Gyrocopter

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Gyrocopter
Gyrocopter.png
Strength
18 + 1.8
Agility
24 + 2.8
Intelligence
19 + 2.1
Level Base 1 16 25
Health 200 560 1140 1820
H Regen 0.25 0.79 1.66 2.69
Mana 50 278 674 1118
M Regen 0.01 0.77 2.11 3.59
Damage 13‒23 37‒47 81‒91 124‒134
Armor 1 4.43 10.71 16.89
Spell Dmg 0% 1.19% 3.28% 5.59%
Att / Sec 0.58 0.72 0.98 1.24
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/800
Attack Range 365
Projectile Speed 3000
Attack Duration 0.2+0.97
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Aurel the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.

Bio[edit | edit source]

Gyrocopter Aurel, the Gyrocopter
Play "So much for being retired..."
Role: Carry Carry / Nuker Nuker / Disabler Disabler
Lore: After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Rocket Barrage
Blocked by Spell Immunity. Play
Q
R
Rocket Barrage icon.png
Ability Affects Damage
No Target Enemies Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cast Animation0+0
Search Radius: 400
Rockets per Second: 10
Damage per Rocket: 7/12/17/22
Barrage Duration: 3
Cooldown 7/6.5/6/5.5 Mana 90
Modifiers
Buff Rocket Barrage: Undispellable.
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

Notes:

  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1 second intervals, resulting in 30 damage instances.
  • Can deal a total of 210/360/510/660 damage (before reductions), assuming all rockets hit.


Homing Missile
Gyrocopter Homing Missile model.png
Other
Level 2
Duration Permanent
Health 100
Health regen 0
Armor 0
Magic resistance 0 %
Vision range 400  •  400 (G)
Bounty 20‒30
Experience 20
Notes Uncontrollable

Homing Missile
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
W
E
Homing Missile icon.png
Ability Affects Damage
Target Unit Enemies Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target.
Cast Animation0.3+0.5
Cast Range: 1050
Hero Attacks to Destroy: 3/3/4/5
Tower Attacks to Destroy: 6/6/8/10
Minimum Damage: 50
Maximum Damage: 125/250/375/500
Stun Duration: 2.2/2.4/2.6/2.8
Cooldown 20/17/14/11 Mana 120/130/140/150
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

Notes:

  • Homing Missile's initial speed is 340 and increases by 20 per second.
  • Only attacks from heroes, illusions (counting as heroes), towers and the fountains (counting as towers) can damage the missile.
  • Though the damage is capped, the missile's speed keeps on increasing until it hits the target or is destroyed.
  • The missile is placed 150 range in front of Gyrocopter and starts moving 3 seconds after cast.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants no vision over the target, the missile follows and hits invisible units.
  • When the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile's damage is based on the distance between the rocket's starting position (150 range in front of Gyrocopter upon cast).
  • To deal more than the minimum damage, the missile has to hit its target at least 601/301/201/151 range away from its starting position.
  • This is how much damage the Homing Missile deals (before reductions) at certain distances:
    • 300 Distance: 50/50/75/100 damage
    • 600 Distance: 50/100/150/200 damage
    • 900 Distance: 75/150/225/300 damage
    • 1200 Distance: 100/200/300/400 damage
    • 1500 Distance: 125/250/375/500 damage
    • The damage is capped at 1500 distance.
  • When the missile gets affected by Chronosphere icon.png Chronosphere​ it gets instantly destroyed.


Flak Cannon
Not a Unique Attack Modifier. Cannot be used by illusions. Not blocked by Spell Immunity. Play
E
F
Flak Cannon icon.png
Ability Affects
No Target Enemies
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Cast Animation0+0
Search Radius: 1000
Number of Attacks: 3/4/5/6
Duration: 15
Cooldown 30 Mana 50
Not a Unique Attack Modifier. Other attack modifiers are only applied to the primary attack target.
Modifiers
Buff Flak Cannon: Undispellable.
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

Notes:

  • Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
    • The flaks have no count limit. All valid nearby targets get attacked.
  • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
  • The projectiles from the instant attacks travel at a speed of 800, and can be disjointed like regular attacks.
  • Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
    • However, they still count as regular attacks. Damage done by Flak Cannon does not count as spell damage.
    • They are also affected by armor type, and blocked by Damage Block like regular attacks.
    • If Gyrocopter is blinded, the flaks can miss, unless he has True Strike. They can also miss to evasion.
  • However, attacking couriers, wards or buildings still causes flaks to hit all valid targets within the range.
  • The number of attacks left is visible (to everyone) on the buff icon.


