Flying Courier

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Flying Courier
Flying Courier (Radiant) icon.png
Flying Courier (Radiant) icon.png
Flying Courier (Dire) icon.png
300 (200)
Bought From
Active Upgrade Courier
Charges 1
Disassemble? No
Alert allies? No
Flying Courier (300)
Animal Courier (100)
Recipe Cost: 200

The Flying Courier is an item purchasable at the Main Shop, under Consumables. Buying the recipe automatically upgrades the Animal Courier. It creates a small, fast, flying unit that can carry your and your allies' items to and from your base. If it dies it will respawn after three minutes, and items it was carrying will be inaccessible until then. The Flying Courier cannot be purchased until 3 minutes after lane creeps spawn, and it goes on cooldown for 3 minutes whenever bought thereafter.

Additional information[edit | edit source]

Flying Courier is completely shareable.

Ability[edit | edit source]

Upgrade Courier
Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base.

Requires a deployed Animal Courier.


  • Buying this item automatically upgrades the Animal Courier (Radiant) icon.png Animal Courier into a flying courier.
  • The Flying Courier is not a valid target for most spells. A list of spells which affect the courier can be found below.
  • The Flying Courier takes 50% more damage from melee attacks than from ranged attacks.
  • It is possible to have multiple Flying Couriers.
  • When killing a courier, the killer always gets the 175 gold bounty, while his team only gets it when no other enemy courier is dead at the time.

Courier inventory[edit | edit source]

Like a hero, the courier possesses an inventory with 6 slots. However, it has restrictions. Almost every item gets muted when in the courier's inventory, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory.

The following items are not muted:
Animal Courier (Radiant) icon.png Animal Courier, Bottle icon.png Bottle, Cheese icon.png Cheese, Dust of Appearance icon.png Dust of Appearance, Gem of True Sight icon.png Gem of True Sight, Observer Ward icon.png Observer Ward, Perseverance icon.png Perseverance, Ring of Health icon.png Ring of Health, Ring of Regen icon.png Ring of Regen, Sage's Mask icon.png Sage's Mask, Sentry Ward icon.png Sentry Ward, Smoke of Deceit icon.png Smoke of Deceit Tango (Shared) icon.png Tango (Shared) and Void Stone icon.png Void Stone.

However, only a few of them are actually usuable by the courier.

  • The Flying Courier is not able to place or share Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards. Trying to do so will give the "Item is not usable by Couriers" error message.
  • The Bottle icon.png Bottle can be "used". Using it puts it on its short cooldown, but does not use up a charge and does not regenerate. This goes for using it on self or on allies with the CTRL key. Besides this, a not full Bottle icon.png Bottle will slow the Flying Courier's movement speed by 30%. This effect stacks with multiple not-full bottles in its inventory.
  • Along with that, the Flying Courier can neither pick up runes, nor put them in the Bottle icon.png Bottle.
  • When using Animal Courier (Radiant) icon.png Animal Courier from the courier's inventory, the new spawned courier will use the default donkey courier model.
  • It is possible to buy a Divine Rapier icon.png Divine Rapier with the Flying Courier and it can drop the Rapier. However, it cannot pick it back up again, as it cannot pick up Rapiers in general. It also cannot pick up the Aegis of the Immortal icon.png Aegis of the Immortal.

Courier abilities[edit | edit source]

Flying Courier
Flying Courier Portrait.png
Duration Permanent
Hit Points 150
Health Regen 0.5
Armor 10
Movement Speed 430
Collision size 0
Vision Range 300/300 (F)
Bounty 175
Experience 349
Notes Unit type:
Courier, Ancient
6 Slot Inventory
Spell immune
Return to Base icon.png Return to Base
Go To Secret Shop icon.png Go To Secret Shop
Return Items icon.png Return Items
Retrieve Items icon.png Retrieve Items
Transfer Items icon.png Transfer Items
Speed Burst icon.png Speed Burst

Return to Base
Cannot be dispelled.
Return to Base icon.png
Ability Affects
No Target Self
Returns the courier to base.
Cast Time: 0+0


  • On both, Radiant and Dire side, the courier always walks to a spot about 400 range infront of the shop keeper, slightly to its right side.

Go To Secret Shop
Cannot be dispelled.
Go To Secret Shop icon.png
Ability Affects
No Target Self
Sends the courier to your team's secret shop.
Cast Time: 0+0


  • Even when the secret shop on the enemy side of the map is closer, the courier still chooses the secret shop on its team's side of the map.
  • The courier walks as close as possible to the shop keeper.

Return Items
Cannot be dispelled.
Return Items icon.png
Ability Affects
No Target Self
Return items to stash.
Cast Time: 0+0


  • When the courier has no items in its inventory, it stands still for a split second when casting this and then continues doing what it was doing previously.
  • The courier walks to the same spot as with Return to Base icon.png Return to Base. But the items are already put into the stash when 700 range away from the shop.

