Faceless Void

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Faceless Void
Faceless Void.png
Strength
23 + 1.8
Agility
23 + 2.65
Intelligence
15 + 1.5
Level Base 1 16 25
Health 200 660 1240 1920
H Regen 0.75 1.44 2.31 3.34
Mana 50 230 518 902
M Regen 0.01 0.61 1.59 2.85
Damage 37‒43 60‒66 101‒107 143‒149
Armor 1 4.22 10.07 15.92
Spell Dmg 0% 0.94% 2.47% 4.44%
Att / Sec 0.58 0.72 0.96 1.21
Movement Speed 300
Turn Rate 1.0
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.5+0.56
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Darkterror the Faceless Void is a melee agility hero generally played as an off-laner or carry. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simulatneously reverting recently taken damage. Darkterror can also pause his foes' cooldowns with Time Dilation, lowering their attack and movement speed in the process. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with no resistance from them for several seconds. Though ideally he wants teammates who can capitalize on Chronosphere, it's one of the most devastating initiation spells in the game and can easily win team fights before his opponents can react.

Bio[edit | edit source]

Faceless Void Darkterror, the Faceless Void
Play "From a place beyond time, and time beyond counting."
Role: Carry Carry / Initiator Initiator / Disabler Disabler / Escape Escape / Durable Durable
Lore: Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Voice: Dave Fennoy (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Time Walk
Cannot be dispelled. Play
Q
W
Time Walk icon.png
Ability Affects
Target Point Self
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cast Animation: 0.3+0.2
Cast Range: Global
Max Travel Distance: 675
Backtracked Time: 2
Cooldown 24/18/12/6 Mana 40
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • Does not travel the full distance, when targeting closer than its max distance.
  • Upon cast, any damage Faceless Void took in the last 2 seconds gets healed back up. This includes damage dealt by allies.
  • Since it is a heal, it is prevented by Ice Blast icon.png Ice Blast.
  • Status buffs and debuffs, cooldowns and mana are completely unaffected.


Time Dilation
Can be dispelled. Blocked by Spell Immunity. Play
W
R
Time Dilation icon.png
Ability Affects
No Target Enemies
Faceless Void traps all nearby enemies in a time dilation field, freezing their cooldowns and slowing their movement and attack speed for each cooldown frozen.
Cast Animation: 0.1+0.77
Radius: 725
Slow Per Cooldown: 8%
Duration: 6/8/10/12
Cooldown 40/34/28/22 Mana 50

Notes:

  • Does not actually freeze cooldowns, instead, it adds up to 6/8/10/12 seconds on ongoing cooldowns and visually freezes the timer.
  • Abilities cast by affected units after the debuff is applied have their cooldown increased based on the duration left on the debuff.
  • Does not affect the cooldown of items and abilities without a cooldown. Does affect cooldowns of passive abilities.
  • Does not affect recharge time of charge-based spells.
    • However, if the last charge of a spell was used and the icon shows a cooldown, that cooldown is affected.
    • Freezing that cooldown causes the recharge timer and the cooldown to desynchronize, so that the spell is still on cooldown even after gaining a charge back.
  • The slow has no stack limit. Each ability on cooldown adds a stack.
    • Also counts the cooldown of hidden abilities, like Invoker icon.png Invoker's uninvoked spells, Whirling Axes (Ranged) icon.png Whirling Axes or Battle Cry icon.png Battle Cry.
    • Rubick icon.png Rubick's stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed.
    • The stack count can only increase, and never decline. If an ability gets refreshed, the slow still keeps all the current stacks.
  • Abilities can still be reset (e.g. Refresher Orb icon.png Refresher Orb) while affected by Time Dilation.
    • However, when reset in any other way than a Refresher Orb (e.g. Rearm icon.png Rearm), abilities go back on cooldown again upon losing the debuff.
  • Multiple instances of Time Dilation do not stack. Recasting it has no effect on spells which are already affected by a previous cast.


Time Lock
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
E
E
Time Lock icon.png
Ability Affects Damage
Passive Enemies Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Proc Chance: 10%/15%/20%/25%
Damage: 50/75/100/125
Hero Duration: 1
Non-Hero Duration: 2
The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • Time Lock works against allied units, but not against wards and buildings.
  • Faceless Void can lifesteal off the damage dealt by Time Lock. However, it cannot crit or cleave.


Chronosphere
Not disabled by Break. Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
R
C
Chronosphere icon.png
Ability Affects
Target Area Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Animation: 0.35+0.7
Cast Range: 600
Radius: 425
Duration: 4/4.5/5
Cooldown 130/115/100 (Can be Improved by Aghanim's Scepter. 60) Mana 150/225/300
Not disabled by Break. Faceless Void's immunity to Chronospheres is not disabled by Break.
Can be Improved by Aghanim's Scepter. Decreases cooldown.
When a rift opens to Claszureme, all poor souls caught within will likely never return.

