Hero
Puck | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Orbs to enemies and silences them. | |
Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. By teleporting to its Illusory Orb to Jaunt through short distances, it attacks and disrupt foes with bursts of Silencing Dust, Phase Shifting in and out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck Coils its foes to a single point, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies. | |
Roles: | Initiator Disabler Escape Nuker |
Complexity: | |
Adjectives: | Blue, Cute, Flying, Wings Legs ( 2 )
|
Bio[]
▶️ "I find myself strangely drawn to this odd configuration of activity."
Lore:
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.
Aliases:
FD, Faerie Dragon
Voice:
Abilities[]
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
- Illusory Orb travels at a speed of 550, taking 3.55 seconds to reach max distance
- With the travel distance and damage radius, the orb can hit units up to 2175 range away.
- The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range.
- Leveling the ability immediately updates the damage values of the current instance.
- TALENTHowever, the damage increasing talent does not update the current instance.
- The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.
Waning Rift
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Range: Global
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
- ↓↓ Double-tapping automatically targets 25 range in front of Puck.
- Waning Rift does not disjoint projectiles upon cast.
- Despite the visual effects, the silence and damage are applied instantly in the entire radius.
- Waning Rift first applies the damage, then the silence debuff.
Phase Shift
Puck briefly shifts into another dimension where it is immune from harm.
Max Channel Time: 1/1.75/2.5/3.25
Buff Linger Duration: 0.03
Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range (550) every time it phase shifts.
With a quip and flash, Puck returns to the alien dimension from whence it came.
- Disjoints projectiles upon cast.
- Certain items abilities which do not cancel channeling (e.g. Shadow Walk or Arctic Blast) do cancel Phase Shift.
- Puck is invulnerable and hidden for its duration.
- Does not provide phased movement, so the caster can still block other units during Phase Shift.
- The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.
- Phase Shift now causes Puck to perform instant attacks on all enemies within range whenever Phase Shift is cast.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- Every visible and attackable enemy nearby, including buildings and Couriers, are attacked.
- Does not attack wards and Undying Zombies.
- For melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
- The search radius can be further increased by other attack range bonuses.
- Grants flat magical attack damage bonus.
- The magical attack damage bonus component only works with spell lifesteal and spell damage amplification.
- Does not interrupt the channeling upon losing ability.
Ethereal Jaunt
Ability
No Target
No Target
Affects
Self
Self
Teleports Puck to a flying Illusory Orb.
Replaces Illusory Orb while the orb flies, instead of being in a separate slot.
Sub-ability of Illusory Orb.
- This sub-ability is inactive until Illusory Orb is cast, and turns inactive again once the Illusory Orb of that cast is gone.
- Ethereal Jaunt disjoints projectiles upon cast.
- When two Illusory Orbs are cast in succession, this ability only stays active for the duration of the first cast.
- However, it always teleports the caster to their last created Illusory Orb.
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Link Break Radius: 600
Link Break Stun Duration: 1.4/1.9/2.4
Coil Duration: 6
All enemies affected by Dream Coil are attacked based on Puck's attack rate. The attacks continue while the target is stunned if they break the Dream Coil.
Modifiers [?]
modifier_dream_coil_thinker
Undispellable
modifier_puck_coiled
Death
modifier_puck_coiled_break_stun
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
- Every enemy hero within 375 range of the coil gets leashed upon cast, preventing them from casting certain mobility abilities.
- The coil does not leash enemies after cast. Therefore, entering the area after the cast has no effect on enemies.
- Treat illusions, clones and creep-heroes as heroes.
- The coil duration is not affected by status resistance sources.
- If a leashed enemy moves 600 range away from the coil, the leash snaps, stunning and damaging the enemy.
- It does not matter how far or how fast the enemy moves away, the stun and damage always hit it if possible.
- The leash snap first applies the damage, then the debuff.
- Dream Coil leashes invisible units and on units in the Fog of War as well, but it does not provide vision over them. The link visually draws to their last known location.
- Multiple instances of Dream Coil fully stack, with each cast applying its own separate leash.
- Dream Coil now perform instant attacks on all leashed enemies and enemies stunned from breaking the leash. Although the instant attacks originate from the center of the Dream Coil, they are still sourced to Puck.
- These instant attacks can proc any attack modifiers and on-hit effects normally (e.g. magical attack damage bonus of Phase Shift). They do not have True Strike, but completely ignore disarms.
- Does not require Puck to be within the coil radius to perform the instant attacks.
- As long as enemies is leashed or stunned, the center of the Dream Coil will attack regardless of the distance between enemies and the center.
- Dream Coil will only attack enemies leashed or stunned by itself. Enemies leashed or stunned by other Dream Coil will be ignored.
- The coil attack interval can be defined as expr
(100 × 1.7) / (ΣAS × 1)
- With the attack speed limits, the min and max possible coil attack intervals are 0.243 ‒ 8.5 seconds plus a server tick per instant attack respectively.
- The interval is not set upon cast. On each instant attack, the interval updates based on Puck's current attack rate.
