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24 + 3
14 + 1.3
18 + 1.5
Level 1 16 25
Hit Points 606 1499 2354
Mana 234 546 962
Damage 50‒60 97-107 142‒152
Armor 1.96 4.97 9.13
Attacks / Second 0.67 0.79 0.97
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.4+0.3
Cast Duration 0.4+0.51
Base Attack Time 1.7
Collision Size 24

Kunkka the Admiral is a versatile melee Strength hero built with an arsenal of powerful area-of-effect spells. Two of his active spells are nukes that have long reaction times, but can disable and disrupt the enemies' position. He is mostly played as a carry or an initiator or even a spell nuker. He is known for his Tidebringer sword, which magically gives him the ability to cleave a large area around him on his attack with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this ability before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Admiral himself to be marked on their current position, and after a few seconds delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghost Ship, which travels on ground, until it crashes a set distance away, stunning and damaging enemy armies on that location. The Ghost Ship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and numbness to damage. Ghost Ship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghost Ship absolutely cripples an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.


Kunkka Kunkka, the Admiral
Play "Step lively now, your Admiral is on board!"
Role: Pip disabler.png Disabler / Pip initiator.png Initiator / Pip carry.png Carry / Pip tank.png Durable
Lore: As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Voice: Jon St. John (Responses)


Blocked by Spell Immunity. Not blocked by Linken's Sphere. Partially purgeable. Play
Torrent icon.png
Ability Affects Damage
Target Point Enemies Magical
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cast Range: 1500
Effect Radius: 225
Effect Delay: 1.6
Total Damage: 120/180/240/300
Move Speed Slow: 35%
Slow Duration: 1/2/3/4
Stun Duration: 1.53
Cooldown 12 Mana 120
Partially purgeable. The slow can be purged.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.


  • The delay is 2 seconds at all levels (0.4 cast time + 1.6 delay).
  • Units tossed in the air will be stunned and still able to be attacked.
  • Units tossed in the air lose their collision size for the duration, so units can path below them.
  • After casting, the target area will gain a visual bubbling effect and a sound effect will play for the delay period. This effects can be seen and heard by allies only.
  • Half of the damage occurs right as the torrent erupts, the rest occurs as 10 ticks over 1.53 second stun duration.
  • Provides 225 radius ground vision over the targeted area after erupting for a short period of time.

Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions. Play
Tidebringer icon.png
Ability Affects Damage
Passive Enemies Physical
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cleave Radius: 500/500/500/600
Cleave Damage: 100%
Damage Bonus: 15/30/45/60
Cooldown 13/10/7/4
Cannot be used by illusions. There still will be a visual effect and splashing sound, but no bonus damage or cleave.
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.


  • The cleave damages a circular area in front of Kunkka.
  • Applies bonus damage when denying, however, the cleave does not trigger and Tidebringer icon.png Tidebringer does not go into cooldown.
  • Applies bonus damage and goes into cooldown when attacking enemy structures, however, the cleave is not applied.
  • Plays an audio (only heard by Kunkka) when going off cooldown and has a visual effect on the sword whenever it's ready.

X Marks the Spot
Partially blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
X Marks the Spot icon.png
Ability Affects
Target Unit Heroes
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cast Range: 350/550/750/1000
Enemy Duration: 4
Allies Duration: 8
Cooldown 19/16/13/10 Mana 80
Partially blocked by Spell Immunity. Castable on Spell immune allies. Not castable on spell immune enemies.
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.


  • Cannot be dispelled by anything, including an ally activating spell immunity after the spell has been cast. Becoming invulnerable will make the target not return to the X when the duration ends or X Marks the Spot icon.png Return has been cast.
  • Provides 300 radius ground vision around the X mark for 5.94 seconds.
  • The affected unit leaves behind red lines while walking, showing in which direction he went.

Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
X Marks the Spot icon.png
Ability Affects
No Target Heroes
Returns the marked hero to the X.
Cooldown 1
Partially blocked by Spell Immunity. Can return spell immune allies. Can not return spell immune enemies.


Ghost Ship
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions. Play
Ghost Ship icon.png
Ability Affects Damage
Target Point Units Magical
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 50% of all incoming damage.
Cast Range: 1000
Ship Radius: 425
Impact Delay: 3.07
Impact Damage: 400/500/600
Rum Move Speed Bonus: 10%
Rum Damage Reduction: 50%
Rum Duration: 10
Stun Duration: 1.4
Cooldown 60/50/40 Mana 150/200/250
Partially blocked by Spell Immunity. Allied spell immune heroes can get the Rum buff.
Cannot be used by illusions. Illusions do not get the Rum buff nor visual effect of it.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.