Notes:

  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Does not affect couriers, hidden units and invulnerable heroes. All other invulnerable units are fully affected.
  • While in the Chronosphere, Faceless Void and any units he controls are hasted to 1000 movement speed and phased, meaning slows have no effect on them.
  • Faceless Void and illusions of him (be it own, enemy or allied illusions) are never disabled by any Chronosphere.
  • However, the movement speed and phase is only provided to the caster of it.
    • The only exception is illusions from an allied Replicate icon.png Replicate, which also gain the movement speed inside the Chronosphere.
  • Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
  • Units inside Chronosphere can be pulled out by various spells. Force Staff icon.png Force Staff and Geomagnetic Grip icon.png Geomagnetic Grip cannot move units out of Chronosphere.


Recommended items[edit | edit source]

Starting items:
  • Quelling Blade greatly increases Faceless Void's ability to last-hit creeps, which is important for ensuring that he farms well in the early game. By augmenting his already formidable attack damage, Faceless Void can ensure that the enemy has a hard time denying him even if they are in a position to.
  • Tango and Healing Salve are important for ensuring that Faceless Void remains in-lane despite enemy attempts to harass him. Because Darkterror is a melee hero, he must get closer to the creep wave in order to last-hit and thus exposes himself to harassment.
  • Slippers of Agility provides Faceless Void with increased base damage as well as a small amount of armor, giving him better farming power and a little physical survivability.

Early game:

  • Magic Stick can be useful to get on Faceless Void given his small base HP and mana pool. The burst regen can give him more survivability and the ability to cast his spells if he finds himself in lots of early engagements.
  • Boots of Speed give Darkterror more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.
  • Poor Man's Shield is useful for providing Darkterror with damage block as well as additional armor and base damage. Increasing his survivability in the early game is important for ensuring that he can transition past the laning stage and become a threat later in the game.
  • Morbid Mask allows Faceless Void to lifesteal, important for ensuring that his HP remains topped off, especially while farming in the jungle. As well, the lifesteal still applies during Time Lock icon.png Time Lock procs, and it builds into a Mask of Madness, which is a very important item to get.

Core items:

  • Magic Wand can give Faceless Void increased stats, and provides even more burst HP and mana regen than Magic Stick.
  • Power Treads provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage for dealing damage.
  • Mask of Madness is a very powerful item in the hands of Faceless Void, as the active can give him a tremendous amount of attack speed for dealing damage during Chronosphere icon.png Chronosphere, which can also prevent enemies from taking advantage of the 25% increased damage vulnerability. As well, the attack speed increases the chances of proccing Time Lock, resulting in even more damage output. The item also serves as a powerful farming tool, as Faceless Void can farm creep camps very effectively with the lifesteal and attack speed, while the movement speed bonus allows him to travel between neutral camps faster.
  • Town Portal Scroll is important to have on all heroes. The immense initiating and disabling power of Chronosphere means that Faceless Void's presence in any teamfight can assure victory if he initiates properly.

Situational items:

  • Butterfly is a very powerful item to have on Faceless Void. The evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
  • Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and 2.4x crit will boost your physical damage output immensely. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • Monkey King Bar grants True Strike, some attack speed and a significant increase in attack damage. It can be a necessary item to get in order to deal damage to enemies that have evasion.
  • Aghanim's Scepter is a situational item to pick up on Faceless Void. As the item provides survivability and not increased damage output, it does not greatly assist Faceless Void in killing enemies during Chronosphere. However, the increased duration and greatly decreased cooldown allows Chronosphere to be used tactically, getting guaranteed pick-offs against lone enemies and then coming off cooldown in time for the next engagement, and the increased duration can allow teammates with high damage output to do more during the Chronosphere. As well, the bonus mana and intelligence decreases the strain that Chronosphere's high mana cost places on Faceless Void's mana pool.
  • Heart of Tarrasque is always useful in any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damage nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
  • Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus, clearing up the item slot for an extra lategame item.

