Flying Courier

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Flying Courier
Flying Courier (Radiant) icon.png
Flying Courier (Radiant) icon.png
Flying Courier (Dire) icon.png
Cost
250 (150)
Bought From
Consumables
Active Upgrade Courier
Charges 1
Disassemble? No
Alert allies? No
Recipe
Flying Courier (250)
Animal Courier (100)
Recipe (150)

The Flying Courier is an item purchasable at the Main Shop, under Consumables.

Additional information[edit | edit source]

  • Becomes available for purchase at the 3 minute mark.
  • It takes 3 minutes for the Flying Courier to replenish in the stock.
  • Flying Courier is completely shareable.
  • This item acts as a recipe to upgrade the Animal Courier. Buying it automatically upgrades the Animal Courier (wherever it is).
    • However, unlike other recipes, it does not combine into one item when the Animal Courier and the Flying Courier items are in the inventory.

Ability[edit | edit source]

Upgrade Courier
Cannot be dispelled.
Ability
Passive
Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base.

Requires a deployed Animal Courier.
Cooldown 0

Notes:

  • The Flying Courier is not a valid target for most spells. A list of spells which affect the courier can be found below.
  • The Flying Courier takes 50% more damage from melee attacks than from ranged attacks.
  • It is possible to have multiple Flying Couriers. However, only the first created courier reacts on the courier button.
  • All couriers are controllable by the entire team, no matter who buys and deploys the courier.
  • When a courier dies, the opposing team's heroes get 175 gold each. If there already is a dead courier, no gold is granted.
    • However, an enemy making the killing blow on a courier always gets the 150 gold bounty.
  • When a Flying Courier dies, it respawns in 180 seconds at the team's fountain. While dead, items in its inventory are unaccessable.


Courier inventory[edit | edit source]

Like a hero, the courier possesses an inventory with 6 slots. However, it has restrictions. Almost every item gets muted when in the courier's inventory, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory. The following items are not muted:

However, only a few of them that can be actually used by the courier.

  • The Animal Courier is not able to place or share Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards. Trying to do so will give the "Item is not usable by Couriers" error message.
  • The Bottle (Full) icon.png Bottle can be "used". Using it puts it on its short cooldown, but does not use up a charge and does not regenerate. This goes for using it on self or on allies with the CTRL key.
  • Along with that, the Animal Courier can neither pick up runes, nor put them in the Bottle (Full) icon.png Bottle.
  • When using Animal Courier (Radiant) icon.png Animal Courier from the courier's inventory, the new spawned courier will use the default donkey courier model.
  • It is possible to buy a Divine Rapier icon.png Divine Rapier with the Animal Courier and it can drop the Rapier. However, it cannot pick it back up again, as it cannot pick up Rapiers in general. It also cannot pick up the Aegis of the Immortal icon.png Aegis of the Immortal.

Courier abilities[edit | edit source]

Flying Courier
Flying Courier Radiant model.png
Flying Courier Radiant model.png
Flying Courier Dire model.png
Ancient Courier
Level 0
Health 150
Health regen 0.5
Armor 10
Magic resistance 0 %
Movement speed 430
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 300  •  300 (F)
Bounty 175 (+ 175)
Experience 349
Model scale 1
Notes 6 Slot Inventory
Spell immune
Abilities:
Return to Base icon.png Return to Base
Go To Secret Shop icon.png Go To Secret Shop
Return Items icon.png Return Items
Retrieve Items icon.png Retrieve Items
Transfer Items icon.png Transfer Items
Speed Burst icon.png Speed Burst


Return to Base
Cannot be dispelled.
Q
E
Return to Base icon.png
Ability Affects
No Target Self
Returns the courier to base.
Cast Animation0+0
Cooldown 0

Notes:

  • On both, Radiant and Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.


Go To Secret Shop
Cannot be dispelled.
W
F
Go To Secret Shop icon.png
Ability Affects
No Target Self
Sends the courier to your team's secret shop.
Cast Animation0+0
Cooldown 0

Notes:

  • Even when the secret shop on the enemy side of the map is closer, the courier still chooses the secret shop on its team's side of the map.
  • The courier walks as close as possible to the shop keeper.


Return Items
Cannot be dispelled.
E
D
Return Items icon.png
Ability Affects
No Target Self
Return items to stash.
Cast Animation0+0
Cooldown 0

Notes:

  • When the courier has no items in its inventory, it stands still for a split second when casting this and then continues doing what it was doing previously.
  • The courier walks to the same spot as with Return to Base icon.png Return to Base. But the items are already put into the stash when 700 range away from the shop.


Retrieve Items
Cannot be dispelled.
D
Y
Retrieve Items icon.png
Ability Affects
No Target Self
Retrieve items from stash.
Cast Animation0+0
Cooldown 0

Notes:

  • When the player has no items in its stash, it gives the "No Items To Retrieve From Stash" error message and does not interrupt the courier.
  • Retrieves the items from the stash when getting within 700 range of the shop keeper. When the items are retrieved, the courier stops.


Transfer Items
Cannot be dispelled.
F
T
Transfer Items icon.png
Ability Affects
No Target Self
Transfer items to hero.
Cast Animation0+0
Cooldown 0

Notes:

  • When the courier has no items in its inventory to transfer, it stands still for a split second when casting this and then continues doing what it was doing previously.
  • After delivering the items, the courier automatically gets the Return to Base icon.png Return to Base order.


Speed Burst
Can be dispelled.
R
R
Speed Burst icon.png
Ability Affects
No Target Self
The courier gains a burst of speed for 4 seconds.
Cast Animation0+0
Movement Speed: 800
Duration: 4
Cooldown 90

Notes:

  • Applies a haste effect on the courier, which means it cannot be slowed. Not even empty Bottle (Full) icon.png Bottles can slow it in this state.


Abilities that affect couriers[edit | edit source]

See also: Animal Courier

The flying courier behaves the same as the Animal Courier, with the exception of Land Mines icon.png Land Mines. They are not triggered by flying units, nor do they take damage.

See also[edit | edit source]