  • Kunkka turns to face the target point; the ship then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.
  • A visual indicator (water whirling and a sword stuck in the ground) will appear at the location the ship will crash in. The indicator is only visible to allies.
  • The Rum buff applies to allied heroes which come within 425 range of the ship at any time during its travel.
  • Once the Rum buff expires, a debuff is placed. The debuff deals 5% of the previously reduced damage as damage in 1 second intervals until all the reduced damage is returned.
  • Delayed damage dealt after the Rum wears off is HP removal. It will not dispel any consumables and can never kill a hero.
    • This means it can not be avoided by anything.

Recommended items[edit]

Starting items:

Early Game:

Core items:

  • Phase Boots give Kunkka an escape mechanism; they also make chasing and last hitting easier.
  • Magic Wand improves healing, while giving an additional boost to Kunkka's attributes.
  • Shadow Blade allows Kunkka to escape from trouble and position himself better, and the 175 damage bonus applies to the cleave effect on Tidebringer.

Situational items:

  • Black King Bar keeps Kunkka alive in teamfights thanks to its magic immunity.
  • Daedalus's critical strike will add extra damage to his Tidebringer ability: a lucky swing can devastate the entire enemy team.
  • Heaven's Halberd provides some Strength and evasion, and allows you to disarm an opponent that is keen on attacking you when you use Tidebringer.
  • Assault Cuirass reduces enemy armor, allowing you and your allies to deal more damage, while giving an armor and attack speed boost at the same time.
  • Heart of Tarrasque provides a ton of extra health and regeneration, and helps Kunkka recover from fights almost immediately. It's especially useful if you're always being focused in teamfight.
  • Battle Fury allows Kunkka to increase the cleave percentage of Tidebringer while also adding a cleave that can be used while Tidebringer is on cooldown. It also gives Kunkka good health and mana regeneration.



  • Kunkka's abilities work best when the enemy team is clumped together. Time your ability usage accordingly.
  • Try to get raw damage to maximize your Tidebringer icon.png Tidebringer damage.
  • X Marks the Spot icon.png X Marks the Spot works well with Torrent icon.png Torrent. With the changes to X Marks the Spot icon.png X Marks the Spot duration, you can hit the target with Torrent icon.png Torrent at any level now, as long as you get the timing right.
  • Try laning with heroes with an easy-to-land stun. Their disables will ensure that Torrent icon.png Torrent does not miss its mark.
  • X Marks the Spot icon.png X Marks the Spot does not have a maximum distance. It can be used to bring teleporting heroes back to their original spot.
    • X Marks the Spot icon.png X Marks the Spot can be used right before a hero teleports to base to allow them to grab items from the stash or refill Bottle icon.png Bottle and then return.
  • X Marks the Spot icon.png X Marks the Spot lasts twice as long on allies. Use it to dash in, deal some damage, then escape before the enemy can retaliate.
  • Ghost Ship icon.png Ghost Ship will always appear a specific distance behind Kunkka and end a specific distance from Kunkka. The distance at which the boat appears and hits can be seen by mousing over the ability and noting the radius circle.
  • Shadow Blade icon.png Shadow Blade and Daedalus icon.png Daedalus can work together with Tidebringer icon.png Tidebringer to produce massive surprise damage to the enemy team.


  • Kunkka was named in honour of the artist who made numerous pieces of loading screen art for DotA and Dota 2.[1]
  • Kunkka's official alternate/fun names were "Daelin Proudmoore", "CoCo", and "Captain Obvious". Daelin Proudmoore was a campaign boss in Warcraft III: Frozen Throne; his hero model is borrowed by Kunkka in DotA.[2]
  • In his DotA biography, it is stated that some people called him "Jack Sparrow," but it was never seen as his name in-game. Jack Sparrow is the name of the main character in the Pirates of the Carribean movie franchise.
  • His rival hero taunts against Slardar icon.png Slardar, Death Prophet icon.png Death Prophet, and Doom icon.png Doom, and his allied lines for Windranger icon.png Windranger and Ancient Apparition icon.png Ancient Apparition, all come from Samuel Taylor Coleridge's poem, The Rime of the Ancient Mariner.

