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Faceless Void

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Faceless Void
Faceless Void.png
Strength
23 + 1.6
Agility
23 + 2.65
Intelligence
15 + 1.5
Level Base 1 16 25
Hit Points 150 587 1081 1696
Mana 0 195 513 923
Damage 37‒43 60‒66 101‒107 143‒149
Armor 1 4.22 10.07 15.92
Attacks / Second 0.58 0.72 0.96 1.21
Movement Speed 300
Turn Rate 1.0
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.56
Base Attack Time 1.7
Collision Size 24

Darkterror the Faceless Void is a melee agility hard carry hero. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk, and passively can avoid any damage with Backtrack which even works against True Strike. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with no resistance from them for several seconds. Faceless Void is a hard carry and, as such, scales heavily from items and reaches his full potential in late game, growing into one of the most powerful and destructive Heroes in the game making him almost impossible to stop.

Bio[edit | edit source]

Faceless Void Darkterror, the Faceless Void
Play "From a place beyond time, and time beyond counting."
Role: Pip carry.png Carry / Pip initiator.png Initiator / Pip disabler.png Disabler / Pip tank.png Escape
Lore: Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Voice: Dave Fennoy (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Time Walk
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Partially dispellable. Play
Q
W
Time Walk icon.png
Ability
Target Point
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast Time: 0.35+0.83
Cast Range: 700/900/1100/1300
Max Travel Distance: 700/900/1100/1300
Slow Radius: 300
Move Speed Slow: 20%/30%/40%/50%
Slow Duration: 3
Cooldown 19/17/15/13 Mana 90
Partially dispellable. Slow debuff is purgeable, Timewalk itself is not.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
  • Does not travel the full distance, when targeting closer than its max distance.

Backtrack
Cannot be used by illusions. Disabled by Break.
W
R
Backtrack icon.png
Ability Affects
Passive Self
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Proc Chance: 10%/15%/20%/25%
Darkterror sees what has yet to be seen.

Notes:

  • Backtrack belongs to the group of damage negating effects. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
    • When an attack has e.g. Diffusal Blade icon.png Diffusal Blade and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
    • This also means that Monkey King Bar icon.png Monkey King Bar will not stop Backtrack from avoiding attack damage.
    • Evasion has priority over Backtrack. When evasion procs, Backtrack can't proc on that attack.
  • Backtrack has the 3rd highest priority in the group of damage negating effects.
  • As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types. It does not react on HP Removal.

Time Lock
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Cannot be used by illusions. Disabled by Break. Play
E
E
Time Lock icon.png
Ability Affects Damage
Passive Enemies Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Proc Chance: 10%/15%/20%/25%
Damage: 40/50/60/70
Hero Duration: 1
Non-Hero Duration: 2
The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • Deals 80/100/120/140 damage when it procs on a target in Chronosphere icon.png Chronosphere.
  • Faceless Void can lifesteal off the damage dealt by Time Lock. However, it cannot crit or cleave.

Chronosphere
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Not disabled by Break. Play
R
C
Chronosphere icon.png
Ability Affects
Target Area Units
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Time: 0.35+0.7
Cast Range: 600
Radius: 425
Duration: 4/4.5/5 (Can be Improved by Aghanim's Scepter (* shows the improved values). 4/5/6)
Cooldown 130/115/100 (Can be Improved by Aghanim's Scepter (* shows the improved values). 60) Mana 150/225/300
Not disabled by Break. Faceless Void's immunity to Chronospheres is not disabled by Break.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases duration and decreases cooldown.
When a rift opens to Claszureme, all poor souls caught within will likely never return.

Notes:

  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Does not affect couriers, hidden units and invulnerable heroes. All other invulnerable units are fully affected.
  • While in the Chronosphere, Faceless Void and any units he controls are hasted to 1000 movement speed and are phased. Slows will have no effect on them.
  • Faceless Void and illusions of him (be it own, enemy or allied illusions) are never disabled by any Chronosphere.
  • However, the movement speed and phase is only provided to the caster of it.
    • The only exception is illusions from an allied Replicate icon.png Replicate, which will also gain the movement speed from the Chronosphere.
  • Affected units are stunned. When other units walk inside the area, they also will be affected for its remaining duration.
  • Units inside Chronosphere can be pulled out by various spells. Force Staff icon.png Force Staff and Geomagnetic Grip icon.png Geomagnetic Grip cannot move units out of Chronosphere.

