Patches (latest) | ← September 19, 2013 Patch (Test) | October 17, 2013 Patch (Test) | October 18, 2013 Patch (Test) → |
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Sources
Patch Notes
General
- Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
- When buying back, 25% of the remaining respawn time will be added to your next death
- Creeps now meet a bit closer to the tower in your offlane
- Ranged Heroes now get the same denied experience as melee heroes (instead of less)
- XP AoE increased from 1200 to 1300
- Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
- Swapped the medium pullable Neutral Camp with the small camp
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
- Satyr Mindstealer XP bounty reduced from 88 to 62
- Satyr Tormentor XP bounty reduced from 155 to 119
- Mud Golems XP bounty reduced from 119 to 88
- Mud Golems armor reduced from 4 to 2
- Dark Troll Summoner bounty XP reduced from 155 to 119
- Hellbear Smasher HP reduced from 1100 to 950
- Hellbear armor reduced from 5 to 3
- Satyr Trickster's Purge cast point improved from 0.5 to 0.2
- Dragon Ancient Neutral Camp now have flying movement capability
- Fixed Neutral Envenomed Weapons debuff dispelling regen items
- Day/Night length decreased from 6 to 4 minutes
- The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector.
- Roshan will respawn at a random time between 8 and 11 minutes after death
- When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
- Starting gold increased from 603 to 625
- Random Gold bonus reduced by 50
- Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
- Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
- Tower last hit bonus gold increased from 100-200 to 150-250
- Melee Barracks HP regen increased from 2.5 to 5
- Ranged Barracks HP regen decreased from 2.5 to 0
- Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
- Evasion now stacks diminishingly
- Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
- The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs
Heroes
- Abaddon:
- Base armor reduced by 1
- Mist Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed
- Alchemist:
- Chemical Rage:
- No longer provides 250/500/750 bonus HP
- HP regen increased from 15/30/60 to 50/75/100
- Chemical Rage:
- Ancient Apparition:
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- Chilling Touch:
- The buff is now always applied to Ancient Apparition even if he is not within the target area
- Cooldown reduced from 50/46/42/38 to 50/42/34/26
- Axe:
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger:
- Duration reduced from 10/13/16/19 to 10/12/14/16
- Damage reduced from 15/21/27/33 to 15/20/25/30
- Movement speed slow/bonus increased from 8% to 10%
- Is now dispellable
- Counter Helix:
- Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Now hits siege units
- Culling Blade:
- No longer goes on cooldown if it successfully kills a hero
- Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Speed bonus increased from 25% to 40% and AoE from 600 to 900
- 40% speed bonus now applies to attack speed as well
- Aghanim allied buff duration increased from 6 to 10
- Mana cost reduced from 150/200/250 to 60/120/180
- Batrider:
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100
- Beastmaster:
- Inner Beast:
- AoE reduced from 1000 to 900 (standard aura AoE)
- Attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild:
- Now has two abilities for summoning each unit independently
- Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
- Inner Beast:
- Bloodseeker:
- Base movement speed reduced from 305 to 300
- Thirst:
- Is now global instead of 6000 range
- Bonus now stacks for each unit that is low HP
- HP threshold increased from 20/30/40/50% to 50%
- Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When active, movement speed cap is removed on your hero
- No longer provides armor bonus
- Provides bonus 7/14/21/28 damage
- No longer grants full hero vision around low HP targets, it only shows their model
- No longer lasts for an extra 3 seconds when the target is dead
- Brewmaster:
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Aghanim upgrade:
- No longer upgrades any stats, cooldown, duration, etc on Aghanim.
- Grants Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
- The skills granted are at the same level as Brewmaster's skills.
- Cooldowns are independent of the original Brewmaster.
- Bristleback:
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo:
- Is now dispellable
- Cast point improved from 0.4 to 0.3
- Warpath:
- Max stacks increased from 5 to 5/6/7
- Stack duration increased from 10 to 14
- Broodmother:
- Spin Web:
- AoE increased from 650 to 900
- Cast range increased from 600 to 1000
- Cast point nerfed from 0.2 to 0.4
- No longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
- Spin Web:
- Centaur Warrunner:
- Stampede slow duration increased from 1.25 seconds to 1.5
- Chaos Knight:
- Chaos Bolt damage and stun values are now inversely related
- Chen:
- Test of Faith (Teleport) teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120
- Clinkz:
- Searing Arrows:
- Damage increased from 20/30/40/50 to 30/40/50/60
- Mana cost increased from 8 to 10
- No longer blocked by magic immunity
- Searing Arrows:
- Clockwerk:
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
- Crystal Maiden:
- Freezing Field:
- AS/MS AoE slow increased from -20/-30 to -30/-30
- Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
- Freezing Field:
- Dazzle:
- Weave:
- Duration rescaled from 12/18/24 to 20
- Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch:
- Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Is now dodgeable
- Slow timings reworked:
- Lvl 1: Slow target by 33% for 3 seconds
- Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
- Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
- Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
- Ministuns for 0.01 seconds at the start.
