Strong harassment can force the enemy to play extremely defensive, spend a lot of gold on consumables, repeatedly return to their base, and miss out on experience and last hits.
Means of harassment[edit | edit source]
The most basic form of harassment is simply damaging the enemy hero with physical attacks. This is most easily accomplished if your hero is a ranged one (with a greater range allowing for a greater degree of harassment) while the enemy hero or heroes are melee or have low range. Directly attacking an enemy hero will draw creep aggro, which means that nearby enemy creeps will attack you. This can be partly prevented by right-clicking the ground to move into attack range, performing an attack and immediately retreating to avoid being damaged by creeps.
Most damaging spells can be used for harassment purposes, and are especially effective because they do not draw creep aggro. Especially suited are slowing abilities like Crystal Maiden's Crystal Nova
Items that provide some early mana regeneration (e.g. Soul Ring
Countering harassment[edit | edit source]
Physical harassment should be countered with items that provide damage block, health regeneration or armor: A Poor Man's Shield
Harassment with Spells can be mitigated with a Magic Wand
Some abilities are excellent counter-harassment tools. If a player faces heavy harassment, he might consider adapting to a defensive skillbuild, (e.g. investing as many ability points as possible into Dragon Blood
In some laning situations, it is better to force a small skirmish and attempt to kill an enemy hero instead of just passively allowing the enemy to gain lane dominance through constant harassment. For example, a Vengeful Spirit
|Healing Salve (110)||Tango (125)||Ring of Protection (175)||Magic Stick (200)|
|Stout Shield (200)||Ring of Regen (325)||Magic Wand (465)||Poor Man's Shield (500)|
|Bottle (660)||Ring of Health (850)||Helm of Iron Will (900)||Tranquil Boots (975)|
See also[edit | edit source]