Recommended items[edit | edit source]

Explanation:
Starting items:

  • Consumables will allow you to stay in lane in the early levels, where you will be subject to harass.
  • Quelling Blade and Slippers both provide extra damage to Faceless Void to aid in last-hitting during the laning phase. Slippers can build into a Poor Man's Shield from the Side Lane Shop which together with Backtrack increases Faceless Void's survivability in the lane.

Early Game:

Core Items:

  • Mask of Madness is an extremely cost-efficient item for attack speed which increases damage output potential during Chronosphere, and gives more opportunities for Time Lock to proc. When coupled with a quelling blade the added lifesteal allows Faceless Void to permanently stay in the jungle. However, be careful as the 30% damage increase makes quick work of Faceless Void's very low health gain.
  • Power Treads gives stat bonuses and increased attack speed to Faceless Void, increasing his survivability and potential damage output.
  • Maelstrom is a good choice if you're looking for a cheap source of damage and attack speed. The lightning proc will improve your farming and pushing, and it'll let you damage multiple enemies inside the chronosphere much more effectively.

Situational items:

  • Butterfly grants evasion, and chance-stacks with Faceless Void's Backtrack. This item alongside level 4 backtrack has the potential to negate 51% of auto-attack damage, increasing Faceless Void's survivability. In addition, the agility and attack speed will dramatically increase Time Lock's stun potential.
  • Battlefury allows you do farm faster and deal aoe damage to enemies that are clumped up in Chronosphere. This can be considered a core item against heroes with multiple illusions or summons(Phantom Lancer and Broodmother). However, this item costs a lot of gold so make sure you get the farm you need early on.
  • Daedalus is the best damage boosting item Faceless Void can pick up. The added damage and 240% crit will boost your physical damage output immensely. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • Mjollnir gives bonus attack speed, damage and when active, damages multiple enemies when it procs.
  • Assault Cuirass grants additional attack speed, armor and an armor reduction aura that increases both Faceless Void's damage potential, and that of his teammates.
  • Monkey King Bar grants true strike and a significant amount of damage. This could be considered an important item to pick up when facing evasive heroes, such as Phantom Assassin icon.png Phantom Assassin.
  • Aghanim's Scepter is a situational pickup late-game after you get your core damage items as the lowered cooldown of Chronosphere means it will be ready for every teamfight, in addition to the bonus health and mana.
  • Black King Bar is a crucial item if Faceless Void is up against magic damage reliant heroes, especially stunners and disables. If you were to miss a stunner/disabler in your Chronosphere, they could easily disable or kill Faceless Void from outside. Purchasing a Black King Bar and using it in fights will ensure that Faceless Void isn't being slowed down by said heroes.
  • Heart of Tarrasque is always useful in any fragile hero. The gigantic hp increase will allow you to maintain yourself in the heat of the battle for longer, and better handle the ranged attacks that any hero who is not stuck inside your Chronosphere may dish out, while the strong regeneration meshes well with Void's natural escaping capabilities, allowing him to hide to safety and quickly go back to the fight.

Equipment[edit | edit source]


Tips[edit | edit source]

