Competitive Scene

February 16, 2012 Patch

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Patch notes

  • Added Outworld Devourer Outworld Devourer!
  • Added new game mode: Single Draft.
  • Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.
  • Queued move commands show a waypoint flag briefly.
  • Added new settings panel.
  • Matchmaking displays average wait time for each region.
  • New interface for finding lobbies.
  • New Matchmaking panel.
  • Players can chat and use voice communications while the game is paused.
  • Added game mode (AP, SD, CM) selection for matchmaking.
  • You can now find replays by MatchID from the Watch panel.
  • Added Grid Mode to the Shop.
  • Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).
  • Implemented "Suggest invite to party" menu option.
  • You can now see which heroes your allies are about to pick.
  • Added Steam avatars in the scoreboard.
  • Added the ability to jump to any position in a replay.


  • Alchemist Alchemist
    • Fixed Goblin's Greed's interaction with Aegis.
  • Ancient Apparition Ancient Apparition
    • Fixed Ice Blast's secondary ability not firing off when you die.
  • Axe Axe
    • Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.
  • Batrider Batrider
    • Fixed Flamming Lasso being interrupted by an enemy Force Staff.
    • Fixed turn rate.
    • Fixed Firefly having a cast time.
    • Added stack counter effect for your team when using Sticky Napalm.
  • Clinkz Clinkz
    • Fixed not being able to cast Searing Arrows manually on buildings.
    • Fixed Death Pact not being castable on Magic Immune units.
    • Fixed Searing Arrows autocast working while silenced/doomed.
    • Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
    • Fixed Death Pact being purgeable.
  • Clockwerk Clockwerk
    • Fixed Hookshot failing if he is infested by Lifestealer.
  • Dark Seer Dark Seer
    • Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
    • Fixed Vacuum disable/pull duration lasting too long.
  • Doom Bringer Doom Bringer
    • Fixed Devour not working when eating a converted neutral creep.
  • Dragon Knight Dragon Knight
    • Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
  • Huskar Huskar
    • Fixed Life Break partially ignoring Linken's Sphere.
    • Fixed Life Break continuing to follow a target that teleported away.
  • Invoker Invoker
    • Fixed Invoke not dispelling Curse of the Silent.
    • Fixed Cold Snap triggering on self damage.
    • Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk)
  • Kunkka Kunkka
    • Fixed X Marks The Spot being purged by Tornado/Diffusal.
  • Lich Lich
    • Fixed Chain Frost having a chance to end prematurely near fog of war edges.
    • Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.
    • Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
  • Mirana Mirana
    • Fixed Leap being canceled if Mirana got purged during it.
  • Nature's Prophet Nature's Prophet
    • Double clicking Teleportation will cast it at the fountain.
  • Omniknight Omniknight
    • Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.
  • Puck Puck
    • Fixed Phase Shift sometimes not dodging incoming attack projectiles.
    • Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.
  • Silencer Silencer
    • Added intelligence steal counter to Last Word aura.
  • Slardar Slardar
    • Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
  • Sniper Sniper
    • Fixed Headshot bonus proc damage working against Towers and Buildings.
    • Fixed Headshot working while Doomed.
  • Spectre Spectre
    • Fixed Haunt not working properly after a disconnect.
    • Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
  • Ursa Ursa
    • Fixed Fury Swipes working while Doomed.
    • Fixed Fury Swipes working on allied units.
  • Viper Viper
    • Fixed Poison Attack damage being lethal.
  • Witch Doctor Witch Doctor
    • Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
  • Zeus Zeus
    • Fixed Lightning Bolt's aoe truesight not revealing wards.


  • Added Clinkz to Captain's Mode
  • Fixed ranged creep moving infront of the rest on the bottom dire lane
  • Fixed collision sizes on Barracks and Filler buildings
  • Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.
  • Fixed Boots of Travel not selecting dominated units.
  • Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc.
  • Items now expire their sellback time when their owner dies.
  • Fixed Roshan not respawning at the correct time if he was killed before creep spawn.
  • Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
  • Fixed Blademail being able to reflect damage from allies/self (causing suicide).
  • Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
  • Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
  • Fixed courier getting stuck if it received deliver orders from multiple players.
  • Fixed Blademail being dispellable.
  • Fixed shop item stock not depleting when purchasing items with a full inventory and stash.
  • Fixed being able to refresh allied items with Tinker's ultimate.


