Heroes

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Heroes are the essential element of Dota 2, as the course of the game is dependent on their intervention. During a match, two opposing teams select five heroes that accumulate experience and gold. Once a hero has enough experience, it will level up, growing more powerful and gaining new abilities. Most heroes have a distinct role that defines how they affect the battlefield, though many heroes can perform multiple roles. A hero's appearance can be modified with Equipment.

Currently, 111 of the 112 heroes are playable. For a table of heroes sorted by attributes and mechanics, see Table of Hero attributes. For a simpler layout, see Hero Grid.

Icon Str.png Strength
Abaddon.png
Abaddon
Abyssal Underlord.png
Abyssal Underlord
Alchemist.png
Alchemist
Axe.png
Axe
Beastmaster.png
Beastmaster
Brewmaster.png
Brewmaster
Bristleback.png
Bristleback
Centaur Warrunner.png
Centaur Warrunner
Chaos Knight.png
Chaos Knight
Clockwerk.png
Clockwerk
Doom.png
Doom
Dragon Knight.png
Dragon Knight
Earth Spirit.png
Earth Spirit
Earthshaker.png
Earthshaker
Elder Titan.png
Elder Titan
Huskar.png
Huskar
Io.png
Io
Kunkka.png
Kunkka
Legion Commander.png
Legion Commander
Lifestealer.png
Lifestealer
Lycan.png
Lycan
Magnus.png
Magnus
Night Stalker.png
Night Stalker
Omniknight.png
Omniknight
Phoenix.png
Phoenix
Pudge.png
Pudge
Sand King.png
Sand King
Slardar.png
Slardar
Spirit Breaker.png
Spirit Breaker
Sven.png
Sven
Tidehunter.png
Tidehunter
Timbersaw.png
Timbersaw
Tiny.png
Tiny
Treant Protector.png
Treant Protector
Tusk.png
Tusk
Undying.png
Undying
Wraith King.png
Wraith King
Icon Agi.png Agility
Anti-Mage.png
Anti-Mage
Arc Warden.png
Arc Warden
Bloodseeker.png
Bloodseeker
Bounty Hunter.png
Bounty Hunter
Broodmother.png
Broodmother
Clinkz.png
Clinkz
Drow Ranger.png
Drow Ranger
Ember Spirit.png
Ember Spirit
Faceless Void.png
Faceless Void
Gyrocopter.png
Gyrocopter
Juggernaut.png
Juggernaut
Lone Druid.png
Lone Druid
Luna.png
Luna
Medusa.png
Medusa
Meepo.png
Meepo
Mirana.png
Mirana
Morphling.png
Morphling
Naga Siren.png
Naga Siren
Nyx Assassin.png
Nyx Assassin
Phantom Assassin.png
Phantom Assassin
Phantom Lancer.png
Phantom Lancer
Razor.png
Razor
Riki.png
Riki
Shadow Fiend.png
Shadow Fiend
Slark.png
Slark
Sniper.png
Sniper
Spectre.png
Spectre
Templar Assassin.png
Templar Assassin
Terrorblade.png
Terrorblade
Troll Warlord.png
Troll Warlord
Ursa.png
Ursa
Vengeful Spirit.png
Vengeful Spirit
Venomancer.png
Venomancer
Viper.png
Viper
Weaver.png
Weaver
Icon Int.png Intelligence
Ancient Apparition.png
Ancient Apparition
Bane.png
Bane
Batrider.png
Batrider
Chen.png
Chen
Crystal Maiden.png
Crystal Maiden
Dark Seer.png
Dark Seer
Dazzle.png
Dazzle
Death Prophet.png
Death Prophet
Disruptor.png
Disruptor
Enchantress.png
Enchantress
Enigma.png
Enigma
Invoker.png
Invoker
Jakiro.png
Jakiro
Keeper of the Light.png
Keeper of the Light
Leshrac.png
Leshrac
Lich.png
Lich
Lina.png
Lina
Lion.png
Lion
Nature's Prophet.png
Nature's Prophet
Necrophos.png
Necrophos
Ogre Magi.png
Ogre Magi
Oracle.png
Oracle
Outworld Devourer.png
Outworld Devourer
Puck.png
Puck
Pugna.png
Pugna
Queen of Pain.png
Queen of Pain
Rubick.png
Rubick
Shadow Demon.png
Shadow Demon
Shadow Shaman.png
Shadow Shaman
Silencer.png
Silencer
Skywrath Mage.png
Skywrath Mage
Storm Spirit.png
Storm Spirit
Techies.png
Techies
Tinker.png
Tinker
Visage.png
Visage
Warlock.png
Warlock
Windranger.png
Windranger
Winter Wyvern.png
Winter Wyvern
Witch Doctor.png
Witch Doctor
Zeus.png
Zeus

Heroes

In Dota 2, heroes have one of three primary attributes: Strength, Agility, and Intelligence. Any points added to a hero's primary attribute will increase that hero's attack damage.

Icon Str selected.png Strength

Strength heroes are tough warriors and can withstand more damage than other heroes. These heroes have the greatest natural Health and can regenerate quickly, keeping them in the fight and dealing damage. Strength heroes can fit a variety of roles, and are almost always melee heroes.

Hero Name Description
Earthshaker.png Earthshaker Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure icon.png Fissure, the Earthshaker creates impassable terrain where none existed before. Up close, Raigor swings heavily with his Enchant Totem icon.png Enchanted Totem, hitting thrice as hard. Never afraid to be outnumbered, the Earthshaker turns the tables with a mighty Echo Slam icon.png Echo Slam, demolishing entire armies in the process. Voice / Sounds

Equipment
Sven.png Sven The Rogue Knight lives by two creeds: Honor, as ordained by his own personal code, and solitude. Using his iron gauntlet, Sven throws out the Storm Hammer icon.png Storm Hammer to stun multiple foes, then closes in to cut them down with Great Cleave icon.png Great Cleave. In the heat of battle, the Rogue Knight calls upon God's Strength icon.png God's Strength, greatly increasing his power as he descends on hapless opponents with his gargantuan blade. Voice / Sounds

Equipment
Tiny.png Tiny A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down an Avalanche icon.png Avalanche of boulders. With a simple Toss icon.png Toss, Tiny throws friends and foes alike across the battlefield, while his Craggy Exterior icon.png Craggy Exterior turns the blades of any foolish enough to assail him. In time and with experience, Tiny Grow icon.png Grows larger and more powerful. Some have even claimed to witness the Stone Giant wielding a massive tree, bludgeoning at a fortress until only rubble remained. Voice / Sounds

Equipment
Kunkka.png Kunkka It is said that none survived the battle at the Trembling Isle, save perhaps, the Admiral of the Claddish fleet. Man or phantom, Kunkka's presence on the battlefield is duly felt by all. Armed with the legendary Tidebringer icon.png Tidebringer, the Admiral strikes with a single blow at all who stand before him. As a veteran of innumerable naval engagements, Kunkka times his skills with planned precision, catching opponents in a rising Torrent icon.png Torrent, before summoning the ephemeral Ghostship icon.png Ghostship to dash them upon the rocks. Voice / Sounds

Equipment
Beastmaster.png Beastmaster Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing Wild Axes icon.png Wild Axes, cutting down trees and foes before returning to his hands. The Beastmaster awakens the Inner Beast icon.png Inner Beast of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a Primal Roar icon.png Primal Roar, incapacitating the target and clearing the path to its demise. Voice / Sounds

Equipment
Dragon Knight.png Dragon Knight As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood icon.png Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire icon.png Breathe Fire, immolating packs of foes at once. But when Davion took on his Elder Dragon Form icon.png Elder Dragon Form, he became the Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice. Voice / Sounds

