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Sources
Source: Update Notes - February 13, 2013, Update 2
Patch Notes
Added Tusk!
Gameplay
- Lina: Fixed Dragon Slave hitting units behind you.
- Mirana: Fixed some backswing behaviors with her spells
- Templar Assassin: Fixed Meld not removing collision.
- Troll Warlord:
- Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
- Added a "fast" attack animation that will only trigger when his attack speed is above 210.
- Fixed Orchid Malevolence disabling Blink Dagger at the end of its duration even if it was doing no damage.
- Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage.
- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
- Enabled Silencer in Tournament lobbies.
- Team Matchmaking now uses the Tournament lobby rules.
- Two-player Mid Only games now automatically spawn a courier.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI
- Updated look of the combat log and added language localization.
- Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
- Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
- Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
- The Game End panel now shows team names for games with teams.
Visuals
- If Keeper of the Light dies with Recall active, the visual effect is now removed.
Bots
- Fixed bots not considering Phantom Lancer a hard carry.
- Fixed VS bot not having a large enough item build list.
- Bots will no longer dust Doppelwalk because it's sneaky.
- Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
- Made Zeus bot slightly more likely to use Thundergod's Wrath.
- When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).
Update 2
- Fixed Meepo/ Aghanim's Scepter exploit.
- Added Frozen Sigil portrait.
- Fixed Frozen Sigil not preserving control groups when upgraded.
- Fixed Ice Shards not being created when it hit a magic immune hero.
- Fixed Snowball taking illusions that weren't Tusk's.
- Fixed Ice Shards projectile colliding with illusions.
- Fixed Snowball picking up allies along the way.