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Kunkka

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Kunkka
Kunkka.png
Radiant icon.png The Radiant
Strength
24 + 3
Agility
14 + 1.3
Intelligence
18 + 1.5
Level 1 16 25
Hit Points 606 1499 2354
Mana 234 546 962
Damage 50-60 97-107 142-152
Armor 1.96 4.97 9.13
Attacks / Second 0.67 0.79 0.97
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.4+0.3
Cast Duration 0.4+0.51
Base Attack Time 1.7

Kunkka the Admiral is a versatile melee Strength hero built with an arsenal of powerful area-of-effect spells. Two of his active spells are nukes that have long reaction time, but can disable and disrupt the enemies' position. He is mostly played as a carry or an initiator or even a spell nuker. He is known for his Tidebringer sword, which magically gives him the ability to cleave a large area around him on his attack with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this skill before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Admiral himself to be marked on their current position, and after a few seconds delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghost Ship, which travels on ground, until it crashes a set distance away, stunning and damaging enemy armies on that location. The Ghost Ship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and numbness to damage. Ghost Ship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghost Ship absolutely cripples an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

Contents

[edit] Bio

Kunkka Kunkka, the Admiral
Play "Step lively now, your Admiral is on board!"
Role: Pip disabler.png Disabler / Pip initiator.png Initiator / Pip carry.png Carry / Pip tank.png Durable
Lore: As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Voice: Jon St. John (Responses)

[edit] Abilities

Torrent
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially purgeable. Play
Q
E
Torrent icon.png
Ability Affects Damage
Target Point Enemies Magical
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Range: 1500
Radius: 215
Slow Duration: 1/2/3/4
Movement Speed Slow: 35%
Damage: 120/180/240/300
Cooldown 12 Mana 120
Partially purgeable. The slow can be purged.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.

Notes:

  • The delay is 2 seconds at all levels (0.4 animation + 1.6 delay)
  • Units tossed in the air will be stunned and still able to be attacked.
  • After casting, the target area will gain a visual bubbling effect for the delay period. This can only be seen by allies.
  • Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.
  • The units are disabled for 1.53 seconds at all levels.

Tidebringer
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be used by illusions. Play
W
D
Tidebringer icon.png
Ability Affects
Passive Enemies
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Radius: 500/500/500/600
Damage Bonus: 15/30/45/60
Cooldown 13/10/7/4
Cannot be used by illusions. There will still be a visual effect and splashing sound, but there will be no bonus damage or cleave.
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.

Notes:

  • Cleave damage on non-primary targets is only reduced by armor type, not by armor value.
  • Cooldown is not activated on denies, so the damage bonus is maintained.
  • Cooldown is triggered on attacking towers with no cleave effect but extra damage still applies.

X Marks the Spot
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
E
X
X Marks the Spot icon.png
Ability Affects
Target Unit Heroes
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
Range: 500/650/800/950
Duration: 1/2/3/4
Cooldown 13 Mana 80
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.

Notes:

  • If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.
  • Cannot be dispelled by anything.
  • Interrupts channeling spells on returning.
  • Provides 400 ground vision around target.

X Marks the Spot Return
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
E
X
X Marks the Spot icon.png
Ability Affects
No Target Heroes
Returns the marked hero to the X.
Effect: Returns the marked hero to the X.
Cooldown 5 Mana 50

Notes:

  • This ability is available when X Marks the Spot is active on a target.

Ghost Ship
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions. Play
R
T
Ghost Ship icon.png
Ability Affects Damage
Target Point Units Magical
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
Range: 1000
Radius: 425
Buff Duration: 8
Stun Duration: 1.4
Damage: 400/500/600
Movement Speed Bonus: 10%
Damage Reduction: 50% (which will be dealt after the buff wears off)
Cooldown 60/50/40 Mana 150/200/250
Cannot be purged. Cannot purge the rum buff.
Cannot be used by illusions. Illusions do not get the rum buff.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.

Notes:

  • Kunkka turns to face the target point; the boat then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.
  • The boat has a movement speed of 650, taking 3.07 seconds to reach the impact point.
  • Actual area of effect of ship's collision is larger than the ship itself.
  • Delayed damage dealt after Kunkka's Rum wears off is HP Removal. It will not dispel any consumables and can never kill a Hero.
  • Delayed damage dealt is not instant, but over time and is divided by the Rum's duration.

[edit] Recommended items

Explanation:
Starting items:

Early Game:

  • Boots of Speed give a much needed speed boost and build up into Phase Boots later.
  • Magic Stick grants some in lane healing.
  • A Bracer and a Ring of Health make Kunkka more resilient and give good bonuses.
  • Bottle can also be a good item on Kunkka if you are going in the mid lane. It gives him some early regeneration and allows him to bottle runes for easier ganking of the sidelanes.

