Competitive Scene

Goblin Techies

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Goblin Techies
Goblin Techies.png
Radiant icon.png The Radiant
17 + 2
14 + 1.3
22 + 2.9
Level 1 16 25
Hit Points 473 1081 1765
Mana 286 871 1443
Damage 29-31 74-76 118-120
Armor 6.96 9.97 14.13
Attacks / Second 0.67 0.79 0.97
Movement Speed 270
Turn Rate 0.5
Sight Range 1800/800
Attack Range 700
Missile Speed 900
Attack Duration 0.5+0.5
Cast Duration 0+0.61
Base Attack Time 1.7

The Goblin Techies or Goblin Sappers are as yet unreleased heroes.

Having little direct combat ability, the Goblin Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate.

They have an even more bizarre 'skill' in the form of their Suicide Squad, Attack! which causes them to violently explode and die but deal massive damage (at early - mid game) in a moderate area of effect.

The unique mechanics of the mines mean that the Goblin Techies utilise mechanics not used by any other hero, including preemptive mine concaves and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes.

The Goblin Techies have statistics aligned to those of semi-carries, but largely play a passive, defensive role throughout the game. Their unique utility is slowly lost throughout the latter part of the game, but as with other supports their long cooldown skill Suicide Squad can still be quite effective.


[edit] Bio

Goblin Techies Squee, Spleen and Spoon, the Goblin Techies
Role: N/A
Voice: N/A (Responses)

[edit] Abilities

Land Mines
Unknown icon.png
Ability Affects Damage
Target Point Enemies Composite
Plants an invisible mine that explodes when an enemy is near. The explosion deals less damage if the target is farther away. There is a max of 20 mines placed at a time.
Range: 100
Radius: 200 Full damage radius/ 500 Half damage radius
Duration: Until destroyed
Full Damage: 300/400/500/600
Half Damage: 150/200/250/300
Cooldown 25/20/15/10 Mana 125/150/175/205


  • If destroyed by attacks the mines will still explode.
  • When a 21st mine is placed the oldest mine will explode.
  • Mines can be set over other mines.
  • It costs 2500/3000/3500/4100 mana to place all 20 mines.
  • If mines are placed right when they are available, it takes 475/380/285/200 seconds to place all 20 mines.
  • Hypothetically, if an enemy triggers all 20 mines at the same time, a huge 6000/8000/10000/12000 damage will be dealt.
  • 64/64 Sight Range.

Stasis Trap
Unknown icon.png
Ability Affects
Target Point Enemies
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Range: 150
Radius: 200 Activation radius/ 450 Stun radius
Stun Duration: 3/4/5/6
Ward Duration: 270/300/330/360
Cooldown 20/16/13/10 Mana 80/110/140/160


  • 2 seconds activation time
  • Stasis Traps destroy all other Stasis Traps in their area of effect when they activate.
  • Theoretically, you can have 13/18/25/36 stasis traps at the same time before one expires (if you cast one straight away every time it's available).
  • Has cast time of 1 second.
  • 400/400 Sight Range.

Suicide Squad, Attack!
Unknown icon.png
Ability Affects Damage
Target Unit Enemies Composite
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Range: 100
Radius: 200 Full Damage radius/ 500 Half Damage radius
Full Damage: 650/850/1150/1550
Half Damage: 350/400/450/500
Cooldown 180/170/160/150 Mana 100/125/150/175


  • Techies' death time is halved when he uses this ability.
  • Using this ability counts as a suicide, which does not reward normal gold or experience to the enemy team.
  • Destroys trees in its area.
  • Gives Techies XP for kills he gets with it.

Remote Mines
Unknown icon.png
Ability Affects Damage
Target Point Enemies Magical
Plants an invisible mine that will only activate when triggered.
Range: 500 (700*)
Radius: 400/410/425 (410/425/425*)
Duration: 480 seconds
Damage: 300/450/600 (450/600/750*)
Cooldown 10 Mana 200/240/300
Can be Improved by Aghanim's Scepter (* shows the improved values). Increase placement range, explosion radius and damage.


  • If destroyed by attacks the mines will still explode.
  • Adds Focused Detonate to your ability bar.
  • Each Remote Mine lasts 8 minutes while the spell's cooldown is 10 seconds, theoretically allowing you to have 41 remote mines at the same time before one explodes (if you cast one straight away every 10 seconds + cast time).
  • Hypothetically, you can blow up all the 48 mines at the same time. A huge 14400/21600/28800 (Scepter 21600/28800/36000) damage will be dealt.
  • Has cast time of 1.5 seconds.
  • 900/900 Sight Range.

Focused Detonate
Unknown icon.png
Target Point
Detonates all remote mines in 700 radius around target area.
Range: Global
Radius: 700
Cooldown 1

[edit] Balance changelog


  • Armor increased by 6.
  • Land Mine cooldown decreased from 25/20/15/12 to 25/20/15/10.


  • Attack range increased from 650 to 700.



  • Base damage increased by 5.
  • Remote Mine
    • Autoselection removed.
    • Cast time reduced from 2 to 1.5 seconds.
    • Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700).



  • Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit.


  • Added Aghanim's Scepter icon.png Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range).

[edit] Replaced abilities

Detonate All
Unknown icon.png
No Target
Detonates all remote mines.
Range: Global
Cooldown 1

[edit] Gallery

[edit] External links