Equipment[edit | edit source]

Tips[edit | edit source]

Time Lock average stats (hero)
Time Lock average defense value (hero)
  • Faceless Void is a respectable off-laner. As an off-laner, Faceless Void has an escape ability in Time Walk, and his impressive base damage can help him get last-hits. An off-lane Faceless Void tries to get experience over gold, getting access to Chronosphere as early as possible, and then using it to set up engagements for his team to capitalize on. If played in this role, Faceless Void's item build will alter slightly to a more semi-carry role.
    • An early Iron Talon icon.png Iron Talon helps Faceless Void get extra farm. Use it to clear out the side camp next to the off-lane.
    • Blink Dagger icon.png Blink Dagger massively enhances Faceless Void's initiation factor. With it's range almost double that of Time Walk, it's an important item for catching multiple enemy heroes.
    • Vladmir's Offering icon.png Vladmir's Offering is a safer alternative to Mask of Madness icon.png Mask of Madness trading away the attack speed and added damage in exchange for more well rounded stats and an aura that affects your team.
  • The unique nature of Faceless Void's ultimate means that, unlike other agility-based carries, he does not farm many survivability items. Rather, Faceless Void builds for as much damage output as possible, and then casts Chronosphere to immobilize multiple enemies at once, so that he can kill numerous foes during a fight while they are unable to retaliate at all. As well, Faceless Void benefits greatly from having teammates with strong ranged damage output who can also take advantage of Chronosphere to blow up the enemy team before they can respond.
  • As a hard carry, Faceless Void is one of few heroes who can benefit from skilling Attribute Bonus icon.png Attribute Bonus multiple times during the laning stage in order to improve his overall stats. Attribute levels provide Faceless Void with more HP, damage and mana, increasing his survivability. As well, hard carries generally do not try to engage in fights in the early game due to their dependence on items, so skilling abilities is less effective.
  • Faceless Void is almost always played in the safe lane as the team's core farmer. His job is to farm as safely as possible, and take kill opportunities if they come, in order to build the early-game items he needs to be able to farm without support.
  • Time Walk icon.png Time Walk is a Pseudo Blink ability that renders Faceless Void invulnerable as he quickly jumps to the target location.
    • The most general use for Time Walk is to allow Faceless Void to close the distance to an enemy, either to attack them or to cast Chronosphere. As such, it can be important to get many early levels in this ability to maximize Darterror's initiation potential.
    • In a pinch, Time Walk can be used as an escape spell to put distance between Faceless Void and any incoming attackers. However, beware that it does not disjoint projectiles, so attacks that follow him to his destination can still hit him.
    • Evasion can be useful to build on Faceless Void in order to augment his survivability further. The evasion will prevent secondary effects of physical attacks from proccing, since the attack itself does not count as landing. This can allow Faceless Void to ignore the secondary effects of attacks like Mana Break icon.png Mana Break, Essence Shift icon.png Essence Shift, bashes, and so on.
  • Time Lock icon.png Time Lock is a powerful bash-type passive ability that allows Faceless Void's attacks to stun enemies and deal bonus damage.
    • Time Lock allows Faceless Void's damage and disable potential to scale tremendously with attack speed, as each proc instance of Time Lock will stun and deal bonus magical damage. With enough attack speed, Faceless Void can keep an enemy almost permanently disabled through repeated bashes, and deal large amounts of damage with those bashes.
    • Getting several levels in Time Lock, alongside increasing Faceless Void's attack speed, will greatly boost the amount of damage he deals.
    • Time Lock pierces spell immunity, allowing it to stun enemies who have activated Black King Bar, as well as siege creeps. The former case can be a powerful use of crowd control to disable enemies through spell immunity, while the latter case can be helpful for stopping pushes by removing a siege creep's damage output for a short duration if it is attacking a tower.
  • Chronosphere icon.png Chronosphere is one of the most powerful and most feared area disables in the game, capable of stopping entire teams in their tracks regardless of spell immunity. Used wisely, it can allow Faceless Void and his allies to kill numerous enemy players with little to no resistance.
    • Due to its extremely long cooldown, Chronosphere must be used wisely, as Faceless Void is very weak without it. As teamfights do not happen regularly in the early game, Chronosphere can be used to secure kills in the laning phase, however once teamfights start becoming more frequent the spell must be kept in reserve until the right moment.
    • Faceless Void (as well as any units under his control) gains 1000 movement speed and phase movement inside his own Chronosphere, allowing him to attack any targets within as needed. Try to catch enemies in Chronosphere first, and then select targets once they are disabled. As well, remember that Faceless Void will never be disabled by a Chronosphere, even one cast by an enemy, though he will not gain the movement bonuses inside a Chronosphere that he does not own.
    • However, be very wary if there is a Rubick icon.png Rubick on the enemy team. While Faceless Void can still move inside of Rubick's Chronosphere, his teammates cannot. Fortunately, Faceless Void can easily avoid Spell Steal icon.png Spell Steal since he is able to cast Time Dilation icon.png Time Dilation in order to have it as his last cast spell, but of course, be sure to catch Rubick inside of Chronosphere to ensure that he does not steal it and use it against your teammates.
