Monkey King Bar icon.png Monkey King Bar or even Sange and Yasha icon.png Sange and Yasha help you defeat your Duel icon.png Duel targets, and ensure that your damage will be boosted. However, other items like Blink Dagger icon.png Blink Dagger, Black King Bar icon.png Black King Bar, Silver Edge icon.png Silver Edge and Blade Mail icon.png Blade Mail will help you fight better inside your ultimate for a lower price and set up good positioning, whether dueling or not. Farm these items first as they will help you scale better into late game, when more expensive items can be purchased.

Trivia[edit | edit source]

  • The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
    • When engaging heroes with mounts, she will often express her jealousy or interest for them (Play "I like your mount."). Her hero model in DotA rode a mount.
    • She also comments on facial hair when dueling or killing certain heroes (Play "Nice mustache."). Her DotA hero model had a mustache.
    • In DotA, her counterpart often expressed his distrust for anything which was not human. This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
  • Tresdin's response, Play "War. War always changes." is a reference to the signature Fallout quote, "War. War never changes."
  • Her response, Play "You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!" is a reference to the popular George S. Patton quote: "The object of war is not to die for your country but to make the other bastard die for his."
  • The horn sound effect when deploying Play Press the Attack icon.png Press the Attack utilizes the same Play sound the Concheror item uses in Team Fortress 2, another title from Valve.
  • Her voice actress, Merle Dandridge, is also well known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.

Update history[edit | edit source]

January 29, 2014 Patch

  • [Undocumented] Added teleport animations for Legion Commander icon.png Legion Commander and her Arcana.

December 12, 2013 Patch

  • Added Legion Commander icon.png Legion Commander.

Balance changelog[edit | edit source]


  • Increased base attack damage from 31-35 to 35-39 (total attack damage from 57-61 to 61-65).
  • Reduced Overwhelming Odds icon.png Overwhelming Odds cooldown from 18 to 15.
  • Reduced Press the Attack icon.png Press the Attack cast time from 0.3 to 0.2.
  • Fixed Legion Commander sometimes auto-attacking nearby units after Duel icon.png Duel ends instead of continuing to attack the dueled target.


  • Overwhelming Odds icon.png Overwhelming Odds no longer ignores ancient creeps, Roshan and creep-heroes.
  • Moment of Courage icon.png Moment of Courage
    • Increased proc chance from 16%/18%/20%/22% to 25% on each level.
    • Increased lifesteal from 20%/40%/60%/80% to 55%/65%/75%/85%.
    • Increased cooldown from 0.9 on each level to 2.7/2.1/1.5/0.9.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Legion Commander: Causes Duel icon.png Duel to last until either Legion Commander or her target dies. Ends if duelists are ever more than 2000 range apart.




  • Moment of Courage icon.png Moment of Courage
    • Now only procs one extra lifesteal attack.
    • Increased buff grace period from 0.5 to 1.
    • Reduced cooldown reduced from 1.2 to 0.9.



  • Increased base movement speed from 310 to 320.
  • Overwhelming Odds icon.png Overwhelming Odds
    • Reduced base damage from 60/120/180/240 to 50/100/150/200.
    • Increased bonus damage per unit from 10 to 14/16/18/20.
  • Increased Duel icon.png Duel cast range from 100 to 150.
  • Increased Press the Attack icon.png Press the Attack duration from 4 to 5.


  • Increased Duel icon.png Duel attack damage bonus per victory from 10 to 10/14/18.





  • Duel icon.png Duel can now only target heroes (it didn't do anything on non-heroes already).


  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]