Time Lock average stats (hero)
Time Lock average defense value (hero)
  • Mask of Madness will allow Faceless Void better to utilize Chronosphere throughout game, as does almost any item that gives attack speed or damage. A BKB is usually a good choice after getting a MoM as nukers outside the chronosphere can be ignored, while they otherwise burst the fragile Void very easily.
  • When using Chronosphere it's important that you prioritize the targets to deal maximum damage. Important targets include carries and spellcasters. In early game focus the supports to guarantee the kill.
  • If you want to play your lane aggressively, level Time Lock first, conversely if you need to play defensively, level Backtrack after getting at least one level of Time Walk as it is still your primary escape mechanism, while also having some offensive potential.
  • Chronosphere will pause friendly units (exception : units under control of Faceless Void) and heroes as well as foes. Try to position it so enemies are within the sphere and allies are outside and can reach enemies inside without having to enter the Chronosphere itself.
  • Using later levels of Time Walk and Chronosphere in tandem can easily catch entire enemy teams off guard.
  • Faceless Void goes together well with heroes that have ranged ultimates, such as Lich, Jakiro, Witch Doctor and Gyrocopter. Chronosphere can trap enemy heroes in place for several seconds.
  • If you are trying to decide on what item build is best for Faceless Void remember that his main goal is to do the most damage and hopefully kill at least one key enemy hero inside his Chronosphere where he has a 5 second free rein to attack a target without any chance of retaliation.
  • While Aghanim's Scepter may diminish your carry potential sometimes it might come in handy as it increases your Chronosphere duration to 6 seconds and reduces its cooldown to only 60 seconds, allowing your ultimate to be ready in almost any team fight and while it may not contribute to your damage output very much it does increase your survivability by granting you stats and HP.
  • Juggernaut's Omnislash is not stopped inside your Chronosphere, provided Juggernaut wasn't caught in the Chronosphere in the first place. It also doesn't stop Storm Spirit's Ball Lightning.
  • A Black King Bar is very crucial item if you find yourself interrupted by magic attacks from units not caught in your Chronosphere e.g. stuns and disables. Every second counts when the Chronosphere is in use, and getting stunned or hexed from outside interference can result with your Chronosphere expiring without any enemies getting killed.
  • A Refresher Orb icon.png Refresher Orb combined with Aghanim's Scepter will allow you to lock down the entire enemy team for 12 seconds at Level 3 Chronosphere and will provide the longest hard Crowd Control in the game, provided you have the initial manapool to cast Chronosphere twice and use Refresher's active. This is more than enough time to kill two or three enemies, even without damage items, and allows you to make use of the full duration of Mask of Madness active. While it is not viable in most circumstances, if purchased fast enough after Aghanim's Scepter, it will allow you to wholly dominate the enemy team.
  • Battlefury gives you good damage with health and mana regeneration. It is also great when you use Chronosphere and have multiple heroes caught inside it. Its cleave enables you to deal damage to multiple foes rather than one target at a time. If Faceless Void is powerful enough, he can kill an entire team caught inside the Chronosphere with Battlefury.
  • A Diffusal Blade is an optional item one can consider, most useful against silences to purge yourself and ensure a successful Chronosphere as well as giving a ganking ability and bonus damage. It is also a viable choice against Heroes dependent on their abilities to survive or escape, such as Wraith King icon.png Wraith King. Necronomicon icon.png Necronomicon is another choice worth considering if the mana burn is absolutely necessary.
  • If properly farmed and by picking the right item choices, Faceless Void is possibly the only hero in the entire game who can pressume of having the ability to quite literally turn the battle in his team's favor in a matter of seconds - While playing as him, it is your objective to reach that level of dominance as fast as possible. Only go for kills you know you can get - Even if you have to activate chronosphere on a single hero, the gold and experience will go a long way in aiding. But most importantly, prioritize your survival above all else - Dying just a couple of times can cripple your farm and a Void without farm has an incredibly hard time to get a comeback.
  • Time Walk icon.png Time Walk into Chronosphere icon.png Chronosphere is the usual combo for initiation, however experienced players can easily dodge it with some sort of instantanous escape (such as Blink Dagger icon.png Blink Dagger) or one which makes them invulnerable (Such as Waveform icon.png Waveform or Ball Lightning icon.png Ball Lightning). For this reason, Shadow Blade icon.png Shadow Blade or Silver Edge icon.png Silver Edge can be worthwhile considerations in order to sneakily approach enemies and then use your chronosphere while denying them any reaction time (If they have a Blink Dagger, it's better to initiate by hitting them out of invis, as it will trigger the item's cooldown). You can then use Time Walk icon.png Time Walk after the Chronosphere icon.png Chronosphere in order to escape if needed. However, note that this method is countered by true sight and might get predictable quickly.

Trivia[edit | edit source]

  • In DotA, Faceless Void's alternate/fun name is Gorzerk.
  • Faceless Void's death response, Play "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tape before returning them to the store.
  • Faceless Void's respawn line Play "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."