Core items:

  • Phase Boots give Kunkka an escape mechanism; they also make chasing and last hitting easier.
  • Magic Wand improves healing, while giving more stats.
  • Vanguard lets him shrug off damage, thanks to the damage block.
  • Shadow Blade allows Kunkka to escape from trouble and position himself better, and the damage bonus applies to the cleave effect on Tidebringer, effectively dealing a bonus 150 damage to targets hit by the cleave. It also gives more attack speed and damage. Can also be used along with X Marks the Spot on yourself to safely damage the enemy team. Cast X Marks the Spot on yourself, activate Shadow Blade, then run into the enemy team and attack a creep to deal big aoe damage.

Situational items:

  • Black King Bar keeps Kunkka alive in teamfights thanks to its magic immunity.
  • Daedalus's critical strike will add extra damage to his Tidebringer ability: a lucky swing can devastate the entire enemy team.
  • Assault Cuirass reduces enemy armor, allowing you and your allies to deal more damage, while giving an armor and attack speed boost at the same time.
  • Heart of Tarrasque provides a ton of extra health and regeneration, and helps Kunkka recover from fights almost immediately. It's especially useful if you're always being focused in teamfight.
  • Battle Fury allows Kunkka to increase the cleave percentage of Tidebringer while also adding a cleave that can be used while Tidebringer is on cooldown. It also gives Kunkka good health and mana regeneration.

[edit] Equipment

[edit] Tips

  • Tidebringer is your signature ability, and should usually be trained early and maxed out first. Notable exceptions would be when having a stun to chain would be advantageous for early kills or you need a mechanism to prevent escape heroes from running away.
  • Use Torrent to initiate battles and disable opponents.
  • Try to get raw damage to maximize your Tidebringer damage.
  • X Marks the Spot works well with Torrent to ensure you a hit. Leaving X at level 2 allows you to immediately cast Torrent after X because both skills have a delay of 2 seconds. Consider if the extra range on higher X levels is needed.
  • Ghost Ship delays half of the damage dealt to allies, making it great for short team battles.
  • Train Torrent first if you're going for First Blood, otherwise, train Tidebringer.
  • Try dual laning with heroes such as Crystal Maiden, Shadow Shaman, Shadow Demon, Bane, or Vengeful Spirit. Their disables will help you land your Torrents.
  • Use a high leveled X Marks the Spot on enemies who are trying to flee using a Town Portal Scroll and they will be brought back to the X no matter how far they've gone!
  • The classical combo should be: Torrent and then Ghost Ship, but you can add X Marks the Spot before them if you are targeting a single unit.
  • During team fights, either initiate with your combo when the enemies get clumped together, or wait until the battle starts and use it when they get clumped.
  • You can use X Marks the Spot and a scroll of teleportation to go back to your base, refill your bottle, and go back to your previous location.
  • Ghost Ship will always appear a specific distance behind Kunkka and end a specific distance from Kunkka. The distance at which the boat appears and hits can be seen by mousing over the ability and noting the radius circle behind and infront of Kunkka. Practising memorising the distance the ship travels in a practise game with cheats and wtf mode on can go a long way to pulling this wonderful ultimate off successfully.
  • Another method to pulling off successful ultimates is to always set the target point for Ghost Ship to anywhere out of Kunkka's range. That way the end point and radius circle will always be placed where you clicked the target.
  • A common strategy is to build both Daedalus and Shadow Blade. Initiate the team fight with a Ghost Ship followed by a Torrent. Then activate Shadow Blade and attack the front lines of the enemy team, procing the bonus damage from Shadow Blade. If the daedalus crits, and the Ghost Ship/Torrent has hit and stunned most of the enemy team, this combo will decimate the enemy team, dealing massive damage to the initial target, which is spread across the enemy team with the cleave from Tidebringer, and could possibly score a rampage.
  • Blink Dagger allows Kunkka to use X Marks the Spot on himself, blink into the enemy team and hit with Tidebringer, then return safely to his previous position.
  • Divine Rapier allows Kunkka to deal massive damage to the enemy team on every cleave. With Daedalus, Kunkka can potentially score a Rampage with one hit.

