| Major Totem
|| Mid tier stat item. Gives +4 Strength, Agility, and Intelligence.
|| Boots which provide a stacking speed and health regen boost while out-of-combat and are not near an enemy hero. Similar to Tranquil Boots.
| Alacrity Band
|| Mid tier Attack Speed item. Grants +25 Attack Speed.
|| Plated Greaves
|| Boots that gives a temporary armor boost to ally heroes and damage bonus and damage block to non-hero units around your hero.
| Luminous Prism
|| Upper tier Intelligence item. Grants +16 Intelligence.
|| Grave Locket
|| An upgraded Null Talisman, with +1 more to all stats. On kill or assist, it becomes charged, granting +2 to all stats. On death, the charge is lost, but respawn time is reduced.
| Branded Sabre
|| Upper tier Damage item. Grants +25 Damage.
|| Sacrificial Stone
|| An upgrade to the Grave Locket. Grants a small armor buff to allies when used. Shares the charge function of the Grave Locket, and in addition, dying with a charge will reduce gold loss and allow experience gains around your death location. Effect is based on Bloodstone's Bloodpact passive, minus the heal on death. (Note: Bonus regeneration per hero death was moved to Icon of the Goddess.)
| Perpetual Cogwheel
|| Advanced Mana Regen item. Grants +150% Mana Regeneration.
|| Ring Of Sorcery
|| HoN's version of Arcane Boots except they aren't boots. Identical to Arcane Ring from before DotA 6.68.
|| Basic item that releases a weak Chain Lightning every 6 attacks. Used as a component for Lightning items.
|| Lex Talionis
|| Inexpensive, upgradable item that gives health regen, armor and magic armor. Can be used to reduce both your and your target's armor and magic armor, very similar to Medallion of Courage.
| Veiled Rot
|| A single-use item that grants proximity-based stealth like Smoke of Deceit, except it's self-use only.
|| Gains charges whenever a nearby enemy dies. Charges can be used to heal an ally over time. Similar functionality as Urn of Shadows.
| Merrick's Bounty
|| An item that generates and stores gold while alive and close to an allied hero, equal to 9 gold per 10 seconds. When killing an enemy creep, you gain the gold it has stored. Does not generate gold for 20 seconds after purchase and after killing a creep.
|| Support item that applies a tapering move speed buff for a short time to nearby allies. Has a cooldown between receiving buffs like Mekansm. Similar to Drum of Endurance, only reusable.
|| Sol's Bulwark
|| A weaker version (and component) of Assault Cuirass that can be toggled to either reduce enemy's armor or increase allies' armor.
|| Inexpensive item that grants Damage and passive True Strike. When activated, it gives vision of nearby enemy buildings.
|| Intelligence counterpart to Sange/Yasha. Provides flat mana regeneration and whenever you use an ability or item, grants bonus damage on your next attack based on its Mana Cost.
| Searing Light
|| A combination of Lightbrand and Yasha. Increased potency of movement speed bonus and mana regen/mana cost-to-damage similar to Sange & Yasha.
| Frozen Light
|| A combination of Lightbrand and Sange. Increased potency of slow and mana regen/mana cost-to-damage similar to Sange & Yasha.
|| Sange, Yasha and Lightbrand combined. Movement speed, slow and mana regen/mana cost-to-damage are increased even further.
| Grimoire of Power
|| An upgrade to Lightbrand, providing flat mana regen and bonus damage based on Mana spent. Can be activated to temporarily increase damage dealt by abilities and items by 20%.
|| Wielder passively ignores half the enemy's Magic Armor.
| Spell Sunder
|| Whenever the wielder deals Magic damage, it applies a DoT that deals damage based on the target's current Health. Damage dealt is halved when activated from Magic DoT damage. Does not activate from its own DoT damage.
| Nome's Wisdom
|| Support item that grants an aura that provides Mana Regen, bonus Magic Armor, and heals for 30% of Mana spent. Creates a temporary shield if you heal more than you are missing health.
| Jade Spire
|| An upgraded Nome's Wisdom with a stronger aura. Can be activated to gain massive Mana Regen and 100% Magic Damage Lifesteal for 4 seconds.
| Spiked Bola
|| Grants Agility, Attack Speed, and can be activated to disarm an enemy.
| Arclight Crown
|| Grants a large Attack Speed bonus and fires a Chain Lightning every 4 charges. A charge is gained whenever you attack or take more than 100 pre-mitigated damage. The Chain Lightning applies a mini-slow and bounces to heroes only.
|| Upgraded Shadow Blade that gives double invisibility and more agility. Attacking from stealth also applies a move speed slow.
| Harkon's Blade
|| Strong Intelligence-based weapon that can be activated to change your physical attacks into an attack modifier that deals magical damage and also reduces the target's magic armor. While active, each attack costs mana.
| Bloodborne Maul
|| A Strength-based carry item that grants bonus True Damage for every 25 Health missing, but the user loses 2% of their current Health on attack.
| Ultor's Heavy Plate
|| Powerful Armor item that grants an aura that reduces nearby enemies' Attack Speed by 20% (a la Shiva's). Can be activated to remove debuffs and gain a massive Armor bonus that tapers off over 6 seconds.
| Refreshment Rune
|| A non-standard Rune that spawns in the opposite spawn location of the main Rune. With an empty Bottle or Ioyn Stone, it gives 2/3 Bottle charges. Otherwise, its effects are equal to one Bottle use. Similar to the Bounty Rune in function.