Equipment
Clockwerk.png Clockwerk Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. Rocket Flare icon.png Rocket Flares flew from his shoulder-mounted launcher, striking and revealing distant territories. A sudden Hookshot icon.png Hookshot flies, latching and pulling the mechanized Keen to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of Power Cogs icon.png Power Cogs, trapping his foe within while repelling help from without. He triggers the suit's Battery Assault icon.png Battery Assault, and watches the target panic as short bursts of shrapnel whittle down its remaining health... Voice / Sounds

Equipment
Omniknight.png Omniknight One of few to ever gaze upon the Omniscience itself, Purist Thunderwrath's faith in the All Seeing One was unshakable. The seasoned knight had been imbued with holy strength, with which he now uses to preserve his allies. The light of Purification icon.png Purification not only heals his companions, but burns any foes close by. No sorceries avail against an ally shielded with Repel icon.png Repel. In decisive moments of battle, Omniknight calls forth the Guardian Angel icon.png Guardian Angel, granting himself and nearby allies near invulnerability against all physical attacks. Voice / Sounds

Equipment
Huskar.png Huskar Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own lifeblood. The Sacred Warrior marks Burning Spear icon.png Burning Spears with blood, setting both weapon and lifeforce alight before throwing them at his foes. By sacrificing a portion of his health with Life Break icon.png Life Break, Huskar lunges towards a single target, causing it to lose an even greater portion of health. With every blow sustained, Berserker's Blood icon.png Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient to magic, facing down his opponent in a bloody fervor until he emerged triumphant. Voice / Sounds

Equipment
Alchemist.png Alchemist Having broken out of prison with his ogre accomplice, Razzil Darkbrew embarks on the search for new materials to use in his transmutations. Learned in alchemy, Razzil is able to extract extra gold from creeps, and create fields of toxic sludge with Acid Spray icon.png Acid Spray. The Alchemist brews, atop the shoulders of his companion, an increasingly Unstable Concoction icon.png Unstable Concoction that is ideally thrown before it explodes. In a pinch, Razzil slips his partner an unknown potion, inducing a Chemical Rage icon.png Chemical Rage in the ogre's body. Symptoms include unnatural attack speed, rapid health regeneration, and a pleasant purple hue. Voice / Sounds

Equipment
Brewmaster.png Brewmaster For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a Drunken Brawler icon.png Drunken Brawler, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing booze. Mangix drenches enemies in alcohol, disorienting them before slamming the barrel down with a Thunder Clap icon.png Thunder Clap. Rumor around taverns is that the Brewmaster is actually composed of three elementals, and should one catch him sufficiently intoxicated, one may just witness this Primal Split icon.png Primal Split in action. Voice / Sounds

Equipment
Treant Protector.png Treant Protector From the Vales of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with Nature's Guise icon.png Nature's Guise, draining foes with Leech Seed icon.png Leech Seed while protecting allies with Living Armor icon.png Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest icon.png Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth icon.png Overgrowth of vines and roots, fully immobilized for that which awaits them. Voice / Sounds

Equipment
Io.png Io The phenomenon that is Io manifests on the physical plane as a wisp of light, its purpose beyond mortal understanding. It flits to and fro the battlefield, searching for an ally to Tether icon.png Tether to. Those blessed with Io's bond feel their feet lighten as the Guardian Wisp channels its own regenerative powers into their body. Should its host falter, Io begins to Overcharge icon.png Overcharge, augmenting that ally's speed while strengthening his resolve. As a force unbound by the laws of corporeal space, Io is able to temporarily Relocate icon.png Relocate itself and an ally to any point in the world, often saving a companion from certain death. Voice / Sounds

Equipment
Centaur Warrunner.png Centaur Warrunner Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome Double Edge icon.png Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede icon.png Stampede. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a Hoof Stomp icon.png Hoof Stomp, stunning them just long enough for his battleaxe to sink in. Voice / Sounds

Equipment
Timbersaw.png Timbersaw Rizzrack had good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. The new saw-suit changed everything. Its long Timber Chain icon.png Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. Whirling Death icon.png Whirling Death, I'll call it! But that was not all. A press of the button, and the bladed Chakram icon.png Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent the saw spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears. Voice / Sounds

Equipment
Bristleback.png Bristleback The enforcer at a local pub, Rigwarl's never failed to collect a tab. That is, until he met one tough customer from the north. For the first time in his life, Rigwarl felt the need to train. His thorny back deters attack while peppering foes with constant Quill Spray icon.png Quill Sprays. From his nose he blows thick gobs of snot, slowing and covering opponents in Viscous Nasal Goo icon.png Viscous Nasal Goo. With every volley and every sneeze, Rigwarl works himself into a fury, adding rage to each blow as he goes on the Warpath icon.png Warpath in search of a rematch. Voice / Sounds

Equipment
Tusk.png Tusk Amidst broken stools and shattered bottles, the bewildered barkeep issued Ymir his greatest challenge. Find a proper battle, and win it for whichever side he chose. With that, the champion brawler strode forth, bringing with him the northern elements in the form of a Frozen Sigil icon.png Frozen Sigil. To make sure no opponent chickens out, Ymir throws down a field of Ice Shards icon.png Ice Shards, cutting off all retreat. Gathering both snow and allies, Ymir rolls into battle as an unstoppable Snowball icon.png Snowball, stunning foes in its path. For a finale, the Tusk winds up his drinking arm, and launches his opponent into orbit with one good, solid Walrus Punch icon.png Walrus PUNCH! Voice / Sounds

Equipment
Elder Titan.png Elder Titan Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order icon.png Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan summons his Astral Spirit icon.png Astral Spirit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp icon.png Echo Stomp rings out from both Titan and spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forgehammer, and a glimpse of creation is seen as the Earth Splitter icon.png Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake. Voice / Sounds

Equipment
Legion Commander.png Legion Commander Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its abyssal invaders. The call of Tresdin's horn heals and hastens her soldiers, inspiring them to Press the Attack icon.png Press the Attack. Faced with Overwhelming Odds icon.png Overwhelming Odds, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes the Duel icon.png Duel. Locked in single combat, she counterstrikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit. Voice / Sounds

Equipment
Earth Spirit.png Earth Spirit Reborn of stone and jade, Kaolin fights with strength gathered from a thousand years of entombment. The great general places, like pieces on a grand board, silent Stone Remnant icon.png Stone Remnants for use in strategies known only to himself. A master of positioning, Kaolin knocks back foes with Boulder Smash icon.png Boulder Smash, pulls close allies with Geomagnetic Grip icon.png Geomagnetic Grip, and freely manipulates his Remnants at will. Never one to lead from behind, Kaolin crashes into the fray as a Rolling Boulder icon.png Rolling Boulder. Foes are left stumbling away from battle, their health slipping as they try in vain to escape from the general's maze of Magnetize icon.png Magnetized stone. Voice / Sounds

Equipment
Phoenix.png Phoenix Out of the deep void burst forth infinite stars, among them the cosmic progeny known to mortals as Phoenix. With stellar flame emanating from its terrestrial form, the Phoenix dives the battlefield in an arc, setting ablaze all that pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits icon.png Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Sun Ray icon.png Sun Ray, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova icon.png Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth. Voice / Sounds

Equipment
Axe.png Axe One by one the soldiers of the Red Mist fell, some in battle, others to Moghul Khan's ambitions, until the self-declared general found himself a commander without troops. No matter, Axe thought. For a one-man army is the best army of all. Leaping into battle, Moghul Khan compels nearby foes to attack him with a taunting Berserker's Call icon.png Berserker's Call. Absorbing blows from every direction, Axe reacts by swinging his axe full circle, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Moghul Khan feel an inexplicable Battle Hunger icon.png Battle Hunger, a hunger that is never sated before Axe sends them to an early grave with Culling Blade icon.png Culling Blade. Voice / Sounds