[edit] Trivia

  • Kunkka was named in honour of the artist who made numerous pieces of loading screen art for DotA and DotA 2.[1]
  • Kunkka's official alternate/fun names were "Daelin Proudmoore", "CoCo", and "Captain Obvious". Daelin Proudmoore was a campaign boss in Warcraft III: Frozen Throne; his hero model is borrowed by Kunkka in DotA.[2]
  • In his DotA biography, it is stated that some people called him "Jack Sparrow," but it was never seen as his name in-game. Jack Sparrow is the name of the main character in the Pirates of the Carribean movie franchise.
  • The line "Sweetly sweetly blew the breeze - on me alone it blew.", Kunkka's response to killing Slardar "And a thousand thousand slimy things Lived on; and so did I.", his response to killing Death Prophet "Is Death truly that woman's mate?", and his response to killing Doom "Full plain I see the devil knows how to row." come from Samuel Taylor Coleridge's poem, " The Rime of the Ancient Mariner".

[edit] Update history

June 28, 2013 Patch

  • Fixed Torrent icon.png Torrent not dealing its damage over multiple instances.
  • Fixed some FoW interactions with Kunkka icon.png Kunkka's ability SFX.

February 07, 2013 Patch

October 25, 2012 Patch

August 15, 2012 Patch

June 20, 2012 Patch

  • Fixed Ghost Ship icon.png Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.

June 11, 2012 Patch

March 08, 2012 Patch

  • Added Team Only Marker for Kunkka Kunkka's Ship.

February 16, 2012 Patch

January 19, 2012 Patch

  • [Undocumented] Added taunt-animations for Kunkka Kunkka.

December 02, 2011 Patch

  • Fixed Kunkka Kunkka’s missing body parts.

December 01, 2011 Patch

November 17, 2011 Patch

November 03, 2011 Patch

  • Fixed X Marks the Spot icon.png X Marks the Spot teleporting you back if you buyback while the spell is still active.
  • Added missing Flail and Stun animations for Kunkka Kunkka.

October 27, 2011 Patch

October 13, 2011 Patch

October 06, 2011 Patch

September 09, 2011 Patch

  • Fixed Kunkka Kunkka not playing Tidebringer icon.png Tidebringer's animation/effects correctly.

July 29, 2011 Patch

  • Damage from Tidebringer icon.png Tidebringer should show up in the UI now.

June 24, 2011 Patch

  • Fixed Kunkka Kunkka's X Marks the Spot icon.png Return to have a cast time.
  • Disabled Blink Dagger for Vengeful Spirit Vengeful Spirit and Pudge Pudge. Disabled Quelling Blade for Kunkka Kunkka.

June 10, 2011 Patch

April 09, 2011 Patch

  • Added New Kunkka Kunkka model.

March 22, 2011 Patch

  • Fixed Kunkka Kunkka's Ghost Ship icon.png Ghost Ship not actually making the ship if cast near the edge of the world and into the world.

March 03, 2011 Patch

February 19, 2011 Patch

  • New set of Kunkka Kunkka animation; i.e. runs, attacks, abilities.

February 12, 2011 Patch

January 30, 2011 Patch

January 27, 2011 Patch

December 17, 2010 Patch


[edit] Balance changelog

6.79

6.78

6.76

6.75

  • Base strength increased from 21 to 24.
  • Ghost Ship icon.png Ghost Ship
    • Cooldown decreased from 90/80/70 to 60/50/40.
    • Impact AoE increased from 400 to 425.

6.74

6.73

  • Strength growth increased from 2.7 to 3.0.
  • Torrent icon.png Torrent slow increased from 30% to 35%.
  • Tidebringer icon.png Tidebringer cleave AoE improved from 380/420/460/500 to 500.
  • X Marks the Spot icon.png X Marks the Spot cooldown decreased from 30 to 20 seconds.
  • Ghost Ship icon.png Ghost Ship's Kunkka's Rum duration increased from 5/6/7 to 8.

6.72d

  • Base Intelligence increased from 16 to 18.
  • Ghost Ship icon.png Ghost Ship cooldown rescaled from 90 to 90/80/70.

6.72

  • Tidebringer icon.png Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4.
  • Ghost Ship icon.png Ghost Ship stun increased from 1 to 1.2 seconds.

6.71

6.60

  • Lowered Agility (18->14) and Agility Per Level (1.7->1.3).

6.58

  • Reduced Captain CoCo's Rum movement bonus (30%->10%).
  • Ghost Ship icon.png Ghost Ship cooldown increased from 100/80/60 to a constant 100.

6.57

6.56

  • Lowered Admiral Proudmoore's starting Strength.
  • Slightly reduced slow duration and increased manacost on Torrent icon.png Torrent.
  • Tweaked the scaling of Tidebringer icon.png Tidebringer's AOE.
  • X Marks the Spot icon.png X Marks the Spot no longer recalls the target if he becomes magic immune.

6.55

  • Created.

[edit] Gallery

[edit] References

  1. http://kunkka.deviantart.com/
  2. http://www.wowpedia.org/Daelin_Proudmoore

[edit] See also