- Weave:
- Death Prophet:
- Exorcism Spirit damage increased from 43-48 to 53-58
- Disruptor:
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm:
- AoE increased from 375 to 450
- Max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
- Doom:
- Doom:
- Cooldown reduced from 110 to 100
- Now removes positive buffs on the target before applying the debuff
- Aghanim AoE requirement increased from 550 to 900
- This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.
- Doom:
- Drow Ranger:
- Precision Aura:
- Damage ratio increased from 16/20/24/28% to 18/24/30/36%
- No longer affects creeps
- Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown)
- Marksmanship attribute negation AoE increased from 375 to 400
- Precision Aura:
- Earthshaker:
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100
- Elder Titan:
- Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
- Enchantress:
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
- Enigma:
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
- Faceless Void:
- Time Walk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450
- Huskar:
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom
- Jakiro:
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
- Juggernaut:
- Healing Ward movement speed increased from 300 to 450
- Omnislash:
- Scepter cooldown reduced from 110/100/90 to 70
- No longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash
- Keeper of the Light:
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed
- Kunkka:
- X Marks the Spot cooldown reduced from 16 to 13
- Ghostship damage increased from 350/450/550 to 400/500/600
- Leshrac:
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
- Lich:
- Ice Armor: has half effect against ranged heroes
- Slow now stacks with the slow from Frost Nova
- Sacrifice:
- Cooldown increased from 35/30/25/20 to 44/36/28/20
- Mana gain increased from 15/30/45/60% to 25/40/55/70%
- No longer denies enemy XP
- Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
- Ice Armor: has half effect against ranged heroes
- Lifestealer:
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2
- Lina:
- Attack range increased from 635 to 650
- Lion:
- Mana Drain duration increased from 4 to 5
- Hex:
- Cooldown increased from 15 to 30/25/20/15
- Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
- Lone Druid:
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300
- Luna:
- Moon Glaives:
- Can now bounce back on the same units if it already hit all other units nearby
- Bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed
- Moon Glaives:
- Lycan:
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%
- Magnus:
- Turn rate improved from 0.5 to 0.8
- Medusa:
- Mystic Snake now does Pure damage to units in Stone Form
- Meepo:
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand
- Mirana:
- Leap:
- AoE AS/MS speed bonus is granted at the cast location rather than the destination
- AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
- Leap:
- Nature's Prophet:
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20
- Necrophos:
- Base armor increased by 1
- Night Stalker:
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
- Nyx Assassin:
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell
- Ogre Magi:
- Ignite
- Duration increased from 4/5/6/7 to 5/6/7/8
- Is now dodgeable
- Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6
- Ignite
- Omniknight:
- Degen Aura:
- AoE increased from 315 to 350
- Stickiness increased from 0.5 seconds to 1
- Degen Aura:
- Outworld Destroyer:
- Base damage reduced by 3
- Items no longer trigger Essence Aura
- Phantom Assassin:
- Stifling Dagger:
- Shares the same crit chance/factor as Coup de Grace
- Is now dodgeable
- Damage rescaled from 50/100/150/200 to 60/100/140/180
- Stifling Dagger:
- Phantom Lancer:
- Spirit Lance is now dodgeable
- Pudge:
- Can now use Blink Dagger
- If you hook a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1
- Pugna:
- Decrepify:
- Damage amp on allies reduced from 40% to 25%
- Damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
- Decrepify:
- Queen of Pain:
- Shadow Strike mana cost rescaled from 80/100/120/140 to 110
- Riki:
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Permanent Invisibility". when he casts spells or uses items
- When he starts his attack from Blink Strike, he will be revealed
- Rubick:
- Telekinesis cooldown increased from 18 to 22
- Spell Steal:
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
- Sand King:
- Sand Storm damage increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)
- Shadow Demon:
- Shadow Poison AoE increased from 180 to 190
- Shadow Shaman:
- Mass Serpent Ward:
- Ward count increased from 8 to 10
- Changed ward placement structure
- Mass Serpent Ward:
- Silencer:
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
- Skeleton King:
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation:
- Slow increased from 30% to 50%
- Slow AoE increased from 700 to 900
- Skywrath Mage:
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: Reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
- Slardar:
- Corrosive Haze armor reduction increased from 8/14/20 to 10/15/20
- Guardian Sprint:
- Speed increased from 20/27/33/40% to 20/28/36/44%
- Mana cost removed (was 50)
- Slark:
- Shadow Dance:
- Duration reduced from 5.5 to 4
- Cooldown increased from 25 to 65
- Can no longer be revealed by Truesight
- Shadow Dance:
- Spectre:
- Reality:
- You can now continuously use it on your illusions
- Cast point improved from 0.3 to 0
- Reality:
- Spirit Breaker:
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
- Sven:
- Storm Hammer:
- Cooldown reduced from 15 to 13
- Is now dodgeable
- Storm Hammer:
- Tidehunter:
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
- Tiny:
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".:
- Chance increased from 6/12/18/24% to 10/15/20/25%
- Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".:
- Treant Protector:
- Leech Seed:
- Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor:
- Cooldown rebalanced from 15 to 32/26/20/14
- Mana cost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3
- Leech Seed:
- Troll Warlord:
- Berserker's Rage move speed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
- Tusk:
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
- Vengeful Spirit:
- Can now use Blink Dagger
- If you Nether Swap a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
- Venomancer:
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale"
- No longer ignores invis units
- Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting:
- Duration increased from 6/8/10/12 to 6/9/12/15
- Damage no longer dispels healing or disables dagger
- Plague Ward:
- Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- XP bounty increased from 12/12/25/25 to 20/25/30/35
- Viper:
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed
- Visage:
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%
- Warlock:
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval:
- Cast range increased from 700 to 1200
- Duration increased from 10 to 12
- Chaotic Offering:
- Removed 100 impact damage
- Golem armor increased from 5/7/10 to 6/9/12
- Mana cost increased from 200/250/300 to 200/300/400
- Weaver:
- Base attack time nerfed from 1.7 to 1.8
- Windranger:
- Focus Fire remains sticky on the target you cast it on
- This means that you can change targets and when you return to the original target, your attack speed bonus will resume.
