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Gyrocopter

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Gyrocopter
Gyrocopter.png
Radiant icon.png The Radiant
Strength
18 + 1.8
Agility
24 + 2.8
Intelligence
23 + 2.1
Level 1 16 25
Hit Points 492 1043 1689
Mana 299 728 1209
Damage 41-51 85-95 128-138
Armor 4.36 10.52 16.57
Attacks / Second 0.72 0.98 1.24
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/800
Attack Range 365
Missile Speed 3000
Attack Duration 0.2+0.97
Cast Duration 0.3+0.5
Base Attack Time 1.7

Aurel the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, and with an Aghanim's Scepter Gyrocopter can become a global presence, able to push or gank from anywhere on the map. With the right items, he can also transition into a semi-carry role.

Contents

[edit] Bio

Gyrocopter Aurel, the Gyrocopter
Play "They're like ants from up here."
Role: Pip disabler.png Disabler / Pip initiator.png Initiator / Pip ganker.png Nuker
Lore: After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
Voice: Nolan North (Responses)

[edit] Abilities

Rocket Barrage
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions.
Q
R
Rocket Barrage icon.png
Ability Affects Damage
No Target Enemies Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Radius: 400
Duration: 3
Number of Rockets: 30
Damage Per Rocket: 11/15/19/23
Cooldown 7/6.5/6/5.5 Mana 90
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

Notes:

  • Rocket Barrage can't hit units Gyrocopter has no vision over.
  • Affects mechanical units.
  • Total damage 330/450/570/690.
Homing Missile
Gyrocopter Homing Missile.png
Duration Permanent
Hit Points 100
Damage 50-110/50-220/50-330/50-440
Armor 0
Movement Speed 100
Sight Range 400/400
Bounty 20-30
Experience 20
Notes Pre-flight time of 3 seconds

Homing Missile
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
W
E
Homing Missile icon.png
Ability Affects Damage
Target Unit Enemies Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, and deals greater damage and a longer stun the farther it has traveled. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Stun Duration: 2.2/2.4/2.6/2.8
Minimum Damage: 50
Maximum Damage: 110/220/330/440
Cooldown 20/17/14/11 Mana 120/130/140/150
Blocked by Linken's Sphere. Is blocked on cast, not on hitting the target.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

Notes:

  • The missile can only be destroyed by heroes and towers. 3 hits by heroes, 6 hits by towers.
  • Enemy gains vision over the missile 1 second before it starts moving.
  • The crosshair over the target is visible to allies only.
  • The missile will follow and hit invisible units, but have no effect.
  • Maximum damage is reached when the missile is 1500 units away from the point where it started.

Flak Cannon
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions.
E
F
Flak Cannon icon.png
Ability Affects Damage
No Target Enemies Physical
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Radius: 1000
Duration: 3/4/5/6 attacks, or 15 seconds
Cooldown 30 Mana 50
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

Notes:

  • Gyrocopter's attack range remains 365.
  • Does not attack courier in range, if not directly targeted.

Call Down
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
R
C
Call Down icon.png
Ability Affects Damage
Target Point Enemies Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and major slow; the second dealing minor damage and minor slow.
Range: 1000 (Global*)
Radius: 450
Duration: 2/3
Missile One Damage: 250/300/350
Missile Two Damage: 100/150/200 (175/225/275*)
Missile One Movement Speed Slow: 50%
Missile Two Movement Speed Slow: 20%
Cooldown 55/50/45 Mana 125
Partially blocked by Magic Immunity. Will deal no damage, but will still slow.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases the damage of the second missile, and gives global cast range.
'Bombs away!'

Notes:

  • The missiles impact 2 seconds and 4 seconds after Call Down is cast.
  • The visual warning indicator is visible for allies only, but enemies can see the rockets launch.

[edit] Recommended items

Explanation:

  • Core: Shadow Blade is a useful chasing, positioning and initiation tool which also offers a good core of damage and attack speed for the carry or semi-carry role Gyrocopter will likely want to build into. The short ranges on his autoattack and Rocket Barrage mean that maintaining a good position in fights is vital for Gyrocopter, and given his fragility and lack of movement abilities, Shadow Blade is one of the most efficient ways to do this. In certain situations, it may also help you escape, although be careful not to rely on this too much against enemies who are canny enough to carry stealth detection items.
  • Aghanim's Scepter is a good pickup if you want to focus on split-lane pushing or counterpushing. The Scepter becomes most useful against heroes like Nature's Prophet and Tinker who can move all around the map and pressure your team from all lanes. With the global cast range of Calldown, Gyro will gain the power to suppress enemy pushes from across the map by clearing creep waves.
  • Helm of the Dominator allows you to regenerate missing HP by farming the lane or the jungle, but it shines when used to stack the Ancient camp, which can be cleared rapidly with enough damage and points in Flak Cannon. Later on, if you are your team's main carry, it can be built into Satanic to allow you to stay in teamfights for much longer.
  • Black King Bar should almost always be picked up, as Gyrocopter's low HP and lack of escapes make him extremely vulnerable to nukes and disables, especially when using Rocket Barrage.
  • Unmentioned, a Monkey King Bar will grant vast amounts of damage and synergises amazingly with Flak Cannon, granting a huge damage boost against any enemies caught in its effective range. Bear in mind that Mini-Bash only works on your primary target.
  • Unmentioned, Gyrocopter makes for one of the more viable Divine Rapier carriers due to Flak Cannon's ability to hit all enemies in 1000 range with your current total Attack Damage. Extreme caution is advised when holding this item due to your poor HP pool, but with good judgement and teamwork, it can allow you to devastate the enemy team. It should only be purchased when the game has gone on for a long time and is balanced on a knife edge, or the game is looking extremely bad for your team.