Call Down
Partially disabled by Break. Partially blocked by Spell Immunity. Play
R
C
Call Down icon.png
Ability Affects Damage
Target Area Enemies Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds.
Cast Animation0.3+0.5
Cast Range: 1000
Effect Radius: 600
Missile One Damage: 200/275/350
Missile Two Damage: 100/150/200
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 4
Side Gunner Attack Range: 0 (Can be Improved by Aghanim's Scepter. 600)
Side Gunner Attack Interval: 0 (Can be Improved by Aghanim's Scepter. 1.2)
Cooldown 55/50/45 Mana 125
Partially blocked by Spell Immunity. Call Down does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
The Side Gunner can attack spell immune enemies.
Partially disabled by Break. The side gunner is disabled by break.
Can be Improved by Aghanim's Scepter. Adds a Side Gunner that at random attacks enemy units within a 600 radius every 1.2 seconds.
Modifiers
Debuff Call Down Slow: Dispellable with any dispel.
'Bombs away!'

Notes:

  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds after cast.
  • Can deal a total of 300/425/550 damage (before reductions), assuming both missiles hit.
  • The visual areal indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
  • The side gunner granted by Aghanim's Scepter icon.png Aghanim's Scepter is not bound to any of Gyrocopter's spells.
    • The side gunner performs an instant attack in the set interval. Its target is chosen completely randomly.
    • Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores disarms.
    • It also does not interefere with any other actions of Gyrocopter. It still attacks while e.g. stunned or while channeling.
    • Unlike Flak Cannon, the side gunner can proc any attack modifier or any on-hit effect like a regular attack.
    • If Gyrocopter is blinded, the gunner can miss, unless he has True Strike. It can also miss to evasion.
    • The side gunner uses the same 3000 projectile speed as Gyrocopter's attack.
    • The side gunner does not attack when Gyrocopter is hidden, invisible or affected by Break.
    • However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
    • The side gunner does not attack wards, but does attack buildings. Only attacks units Gyrocopter has vision over.


Recommended items[edit | edit source]

Core:
  • Shadow Blade is a useful chasing, positioning and initiation tool which also offers a good core of damage and attack speed for the carry or semi-carry role Gyrocopter will likely want to build into. The short ranges on his autoattack and Rocket Barrage mean that maintaining a good position in fights is vital for Gyrocopter, and given his fragility and lack of movement abilities, Shadow Blade is one of the most efficient ways to do this. In certain situations, it may also help you escape, although be careful not to rely on this too much against enemies who are canny enough to carry stealth detection items.
  • Helm of the Dominator allows you to regenerate missing HP by farming the lane or the jungle, but it shines when used to stack the Ancient camp, which can be cleared rapidly with enough damage and points in Flak Cannon. Later on, if you are your team's main carry, it can be built into Satanic to allow you to stay in teamfights for much longer.
  • Black King Bar should almost always be picked up, as Gyrocopter's low HP and lack of escapes make him extremely vulnerable to nukes and disables, especially when using Rocket Barrage.
  • Monkey King Bar will grant vast amounts of damage and synergises amazingly with Flak Cannon, granting a huge damage boost against any enemies caught in its effective range. Bear in mind that Mini-Bash only works on your primary target.

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper icon.png ViperPlay "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
  • Gyrocopter's death phrase "They came from behind" is a reference to the "Star Wars Episode 4" scene when the fighters are attempting to fire torpedoes into the exhaust port.


Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. [1], Top Gun scene Gyrocopter is referring to.