Equipment
Pudge.png Pudge The Butcher loomed over the field, strewn with dead and dying, his body swaying with heaped flesh. Swish, thunk. Pudge hacks tendon from joint, flesh from bone, and gobbles down his grisly harvest. But carcasses were no substitute for fresh meat. So the Butcher lies in wait, peering through foliage with beady eyes. Was it food or foe? Pudge rarely made the distinction. His Meat Hook icon.png Meat Hook sails through the air, dragging the prey across the river with a savage yank. Disoriented, the meat stumbles, gagging on a sudden stench of Rot icon.png Rot. It looks up at the fleshy hulk, hoping for an answer, only to watch the cleaver fall as the Butcher Dismember icon.png Dismembers his next meal in a bloody slaughter. Voice / Sounds

Equipment
Sand King.png Sand King Obscured in the harshest of Sand Storm icon.png Sand Storms was Crixalis, guardian and ambassador of the Scintillant Waste. A construct of sentient sand, the Sand King traverses the world in a carapace of Djinn's craft. From beneath the shifting dunes he ambushes enemies with Burrowstrike icon.png Burrowstrike, inflicting a desiccating venom that causes their corpses to erupt in a Caustic Finale icon.png Caustic Finale. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving Epicenter icon.png Epicenter Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. Where the Sand King walks, the earth trembles. Voice / Sounds

Equipment
Slardar.png Slardar More suited to the comforts of the lightless ocean canyons, Slardar surfaces only to scout, and to track down those who have thieved from the Sunken Treasury. Born under the immense pressure of the deep, the Slithereen Guard Sprint icon.png Sprints with one muscular tail, chasing down legged foes with alarming swiftness. Ever vigilant in his duties, Slardar's dangling lure-light illuminates the hidden and uncovers their weaknesses, allowing him to Amplify Damage icon.png Amplify Damage against any potential intruders. Once discovered, there was little time to react. Slardar smashes the ground with a Slithereen Crush icon.png Slithereen Crush, dazing nearby enemies just long enough for him to Bash icon.png Bash them into submission. Voice / Sounds

Equipment
Tidehunter.png Tidehunter Tired of undersea politics, Leviathan rises from the waves to stalk the shallows for victims. Travelers who cross him are blasted with a Gush icon.png Gush of foamy brine, impairing their movement as the Tidehunter lumbers after them on land. Wielding a souvenir stolen from a hated rival, Leviathan pulverizes armor and flesh alike with a hefty Anchor Smash icon.png Anchor Smash. Spears and arrows bend against his Kraken Shell icon.png Kraken Shell, allowing no chance for interruption as the Tidehunter summons his abyssal god to Ravage icon.png Ravage enemies in a sea of flailing tentacles. Voice / Sounds

Equipment
Wraith King.png Wraith King On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion stuns his adversaries with Wraithfire Blast icon.png Wraithfire Blast, damaging and searing them over time. His greatsword smashes foes in one Mortal Strike icon.png Mortal Strike, sapping their essence to feed his own Vampiric Aura icon.png Vampiric Aura. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation icon.png Reincarnation comes full circle. Voice / Sounds

Equipment
Lifestealer.png Lifestealer What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, Naix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feast icon.png Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds icon.png Open Wounds that make escape near impossible. By sheer ferocity, or perhaps madness, Naix flies into a Rage icon.png Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infest icon.png Infests an unhappy victim, hiding inside its body in wait for the opportunity to burst out in a gorey explosion. Voice / Sounds

Equipment
Night Stalker.png Night Stalker The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. When night falls, Balanar goes on the hunt, moving and striking with devilish swiftness. He inflicts a debilitating Void icon.png Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear icon.png Crippling Fear. Even the lighted hours provide no safety from the Night Stalker. When needed, Balanar turns day to Darkness icon.png Darkness, spreads his wings under the blackened veil of night, and goes on the prowl for ever more victims. Voice / Sounds

Equipment
Doom.png Doom Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing doom to all who stand against him. The towering demon Devour icon.png Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth icon.png Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom ability icon.png Doom. Voice / Sounds

Equipment
Spirit Breaker.png Spirit Breaker From the elemental realm, Barathrum crosses into this world as an amalgamate of bestial forms, selected for the purpose of serving his hidden master. Gifted with Empowering Haste icon.png Empowering Haste, the Spirit Breaker's strength increases with speed, and inspires nearby allies to keep the heady pace. Given sight of a distant foe, Barathrum initiates a Charge of Darkness icon.png Charge of Darkness, rushing past high valleys and dense woods until he crashes headlong into battle, stunning and knocking back enemies with a Greater Bash icon.png Greater Bash. Before foes can muster a response, the Spirit Breaker shifts into his native realm, reappearing up close to deliver the Nether Strike icon.png Nether Strike that will seal their fates. Voice / Sounds

Equipment
Lycan.png Lycan Part man and part wolf, Banehallow stands as the lone surviving heir to the noble house of Ambry. Not one to squander his curse, Banehallow Summon Wolves icon.png Summons Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl icon.png Howl empowers his animal companions, sinking fang and claw into his prey with Feral Impulse icon.png Feral Impulse. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, Banehallow Shapeshift icon.png Shapeshifts into the great wolf, and takes on supernatural haste as he sprints unhindered across the battlefield to tear the throats from his enemies. Voice / Sounds

Equipment
Chaos Knight.png Chaos Knight Upon the steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Chaos Bolt icon.png Chaos Bolt, then deals unpredictable damage in the form of Chaos Strike icon.png Chaos Strikes. Those who escape the initial onslaught find themselves in a Reality Rift icon.png Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by a several images of himself, the Chaos Knight and his Phantasm icon.png Phantasms hack their opponents apart with the strength of multiple heroes. Voice / Sounds

Equipment
Undying.png Undying Consumed by the chorus of the unending Dirge, the Undying marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay icon.png Decay, and tears the life from closeby beings with Soul Rip icon.png Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone icon.png Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem icon.png Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge. Voice / Sounds

Equipment
Magnus.png Magnus A magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those reponsible had been impaled upon his horn. He charges into battle, Skewer icon.png Skewering and dragging enemies through any terrain. With a deep bellow, the magnoceros Empower icon.png Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwave icon.png Shockwaves. In the midst of the fray, Magnus unleashes his most remarkable ability, Reverse Polarity icon.png Reverse Polarity. Nearby foes are pulled instantly to a spot before him, dazed and immobilized, ready to be dispatched by his allies. Voice / Sounds

Equipment
Abaddon.png Abaddon Unlike the other scions of his house, Abaddon drank deeper than any from the prophetic vapors that flowed from the Font of Avernus. Now a being of unnatural powers, Abaddon releases deathly Mist Coil icon.png Mist Coils to damage adversaries and heal allies. The black mist swirls around his compatriots, forming an Aphotic Shield icon.png Aphotic Shield that absorbs attacks before bursting in a wide radius. But the Font's greatest gift is revealed only in the desperation of battle. Bestowed with Borrowed Time icon.png Borrowed Time, Abaddon charges the enemy ranks, riding down foes with his cursed blade, his health returning with each welcoming blow. For all that was meant to kill did nothing but make the Lord of Avernus even more formidable. Voice / Sounds

Equipment

Icon Agi selected.png Agility

Agility heroes are finessed and dexterous, masters of weapons and fighting techniques. These heroes have high attack speed and Armor, and focus on using their regular attacks and any Items they have, but can fall back on their abilities in a pinch. Agility heroes will often be played as carry and gank roles, because of how well they scale.

