Healing Salve

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Item   Changelogs  
Healing Salve
B
Healing Salve icon.png
A magical salve that can quickly mend even the deepest of wounds.
Cost
110
Bought From
Consumables
Active Regenerate Health
Charges 1
Disassemble? No
Alert allies? No
Recipe
Healing Salve (110)

The Healing Salve is an item purchasable at the Main Shop, under Consumables.

Additional information[edit]

  • Stacks with itself in inventory, there is no stack limit. The sell-back price adapts based on the number of Salves in a stack.
  • Healing Salves are not shareable, however, they can be cast on allies.

Ability[edit]

Salve
Ability
Target Unit
Restores 400 health to the target unit over 8 seconds.

If the unit is attacked by an enemy hero or Roshan, the effect is lost.

Range: 250
Cast Range: 500
Total Health Restored: 400
Duration: 8
Cooldown symbol.png 0.25
Modifiers
Buff Flask Healing: Dispellable with any dispel.

Notes:

  • Double clicking the item casts it on self.
  • If the target is more than 500 range away, the caster moves to the target until it is within 250 range before casting.
  • The owner does not have to face the target to use this on it.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • Restores health in the form of health regeneration, so it heals for 5 health in 0.1 second intervals, which is 50 health per second.
  • Fully stacks with other health regeneration increasing effects.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.


Tips[edit]

  • The Healing Salve's effect gets dispelled upon taking player-based damage, so do not use it in the middle of combat.
    • In some situations however, it may be worth it to use it in combat. Even 1 second long of it healing can be enough to prevent deaths in some situations.
  • Depending on the hero, in the early-game, one Salve can refill about 50%-100% of a hero's health. It spares the hero from having to move back to the team's fountain to heal back up, which can take a lot of time, or cost the player a Town Portal Scroll.
    • Unlike Tangoes, Healing Salves are more suited for a defensive lane. If the lane carry tries to farm and takes some damage, he can fall back for a short time to quickly heal back up and continue farming.

Trivia[edit]

  • Prior to patch 6.54 in the original DotA, Healing Salve was known as "Flask of Sapphire Water". The name was likely changed to help visually differentiate it from Bottle.

Gallery[edit]