- Focus Fire remains sticky on the target you cast it on
- Witch Doctor:
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration:
- AoE increased from 350 to 500
- Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)
Items
- Animal Courier:
- Movement speed increased from 300 to 350
- HP increased from 45 to 75
- Arcane Boots:
- Movement speed bonus reduced from 60 to 55
- Armlet of Mordiggian:
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown
- Black King Bar:
- Recipe cost increased from 1300 to 1375
- Bloodstone:
- Now gives the +10 damage from its components
- Boots of Travel:
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
- Bottle:
- Gold cost increased from 600 to 650
- Clarity:
- Is no longer shareable (but can still be used on a target ally)
- Dust of Appearance:
- Slow increased from 10 to 15%
- Eul's Scepter of Divinity:
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40
- Eye of Skadi:
- MS/AS slow increased from 30/20 to 35/35
- Flying Courier:
- Cannot be purchased until 3 minutes after creeps spawn
- Gem of True Sight:
- Gold cost increased from 850 to 900
- Hand of Midas:
- Transmute no longer works against Necronomicon units
- Healing Salve:
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)
- Helm of the Dominator:
- Dominate can no longer control Necronomicon units
- Hyperstone:
- Gold cost reduced from 2100 to 2000
- Linken's Sphere:
- Can now be cast on an allied hero to transfer the buff
- When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up. If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown. 700 cast range.
- Can now be cast on an allied hero to transfer the buff
- Maelstrom:
- Chain Lightning AoE increased from 500 to 900
- Mjollnir:
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900
- Necronomicon:
- Summoned units duration increased from 35 to 40
- Observer Ward:
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty
- Phase Boots:
- Movement speed bonus reduced from 55 to 50
- Pipe of Insight:
- Barrier AoE increased from 500 to 900
- Power Treads:
- Movement speed bonus reduced from 55 to 50
- Radiance:
- Burn damage AoE increased from 650 to 700
- Refresher Orb:
- Now gives the +10 attack speed from its components
- Rod of Atos:
- Cripple cooldown reduced from 16 to 12
- Sange and Yasha:
- Movement speed bonus increased from 12 to 16%
- Sentry Ward:
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed
- Shadow Amulet:
- Fade delay reduced from 2.4 to 1.8
- Shadow Blade:
- Shadow Walk cooldown increased from 18 to 28
- Smoke of Deceit:
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
- Tango:
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
- Tranquil Boots:
- Reworked Tranquil Boots:
- Active Boots:
- + 85 Movement speed
- + 4 Armor
- + 10 HP Regeneration
- Broken Boots:
- + 60 Movement speed
- + 4 Armor
- Restores when you haven't attacked or been attacked in the last 13 seconds.
- Cannot be disassembled
- Active Boots:
- Reworked Tranquil Boots:
- Urn of Shadows:
- Soul Release cooldown reduced from 10 to 7
- Vanguard:
- Damage Block chance increased from 70 to 80%
- Veil of Discord:
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds
Captain's Mode
- Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.
Update 2
- Fixed various tooltips
- Fixed Armlet Toggle still having a small cooldown
- Fixed Bloodseeker getting slowed down by haste
Update 3
- Fixed Level 4 Sprint duration being slightly too low
- Fixed clients visual FoW not being updated properly with Darkness
- Fixed Brewmaster Primal Split units and Call of the Wild Legacy Keys
- Fixed multi target style attacks lifestealing from each hit under Vampiric Aura
- Reverted Flying Dragons change (for now)
Update 4
- Added Legacy Key support for neutral Ogre Magi
- Fixed some items not always working during Omnislash
- Fixed visual effect duration on Scepter Static Storm
- Fixed Primal Roar not showing the cast animation
- Shadow Amulet tooltip fix
- Fixed Sound FX for Netherstrike
- Fixed Riki sometimes revealing himself briefly when casting
- Tweaked Roshan respawn timer visuals
- Fixed some tooltips