Hero Name Description
Anti-Mage.png Anti-Mage Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Cloaked with a protective Spell Shield icon.png Spell Shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blink (Anti-Mage) icon.png Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void icon.png Mana Void. Voice / Sounds

Equipment
Drow Ranger.png Drow Ranger Dwelling deep within the forest, few had ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows icon.png Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust icon.png Gust, silencing and repulsing attackers who venture too close. Her expertise influences her allies, greatly increasing the efficacy of their ranged attacks with Precision Aura icon.png Precision Aura. None would ever match the Drow Ranger herself, however. For with each passing skirmish, her supreme Marksmanship icon.png Marksmanship grows ever more peerless. Voice / Sounds

Equipment
Juggernaut.png Juggernaut What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of Blade Fury icon.png Blade Fury, and striking at every vulnerability with Blade Dance icon.png Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward icon.png Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash icon.png Omnislash eviscerates his opponents long before any can mount a defense. Voice / Sounds

Equipment
Mirana.png Mirana Mirana patrols the Nightsilver Woods, ever vigilant against those who would dare to take from her Goddess's preserve. Leap icon.png Leaping into action on her white feline mount, the Princess of the Moon calls down a heavenly Starstorm icon.png Starstorm to rain waves of meteors on surrounding enemies. Wielding a bow tipped with lunar ore, she takes skillful aim with Sacred Arrow icon.png Sacred Arrows to find her mark from extreme distances. By the blessing of Selemene, Mirana shrouds the land in Moonlight Shadow icon.png Moonlight Shadow, disappearing her companions so that they may position themselves for the ultimate ambush. Voice / Sounds

Equipment
Morphling.png Morphling After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling shifts his attributes to match his needs, Morph (Agility Gain) icon.png Morphing between potent attacker, and resilient survivor. He blasts enemies with Adaptive Strike icon.png Adaptive Strikes, violent bursts of water that sting or stun, depending on his composition. When needed, Morphling surges forward in Waveform icon.png Waveform, battering foes while passing through obstacles. Heroes who stare too long into Morphling may find their own Replicate icon.png Replicate staring back, a mimicry identical in appearance, but obedient only to its watery creator. Voice / Sounds

Equipment
Phantom Lancer.png Phantom Lancer As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer spears targets from afar with Spirit Lance icon.png Spirit Lance, spawning an illusion to harass his opponent as he closes the gap with Phantom Rush icon.png Phantom Rush. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind two Doppelganger icon.png Doppelgangers to confuse pursuers. In the heat of combat, Azwraith summons illusions through Juxtapose icon.png Juxtapose, overwhelming foes before their eyes can scarcely distinguish the Phantom Lancer from his army of clones. Voice / Sounds

Equipment
Vengeful Spirit.png Vengeful Spirit Robbed of her wings and rightful place in the Ghastly Eyrie, Shendelzare appealed to the goddess Scree'auk to grant her the dark energies that would complete her vengeance. The fallen princess heralds her arrival with a Wave of Terror icon.png Wave of Terror, unnerving foes close enough to hear her anguished cry. Like her airborne brethren, the Vengeful Spirit makes liberal use of Magic Missile icon.png Magic Missile, a simple Skywrath spell for stunning adversaries. Never one to shrink from martyrdom, Shendelzare instantly Nether Swap icon.png Nether Swaps with a hero of her choosing, gladly sacrificing her own safety as she trades positions with a besieged ally, or a fleeing enemy. Those worthy enough to fight alongside Shendelzare are emboldened by her Vengeance Aura icon.png Vengeance Aura, a fanaticism that intensifies their blows and persists even beyond her death. Voice / Sounds

Equipment
Riki.png Riki The soldiers came for his father, and his brothers, but not for Riki. For once, it was good to be the neglected middle child. Leaving his past life behind, Riki escaped the royal grounds using his own methods of Cloak and Dagger icon.png Cloak and Dagger. Stealthy and fond of killing from behind, Riki throws down a dense Smoke Screen icon.png Smoke Screen, blinding and choking foes as he takes them by surprise with Blink Strike icon.png Blink Strike. Guests who enter his turf unwelcomed are greeted with twin daggers, flashes of steel that slash simultaneously at every turned back, while the master himself remains unseen. How this feat is accomplished remains a mystery, for Riki is not one to divulge the Tricks of the Trade icon.png Tricks of the Trade. Voice / Sounds

Equipment
Sniper.png Sniper With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Take Aim icon.png Takes Aim from great distances, and scores Headshot icon.png Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel icon.png Shrapnel over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he Assassinate icon.png Assassinates his mark in one fatal shot. Voice / Sounds

Equipment
Templar Assassin.png Templar Assassin Only the Hidden Temple can satisfy Lanaya's infinite thirst for knowledge. In exchange for such wisdom, she pledged to protect its mysteries with her latent psionic abilities. Bending the the laws of nature itself, Lanaya forms a Refraction icon.png Refraction field that absorbs incoming blows, yet amplifies outgoing attacks. She Meld icon.png Melds into the background, lying in wait to unleash a burst of psionic energy on unsuspecting targets. Violet light emanates from her fingertips, Psi Blades icon.png Psi Blades that outrange any melee weapon, and cuts through lines of foes at once. Persistent in her goals, Lanaya marks the ground with magic circles of eldritch design. Those who walk unknowingly over a Psionic Trap icon.png Psionic Trap can only limp away from the explosion—for their presence has been revealed, and the Templar Assassin is not far behind. Voice / Sounds

Equipment
Luna.png Luna Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing icon.png Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beam icon.png Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaive icon.png Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse icon.png Eclipse. Voice / Sounds

Equipment
Bounty Hunter.png Bounty Hunter Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walk icon.png Shadow Walks into the best guarded keeps, enchanting his blades with the word Jinada icon.png Jinada, so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken Toss icon.png Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track icon.png Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold. Voice / Sounds

Equipment
Ursa.png Ursa The fiercest member of his ursine tribe, Ulfsaar makes it his purpose to seek out the evil fomenting beyond his homeland. The Ursa Warrior shakes the ground with Earthshock icon.png Earthshock, slowing foes as he Overpower icon.png Overpowers them with relentless attacks. His claws dig in to widen the wound, inflicting greater damage with each successive Fury Swipes icon.png Fury Swipe. An Enrage icon.png Enraged ursine is a sight to behold. Ignoring all pain, the Ursa Warrior goes into a righteous frenzy, and bears down on his opponents to maul them beyond recognition. Voice / Sounds

Equipment
Gyrocopter.png Gyrocopter The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannon icon.png Flak Cannons, to strafe entire fields of foes. And Homing Missile icon.png Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage icon.png Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Call Down icon.png Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer. Voice / Sounds

Equipment
Lone Druid.png Lone Druid Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that entangles enemies, and Demolish (Spirit Bear) icon.png Demolishes structures. The sound of a Savage Roar icon.png Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair goes into a Rabid icon.png Rabid state, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form icon.png True Form, lets out an invigorating Battle Cry icon.png Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear. Voice / Sounds

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Naga Siren.png Naga Siren Once a highly regarded commander of the Slithereen Guard, Slithice fell from honor following a seemingly trivial oversight. She was to find the one stolen chalice, or remain banished forever. Slithice splits into three Mirror Image icon.png Mirror Images, sending them to scout ahead and mislead foes. She Ensnare icon.png Ensnares targets in a luminous net, then lashes out with Rip Tide icon.png Rip Tide to soften their armor. The enemy halts in mid-swing, lowering their weapons at the sound of a haunting aria. There they will stand, mesmerized, unresponsive to Slithice's encircling allies as they listen to the Song of the Siren icon.png Siren Song that has lulled them to their deaths. Voice / Sounds

