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Juggernaut

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Juggernaut
Juggernaut.png
Radiant icon.png The Radiant
Strength
20 + 1.9
Agility
20 + 2.85
Intelligence
14 + 1.4
Level 1 16 25
Hit Points 530 1100 1765
Mana 182 481 871
Damage 44-48 88-92 132-136
Armor 3.8 10.07 16.18
Attacks / Second 0.74 1.02 1.3
Movement Speed 305
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.33+0.84
Cast Duration 0.3+0.51
Base Attack Time 1.6

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Contents

[edit] Bio

Juggernaut Yurnero, the Juggernaut
Play "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
Role: Pip carry.png Carry / Pip pusher.png Pusher
Lore: No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Voice: David Scully (Responses)

[edit] Abilities

Blade Fury
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
F
Blade Fury icon.png
Ability Affects Damage
No Target Enemies Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Radius: 250
Duration: 5
Damage Per Second: 80/100/120/140
Cooldown 30/27/24/21 Mana 110
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.

Notes:

  • Yurnero can move at current MS.
  • This ability renders Yurnero magic immune and will dispel buffs, including Omnislash. Make sure to use items such as Phase Boots after activating Blade Fury.
  • Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the attacks can apply buffs and attack effect (e.g. Corruption, Cleave) if having any.
  • This skill doesn't affect magic-immune units, but siege creeps, towers, barracks, and subsidiary buildings can be hit by normal attacks while using Blade Fury.
  • Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.
  • Can deal up to 400/500/600/700 damage with an interval of .2 second.
  • Silences Yurnero during the duration of the spell.
Healing Ward
Juggernaut Healing Ward.png
Duration 25
Hit Points 1
Armor 0
Movement Speed 450
Sight Range 500/500
Bounty 0
Experience 0
Notes Healing Wards will not be attacked by neutral creeps.

Healing Ward
W
G
Healingward icon.png
Ability Affects
Target Point Allies
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.
Range: 350
Radius: 500
Duration: 25
Heal Per Second: 2%/3%/4%/5%
Cooldown 60 Mana 80/100/120/140
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

Notes:

  • Can be controlled.
  • Multiple healing wards don't stack.
  • The Healing Ward won't heal mechanical units.
  • Can be targeted by Decrepify.
  • The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.

Blade Dance
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be used by illusions.
E
C
Blade Dance icon.png
Ability Affects
Passive Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Chance: 15%/20%/25%/35%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.

Omnislash
Not blocked by Magic Immunity. Partially blocked by Linken's Sphere.
R
E
Omnislash icon.png
Ability Affects Damage
Target Unit Enemies Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.
Range: 450
Jump Radius: 425
Number Of Attacks: 3/6/9 (6/9/12*)
Damage Per Attack: 175-250
Cooldown 130/120/110 (70*) Mana 200/275/350
Partially blocked by Linken's Sphere. Blocked first instance of damage (but not ministun) if Linken's holder is primary target.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases number of jumps and decreases cooldown.
‘The fruits of discipline; with practice comes strength.’

Notes:

  • Goes through magic immunity, both damage and a mini-stun to first target (type of which is physical).
  • Each slash deals 175-250 damage, with an interval of 0.4 second. If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000*) damage.
  • Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).
  • Will continue to slash Ethereal units, but will not do any damage.
  • If the target become invisible and there is no other nearby valid target, Omnislash ends prematurely.
  • Juggernaut can use items during Omnislash.
  • Juggernaut gains flying vision in 200 radius for the duration of Omnislash.
  • Juggernaut gains invulnerability and is not affected by Chronosphere icon.png Chronosphere.
  • With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects. This is maxed at one normal attack per slash, at around 315 attack speed.
  • The slashes can't be avoided by evasion. Any normal attacks made, however, can.
  • The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff.
  • Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.

[edit] Recommended items

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Explanation:
Starting items:

Early-game items:

  • Poor Man's Shield helps Juggernaut against harassment, and saves up space while retaining the +6 agility from the Slippers of Agility.
  • Ring of Health provides a lot of health regeneration in the early-game, and builds into a Battle Fury.

Core items:

  • Phase Boots provide even more mobility with the Phase ability, and even increases his damage significantly.
  • Magic Wand is quite handy for both its in-lane healing and attribute gain.
  • Battle Fury is an item that can be very strong to buy: it can be used to farm quickly, clear lane creeps, and it can greatly increase your damage in team fights.

Situational items:

  • Sange and Yasha provides a good strength, agility, and movement speed boost; while the maim helps you stop fleeing enemies.
  • The Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks.
  • The armor reduction from Desolator will increase the damage from both your attacks and Omnislash. It can also be effective for pushing since this effect works on towers.
  • Aghanim's Scepter vastly improves the ability to gank with Omnislash, and gives a great health and attribute bonus.
  • Vladmir's Offering is a handy item to have for supporting the team, granting several bonuses including lifesteal.
  • A Black King Bar could be a nice complement to Blade Fury, since your attacks do not deal damage while the latter is active.