Retrieve Items
Cannot be dispelled.
Retrieve Items icon.png
Ability Affects
No Target Self
Retrieve items from stash.
Cast Time: 0+0


  • When the player has no items in its stash, it gives the "No Items To Retrieve From Stash" error message and does not interrupt the courier.
  • Retrieves the items from the stash when getting within 700 range of the shop keeper. When the items are retrieved, the courier stops.

Transfer Items
Cannot be dispelled.
Transfer Items icon.png
Ability Affects
No Target Self
Transfer items to hero.
Cast Time: 0+0


  • When the courier has no items in its inventory to transfer, it stands still for a split second when casting this and then continues doing what it was doing previously.
  • After delivering the items, the courier automatically gets the Return to Base icon.png Return to Base order.

Speed Burst
Can be dispelled.
Speed Burst icon.png
Ability Affects
No Target Self
The courier gains a burst of speed for 4 seconds.
Cast Time: 0+0
Movement Speed: 800
Duration: 4
Cooldown 90


  • Applies a haste effect on the courier, means it can not be slowed. Not even empty Bottle icon.png Bottles can slow it in this state.

Abilities that affect couriers[edit | edit source]

The flying courier behaves the same as the Animal Courier, with the exception of Land Mines icon.png Land Mines. They are not triggered by flying units, not do they take damage.

See also: Animal Courier

Update history[edit | edit source]

February 18, 2015 Patch

  • Couriers no longer morph when they move.

February 12, 2015 Patch

  • Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased.

January 29, 2014 Patch, Update 5

  • Fixed Flying Courier (Radiant) icon.png Flying Courier purchase time in AP.

Balance changelog[edit | edit source]


  • Cost:
    • Reduced Animal Courier cost from 120 to 100.
    • Reduced cost from 220 to 200.
    • Total cost from 340 to 300.



  • Total cost reduced from 370 to 340 (Animal Courier cost reduced from 150 to 120).


  • Increased movement speed from 350 to 430.
  • Flying Couriers now take 50% extra damage from melee attacks.
  • Speed Burst
    • Increased speed from 522 to 650.
    • Reduced duration from 20 to 4.
    • Increased cooldown from 40 to 90.


  • Now has a 180 second restock time and starts with 0 stock count.


  • Courier no longer block neutral creeps from spawning.
  • Couriers are now slowed by 30% when they carry an empty Bottle.


  • Increased gold cost from 200 to 220 (Animal Courier cost reduced from 170 to 150, so total cost is still 370).
  • Increased team gold bounty from 150 to 175.
  • The team gold bounty can now only trigger while no other couriers of that team are dead.
  • Added the Go to Secret Shop ability, which causes the courier to move to the secret shop on its team's side of the map.



  • Flying Couriers no longer have Courier Shield.
  • Couriers no longer drop items when they die.
  • Couriers now respawn 3 minutes after death, the items they have are inaccesible during that time.
  • Couriers now give 150 gold to each enemy player, instead of 300 only to the killer.


  • Consumable Items no longer automatically fuse with the ones owned by other players in the couriers' inventory.
    • This means that 2 players can now have the courier hold their for example Teleport Scrolls without them merging into one stack.


  • Couriers can now carry Gem of True Sight, however, it has its true sight disabled on the courier.


  • Total cost reduced from 400 to 370 (Animal Courier cost reduced from 200 to 170).
  • Added the Retrieve Items ability, which causes the courier to pick up all the hero's items within range.


  • Added the Return to Base ability, which causes the courier to move back to the team's fountain.
  • Added the Transfer Items ability, which causes the courier to deliver items to the hero and then return to the fountain automatically.


  • Total cost reduced from 425 to 400 (Animal Courier cost reduced from 225 to 200).


  • Couriers can no longer place Observer and Sentry Wards.
  • Added the Return Items ability, which causes the courier to drop all items from its inventory.
  • Buying the recipe again no longer grants the Flying Courier 400 mana.



  • Couriers can now disassemble items.
  • Fixed couriers being able to use Town Portal Scrolls.
  • Flying Couriers no longer have a 400 mana pool.
  • The Flying Courier recipe can now be bought again to grant the flying courier 400 mana.


  • Fixed a bug when killing heroes with a Flying Courier.


  • Courier Shield now gets dispelled when the courier enters the enemy's fountain area.


  • No longer requires Boots of Speed to build (total cost from 925 to 425).
  • Reduced vision range from 1800/800 to 400/400.
  • Added a different model for Scourge's flying courier.
  • Added the Courier Shield ability
Courier Shield:
An impenetrable shield surrounds this unit, protecting it from all damage and spells.
Duration: 7
Manacost: 25
Cooldown: 20
Notes: Turns the courier invulnerable for the duration.


  • Couriers can no longer sell items.


  • Created.

Removed abilities[edit | edit source]

Courier Shield
Can be dispelled.
Courier Shield icon.png
Ability Affects
No Target Self
Makes the courier invulnerable.
Cast Time: 0+0
Duration: 7
Cooldown 20


  • This ability belong to the Flying Courier. It was added in the gameplay patch 6.44 and removed in 6.73.
  • Does not interrupt the courier upon cast.

See also[edit | edit source]