Equipment
Troll Warlord.png Troll Warlord Jah'rakal is an intolerable scoundrel, even for a troll. As such, being kicked out of the troll encampment only served to fuel his anger. The next day, he returned with steel in hand, and slew his former comrades in a Berserker's Rage icon.png Berserker's Rage. With each passing blow, the self-styled Troll Warlord accelerates his swings in an irate Fervor icon.png Fervor. Swapping effortlessly between melee and ranged, he throws his weapons to cripple from afar, while chopping down adjacent foes with Whirling Axes (Melee) icon.png Whirling Axes. To challenge Jah'rakal is to invite one's own death. The Troll Warlord enters a Battle Trance icon.png Battle Trance, channeling pure hatred into unequaled speed as he decimates his opponents in a storm of bloody axes. Voice / Sounds

Equipment
Ember Spirit.png Ember Spirit Impressed by the teachings of Xin, the Burning Celestial breathed life into the warrior-poet's ashes, and from there an image of Xin appeared, born anew as the Ember Spirit. The great teacher dashes through his opponents, a Sleight of Fist icon.png Sleight of Fist that strikes each foe once before returning to his original spot. He immobilizes enemies with Searing Chains icon.png Searing Chains, holding them in place against the scorching heat of his Flame Guard icon.png Flame Guard. Across the land, Xin's glowing likenesses stand silent guard. The Ember Spirit arrives at his Fire Remnant icon.png Fire Remnants from impossible distances, catching the unprepared in a burst of flame before they surrender their lives to Xin's burning blades. Voice / Sounds

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Bloodseeker.png Bloodseeker The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by an insatiable Thirst icon.png Thirst, the Bloodseeker senses injured foes from leagues away, allowing him to chase them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage icon.png Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite icon.png Blood Rite. Those who run only hasten their own demise. The Bloodseeker Rupture icon.png Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion. Voice / Sounds

Equipment
Shadow Fiend.png Shadow Fiend Some heroes collect trophies, others collect hats. The one known as Nevermore prefers souls. Maintaining perfect Necromastery icon.png Necromastery over his collection, the Shadow Fiend grows in power with every soul claimed. Armor fails in the Presence of the Dark Lord icon.png Presence of the Dark Lord, leaving foes no choice but to scramble before he Shadowraze (Medium) icon.png Shadowrazes them to oblivion. It is a poor idea to surround Nevermore. The Shadow Fiend pauses to charge his demonic energies, then, with a flourish of his lightless wings, releases his collection in all directions to obliterate enemies in a howling Requiem of Souls icon.png Requiem of Souls. Voice / Sounds

Equipment
Razor.png Razor The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a Plasma Field icon.png Plasma Field that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a Static Link icon.png Static Link, transfering their power to his own reserves. Charged with an Unstable Current icon.png Unstable Current, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare target him with spells. In the Eye of the Storm icon.png Eye of the Storm, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains. Voice / Sounds

Equipment
Venomancer.png Venomancer In his panic, the herbalist Lesale injected himself with a crude antidote, made from the nectar of an armored orchid, and the venom of the reptile that had just stung him. He fell comatose, and a lurid transformation began spreading through his body. Seventeen years later, a strange creature arose from the jungle floor. It infected other living beings by its very touch, and spewed Venomous Gale icon.png Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, what remained of Lesale's human mind now works to plant Plague Ward icon.png Plague Wards, living sentinels that defend its perimeters with acid spit. Foes who approach too close are sprayed with a noxious Poison Nova icon.png Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many toxins. Voice / Sounds

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Faceless Void.png Faceless Void Hailing from the realm of Claszureme, Darkterror is a being for whom the laws of spacetime do not apply. The Faceless Void knocks opponents out of this dimension, pausing and stunning them with Time Lock icon.png Time Lock. He fast-forwards through space, stepping past obstacles while backtracking any damage taken. Nearby enemies are exposed to Time Dilation icon.png Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. Darkterror rips opens a rift to Claszureme, bringing all except himself to a complete standstill. Frozen in time, foes can only stand oblivious as the Faceless Void dismantles them from within the Chronosphere icon.png Chronosphere. Voice / Sounds

Equipment
Phantom Assassin.png Phantom Assassin Of all the assassins raised by the Sisters of the Veil, only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she Blur icon.png Blurs into her surroundings, traversing undetected across the land to catch her victims unawares. She opens the encounter with a Stifling Dagger icon.png Stifling Dagger, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of Phantom Strike icon.png Phantom Strikes. Mortred ends the struggle with a decisive Coup de Grace icon.png Coup de Grace, leaving behind only the blood-splattered ground as testament to her efficiency. Voice / Sounds

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Viper.png Viper It was foolhardy to try and tame a Netherdrake, a lesson the old wizard learned in death. Freed from his captor, Viper spread his wings and went forth to explore the surface world. His Poison Attack icon.png Poison Attack causes joints to harden, crippling foes whether they choose to flee or fight. Nethertoxin icon.png Nethertoxin spreads throughout their body, growing more potent with every bit of health lost. The Netherdrake's tough, Corrosive Skin icon.png Corrosive Skin protects against spellcraft, and burns assailants with acid. But it is the dreaded Viper Strike icon.png Viper Strike that signals the beginning of the end. The afflicted victim staggers to a crawl, barely able to take his next step. If the Netherdrake doesn't finish him off, the venom in his veins will. Voice / Sounds

Equipment
Clinkz.png Clinkz As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned the king-mage Sutherex's reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, revealing himself only to Strafe icon.png Strafe enemies from behind. The demon's infernal flames burn continuously within his ribs, with which he now lights Searing Arrows icon.png Searing Arrows to devastating effect. Before any impending showdown, Clinkz renews himself with a lesser version of the king-mage's spell, consuming wildlife to form a Death Pact icon.png Death Pact so that he may borrow their strength to use as his own. Voice / Sounds

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Broodmother.png Broodmother Inhabiting the lava tubes below the caldera of Mount Pyrotheos, Black Arachnia grew tired of recent adventurers stepping on her many offspring. And so, the Broodmother set out to rid the world of every potential intruder, one hero at a time. Paralytic venom drips from her fangs, crippling and blinding her prey with each Incapacitating Bite icon.png Incapacitating Bite. Warm bodies make ideal nurseries, a fact not lost on Black Arachnia as she injects her eggs into dying foes to Spawn Spiderlings icon.png Spawn Spiderlings. Across patches of land she Spin Web icon.png Spins Webs of silken fiber, concealing herself within to recuperate injuries. Driven by Insatiable Hunger icon.png Insatiable Hunger, the Broodmother goes into a feeding frenzy, sucking the vital fluids from wandering heroes to replenish herself for the next spawn cycle. Voice / Sounds

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Weaver.png Weaver All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which have not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting The Swarm icon.png The Swarm to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi icon.png Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying his actions with Geminate Attack icon.png Geminate Attack. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse icon.png Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay. Voice / Sounds

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Spectre.png Spectre An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. She throws out a Spectral Dagger icon.png Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected onto nearby foes, a Dispersion icon.png Dispersion of damage that prolongs her endurance. Even in the most Desolate icon.png Desolate wilderness, travelers are Haunt icon.png Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality icon.png Reality, and alongside these unfortunate victims the Spectre appears, bringing with her the destruction that she eternally craves. Voice / Sounds

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Meepo.png Meepo A scavenger's life is not easy. It was one thing to Earthbind icon.png Earthbind a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple Poof icon.png Poof. Draining and bogging down foes with Geostrike icon.png Geostrike, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes. Voice / Sounds

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Nyx Assassin.png Nyx Assassin Within the colony of zealot scarabs, the queen goddess Nyx selected a single grub to answer her highest calling. And so, through designed metamorphosis, the Nyx Assassin came into being. The telepathic scarab devours his prey's minds through Mana Burn icon.png Mana Burn, while sending out rows of subterranean spikes to Impale icon.png Impale them from below. Armored with a Spiked Carapace icon.png Spiked Carapace, he stuns attackers and reflects damage back to their source. But the goddess' servant is deadliest when unseen. A distracted target has no chance to react as the Nyx Assassin pierces its body with massive mandibles, thereby fulfilling an unspoken Vendetta icon.png Vendetta in the name of his queen. Voice / Sounds

