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Strength attribute symbol.png
20 + 1.9
Agility primary attribute symbol.png
26 + 2.4
Intelligence attribute symbol.png
14 + 1.4
Level Base 1 15 25
Health 200 600 1120 1500
H. Regen 0.75 1.35 2.15 2.72
Mana 50 218 446 614
M. Regen 0.01 0.57 1.35 1.91
Damage 22‒26 48‒52 81‒85 105‒109
Armor 0 3.71 8.51 11.94
Spell Dmg 0% 0.88% 2.1% 2.98%
Att / Sec 0.71 0.9 1.13 1.3
Movement Speed 305
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.33+0.84
Base Attack Time 1.4
Magic resistance 25%
Collision Size 24
Legs 2

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Bio[edit | edit source]

Juggernaut Yurnero, the Juggernaut
Play "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
Role: Carry Carry / Pusher Pusher / Escape Escape
Lore: No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Voice: David Scully (Responses)

Abilities[edit | edit source]

Blade Fury
Cannot be used by illusions. Does not pierce spell immunity. Play
Blade Fury icon.png
No Target
Enemies / Self
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Cast Animation: 0+0
Radius: 250
Damage per Second: 80/105/130/155 (Talent 255/280/305/330)
Duration: 5
Cooldown symbol.png 42/34/26/18
Mana symbol.png 120/110/100/90
Cannot be used by illusions. When using Manta Style, Juggernaut still continues spinning, revealing which one is the real one.
Buff Blade Fury: Undispellable.
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.


  • Does not interrupt Juggernaut's channeling spells upon cast.
  • During Blade Fury, Juggernaut cannot be affected by Ghost Scepter icon.png Ghost Scepter. The buffs get removed immediately.
  • Juggernaut is silenced for the duration. Besides this, he can act freely while spinning.
  • Regular attacks can be performed during Blade Fury, but they deal no damage to enemies being affected by Blade Fury.
    • However, these attacks still dispel consumables like Healing Salve icon.png Healing Salve.
    • Attack modifiers like Monkey King Bar icon.png Monkey King Bar, Diffusal Blade 1 icon.png Diffusal Blade or Skull Basher icon.png Skull Basher still apply their effects and damage on procs.
    • Since cleave is based on the hero's attack damage values, it still deals damage within its cleave area even while spinning.
    • On the other side, critical strikes and lifesteal are based on the actual damage dealt, and thus have no effect (despite red crit numbers and lifesteal particles still showing).
  • Blade Fury does not affect buildings and wards. Unaffected enemies take full attack damage from Juggernaut during Blade Fury.
  • Despite not affecting allied or own units, they still take no damage from Juggernaut's attacks when attempting to deny them.
  • Deals 16/21/26/31 (Talent 51/56/61/66) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.

Healing Ward
Juggernaut Healing Ward model.png
Level 0
Duration 25
Health 1
Health regeneration 0
Armor 0
Magic resistance 0 %
Movement Speed 420
Follow range 250
Turn Rate 0.5
Collision Size 8
Vision Range 600  •  600 (G)
Bounty 75
Experience 75
Notes Phased

Healing Ward
Pierces spell immunity. Play
Healing Ward icon.png
Target Area / Aura
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 420 movement speed after being summoned. Lasts 25 seconds.
Cast Animation: 0.3+0.47
Cast Range: 350
Radius: 500
Max Health as Heal per Second: 2%/3%/4%/5%
Duration: 25
Cooldown symbol.png 60
Mana symbol.png 140
Buff Healing Ward Heal: Undispellable.
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.


  • After cast, the ward automatically follows Juggernaut, if no other order is given.
  • The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
  • Heals in the form of health regeneration, so it heals for 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second intervals.
  • Can heal a total of 55%/82.5%/110%/137.5% of a unit's maximum health (ward duration + buff linger time).
  • The healing aura of multiple Healing Wards does not stack.

Blade Dance
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
Blade Dance icon.png
Gives Juggernaut a chance to deal double damage on each attack.
Proc Chance: 20%/25%/30%/35%
Critical Damage: 200%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.


  • Increases attack damage by an average of 20%/25%/30%/35%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • The sound and particles play upon start of the attack, not when the attack lands.

Partially blocked by Linken's Sphere. Pierces spell immunity. Play
Omnislash icon.png
Target Unit
Enemies / Self
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration.
Cast Animation: 0.3+0
Cast Range: 350
Slash Radius: 425
Slash Interval: 0.4
Number of Slashes: 3/6/9 (Upgradable by Aghanim's Scepter. 6/9/12)
Min Damage per Slash: 200
Max Damage per Slash: 225
Cooldown symbol.png 130/120/110 (Upgradable by Aghanim's Scepter. 70)
Mana symbol.png 200/275/350
Upgradable by Aghanim's Scepter. Increases number of slashes and decreases cooldown.
Partially blocked by Linken's Sphere. Only the very first slash of the cast is blocked.
Buff Omnislash: Undispellable.
Buff Omnislash Invulnerability: Undispellable.
‘The fruits of discipline; with practice comes strength.’