[edit] Equipment

[edit] Tips

  • Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, Venomancer and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
  • Blade Fury can be used as an escape mechanism due to its magic immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
  • Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility skills, as those will cause your ultimate to not affect them.
  • Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
  • Taking stats rather than Healing Ward and Blade Dance at very early levels may be a better idea. After all, stats are more useful in the early game due to your high mana costs and lack of survivability. Focusing on stats and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
  • Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal heavy damage to you even if you are under Blade Fury's effects.
  • Watch out for any enemy hero/heroes who have the ability to become Ethereal. Ethereal heroes caught by Omnislash will be left unhurt by it and only wastes precious slashes.
  • Experienced Juggernaut players can use a Blink Dagger in order to continue an Omnislash if there are targets some distance away. However, the item must be used after a slash.

[edit] Trivia

  • Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]
  • The quote "I'm the Juggernaut, Lich!" is a quote from the infamous Marvel villain Juggernaut in an internet video[2] created by Randy Hayes and Xavier Nazario, which grew into a popular running joke, even used in the movie X-Men: The Last Stand.
  • The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[3]
  • The line "My blade is swifter" may also be a subtle reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[4]

[edit] Update history

June 14, 2013 Patch

November 30, 2012 Patch

August 15, 2012 Patch

  • Fixed a bug that was causing the first tick of Healingward icon.png Healing Ward to always heal the Radiant team.

August 09, 2012 Patch

  • Fixed Omnislash jumping to ancients.
  • Fixed Blade Fury showing per target visual effect when hurting invis units.

May 10, 2012 Patch

  • Fixed Omnislash selection aoe being slightly too big.
  • Fixed Healing Ward vision radius.

April 19, 2012 Patch

  • Fixed Omnislash jumping to couriers.

April 12, 2012 Patch

  • Fixed Omnislash considering ancients as valid targets.
  • Fixed Omnislash ending prematurely if a target becomes invulnerable.

February 16, 2012 Patch

  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.

January 19, 2012 Patch

January 12, 2012 Patch

  • [Undocumented] Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.

December 16, 2011 Patch

  • [Undocumented] Changed Juggernaut Juggernaut's model.

October 27, 2011 Patch

  • Fixed Blade Dance working on wards.

October 06, 2011 Patch

  • Fixed Juggernaut's Omnislash not ministunning the initial target.
  • Fixed Juggernaut's Healing Ward not having an AoE cursor.
  • Fixed Critical Strikes (both Juggernaut's and item-based) not denying correctly.
  • Added Legacy key support for Juggernaut.

September 30, 2011 Patch

  • Fixed Juggernaut's Blade Fury being dispelled by stuns that ignore magic immunity.
  • Fixed Juggernaut's Blade Fury affecting Ancients.
  • Fixed Juggernaut's Omnislash being castable on Ancients.

September 29, 2011 Patch

  • Enabled Juggernaut Juggernaut!

June 24, 2011 Patch

  • Fixed Juggernaut to be able to use items and attack during Omnislash.
  • Fixed Juggernaut's Blade Fury to be interrupted if he is stunned (only happens for stuns that go through magic immunity).

March 17, 2011 Patch

  • Fixed Juggernaut being able to do melee damage to unitswhile Blade Furying (except for units that are not susceptible to Blade Fury like towers).

February 12, 2011 Patch

  • The primary target of Omnislash is now ministunned.
  • Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
  • Fixed Omnislash not hitting magic immune units.
  • Juggernaut's Omnislash's secondary jumps now find magic immune enemies.
  • Fixed issue with Juggernaut's Omnislash where at all levels he could do one more slash than he was supposed to be able to.


[edit] Balance changelog

6.80

  • Blade Fury icon.png Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21.

6.79

  • Healingward icon.png Healing Ward movement speed increased from 300 to 450.
  • Omnislash icon.png Omnislash:
    • Scepter cooldown reduced from 110/100/90 to 70.
    • No longer stops if the target is Ethereal (it still doesn't do damage).

6.78

6.75

  • Base attack time decreased from 1.7 to 1.6.
  • Omnislash icon.png Omnislash now kills creeps and neutrals in 1 hit (This does not include player controlled units or ancients).

6.74

  • Omnislash icon.png Omnislash now gives Juggernaut 200 flying vision during its duration.

6.73

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Blade Dance icon.png Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%.

6.71

  • Healingward icon.png Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%.

6.70

6.69

  • Omnislash icon.png Omnislash no longer wastes a strike by considering banished units in its search.

6.68

  • Healingward icon.png Healing Ward manacost rescaled from 140 to 80/100/120/140.
  • Healingward icon.png Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%.

6.66

  • Blade Fury icon.png Blade Fury cooldown reduced from 30 to 30/28/26/24.

6.63

6.60

  • Added Juggernaut to Aghanim's Scepter icon.png Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd).

6.50

  • Improved Juggernaut's movement speed.

6.49

  • Undid previous Jugg armor buff.

6.49

  • Increased starting strength by 3 and movement speed from 290 to 295.

6.48b

  • Increased Yurnero's base armor.

[edit] Gallery

[edit] See also