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Slark.png Slark The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. The Nightcrawler Pounce icon.png Pounces on his foes, leaping over obstacles and pinning them to the ground. With every swing of his barnacle encrusted blade, Slark steals his target's essences, converting them to render himself more agile. He forges a Dark Pact icon.png Dark Pact, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself with Shadow Dance icon.png Shadow Dance, the Nightcrawler presents no visible target to would-be attackers. Hidden in this black haze, Slark escapes the inescapable, and returns to gut his enemies with little risk of retribution. Voice / Sounds

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Medusa.png Medusa The youngest Gorgon was also the most beautiful, but looks alone could not rescue her kidnapped sisters. Therefore, Medusa traded her beauty for terrible new powers, and has never regretted it since. Each arrow she fires divides into multiple Split Shot icon.png Split Shots, striking several targets at once. Foes bitten by Mystic Snake icon.png Mystic Snake are sapped of energy, a resource that returns to Medusa for her defensive use. Encased in a Mana Shield icon.png Mana Shield, she survives against even the most unfavorable odds. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach Medusa before the Gorgon's legendary Stone Gaze icon.png Stone Gaze turns their bodies to statues. Voice / Sounds

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Terrorblade.png Terrorblade The fractal walls of Foulfell not only failed to contain Terrorblade, they granted him newfound control over its twisted Reflection icon.png Reflections. The Demon Marauder Conjure Image icon.png Conjures Images of himself, confounding enemies and multiplying his damage. Feeding on his own rage, Terrorblade transforms into an even more imposing form; an unholy Metamorphosis icon.png Metamorphosis that allows him to hurl demonic energies at range. Experienced foes know that an injured demon is far from defeated. At the brink of death, Terrorblade tips the scales with Sunder icon.png Sunder, eliminating any need for retreat as he exchanges his depleted health with that of his opponent's. Voice / Sounds

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Arc Warden.png Arc Warden As old as the Ancients themselves, Zet endeavours to end the disharmony among the warring factions through whatever means necessary. Solitary foes are thrown into a volatile state of Flux icon.png Flux, ripping away at their health over time. Allies find shelter under his Magnetic Field icon.png Magnetic Field, evading and attacking with greater efficiency. Zet summons Spark Wraith icon.png Spark Wraiths, fragments of his former self that circle in place, and seek out nearby foes. Is there one Arc Warden, or two? Armed with the original's items and abilities, Zet's Tempest Double icon.png Tempest Double duplicates each spell and every attack, bringing twice the chaos to any fight. Voice / Sounds

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Icon Int selected.png Intelligence

Intelligence heroes are masters of spells and abilities. They tend to have larger Mana pools, and much greater Mana regeneration than other heroes. Because of this, they often rely on their abilities to help allies and harm enemies, rather than physical attacks. Most Intelligence heroes are fragile, though this doesn't necessarily mean they're easy to kill. Intelligence heroes are often played for support, gank, and pusher roles. Most Intelligence heroes are also ranged heroes.

Hero Name Description
Crystal Maiden.png Crystal Maiden Wherever Rylai went, the cold went with her. Fields and orchards withered in her wake, leaving her parents no choice but to pack her off to Icewrack, a realm in the frigid north. Under the tutelage of a hermit wizard, Rylai learned to imprison her enemies with Frostbite icon.png Frostbite, holding them in place as she freezes the ground with Crystal Nova icon.png Crystal Nova. Magic flourishes under her Arcane Aura icon.png Arcane Aura, stimulating mana regeneration in all her companions. In the heat of battle, Rylai keeps a cool head. Channeling her elemental talents, the Crystal Maiden summons enormous shards of ice from the skies, obliterating all foes foolish enough to remain in her Freezing Field icon.png Freezing Field. Voice / Sounds

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Puck.png Puck Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. Tricky and elusive, the neotenous Fairie Dragon launches a bright Illusory Orb icon.png Illusory Orb, then reappears at any point along its path. He disrupts magecraft with a sprinkle of faerie dust, then Phase Shift icon.png Phase Shifts out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck binds foes to a single point with Dream Coil icon.png Dream Coil, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies. Voice / Sounds

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Storm Spirit.png Storm Spirit In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling images of himself, boastful poses that shock foes as he pulls them into his Electric Vortex icon.png Electric Vortex. Every ability Overload icon.png Overloads him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of Ball Lightning icon.png Ball Lightning, zaps his enemies senseless, and zips away before any can hope to catch him. Voice / Sounds

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Windranger.png Windranger Born in the midst of a ruinous tempest, Lyralei has always been one with the elemental wind. Swift of foot, and true of aim, she Windrun icon.png Windruns across the battlefield, avoiding attacks as she charges a Powershot icon.png Powershot to pierce foes from afar. Armed with both quiver and rope, the Windranger binds enemies together with a handy Shackleshot icon.png Shackleshot. Honing her concentration, Lyralei launches a relentless sequence of arrows, Focus Fire icon.png Focus Firing on a single target until it resembles little more than an oversized pincushion. Voice / Sounds

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Zeus.png Zeus Fond of mortal women, but even fonder of immortality, the Lord of Heaven descends from the clouds to prove himself a faithful spouse. Charged with godly might, Zeus calls down Lightning Bolt icon.png Lightning Bolts, smiting the wicked and revealing the hidden. Arc Lightning icon.png Arc Lightning crackles between his fingers, jolts of electricity that leap from one puny mortal to the next. There is no running from heaven. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath icon.png Thundergod's Wrath. Voice / Sounds

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Lina.png Lina Like her younger sister, Lina's elemental affinity was the sources of many headaches. Sent south to live with a patient aunt, she learned to master her Fiery Soul icon.png Fiery Soul in the blazing Desert of Misrule. Channeling the breath of Desert Wyrms, she unleashes her Dragon Slave icon.png Dragon Slave to burn a clear path before her. Attuned to fire, Lina ignites the ground with Light Strike Array icon.png Light Strike Array, incinerating foes in a column of flame. Even the hardiest of heroes fear the Slayer's signature spell: The Laguna Blade icon.png Laguna Blade. Focusing every bit of heat around her, Lina fires a condensed bolt of white-hot energy, instantly terminating her opponent with minimal struggle or effort. Voice / Sounds

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Shadow Shaman.png Shadow Shaman Much to the surprise of the travelling con-man, his newly adopted assistant could actually perform his tricks with real magic. Rhasta, the young half-troll, dazzled audiences with the lights of Ether Shock icon.png Ether Shock, among other things. But their duplicitous deeds soon caught up with them. An angry mob descended on the pair, killing the old master. Rhasta had no choice but to adapt his showtricks for darker purposes. He Hex (Shadow Shaman) icon.png Hexes one foe, transforming him into a chicken, while locking down another with magical Shackles icon.png Shackles—but not before conjuring up a Mass Serpent Ward icon.png Mass Serpent Ward. Spitting fire in every direction, the Shadow Shaman's charmed snakes make short work of his disabled enemies. Voice / Sounds

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Tinker.png Tinker Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser icon.png Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missile icon.png Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearm icon.png Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way. Voice / Sounds

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Nature's Prophet.png Nature's Prophet Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, he Teleportation icon.png Teleports freely across the land to intercept and ambush trespassers. A ring of trees Sprout icon.png Sprout from the forest floor, trapping foes within its foliage. From the woods, he calls forth countless treants to act as sentient guardians. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature icon.png Wrath of Nature down on all who would do harm to Verodicia's creation. Voice / Sounds

