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February 12, 2011 Patch
From Dota 2 Wiki
February 09, 2011 Patch
February 12, 2011 Patch
February 19, 2011 Patch
Added stun effect for Slardar's Crush and additional casting effects work.
Updated Slardar's sprint effects.
More side to side motion in Slardar's run and sprint animations.
Larger Crush animation.
Sandking's channel for his Ult is now a two beat tail slam "tell".
Your active selected unit will no longer self-highlight if it's a hero.
Bots will now perform "evasive maneuvers" to avoid things worth avoiding. Mirana's Arrow, Pudge's Hook, Ghost Ship, Rupture, etc.
Enabled audio loop for Rupture, which gets louder when you move.
Added Shadow Shaman VO.
Hooked up Kunkka's new X Marks the Spot sound.
Added a 30 second delay to automatic surrender when a whole team disconnects.
Added impact effect to Plasma Field.
Added Enigma (summons do have placeholder model)
Fixed games not showing up for spectating.
Fixed dead heroes being considered "alive".
Fixed Lich's Frost Armor to only autocast on heroes.
The primary target of Omnislash is now ministunned.
Added a modifier to indicate that you are tethered by Puck's Dream Coil.
Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
Zuus's Static Field no longer damages creeps.
Deny overhead icons should now appear for all players.
Fixed Omnislash not hitting magic immune units.
Increased Morphling model size by 10%.
Fixed Moonlight Shadow global invis kicking in immediately instead of waiting for fadetime.
Fixed Eye of the Storm debuff lasting only 5 seconds from the last impact, instead of the full duration of the storm.
Fixed Mjollnir having global cast range.
Illusions now lie about their critical strike damage so they don't reveal themselves.
Fixed Powershot tree destruction aoe being twice as big as it should.
Fixed Razor having 600 instead of 475 attack range.
Fixed Spectator UI's mana being the same as the health.
Fixed Wave of Terror vision aoe being too small.
Juggernaut's Omnislash's secondary jumps now find magic immune enemies.
Fixed Cleave damage interaction with magic immune units.
Fixed issue with Juggernaut's Omnislash where at all levels he could do one more slash than he was supposed to be able to.
Fixed Riki's backstab angle being too narrow.
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27 September 2011, at 02:21
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