Update history[edit]

December 17, 2014 Patch Update 4

  • Fixed a bug with how you lose life at the end of Ghost Ship icon.png Ghost Ship
  • Fixed X Marks the Spot icon.png X Marks the Spot not returning allies if they become spell immune

June 28, 2013 Patch

  • Fixed Torrent icon.png Torrent not dealing its damage over multiple instances.
  • Fixed some FoW interactions with Kunkka icon.png Kunkka's ability SFX.

February 07, 2013 Patch

October 25, 2012 Patch

August 15, 2012 Patch

June 20, 2012 Patch

  • Fixed Ghost Ship icon.png Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.

June 11, 2012 Patch

March 08, 2012 Patch

  • Added Team Only Marker for Kunkka Kunkka's Ship.

February 16, 2012 Patch

January 19, 2012 Patch

  • [Undocumented] Added taunt-animations for Kunkka Kunkka.

December 02, 2011 Patch

  • Fixed Kunkka Kunkka’s missing body parts.

December 01, 2011 Patch

November 17, 2011 Patch

November 03, 2011 Patch

  • Fixed X Marks the Spot icon.png X Marks the Spot teleporting you back if you buyback while the spell is still active.
  • Added missing Flail and Stun animations for Kunkka Kunkka.

October 27, 2011 Patch

October 13, 2011 Patch

October 06, 2011 Patch

September 09, 2011 Patch

  • Fixed Kunkka Kunkka not playing Tidebringer icon.png Tidebringer's animation/effects correctly.

July 29, 2011 Patch

  • Damage from Tidebringer icon.png Tidebringer should show up in the UI now.

June 24, 2011 Patch

  • Fixed Kunkka Kunkka's X Marks the Spot icon.png Return to have a cast time.
  • Disabled Blink Dagger for Vengeful Spirit Vengeful Spirit and Pudge Pudge. Disabled Quelling Blade for Kunkka Kunkka.

June 10, 2011 Patch

April 09, 2011 Patch

  • Added New Kunkka Kunkka model.

March 22, 2011 Patch

  • Fixed Kunkka Kunkka's Ghost Ship icon.png Ghost Ship not actually making the ship if cast near the edge of the world and into the world.

March 03, 2011 Patch

February 19, 2011 Patch

  • New set of Kunkka Kunkka animation; i.e. runs, attacks, abilities.

February 12, 2011 Patch

January 30, 2011 Patch

January 27, 2011 Patch

December 17, 2010 Patch

Balance changelog[edit]


  • X Marks the Spot icon.png X Marks the Spot
    • Can now be cast on spell immune allies.
    • enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
    • cast range from 500/650/800/950 to 350/550/750/1000
    • cooldown from 14/13/12/11 to 19/16/13/10
  • X Marks the Spot icon.png Return mana cost reduced from 50 to 0







  • Base strength increased from 21 to 24.
  • Ghost Ship icon.png Ghost Ship
    • Cooldown decreased from 90/80/70 to 60/50/40.
    • Impact AoE increased from 400 to 425.



  • Strength growth increased from 2.7 to 3.0.
  • Torrent icon.png Torrent slow increased from 30% to 35%.
  • Tidebringer icon.png Tidebringer cleave AoE improved from 380/420/460/500 to 500.
  • X Marks the Spot icon.png X Marks the Spot cooldown decreased from 30 to 20 seconds.
  • Ghost Ship icon.png Ghost Ship's Kunkka's Rum duration increased from 5/6/7 to 8.


  • Base Intelligence increased from 16 to 18.
  • Ghost Ship icon.png Ghost Ship cooldown rescaled from 90 to 90/80/70.
  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Tidebringer icon.png Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4.
  • Ghost Ship icon.png Ghost Ship stun increased from 1 to 1.2 seconds.


  • Ghost Ship icon.png Ghost Ship cooldown reduced from 100 to 90.
  • Added an ally only visual effect where Ghost Ship icon.png Ghost Ship will land.


  • Lowered Agility (18->14) and Agility Per Level (1.7->1.3).


  • Reduced Captain CoCo's Rum movement bonus (30%->10%).
  • Ghost Ship icon.png Ghost Ship cooldown increased from 100/80/60 to a constant 100.



  • Lowered Admiral Proudmoore's starting Strength.
  • Slightly reduced slow duration and increased manacost on Torrent icon.png Torrent.
  • Tweaked the scaling of Tidebringer icon.png Tidebringer's AOE.
  • X Marks the Spot icon.png X Marks the Spot no longer recalls the target if he becomes magic immune.


  • Created.




See also[edit]