  • Turns Juggernaut invulnerable and spell immune for the whole duration.
    • Unlike other sources of spell immunity, Omnislash does not dispel any buffs and debuffs.
  • Slashes in 0.4 second intervals, starting immediately upon cast, resulting in a maximum duration of 0.8/2/3.2 (Upgradable by Aghanim's Scepter. 2/3.2/4.4) seconds.
  • Can jump on invulnerable units, however, since it deals physical damage, invulnerable (and ethereal) targets take no damage.
  • If no valid targets are in range, Omnislash ends prematurely.
  • On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position.
    • The slash radius is centered around Juggernaut, not around the current target.
  • Juggernaut can perform attacks, cast spells, and use items during Omnislash, however, Blade Fury icon.png Blade Fury​ is disabled for the duration.
    • During Omnislash, Juggernaut does not need to turn in order to cast targeted spells or items.
  • Juggernaut is issued to attack his current slash target on each jump, causing other orders to get canceled each time.
    • If Juggernaut's attack time is lower than 0.4, he can perform at least one attack between each slash.
  • Can deal up to 600–675/1200–1350/1800–2025 (Upgradable by Aghanim's Scepter. 1200–1350/1800–2025/2400–2700) damage (before reductions).
  • Any valid target, except Roshan, which is not under control of a player is instantly killed when slashed.
    • Kills such units by dealing pure damage equal to their health, flagged as HP Removal.
  • Provides 200 radius flying vision lasting 1 second on each slash around the current target.
  • Recasting Omnislash while the previous cast is still active has no effect, wasting the mana and cooldown.
  • Centers the player's camera perspective on Juggernaut, following his position during Omnislash.

Talents[edit | edit source]

Hero Talents
+175 Blade Fury icon.png Blade Fury​ DPS 25 +20 Agility attribute symbol.png Agility
+8 All Stats 20 +20 Movement Speed
+7 Armor 15 +20 Attack Speed
+20 Damage 10 +175 Health
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.

Recommended items[edit | edit source]

Starting items:

  • Tango icon.png Tango provide healing to keep Juggernaut alive in the lane.
  • Healing Salve icon.png Healing Salve can save Juggernaut if used at the last moment.
  • Clarity icon.png Clarity allows Juggernaut to regain mana from early usage of Blade Fury.
  • Iron Branch icon.png Iron Branch increases Juggernaut's survivability and mana pool. Because of Juggernaut's low mana pool, an early Iron Branch gives the possibility of casting both Blade Fury and Omnislash back to back. It can later be upgraded into a Magic Wand icon.png Magic Wand.
  • Slippers of Agility icon.png Slippers of Agility gives Juggernaut additional damage, allowing him to get easier last hits and denies in lane. They can later be upgraded to a Poor Man's Shield icon.png Poor Man's Shield.

Early-game items:

  • Boots of Speed icon.png Boots of Speed give a passive speed boost, offering better escape and catch-up. They can later be built into Phase Boots.
  • Poor Man's Shield icon.png Poor Man's Shield helps Juggernaut against harassment, and saves up space while retaining the +6 agility from the Slippers of Agility.
  • Magic Stick icon.png Magic Stick is a useful burst healing/mana item if the enemies in lane cast many spells. It can later be built into a Magic Wand.
  • Bracer icon.png Bracer gives a minor attributes bonus and builds into a drum later.

Core items:

  • Phase Boots icon.png Phase Boots provide even more mobility with the Phase ability, and increases his damage significantly. The bonus movement speed is helpful when catching enemy heroes while using Blade Fury.
  • Magic Wand icon.png Magic Wand is good for burst health and mana while providing bonus attributes compared to the Magic Stick.
  • Drum of Endurance icon.png Drum of Endurance provides a great attribute bonus for its price as well as bonus movement speed and attack speed. It not only allows easier catch up when using Blade Fury, but the increased mana pool allows Juggernaut to cast Blade Fury multiple times before returning to the fountain.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the number of Omnislash jumps, while also vastly improving the ability to gank and participate in team fights. In addition, it also increases Juggernaut's health pool and provides a significant attribute bonus.
  • Town Portal Scroll icon.png Town Portal Scroll are essential for cross-map transportation. TP scrolls allow Juggernaut to return to lane quicker after a death, meaning he misses out on less experience in the lane. They can also be used to quickly jump into a fight or defend a tower in a different lane.

Situational items:

  • Sange and Yasha icon.png Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus and helps chase better. The Greater Maim helps slowing down fleeing enemies. Maim can even occur while attacking during Blade Fury, despite attacks dealing no damage.
  • Blink Dagger icon.png Blink Dagger is useful as an escape item or initiation as Juggernaut's Omnislash requires a fairly close range. It can also be used while Omnislash is in effect to catch other enemies too far for Omnislash's basic range.
  • Butterfly icon.png Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks. It greatly increasing the physical damage Juggernaut can take, while Blade Fury protects against the magical damage. The increased attack speed also allows Blade Dance to occur more frequently.
  • Desolator icon.png Desolator reduces the target's armor, increasing the damage from Juggernaut's regular attacks and Omnislash. It can also be effective for pushing since this effect works on towers.
  • Battle Fury icon.png Battle Fury is an item that can be very strong to buy: it can be used to farm quickly, clear lane creeps, and it can greatly increase Juggernaut's damage in team fights. The bonus health regeneration is helpful when jungling, and the bonus mana regeneration allows Juggernaut to use Blade Fury with less worry about mana.
  • Vladmir's Offering icon.png Vladmir's Offering is a handy item to have for supporting the team, granting several bonuses including lifesteal. This is also an effective way to sustain in the jungle.
  • Black King Bar icon.png Black King Bar is helpful when the enemy team has more magical damage than Blade Fury can protect. Unlike Blade Fury, the Black King Bar also allows Juggernaut to attack while active, and has a maximum duration of 10 seconds.
  • Satanic icon.png Satanic is an excellent late game pick-up. Satanic's large strength boost, armor, and Active ability mesh very well with Juggernaut's high attack speed, vastly enhancing his survivability in team fights.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
  • Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII. [1]
  • The rare line Play "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
  • The line Play "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[3]
  • The line Play "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
  • The line Play "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.

Gallery[edit | edit source]

References[edit | edit source]

  1. Cloud Strife's signature move "Omnislash", on which Juggernaut's ultimate is based of.
  2. The Onion article about the increasing number of blades put into razors.
  3. Swiftblade in Heroes of Newerth.