[edit] Equipment

[edit] Tips

  • Rocket Barrage is incredibly powerful against a single enemy, but its damage falls off dramatically if there are multiple targets. Position yourself to make the best use of it.
  • Homing Missile is a great harassment tool. Place it behind your allies to prevent the enemy from destroying it before it starts moving.
  • Flak Cannon allows you to harass enemy heroes from a great distance, or force them away from the creeps. An early point should be considered if you are taking the solo mid-lane. However, it does push the lane and may open yourself to ganks.
  • Using Flak Cannon early (before you use the attacks) will lessen the cooldown on your next cast.
  • For maximum effect, cast Call Down in conjunction with your Homing Missile's impact or an allied disable.

[edit] Trivia

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's quote upon meeting Viper Viper is a reference to the movie Top Gun.
  • Both Sniper Sniper and him have the fastest attack missile speed in the game, 3000.

[edit] Update history

November 21, 2013 Patch

  • Updated model.

July 18, 2013 Patch

July 12, 2013 Patch

June 28, 2013 Patch

  • Fixed a minor issue with Rocket Barrage icon.png Rocket Barrage doing 31 rockets instead of 30.
  • Fixed Call Down icon.png Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%).
  • Fixed Flak Cannon icon.png Flak Cannon hitting Visage Familiar.jpg Familiars.

March 14, 2013 Patch

March 07, 2013 Patch

February 07, 2013 Patch

  • Fixed Call Down icon.png Call Down first and second impact slow values being swapped.

January 31, 2013 Patch

  • Fixed Call Down icon.png Call Down not slowing magic immune units.

November 08, 2012 Patch

September 13, 2012 Patch

June 28, 2012 Patch

  • Reduced Gyro's model scale a little.

June 20, 2012 Patch

  • Fixed Homing Missile not giving any bounty.

June 14, 2012 Patch

  • Added Chaos Knight Chaos Knight, Phantom Assassin Phantom Assassin and Gyrocopter Gyrocopter to Captain's Mode
  • Fixed Flak Cannon not attacking magic immune units.
  • Fixed Rocket Barrage not hitting Roshan.
  • Fixed Homing Missile portrait name.
  • Fixed Flak Cannon not hitting ancients.
  • Fixed Homing Missile ignoring Linken's Sphere.
  • Fixed Call Down not providing vision over its area.
  • Fixed Homing Missile not keeping vision around the area when it impacts a unit.
  • Fixed Rocket Barrage not hurting mechanical units.
  • Fixed Flak Cannon not hurting Mechanical units.
  • Fixed Flak Cannon having cast time.
  • Fixed creeps hurting Homing Missile.

June 11, 2012 Patch

January 26, 2012 Patch

  • Fixed players being able to play as Gyrocopter, Bane, Lanaya and Phantom Assassin.


[edit] Balance changelog

6.78c

  • Attack range reduced from 375 to 365.

6.78

6.76

  • Homing Missile icon.png Homing Missile
    • Distance required for max damage reduced from 2000 to 1500.
    • Stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8.
  • Rocket Barrage icon.png Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23.

6.75

  • Movement speed increased from 305 to 315.
  • Flak Cannon icon.png Flak Cannon AoE increased from 800 to 1000.
  • Call Down icon.png Call Down AoE increased from 400 to 450.

6.74

  • Homing Missile icon.png Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440.
  • Rocket Barrage icon.png Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20.

6.73

  • Armor increased by 2.

6.72

  • Agility growth increased from 2.4 to 2.8.
  • Rocket Barrage icon.png Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds.
  • Added an Aghanim's Scepter icon.png Aghanim's Scepter upgrade (and visual effect):
Call Down icon.png Call Down now has a global cast range and the second rocket does 75 more damage.

6.69

  • Homing Missile icon.png Homing Missile
    • Now adds an ally only visual effect on targeted enemies.
    • Cast range increased by 150.
    • Cooldown from 20/18/16/14 to 20/17/14/11.
  • Rocket Barrage icon.png Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19.

6.68

  • Created.

[edit] Gallery

[edit] See also