Update history[edit | edit source]

March 20, 2015 Patch

  • Updated hero icon again
  • Updated minimap icon

March 19, 2015 Patch

  • Remodeled Faceless Void
  • Updated hero portrait
  • Updated hero icon and ability icons
  • Added a loadout animation with particles

December 23, 2014 Patch

December 17, 2014 Patch Update 3

November 18, 2014 Patch

October 02, 2014 Patch

  • Increased the vision on Chronosphere icon.png Chronosphere slightly to fit the affected area better

April 29, 2014 Patch

January 17, 2013 Patch

November 30, 2012 Patch

April 12, 2012 Patch

  • Fixed Chronosphere not freezing invulnerable towers.
  • Updated Faceless Void's Backtrack effect.

March 08, 2012 Patch

  • Fixed Courier interaction with Chronosphere.
  • Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.

December 01, 2011 Patch

  • Fixed evasion not being disabled properly under Doom/Chronosphere.

October 27, 2011 Patch

  • Fixed Chronosphere's interaction with various passives.
  • Fixed Chronosphere freezing other units you own.

October 13, 2011 Patch

  • Chronosphere now properly affects siege weapons.
  • Add new effect for Faceless Void's Chronosphere.
  • Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.

September 29, 2011 Patch

  • Fixed Backtrack being able to avoid unique attack effects.

September 09, 2011 Patch

  • Chronosphere now properly gives 1000/1000 flying vision.

August 06, 2011 Patch

  • Chronosphere is now guaranteed to show for both teams.

August 02, 2011 Patch

  • Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).

July 22, 2011 Patch

  • Fixed being able to Force Staff out of Chronosphere.

July 08, 2011 Patch

  • Nerfed him by making Chronosphere actually show up for enemies.

June 10, 2011 Patch

  • Faceless Void's Timewalk now affects all units he passes through, not just a radius at his destination. (6.72 parity)

May 26, 2011 Patch

  • Fixed Chronosphere moving buildings.

March 03, 2011 Patch

  • Fixed Chronosphere not affecting invulnerable towers.

February 19, 2011 Patch

  • Added Faceless Void.
  • Chronosphere now affects magic-immune units.

December 17, 2010 Patch

  • Morphling's Waveform and Faceless Void's Timewalk will now continue previously-commanded movement properly (should no longer double-back after using those abilities).

Balance changelog[edit | edit source]

6.84

  • Faceless Void is no longer restricted from buying Skull Basher icon.png Skull Basher and Abyssal Blade icon.png Abyssal Blade (their bashes are still disabled on Faceless Void).

6.83b

  • Increased Chronosphere icon.png Chronosphere manacost from 150/175/200 to 150/225/300.

6.83

  • Time Walk icon.png Time Walk no longer slows attack speed by 20/30/40/50.
  • Chronosphere icon.png Chronosphere
    • Increased cooldown from 130/110/90 to 130/115/100.
    • Ward unit types are no longer able to attack while inside.

6.82c

  • Increased Chronosphere icon.png Chronosphere cooldown from 120/100/80 to 130/110/90.

6.82

  • Chronosphere icon.png Chronosphere
    • Reduced radius from 450 to 425.
    • Reduced flying vision radius from 1000 to 425.
    • No longer disables passive abilities.
    • Effects no longer linger for an extra 0.5 seconds at the end of its duration.

6.81

6.80

  • Reduced Time Walk icon.png Time Walk manacost from 120 to 90.
  • Chronosphere icon.png Chronosphere
    • Now hastes all units owned by the caster to 1000 movement speed and turns them phased while inside the radius.
    • Reduced cooldown from 120/110/100 to 120/100/80.

6.79

  • Time Walk icon.png Time Walk
    • Increased movement speed slow from 25%/30%/35%/40% to 20%/30%/40%/50%.
    • Increased attack speed slow from 25/30/35/40 to 20/30/40/50.
  • Increased Chronosphere icon.png Chronosphere radius from 400 to 450.

6.75

  • Time Lock icon.png Time Lock now deals twice as much damage when proccing on a unit inside his Chronosphere.
  • Faceless Void can no longer be frozen by any Chronosphere icon.png Chronosphere.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

6.71

6.69

  • Increased Strength strength gain from 1.4 to 1.6.