Talents[]
Hero Talents | ||
---|---|---|
+250 Waning Rift Radius/Max Distance | 25 | Dream Coil Pierces Debuff Immunity |
+175 Initial/Break Dream Coil Damage | 20 | -4s Waning Rift Cooldown |
+75 Waning Rift Damage | 15 | -10s Dream Coil Cooldown |
+1s Waning Rift Silence Duration | 10 | +50 Illusory Orb Damage |
Recent Changes[]
Version
Description
- Aghanim's Shard upgrade:
- Phase Shift
- instant attack enemy search radius reduced from
200 + CurrentAttackRange
toCurrentAttackRange
.
- instant attack enemy search radius reduced from
- Phase Shift
- Aghanim's Scepter upgrade:
- Dream Coil
- instant attack rate from
CurrentAttackRate
to0.9 x AttackRate
.
- instant attack rate from
- Dream Coil
- Reduced Illusory Orb cooldown from 12/11/10/9 to 11/10/9/8.
- Talents:
- LVL 10+0.75s Waning Rift duration increased to +1s.LVL 20+150 Dream Coil initial/link break damage increased to +175.
- Aghanim's Scepter upgrade:
- Dream Coil
- Changedinstant attack rate from a fixed 0.6 to
CurrentAttackRate
. - Now also performs instant attack on stunned enemies within the radius. [?]
- Dream Coil
- Aghanim's Shard upgrade:
- Increased Phase Shift magical attack damage bonus from 20 to 35.
Recommended Items[]
Starting items:
- Enchanted Mango allows Puck to use Illusory Orb more often in lane.
- A couple of Iron Branches give Puck a decent early game attributes boost and also later build into Magic Wand.
- Faerie Fire supplies an instant heal and attack damage, which may give Puck an edge in trading hits and killing creeps.
- Tango provides Health Regeneration, crucial to sustain in any lane.
Early game:
- Bottle helps Puck manages rune from the mid lane, as well as replenishing mana for its early game nukes.
- Null Talisman and its components gives Puck a decent early game attributes boost.
- Healing Salve helps keep Puck in lane. You can also use healing salve into phase shift to allow Puck to heal HP even while in combat.
- Magic Wand helps Puck sustain mana and health to keep active in the mid lane.
- Boots of Speed increase movement speed to help Puck get to runes.
- Town Portal Scroll helps Puck rotate to different lanes and help out allies.
Mid game:
- Power Treads help Puck in the early to mid game, as they supplement both Puck's small health pool, as well as its mana pool.
- Arcane Boots, an alternative to Power Treads, help Puck use its magical nukes more often in the early to mid game.
- Boots of Travel, another alternative to Power Treads, helps in split pushing and taking fights from across the map. Also, the extra movement speed is appreciated on Puck.
- Blink Dagger provides great synergy with Puck's abilities and further augments its evasive nature.
- Eul's Scepter of Divinity offers another disable, as well as keeping Puck safe for a few extra seconds until its other escape abilities come off cooldown.
- Witch Blade adds a very large boost to Puck's already high burst damage, and later builds into Revenant's Brooch.
Late game:
- Revenant's Brooch upgrades from Witch Blade and increases its already high burst damage. The active component is very useful for bursting down high Armor, low Health/Magic Resistance heroes. It also grants a lot of stats which are great help on Puck.
- Dagon increases Puck's damage output with magical burst and intelligence.
- Linken's Sphere makes Puck even harder to pin down, and provides great attributes and regeneration.
- Scythe of Vyse provides mana and mana regeneration, helping Puck use its expensive abilities. It also provides hex for Puck to disable the enemies.
- Ethereal Blade gives very good stats and Spell Amplification, the active synergizing very well with Revenant's Brooch and Puck's magical burst.
- Octarine Core reduces the cooldowns of all of Puck's items and abilities. Given the fact that Puck tends to buy a lot of items with active abilities and all 4 of its spells are active abilities, the Cooldown Reduction is very much appreciated, allowing Puck to spam its already low-cooldown abilities even more. The Mana/Mana Regeneration boost is also appreciated on Puck, who has very mana costly spells.
Situational items:
- Aghanim's Scepter grants attributes and makes Waning Rift knock back enemies and grant True Sight on them.
- Veil of Discord helps increase your team's magical damage output in the mid game.
- Force Staff gives Puck extra mobility. Puck can also use it to break Dream Coil and trigger a stun.
- Shiva's Guard increases mana pool and armor to resist physical damage. It also provides an area nuke and slow.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[]
|
Trivia[]
- Puck's alternate name was "Kupu-Kupu", which means "moth" or "butterfly" in the Malay and Indonesian languages.
- Puck was introduced in 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from "Warcraft III". This makes Puck the first and only hero created by the community.
- Puck pays homage to a character of the same name from Shakespeare's "A Midsummer Night's Dream". Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
- Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
- The 6.87 Illusory Orb projectile speed change was a developer's joke based on this reddit thread.
- ▶️ "One Puck, two Puck, three Puck more!" is a reference to Eminem's final rap battle in 8 Mile movie (2002).
- ▶️ "One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).
Gallery[]
The International 2014 artwork