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Enchantress.png Enchantress Sproink! Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants icon.png Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchant icon.png Enchants woodland creatures to do her bidding. A perfect image of Untouchable icon.png Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus icon.png Impetus to bring those who disturb the peace to a swift and final justice. Voice / Sounds

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Jakiro.png Jakiro Most Pyrexae dragons are hatched with one head, attuned to either ice or fire. Then there was Jakiro, an accident of nature. Posessing the might of both elements, the twin-headed dragon's Dual Breath icon.png Dual Breath freezes and burns simultaneously. Gobs of Liquid Fire icon.png Liquid Fire adhere to armor and walls, melting down steel and stone alike. Retreating foes are blocked off with Ice Path icon.png Ice Path, giving Jakiro ample time to roast them on his Macropyre icon.png Macropyre. Voice / Sounds

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Chen.png Chen Converted at swordpoint after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform a Holy Persuasion icon.png Holy Persuasion, compelling packs of beasts to fight for his cause. Foes are subjected to arduous Test of Faith icon.png Tests of Faith, and if found wanting, forced to atone through the magnified pains of Penitence icon.png Penitence. Chen's devotion does not go unrewarded. The Hand of God icon.png Hand of God aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows. Voice / Sounds

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Silencer.png Silencer Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the Last Word icon.png Last Word. His arranged opponents fell under an Arcane Curse icon.png Arcane Curse, draining their health with each incantation made. Then, there was Global Silence icon.png Global Silence. Not a gasp or whisper escaped their lips as Nortrom finished off each challenger with his multipronged Glaives of Wisdom icon.png Glaives. At that moment, it became clear to all watching: The absence of magic can be the greatest magic of all. Voice / Sounds

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Ogre Magi.png Ogre Magi Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to Ignite icon.png Ignite his playthings, then chases after them in a frenzied Bloodlust icon.png Bloodlust. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast icon.png Multicast his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple Fireblast icon.png Fireblast. Voice / Sounds

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Rubick.png Rubick A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground, then throws them across the room with Telekinesis icon.png Telekinesis. Arcane energies are dampened by his Null Field icon.png Null Field, while conventional arms falter after being struck with Fade Bolt icon.png Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties with Spell Steal icon.png Spell Steal, deciphering their secrets before turning them back towards their owners. Voice / Sounds

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Disruptor.png Disruptor From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim Thunder Strike icon.png Thunder Strikes from the skies. The Stormcrafter teleports enemy heroes to an earlier location, and erects his Kinetic Field icon.png Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm icon.png Static Storm, leaving foes caught within no option but to await their own destruction. Voice / Sounds

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Keeper of the Light.png Keeper of the Light What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminate icon.png Illuminates the darkest corners, banishing evil from the realm. He undermines enemy casters with Mana Leak icon.png Mana Leak, while replenishing his companions with Chakra Magic icon.png Chakra Magic. The Keeper's Spirit Form icon.png Spirit Form emerges in the face of true adversity. A Blinding Light icon.png Blinding Light flashes over the land, causing foes to miss their attacks, thus rendering them helpless against the reinforcements Ezalor has Recall icon.png Recalled to his side. Voice / Sounds

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Skywrath Mage.png Skywrath Mage Ensconsced in his studies, Dragonus hardly noticed the treachery being plotted against his lover. By the time Shendelzare had fallen from grace, it was already too late. Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Until then, he would hone his skills, blasting away at targets with Arcane Bolt icon.png Arcane Bolt and slowing them with Concussive Shot icon.png Concussive Shot. Those who stand in his way would be muted by an Ancient Seal icon.png Ancient Seal, exposing their vulnerability before the Skywrath Mage annihilates them in the storm of Mystic Flare icon.png Mystic Flare. Voice / Sounds

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Oracle.png Oracle Assigned to council the Graven King, Nerif's words came true with such accuracy that his advisors began to question whether the Oracle spoke mere prophecies, or shaped the very paths of fate itself. Exiled from his own universe for his disturbing powers, Nerif now turns his gifts to more immediate concerns. It could go either way. The Oracle's famous words reflects his own double-edged actions. Purging both boons and curses, Fortune's End icon.png Fortune's End comes sooner than expected. Fate's Edict icon.png Fate's Edict shelters heroes from magic, yet prevents them from raising arms. Purifying Flames icon.png Purifying Flames stimulate regeneration, but not without the initial pains of cleansing. Allies may find themselves briefly immune to both healing and harm, only to receive their effects twofold at the end of Nerif's False Promise icon.png False Promise. Voice / Sounds

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Techies.png Techies Techies Demolitions was not so much a business as it was an excuse for Squee, Spleen, and Spoon to practice their favorite hobby: Blowin' stuff up. The Land Mines icon.png Land Mines they buried beneath Toterin collapsed that town into a heap of rubble. The Stasis Trap icon.png Stasis Traps they set for Trapper Town stunned the trappers while their quarry got away. A new invention must be tested on something. Packed with flamesalt explosives, a stack of Remote Mines icon.png Remote Mines reduced Dredger's Bight to a smoking crater. Techies Demolitions handles dissatisfied customers with unexpected cheer. The last words "Suicide Squad, Attack! icon.png Suicide Squad, Attack!" can be heard just before an epic explosion delivers them from the need to face any consequences. Voice / Sounds

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Bane.png Bane Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeeble icon.png Enfeebles his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless Nightmare icon.png Nightmare as he feeds on their vital energies through Brain Sap icon.png Brain Sap. Some will never wake. Caught in the Fiend's Grip icon.png Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies. Voice / Sounds

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Lich.png Lich Resurrected by a curious geomancer, Ethreain threw off his shackles, and immediately Sacrifice icon.png Sacrificed his savior for mana. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Shielding his followers with Ice Armor icon.png Ice Armor, Ethreain floats across the battlefield to Frost Blast icon.png Frost Blast any who cross him. A frozen orb descends on his foes, traveling from one body to the next until the Chain Frost icon.png Chain Frost brings all opposition to their knees. Voice / Sounds

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Lion.png Lion Betrayed by his demon partner, Lion went to hell and back for his vengeance, retrieving the demon's hand and grafting it onto his own body. Earth Spike icon.png Earth Spikes burst out from the ground, sending his enemies into the air. A simple Hex (Lion) icon.png Hex turns heroes into a harmless frogs, allowing Lion to Mana Drain icon.png Mana Drain them without interruption. Satisfied, the Demon Witch raises his disfigured hand, and points the Finger of Death icon.png Finger of Death to exterminate foes with a torrent of infernal energy. Voice / Sounds

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Witch Doctor.png Witch Doctor A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura island. Filling a skull with noxious powder, the Witch Doctor throws this Paralyzing Cask icon.png Paralyzing Cask to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with Voodoo Restoration icon.png Voodoo Restoration. To his foes, he is the source of curses. The Witch Doctor Maledict icon.png Maledicts his adversaries, forcing them to relive the agony they will inevitably receive from his Death Ward icon.png Death Ward. Voice / Sounds

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Enigma.png Enigma As mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Conversion icon.png Demonic Conversions to summon numerous Eidolons. The ground darkens under a Midnight Pulse icon.png Midnight Pulse, and foes are stunned by the unseen force of Malefice icon.png Malefice as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling all except himself into the superdense center of his Black Hole icon.png Black Hole. Voice / Sounds

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Necrophos.png Necrophos Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. A Sadist icon.png Sadist by nature, this strange circumstance gave him the opportunity to carry out his morbid ambitions. Proclaiming himself the Necrophos, he set out to spread disease far and wide. His very presence torments entire villages with Heartstopper Aura icon.png Heartstopper Aura, while those two wander too close are struck by waves of Death Pulse icon.png Death Pulse. Those afflicted are often the first to die. Marking a head for death, the Pope of Pestilence culls the infirm with a single swing of his Reaper's Scythe icon.png Reaper's Scythe. Voice / Sounds

