Item passive stacking

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Item passive stacking describes the interactions between multiple items that have similar effects. The stacking of items fall into different categories, and the stacking of each category is handled differently.

Independent stacking[edit | edit source]

Multiplicative stacking[edit | edit source]

Values that are stacked multiplicatively have diminishing returns. The stacking effect can be calculated by the formula "1-(1-x)*(1-y)*(1-z)*..." where the variables x,y and z represent the individual percentages.

Magic resistance[edit | edit source]

Magic resistance stacks multiplicatively. For example when a spell deals 100 magical damage, a hero's natural 25% magic resistance reduces it to 75 damage. Now when that hero has a Hood of Defiance, the 75 damage get reduced by 30% down to 52.5 damage. If he has a 2nd hood, that 52.5 damage get reduced by 30% down to 36.75 damage, etc. Let's take Anti-mage (25% base magic resistance) with level 4 Spell Shield icon.png Spell Shield​ (50% magic resistance) and a Hood of Defiance icon.png Hood of Defiance (30% magic resistance): 1-(1-0.25)*(1-0.50)*(1-0.30)=0.7375 = 73.75% magic resistance.

Limited stacking[edit | edit source]

Those events stack multiplicatively, but in case two events happen at the same time, only the highest value is kept or the duration is refreshed.

Critical Strike[edit | edit source]

The highest multiplier has priority in case two crits happen at the same time.

For example Tusk icon.png Tusk​ holding a Daedalus icon.png Daedalus (230%) cannot crit while using Walrus Punch icon.png Walrus PUNCH!​ (350% ).

Damage Block[edit | edit source]

Only one instance of Damage Block can proc at a time. The highest damage block value has priority.

Tidehunter icon.png Tidehunter​ has no use for a Stout Shield icon.png Stout Shield (16), once he skilled Kraken Shell icon.png Kraken Shell​ (12/24/36/48) past level 2.

Maim[edit | edit source]

[ Info Needed ]

Not stacking[edit | edit source]

Bloodstone[edit | edit source]

Multiple Bloodstone icon.png Bloodstones do not reduce respawn time further. Only the Bloodstone icon.png Bloodstone in the highest priority slot works.

Priority slots are as follows:

1 2 3
4 5 6

Bash[edit | edit source]

The strength and damage components of multiple Skull Basher icon.png Skull Bashers and Abyssal Blade icon.png Abyssal Blades will independently stack, but the bash chance will not.

Chain Lightning[edit | edit source]

The attack speed and damage components of multiple Maelstrom icon.png Maelstroms and Mjollnir icon.png Mjollnirs will independently stack, but the chain lightning chance will not.

Auras[edit | edit source]

Auras do not stack with themselves, since they place a buff on the unit. Only the aura with the highest value will work. Note that some items share a specific aura (Ring of Basilius (Active) icon.png Ring of Basilius and Vladmir's Offering icon.png Vladmir's Offering). In this case, only Vladmir's Offering icon.png Vladmir's Offering's mana regeneration aura and armor aura will work.

Unique Attack Modifiers[edit | edit source]

An attack can only have one Unique Attack Modifier. Priorities are explained here.

References[edit | edit source]