6.66

  • Time Walk icon.png Time Walk
    • Increased movement speed slow from 10%/20%/30%/40% to 25%/30%/35%/40%.
    • Increased attack speed slow from 10/20/30/40 to 25/30/35/40.
    • Increased cooldown from 13 on each level to 19/17/15/14.

6.61

  • Increased base Strength strength from 17 to 23.

6.60

  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Faceless Void: Increases Chronosphere icon.png Chronosphere duration from 3/4/5 to 4/5/6 and reduces cooldown from 120/110/100 to 75 on each level.

6.55

  • Reduced Chronosphere icon.png Chronosphere cooldown from 165 on each level to 120/110/100.

6.52

  • Reduced Strength strength gain from 2.2 to 1.4.
  • Time Walk icon.png Time Walk
    • Now moves at a constant speed of 2600, instead of reaching the targeted point within 1.5 seconds regardless of distance.
    • Reduced cast time from 0.5 to 0.35.
  • Reduced Chronosphere icon.png Chronosphere cast time from 0.5 to 0.35.

6.48b

  • Chronosphere icon.png Chronosphere
    • Reduced duration from 3/4.5/6 to 3/4/5.
    • Reduced cast range from 500/600/700 to 500/550/600.
    • Reduced manacost from 175/200/225 to 150/175/200.
    • Reduced cooldown from 180 to 165.

6.38

  • Increased base attack damage from 23-29 to 37-43 (total attack damage is now 58-64).

6.35

  • Increased base armor from 0 to 1 (total armor is now 3.94).

6.28

  • Time Walk icon.png Time Walk
    • Reduced movement speed slow from 15%/30%/45%/60% to 10%/20%/30%/40%.
    • Reduced attack speed slow from 15/30/45/60 to 10/20/30/40.

6.27b

  • Time Walk icon.png Time Walk
    • Increased manacost from 100 to 120.
    • Increased cooldown from 12 to 13.

6.25

6.19

6.17

6.13

Old Time Walk:
Quickly moves around the battlefield attacking units in a radius around him.
Cast time: 0.5
Radius: 400
Attack damage bonus: 30%/60%/90%/120%
Manacost: 100/120/140/160
Cooldown: 15
Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
New Time Walk icon.png Time Walk
Quickly moves to a target location and slows the movement and attack speed of all units at the end of his path.
Cast time: 0.5
Cast range: 700/900/1100/1300
Max travel distance: 700/900/1100/1300
Slow radius: 300
Movement speed slow: 15%/30%/45%/60%
Attack speed slow: 15/30/45/60
Slow duration: 3
Manacost: 60
Cooldown: 12
Notes: Faceless Void is invulnerable during Time Walk and cannot do anything during it. Faceless Void reaches the target location within 1.5 seconds. Can jump over cliffs and trees.
  • Increased Backtrack icon.png Backtrack proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.

6.12b

  • Chronosphere icon.png Chronosphere
    • Fixed Chronosphere starting its effects before the cast point is reached.
    • Reduced cast time from 1.5 to 0.5.

6.11

  • Reduced Time Walk attack damage bonus from 30%/60%/90%/120% to 15%/30%/45%/60%.
  • Increased Chronosphere icon.png Chronosphere cast time from 0.5 to 1.5

6.10

Time Walk:
Quickly moves around the battlefield attacking units within a radius around him.
Cast time: 0.5
Radius: 400
Attack damage bonus: 30%/60%/90%/120%
Manacost: 100/120/140/160
Cooldown: 15
Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
Backtrack icon.png Backtrack:
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack any kind of damage.
Proc chance: 5%/10%/15%/20%
Notes: Is not evasion. Upon taking damage, he has a chance to dodge the damage. Other parts of spells or attacks are not dodged (eg stuns, debuffs, etc).
  • Bash
    • Renamed to Time Lock
    • Changed legacy hotkey from B to E.
Chronosphere icon.png Chronosphere:
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has mysterious connection with spacetime that causes him to be unaffected by the sphere.
Cast time: 0.5
Cast range: 500/600/700
Radius: 400
3/4.5/6
Manacost: 175/200/225
Cooldown: 180
Notes: Affects all units, excluding Faceless Void and his units. Affects buildings as well. Affected units are paused.