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Warlock.png Warlock In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magicks that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. He whispers a versatile Shadow Word icon.png Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatal Bonds icon.png Fatal Bonds link his enemies together, forcing each to suffer a share of the others' pains. Demnok Lannik brings a Chaotic Offering icon.png Chaotic Offering to every fight. Mired in a dimensional Upheaval icon.png Upheaval, not even an army can hold out long against the Warlock's flaming Golem. Voice / Sounds

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Queen of Pain.png Queen of Pain Summoned in secret to fulfill a forbidden desire, Akasha performed the most exquisite torments—until her client fell to his death for neglecting his royal duties. Released from her contract, the Queen of Pain was now free to bring agony to whomever she pleased. She Shadow Strike icon.png Shadow Strikes, hurling a poisoned dagger that draws out the suffering over time. Running is futile. Akasha Blink (Queen of Pain) icon.png Blinks past defenses, wracking her victims with Scream of Pain icon.png Screams of Pain. There is only one release from her torture. The Queen flexes her membranous wings, then delivers an earpiercing Sonic Wave icon.png Sonic Wave that will put an end to all misery. Voice / Sounds

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Death Prophet.png Death Prophet Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm icon.png Crypt Swarm, she sends forth a flock of winged beasts to harass the living. A pall of Silence icon.png Silence falls over the land, stifling any objection as she Spirit Siphon icon.png Spirit Siphons her enemies dry. Mortals beware. The Death Prophet performs an Exorcism icon.png Exorcism, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground. Voice / Sounds

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Pugna.png Pugna Chosen at a tender age to be the next lama, Pugna wasted no time in demonstrating his abilities. He Decrepify icon.png Decripfies his classmates, briefly banishing them to the another realm. His Nether Ward icon.png Nether Ward fires mana flares at the source of any nearby magic, discouraging even the most powerful casters. A Nether Blast icon.png Nether Blast soon rocked the lamasery, razing it to the ground. The temple no longer served any purpose. Pugna had transcended his predecessors, a fact few would doubt lest he decides to Life Drain icon.png Life Drain them into oblivion. Voice / Sounds

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Dazzle.png Dazzle A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Wave icon.png Shadow Waves to mend and maim. Foes are crippled by his Poison Touch icon.png Poison Touch, while allies are blessed with Shallow Grave icon.png Shallow Grave, cheating death no matter how severe their injuries. An invaluable member of any party, Dazzle Weave icon.png Weaves together darkness and light, enchanting the land itself to create for his allies the ultimate sanctuary. Voice / Sounds

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Leshrac.png Leshrac Once a worldly philosopher, the hideous truth at the heart of existence twisted Leshrac into the vile being he is today. The Split Earth icon.png Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storm icon.png Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict icon.png Diabolic Edict, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova icon.png Pulse Nova, disintegrating nearby foes without ever lifting a finger. Voice / Sounds

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Dark Seer.png Dark Seer In a final, calculated move, Ish'Kafel led his outnumbered army into a new world, sealing the path behind with a burst of dark energy. A cunning tactician, the Dark Seer manipulates gravity to pull foes into a Vacuum icon.png Vacuum, drawing them into the prismatic thorns of his Ion Shell icon.png Ion Shell. Armed only with his intellect, he Surge icon.png Surges across the land to survey every point of conflict. At strategic locations Ish'Kafel places a Wall of Replica icon.png Wall of Replica, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses. Voice / Sounds

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Batrider.png Batrider While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Rama Yaskav Jungle, and came out high above the canoply as the Batrider. Atop his leathery mount, he drenches targets below with Sticky Napalm icon.png Sticky Napalm, increasing their flammability before setting the land ablaze with Firefly icon.png Firefly. He hurls an explosive cocktail, knocking foes away with Flamebreak icon.png Flamebreak. Want a ride? That can be arranged. The Batrider spots heroes from above, and throws out the Flaming Lasso icon.png Flaming Lasso to string them along for an experience they will not soon forget. Voice / Sounds

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Ancient Apparition.png Ancient Apparition Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch icon.png Chilling Touch is enough to crack the sturdiest of armors. Caught in an Ice Vortex icon.png Ice Vortex, heroes afflicted with Cold Feet icon.png Cold Feet seldom go far. A frozen sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast icon.png Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces... Voice / Sounds

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Invoker.png Invoker A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex, and Exort, the Invoker surpasses them all. He conjures Forge Spirit icon.png Forge Spirits, and grants them the Alacrity icon.png Alacrity to stun foes through Cold Snap icon.png Cold Snap. Predicting enemy movement, the Invoker Sun Strike icon.png Sun Strikes any point in the world, then disappears with Ghost Walk icon.png Ghost Walk, leaving an impassable Ice Wall icon.png Ice Wall to dissuade pursuers. A strong Tornado icon.png Tornado throws opponents into the air, while an EMP icon.png EMP awaits to deplete their mana upon landing. Advancing enemies are repelled with Deafening Blast icon.png Deafening Blasts, giving Invoker more than enough time to crush them under a Chaos Meteor icon.png Chaos Meteor. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus. Voice / Sounds

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Outworld Devourer.png Outworld Devourer Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Devourer is a spring of arcane power, providing closeby allies with bursts of mana. Any being may be placed in Astral Imprisonment icon.png Astral Imprisonment, strategically removing them from the field. Glowing spheres fly from his staff, Arcane Orb icon.png Arcane Orbs that permeate any shield or armor. Looming above his enemies, the Outworld Devourer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse icon.png Sanity's Eclipse. Voice / Sounds

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Shadow Demon.png Shadow Demon Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison icon.png Shadow Poison to pollute the pure, compounding its effects with Soul Catcher icon.png Soul Catcher. Heroes sent into the void of Disruption icon.png Disruption are temporarily hidden, but return with two illusions under his command. A Demonic Purge icon.png Demonic Purge strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives. Voice / Sounds

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Visage.png Visage Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a Grave Chill icon.png Grave Chill in his prey, impairing them as he reaps their essence with Soul Assumption icon.png Soul Assumption. Protected by a Gravekeeper's Cloak icon.png Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. Visage's Summon Familiars icon.png Familiars circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in Stone Form (Familiar) icon.png Stone Form to restrain the captive for their master's impending arrival. Voice / Sounds

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Winter Wyvern.png Winter Wyvern Frustrated with writer's block, Auroth, the Eldwurm scholar takes flight from her lair to forge a new, heroic narrative—with herself as protagonist. Where most dragons originate fire, the Winter Wyvern stores unfathomable cold. Soaring over the treeline, she breathes a blistering chill, causing painful Arctic Burn icon.png Arctic Burns. Frozen crystals form inside her gullet, shattering upon impact to Splinter Blast icon.png Splinter Blast hordes of closely packed foes. Gentle with her companions, she holds them in a Cold Embrace icon.png Cold Embrace, wrapping them in healing ice. Auroth has no time for would-be dragonslayers. Compelling her attackers to turn against one another, her Winter's Curse icon.png Winter's Curse resolves the problem before any intruder ever sets foot in her lair. Voice / Sounds

Equipment

Unreleased heroes

Main article: Unreleased content
Hero Concepts Textures Particles Skill Icons Strings Sounds Notes
Abyssal Underlord.png
Abyssal Underlord

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Alpha Alpha Beta
  • Has npc_heroes file
  • Has model and animations.
  • Abilities coded and functional.

Trivia

  • In DotA lore, heroes were divided into the Sentinel and Scourge factions (Radiant icon.png Radiant and Dire icon.png Dire in Dota 2). Although Valve has removed this distinction, the division can still be seen on the hero selection screen.
  • Many heroes were based on concepts designed by the DotA Allstars community, and some named after their designers.

See Also