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July 01, 2011 Patch
From Dota 2 Wiki
June 28, 2011 Patch
July 01, 2011 Patch
July 08, 2011 Patch
New Hero: Chen
Axe - Berserker's Call now works on ethereal units.
Bloodseeker - Fixed Blood Bath to not proc against Roshan.
Crystal Maiden - Fixed Freezing Field to favor splash locations near her.
Drow Ranger - Silence will no longer apply to creeps.
Earthshaker - Units that are not visible will not take damage from Echo Slam projectiles.
Lich - Adjusted Chainfrost bounce speed.
Lich - Units sacrificed via Dark Ritual won't give deny XP to enemies.
Lich - Dark Ritual now displays mana restored.
Lion - Mana Drain is now eaten by Sphere and it will cancel the channel.
Lion - Mana Drain now ticks once per second over 4 seconds.
Lion - Mana Drain is now not purgable.
Lion - Finger of Death damage is now delayed by 0.25 seconds.
Lina - Fixed her abilities affecting Ancient creeps.
Night Stalker - Fixed his model going into reference pose if the time of day transitioned while he was dead.
Puck - Fixed Phase Shift autocast not interrupting other actions (ie. continuing to move while shifted).
Pudge - Fixed Rot toggling to not proc Magic Stick/Wand charges.
Pugna - Nether Blast now does only 33% of the full damage to structures.
Pugna - Decrepify is now eaten by Sphere.
Pugna - Nether Ward doesn't affect creeps.
Pugna - Nether Ward's zap is now eaten by Sphere.
Pugna - Nether Ward's aura is not purgable.
Pugna - Life Drain is now eaten by Sphere and it will cancel the channel.
Pugna - Life Drain is not purgable.
Pugna - Life Drain will heal for remaining health an illusion has before killing it.
Rattletrap - Fixed Roshan & Ancients getting pushed back from cogs.
Rattletrap - Fixed Roshan & Ancients getting hit by battery assault.
Rattletrap - Fixed Hookshot not going to cycloned units.
Rattletrap - Fixed Battery Assault hitting invis units.
Rattletrap - Fixed gold not appearing when you kill something in the fog with rocket flare.
Razor - Fixed a bug where a stray health bar and "no-selection-boxes" icon were drawing whenever Plasma Field was used.
Sand King - Fixed Caustic Finale working on magic immune units like Rhasta Wards.
Sand King - Fixed Caustic Finale buffs being created by illusions.
Skeleton King - Fixed Reincarnate to trigger first if he also has Aegis.
Tiny - Fixed Avalanche to do 4 ticks rather than 7.
Tiny - Fixed Avalanche to stun for exactly 1 second regardless of when you first were hit by it.
Vengeful Spirit - Fixed Netherswap not getting blocked by Sphere.
Vengeful Spirit - Fixed Roshan/Ancients getting Netherswapped.
Vengeful Spirit - Fixed Command Aura not affecting Siege units.
Vengeful Spirit - Fixed Wave of Terror reveal aoe being slightly lagged.
Vengeful Spirit - Fixed Wave of Terror speed being lower than it should.
Vengeful Spirit - Fixed Brilliance Aura not affecting regular units.
Venomancer - Fixed Venomous Gale hitting invisible units.
Venomancer - Fixed Poison Nova hitting invisible units.
Fixed Doom Bringer so that when he devours a creep with no abilities, it does not clear his previously-acquired creep abilities.
Fixed Divine Rapier not dropping on death when it is muted.
Fixed Orb of Venom proccing on buildings.
Fixed broken Orb of Venom modifier tooltip.
Fixed Diffusal Blade to not draw a Mana Burn effect on attacks done by ranged illusions.
Fixed order of operations on Pipe damage absorption.
Disabled silence overhead effect showing up on lane creeps.
Fixed Neutral Creeps still casting their abilities when player controlled.
Fixed hearing item pickups through the FOW.
Fixed Ogre Magi's Frost Armor from proccing Magic Stick/Wand charges.
Fixed Ogre Magi casting Frost Armor on neighboring creep camps.
Fixed Forest Troll High Priest's Heal to not proc Magic Stick/Wand charges.
Fixed courier not working for players that connect after the courier have spawned or have been upgraded.
Fixed projectile dodging to happen when your invisibility fade time finishes.
Fixed projectile dodging from invisibility to only happen if you successfully go invisibile (you do not dodge if the enemy team has truesight of you).
Fixed Flying Donkey Portraits.
Moved Flying Courier ability positions to match the regular courier.
Fixed being Hexed and Doomed to disable blocking, lifestealing, critting, cleaving, evading, bashing, truesighting, and radiancing.
Fixed bottles with runes in them to correctly be partially shareable (that is, usable but not sellable).
Fixed Stuns being purgable (will still dispel with Kraken shell though).
Fixed camera popping if you dragged off the bottom of the viewport.
Fixed players with auto buy on stealing money from other players!
Pain VO is now only played if the attacker is a player controlled unit.
Illusions won't trigger pain VO anymore.
Towers won't trigger VO anymore.
Fixed entity picker code picking a random entity currently in the view if the mouse went outside the viewport bounds.
Fixed structure backdoor code kicking in when trying to deny.
Made projectile entities not draw on the minimap by default.
Changed how force attack targets work (Axe's Berserker's Call) so the force attack target persists even if the called unit cannot currently attack Axe.
Made going invisible inherently do a projectile dodge.
You should no longer be able to see the status of enemies' abilities.
Fixed -nocreepspawns to include neutrals.
Fixed -refresh to refresh the cooldowns and mana of all heroes you can control, not just your selected hero.
Runes are no longer visible through the FOW for one frame when they spawn.
Fixed a bug where, if you had auto attack turned on, you could auto-attack while fading out from an invisibility ability, causing you to immediately break your invisibility.
Tons of network optimization work.
Fixed a bug where with auto-attack on you could break your own invisibility such as with Weaver or Invis sword.
Radiant specularity material pass - ongoing
Radiant base detailing, still need to polish foliage
Radiant building magic polished - ongoing
Radiant lighting adjustments
FOW color tint added
Inexpensive water reworked
Neutral creep camp prop placement and walkable area adjusted
Fixed DOTA TV Director missing hero deaths if they happened too close to each other.
Fixed DOTA TV Director camera getting too far away from its target.
Fixed Player Perspective View not aligning itself to the terrain properly.
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27 September 2011, at 01:57
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