  • Fixed an exploit possible that could allow a small portion of abilities to be used while stunned .
  • Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
  • Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.
  • Fixed dead heroes being selected when using control groups.
  • Fixed bug where the camera would reposition itself when drawing lines on minimap.
  • Blink Dagger now blinks in the direction your mouse is in when you double click it.
  • Fixed a rare bug where an item could be deleted upon delivery from the courier.
  • Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
  • Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.
  • Fixed accidentally selecting units when moving your camera around in camera drag mode.
  • Fixed not being able to drop an item from the stash if it is owned by another player.
  • Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.


  • Browse practice lobbies your friends have created or joined.
  • Improved readabilty of hero names in minimap.
  • Changed Hero Highlighter visuals.
  • Removed some elements in the minimap texture that would cause confusion with creeps.
  • Fixed controlled units not showing the color of the player controlling them in the minimap.
  • Updated Day/Night indicator
  • Pause is now correctly delayed for spectators.
  • Fixed inventory not updating the state of items if the slot and item matched between querying different units.
  • Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.
  • Added inactive image for Radiance.
  • Fixed matchID not showing up on end scores.
  • The topbar timer is no longer reset when the game ends.
  • Added game settings option for the hero finder when holding alt down
  • Added game settings option for the minimap hero icons (shows hero text names when turned off)
  • Added game settings option for the HP numbers above your hero's in world HP Bar
  • Fixed long cooldown labels being truncated in item tooltips.
  • Fixed cooldown and mana cost not showing properly in dashboard item tooltips.
  • Quick buy item tooltips are no longer estranged from their arrow.
  • Autocast state is no longer shown for enemy abilities.
  • Added visual feedback when moving a hero via the minimap.
  • Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
  • Your own row is now highlighted on the game end scoreboard.
  • When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
  • Your friends list is now sorted alphabetically.
  • Pinging an enemy now places the ping on them for a short time.
  • Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc).
  • Added cooldown timers to shop items that are out of stock in grid mode.
  • Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory.
  • Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.
  • Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
  • Combat log fixes/changes:
  • It now specifies whether units are illusions or not for all events.
  • Heals now track and specify the healing unit.
  • The end-of-game combat summary now counts neither illusions nor self-damage.
  • Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.
  • Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.


  • Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
  • Updated all the keybindings to take advantage of the new settings panel.
  • Added spectator keybinds.
  • New key input code for spectator and alt-keys.
  • Spectator and alt-keys now handle + binds correctly.
  • Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)
  • Added courier, neutral and hero specific ability binds.
  • Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.


  • The replay format has changed and old replays are no longer viewable.
  • Your own private games are now displayed in your match history.


  • Added effect for Phase Boots and Fiery Soul.
  • Made Dark Seer's illusion effect more differentiated from a normal illusion effect.
  • Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions.
  • Crystal Maiden illusions will no longer play her custom death anim.
  • Heroes now flail while getting force staffed.


  • Fixed the item combine sound playing to you when other players combine their items on your courier.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.


  • Revised how and when bots decide to push lanes, defend lanes, and farm.
  • Temporarily disabled late game team roaming. It will be back!
  • Fixed bug where bot code would cause buyback of human players when playing with bot teammates.
  • Made bots more aware of ganks that were happening near them.
  • Increased the strength of human pings, and in general made them last longer.
  • Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do.
  • Made bots less likely to wander across the map just to hit the side shop.
  • Fixed bug where bots would buy superfluous flying courier items.
  • Fixed bots ignoring seige engines when farming a lane.
  • Fixed bots being standoffish to their own creeps.
  • Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
  • When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
  • Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
  • Fixed a case where bots were getting preoccupied with creeps when defending their base.