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Call of the Wild icon.pngThis article documents unreleased content. It may contain speculation or inaccuracies.
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17 + 2
14 + 1.3
22 + 2.9
Level 1 16 25
Hit Points 473 1081 1765
Mana 286 871 1443
Damage 29‒31 74‒76 118‒120
Armor 6.96 9.97 14.13
Attacks / Second 0.67 0.79 0.97
Movement Speed 270
Turn Rate 0.5
Sight Range 1800/800
Attack Range 700
Missile Speed 900
Attack Duration 0.5+0.5
Cast Duration 0+0.61
Base Attack Time 1.7

The Techies are as yet unreleased heroes (slated for release after The International 2014). More specifically before the end of August 2014. It was revealed during the All-Star Match during The International 2014.

Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate.

They have an even more bizarre ability in the form of their Suicide Squad, Attack! which causes them to violently explode and die but deal massive damage (at early - mid game) in a moderate area of effect.

The unique mechanics of the mines mean that the Techies utilise mechanics not used by any other hero, including preemptive mine concaves and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes.

The Techies have statistics aligned to those of semi-carries, but largely play a passive, defensive role throughout the game. Their unique utility is slowly lost throughout the later part of the game, but as with other supports their long cooldown ability Suicide Squad can still be quite effective.


[edit] Bio

Techies Squee, Spleen and Spoon, the Techies
Play "Measurements made." "Bombs built." "Powder's dry." "Okay, let's blow something up!"
Role: Pip ganker.png Nuker / Pip roamer.png Support / Pip disabler.png Disabler
Voice: N/A (Responses)

[edit] Abilities

Land Mines
Land Mines icon.png
Ability Affects Damage
Target Point Enemies Composite
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. When a new mine planted exceeds the mine limit, the oldest mine will explode.
Range: 100
Max Mines: 20
Full Damage Radius: 200
Half Damage Radius: 500
Damage: 300/400/500/600
Activation Delay: 1.75
Cooldown 25/20/15/10 Mana 125/150/175/205


  • If destroyed by attacks the mines will still explode.
  • Mines last until they explode.
  • When a 21st mine is placed the oldest mine will explode.
  • Mines have no collision, and can be set over other mines.
  • It costs 2500/3000/3500/4100 mana to place all 20 mines.
  • If mines are placed right when they are available, it takes 475/380/285/200 seconds to place all 20 mines.
  • Hypothetically, if an enemy triggers all 20 mines at the same time, a huge 6000/8000/10000/12000 damage will be dealt.
  • Mines have a small amount of vision (64/64 Sight Range)
  • Mines have 100 hp and 0 armor.
  • Land Mines can damage structures
  • Land Mines will block camps
  • Due to their composite damage, they will damage through Magic Immunity.

Stasis Trap
Stasis Trap icon.png
Ability Affects
Target Point Enemies
Plants an invisible trap that stuns nearby enemy units when detonated.
Range: 150
Activation Delay: 2
Detonation Delay: 2
Stun Duration: 3/4/5/6
Trigger Radius: 200
Stun Radius: 450
Trap Duration: 270/300/330/360
Cooldown 20/16/13/10 Mana 80/110/140/160


  • Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate.
  • Theoretically, you can have 13/18/25/36 stasis traps at the same time before one expires (if you cast one straight away every time it's available).
  • Has a cast time of 1 second.
  • Traps have a 400/400 Sight Range.
  • Stasis Traps have 100 hp and 0 armor.
  • It is possible to stun enemies for 12 seconds using this ability, if they trigger a previously placed Stasis Trap and then have a new one placed on them just before the previous stun debuff ends.

Suicide Squad, Attack!
Suicide Squad, Attack! icon.png
Ability Affects Damage
Target Unit Enemies Composite
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 650/850/1150/1550
Partial Damage: 350/400/450/500
Cooldown 180/170/160/150 Mana 100/125/150/175


  • Techies' death time is halved when they use this ability.
  • Using this ability counts as a suicide, which does not reward normal gold or experience to the enemy team.
  • Destroys trees in its area.
  • Gives Techies XP for the kills from this skill.

