Patches (latest) | ← July 08, 2011 Patch | July 16, 2011 Patch | July 22, 2011 Patch → |
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Sources
Source: Better late than Nevermore
Patch Notes
Heroes
- New Lina!
- New Leshrac!
- Nevermore: Fixed Requiem of Souls opening a rift to the hell and causing the framerate demons to attack clients.
- Puck: Fixed Phase Shift interaction with various spells
- Puck: Fixed minimap icon disappearing when he used Phase Shift.
- Sand King: Fixed Epicenter and Caustic Finale being purgeable.
- Sand King: Fixed burrow strike not respecting linken's and magic immunity rules when doing the close hit checks
- Mirana: Fixed Starfall to not hit invisible units, and Arrow to not stun invisible units.
- Mirana: Fixed the timing on Starfall
- Mirana: Fixed Arrow not stopping correctly at magic immune units
- Mirana: Midnight Shadow no longer works on illusions
- Tidehunter: Fixed the radius on ravage (a little bigger)
- Tidehunter: Fixed the total stun time on ravage (a little longer)
- Tidehunter: Ravage damage now happens when the units land instead of when they fly into the air
- Tidehunter: Anchor smash now correctly hit magic immune enemies (the ability deals physical damage) and doesn't hit ancients
- Tidehunter: Fixed a typo from when one of the anchor smash values was renamed. The damage reduction should work correctly again even if it doesn't show up in the UI
- Beastmaster: Fixed Inner Beast giving a constant attack speed bonus instead of a percentage.
- Beastmaster: The hawk fades at the right time. (1 sec faster).
- Beastmaster: Call of the wild summons units for the correct amount of time.
- Beastmaster: The lower level pig doesn't have as strong a slow as the big pig.
- Beastmaster: Fixed the pig's attack range.
- Beastmaster: Inner beast works on non-heroes
- Beastmaster: Wild axes provide vision
- Lina: Light Strike Array and Dragon Slave should now hit ancients (except for the magic immune ones).
- Lina: Laguna blade has a 0.25 second delay before the damage is dealt.
- Venomancer: Fixed a bug where Veno's venomous gale wasn't visible.
- Tinker: Fixed incorrect armor values
- Leshrac: Fixed incorrect armor values
- Chen: Fixed Penitence effect being delayed.
- Chen: Fixed Penitence projectile speed.
- Chen: Fixed Test of Faith working on ancients.
- Chen: Fixed Chen's teleporation not interrupting a unit.
- Chen: Fixed Hand of God working on illusions.
- Storm Spirit: Fixed Static Remnant affecting ancients.
- Storm Spirit: Fixed Static Remnant triggering rules.
- Morphling: Fixed Waveform speed.
- Morphling: Fixed Replicate not being blocked by Linken's Sphere.
- Morphiling: Fixed Morph Replicate not having cast time.
- Morphling: Fixed how the autocasting Morph Agi/Str works.
- Morphling: Fixed how attribute bonuses interact with Morph (and in general).
- Morphling: Fixed lots of bugs with Adaptive Strike.
- Morphling: Fixed Adaptive Strike pushing Roshan.
- Dazzle: Poison Touch from 1/2/2/2 set time to 1/2/3/3.
- Shadow Shaman: New Serpent Ward model
UI
- New Action Panel! (Main HUD)
- New Hero Picker!
- Fixed wards so they will give an error message if you try to place them in an invalid location.
- Alternate healthbar implementation that draws everything in 1 batch.
- Fixes to clicking units and responsiveness.
- Fixed a bug where if you dragged a selection box very quickly (faster than one frame), the box would not select any units.
- Right click on inventory items ( sell | disassemble | show in shop ).
- Invulnerable units (buildings in your base at the start of the game) no longer draw hp bars
Items
- Skadi and Lifesteal now properly stack.
- Made multiple Armlets and Quelling Blades not stack.
- Fixed Illusions from being able to use Linken Sphere
- Fixed Vanguard interaction with illusions.
- Fixed Travel Boots not playing the proper audio on completion.
- Fixed Necronomicon spawn positions
- Made Shiva's Guard track with the caster.
Gameplay
- Removed Ogre Magi's Frost Armor autocast.
- Lots of fixes to the Fog of War system.
- Fixed lane creeps awkwardly trying to run around each other or buildings after spawning. They now begin moving together immediately when spawning along the shortest path.
- Fixed being able to hit creeps that haven't spawned yet with linear projectiles.
- Disabled Troll Warlord's Ensnared autocast.
- Fixed Roshan's magic resistance
- Ancient Apparition: Fixed Cold Feet purgability.
- Tweaks to unit turn rates.
- Disallowed Troll Warlord's Raise Dead when there aren't corpses around.
- Hooked up tree chop-down/grow-back sounds.
- Fixed a bug where a unit chasing another unit up a fogged ramp may or may not have given its team vision at the top of ramp depending on the order in which the units had been spawned in.
- Added particle based messages for MISS/EVADE/DENY
- Fixed modifiers that come from channeled abilities (like shackles) not letting the caster know they have been purged.
- Client-side FoW is now restored on reconnect.
DOTA TV
- Director will ignore Illusions when looking for possible battles.
- Spectators can now hear Lina's light strike array charge up sound.