Control Groups are no longer cleared if you disconnect.
Network Optimizations. The game should use less bandwidth now when spectating and while playing.
Dominated units now give half EXP.
Dominated units can now pass through other units.
Changed the stop key so that it cancels/interrupts without holding position. The H key is now hold position. Only affects players with Auto Attack turned on. Turn off Auto Attack to restore the previous stop behavior.
Fixed many creep Level/XP/Gold Bounty values. Significant ones:
Dark Troll Warlord level 3 -> 6
Dark Troll Warlord XP 62 -> 155
Ogre Mauler XP 119 -> 41
Satyr Hellcaller XP 88 -> 155
Jungle Stalker XP 155 -> 119
Jungle Stalker gold bounty 152-170 -> 52-70
Small Thunder Lizard gold bounty 44-56 -> 79-87
Melee creeps are now level 3.
Ranged creeps are now level 2.
Upgraded creeps are now level 1 and give only 25 exp.
Siege creeps are now level 4 and give 88 exp.
More work on the Player Perspective spectator view. It now switches all team based elements to the target's team. This means that minimap icons change based on friend vs enemy, health bars, etc.
More DOTA TV Directed tweaks. Made Possible Fights formula a bit tighter when it comes to distance from the fight so the director should ignore hurt people that leave the fight.
Fixed Illusions being considered by the Direftor when looking for possible battles.
New Top Bar!
New Inventory (if you play widescreen)!
New Spectator Panel!
Game Changer: Fixed key repeat in input boxes (backspace).
Dominated creeps show up bigger on the minimap.
Implemented drag-query. Now if you drag a selection box, and it contains only units you cannot control, you will query the unit that is closest to the start of the drag that you are not already querying.
Improved drag-select boxing feel.
Auto Attack in the game options is now on by default.
Fixed game end panel not updating items for your games after your first.
Fixed the delays on kill messages: Your streak gets mentioned in the chat and spoken first. If you have also achieved a double, triple, etc. kill then your streak audio will be cut off and that audio will take over.
Fixed chat messages:
Self-denies report correctly.
Deaths to enemy creeps and neutrals report correctly.
Deaths to non-heroes with hero assists now report correctly.
This page was last modified on 27 September 2011, at 01:57.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Dota 2 content and materials are trademarks and copyrights of Valve or its licensors. All rights reserved.
This site is a part of Curse, Inc. and is not affiliated with Valve.