6.09

  • Increased attack range from 100 to 128.

6.08

6.07

Temporal Drag:
Faceless Void tears time apart, slowing down all enemy units.
Radius: Global
Movement speed slow: 40%/50%/60%
Attack speed slow: 10/20/30
Duration: 5
Manacost: 175/250/300
Cooldown: 120/110/100
Notes: Pierces spell immunity. Does not affect buildings.

6.06

  • Faceless Void is no longer allowed to build a Refresher Orb icon.png Refresher Orb
  • Stop Time
    • Reduced radius from global on each level to 1000/1500/2000.
    • Increased cooldown from 210/150/110 to 240/185/145.
    • No longer affects buildings.

6.05

  • Increased Stop Time cooldown from 210/150/90 to 210/150/110.

6.04

  • Stop Time
    • Reduced duration from 3.5 to 2.5.
    • Increased manacost from 180/200/250 to 180/250/300.

6.00

  • Faceless Void is now allowed to build a Refresher Orb icon.png Refresher Orb
  • Stop Time
    • Reduced duration from 3/4/5 to 3.5 on each level.
    • Reduced cooldown from 180/240/300 to 210/150/90.
    • Now also affects buildings.

Replaced abilities[edit | edit source]

Time Walk (6.10-6.12b)
Q
W
Unknown icon.png
Ability Affects
No Target Enemies
Quickly moves around the battlefield attacking units in a 400 radius.
Cast Time: 0.5+0
Radius: 400
Attack Damage Bonus: 15%/30%/45%/60%
Search Interval: 0.5
Cooldown 15 Mana 100/120/140/160

Notes:

  • This ability got reworked into the current Time Walk icon.png Time Walk in the 6.13 gameplay patch.
  • Faceless Void is invulnerable and cannot be controlled during Time Walk. Does not disjoint projectiles upon cast.
  • Searches for units within the radius in 0.5 second intervals, starting immediatly upon cast. Stops immediatly when it can't find any valid target.
  • The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
  • If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana.
  • Faceless Void performs actual attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss.

Carrion Swarm
Blocked by Spell Immunity. Not blocked by Linken's Sphere.
Q
R
Unknown icon.png
Ability Affects Damage
Target Point / Target Unit Enemies Magical
Sends a horde of bats to damage enemies.
Cast Time: 0.35+0.51
Cast Range: 600
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 100/175/225/300
Cooldown 9 Mana 105/120/140/165

Notes:

  • This ability got replaced by Time Walk in the 6.10 gameplay patch.
  • When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
  • Carrion Swarm travels at a speed of 1100.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.

Evasion
Not blocked by Spell Immunity. Can be used by illusions.
W
V
Unknown icon.png
Ability Affects
Passive Self
Gives a percent chance to avoid attacks.
Dodge Chance: 14%/21%/28%/35%

Notes:

  • This ability got replaced by Backtrack icon.png Backtrack in the 6.10 gameplay patch.
  • Since the Warcraft 3 engine rounds the numbers of this kind of abilities automatically down to the closest 5, the actual dodge chance was 15%/20%/30%/35%.

Temporal Drag
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled.
R
T
Unknown icon.png
Ability Affects
No Target Enemies
Darkterror tears time apart, slowing down all enemy units for 5 seconds.
Cast Time: 0.35+0.51
Radius: Global
Movement Speed Slow: 40%/50%/60%
Attack Speed Slow: 10/20/30
Slow Duration: 5
Cooldown 120/110/100 Mana 175/250/300

Notes:

  • This ability got replaced by Chronosphere icon.png Chronosphere in the 6.10 gameplay patch.
  • Slows all enemy units on the map once upon cast.

Stop Time
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled.
R
E
Unknown icon.png
Ability Affects
No Target Enemies
Darkterror stops time for 2.5 seconds.
Cast Time: 0.35+0.51
Radius: 1000/1500/2000
Duration: 2.5
Cooldown 240/185/145 Mana 180/200/250

Notes:

  • This ability got replaced by Temporal Drag in the 6.07 gameplay patch.
  • Stuns all enemy units within the radius once upon cast.
  • In earlier versions, this ability used to be global. It also used to affect buildings from 6.00 to 6.06.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]