Focused Detonate
Focused Detonate icon.png
Target Point
Detonates all remote mines in 700 radius around target area.
Range: Global
Radius: 700
Cooldown 1


  • Cannot be used whilst dead
  • Techies will turn towards the location it is cast at.

Remote Mines
Blocked by Magic Immunity.
Remote Mines icon.png
Ability Affects Damage
Target Point Enemies Magical
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings.
Range: 500 (700*)
Explosion Radius: 400/410/425
Damage: 300/450/600 (450/600/750*)
Activation Delay: 2
Mine Duration: 480 seconds
Cooldown 10 Mana 200/240/300
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage and range for all levels.


  • Can be activated manually or by the sub-ability Focused Detonate
  • If destroyed by attacks the mines will still explode.
  • Has a cast time of 1.5 seconds.
  • There is no direct cap to the amount of Remote Mines you may place at once, it is only limited by the cooldown/duration.
  • Remote Mines have no collision and can be placed on top of eachother.
  • Remote Mines have a 900/900 Sight Range.
  • Remote Mines have 200 hp and 0 armor
  • Remote Mines will not block camps

[edit] Remote Mine ability

Pinpoint Detonate
Pinpoint Detonate icon.png
No Target
Detonates this remote mine only.


  • This is cast from the mine itself.

[edit] Trivia

  • The first appearance of Techies in a Dota 2 match was before their official release in the All-Star match of The International 2014, used by Artour "Arteezy" Babaev.
  • Some of Techies' lines, such as Play "They're going to have to glue you back together! Yeah, in Hell!", reference lines spoken by the Demoman from Team Fortress 2, another title by Valve.
  • Many of their lines also reference Counter Strike, such as Play "Counter-Techies Win" , Play "Bomb has been planted" or Play "Bomb has been defused. Darn!".
  • One of the Techies' potential lines upon attacking Play "See! Fore!" is a pun on the plastic explosive C4.
  • The line Play "Who said we couldn't count to three, huh?" is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
  • The gag about Spoon being hidden in a barrel without the other two knowing is a reference from back in DotA, where only some time after Techies being released did people realize that there were actually three of them instead of two, the third one's feet could barely be seen under the barrel behind the other two (Techies used to be named "Squee and Spleen" and eventually became "Squee, Spleen and Spoon").
  • The line Play "Claymore! But not that kind of claymore" is a reference to a Claymore mine used by the U.S. military.
  • Techies has the lowest base speed in the game (270) and the longest base attack range (700). In addition, they also have a measly 30 attack damage, comparable to a ranged lane creep.
  • The artwork for the ability Remote Mines in Dota 2 contains the "Troll Face", a memetic expression used to indicate intentional mischief, or "trolling."

[edit] Balance changelog


  • Armor increased by 6.
  • Land Mines icon.png Land Mines cooldown decreased from 25/20/15/12 to 25/20/15/10.


  • Attack range increased from 650 to 700.



  • Base damage increased by 5.
  • Remote Mines icon.png Remote Mines
    • Autoselection removed.
    • Cast time reduced from 2 to 1.5 seconds.
    • Added a new sub ability Focused Detonate icon.png Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700).



  • Remote Mines icon.png Remote Mines now adds to your most recently placed mine to your selection panel as a secondary unit.





  • Remote Mines icon.png Remote Mines have no collision size, no more creep blocking.


  • Techies' Stasis Trap icon.png Stasis Trap duration on creeps reduced to the duration on heroes.


  • Improved the backswing timing of techies attack.

[edit] Replaced abilities

Detonate All
Unknown icon.png
No Target
Detonates all remote mines.
Range: Global
Cooldown 1

[edit] Gallery

[edit] See also