    • Take special care when casting Chronosphere; unlike other disables in the game, it is capable of freezing allies in place, not just enemies. Avoid trapping teammates inside a Chronosphere unless a decisive advantage can be secured, and try to place the Chronosphere such that it does not impede allies' movements as they attempt to assist in a teamfight.
    • It can be useful to target Chronosphere such that part of it can deny terrain to the enemy. Placing the sphere such that the enemy cannot assist without entering the sphere can help ensure that they will not be able to interfere as much, if at all, in a teamfight.
    • Remember that Chronosphere will freeze buildings as well, not just units; this includes fountains, friendly or enemy. This makes Chronosphere very strong for diving enemy towers and even their fountain, as Faceless Void can prevent them from attacking him and take advantage of the boosted movement speed to enter and leave at high speed.
    • The key to utilizing Chronosphere properly is target prioritization. Be sure to coordinate with teammates to kill important targets during the Chronosphere, which may not always be the enemy's carry. If Chronosphere can catch supports with powerful spells and teamfight items, killing them first can remove those abilities and items from the field, making the remainder of the fight much harder for the enemy.
    • As well, Chronosphere's disable potential can be greatly augmented by additional crowd control from teammates. Spells such as Reverse Polarity icon.png Reverse Polarity, Vacuum icon.png Vacuum, Berserker's Call icon.png Berserker's Call can clump the enemy up together to allow Faceless Void to trap several of them at once. Once clumped together, the enemy becomes extremely vulnerable to area-of-effect nukes such as Chain Frost icon.png Chain Frost, Earth Splitter icon.png Earth Splitter, Sonic Wave icon.png Sonic Wave, and so on.
    • It is important to remember that while enemies inside of Chronosphere are helpless, those outside can still hinder Faceless Void's attempts to kill their teammates. This means that spells such as Shallow Grave icon.png Shallow Grave, Cold Embrace icon.png Cold Embrace and Purification icon.png Purification can foil attempts at getting kills, and disables can still be targeted on Faceless Void to render him unable to act during Chronosphere. This further emphasizes the importance of target prioritization, as it may be necessary to target Chronosphere on supports over carries, or it may be necessary to kill targets outside of the Chronosphere first.
    • Chronosphere will reveal invisible enemies within the sphere, making it powerful against certain spells like Moonlight Shadow icon.png Moonlight Shadow and Shukuchi icon.png Shukuchi.
    • Keep in mind that Faceless Void's longer-than-normal cast animation, combined with the travel time of Time Walk, can allow alert enemies to completely dodge Chronosphere if they react quickly enough. As such, try to cast Chronosphere immediately upon emerging from Time Walk, and try to target it on enemies that do not have the ability to instantly re-position themselves to evade it.
    • If enemies become invulnerable before Chronosphere is cast, they will not be affected by it, whether it is an ally or enemy. This means that a Juggernaut icon.png Juggernaut can continue hitting targets inside with Omnislash icon.png Omnislash, Storm Spirit icon.png Storm Spirit can travel through with Ball Lightning icon.png Ball Lightning, and so on.
  • While Faceless Void is not the most flexible carry, he can benefit greatly from building various items.
    • Stout Shield icon.png Stout Shield can be a very strong starting item to purchase on Faceless Void, as it provides him with damage block from the start, ensuring that he has survival against harass damage.
    • Ring of Aquila (Active) icon.png Ring of Aquila is useful for providing Faceless Void with early attributes and mana regen. The all-around stats give him more base damage, HP and mana, the armor gives him increased survivability and helps reduce damage taken from creeps while farming, and the mana regen greatly helps to replenish his mana given his poor base intelligence and intelligence growth.
    • Black King Bar icon.png Black King Bar can be a powerful defensive item if the enemy has ranged disablers nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item also provides Faceless Void with more HP and attack damage, giving him increased survivability and damage output.
    • Battle Fury icon.png Battle Fury is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let Faceless Void farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. As well, the cleave allows Faceless Void to spread physical damage around inside of Chronosphere, useful if he can catch multiple enemies in close proximity.
    • Mjollnir icon.png Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Unique Attack Modifier allow Faceless Void to farm creeps more quickly, and the Chain Lightning can proc multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
    • Refresher Orb icon.png Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.

Trivia[edit | edit source]

  • In DotA, Faceless Void's alternate/fun name is Gorzerk.
  • Faceless Void's death response, Play "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
  • Faceless Void's respawn line Play "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."
  • Faceless Void's green heart shaped belt buckle could be a reference to Dio Brando from Jojo's Bizarre Adventure by Hirohiko Araki considering they both have the ability to stop time.
    • When using Chronosphere icon.png Chronosphere, Faceless Void strikes a pose similar to Dio Brando's signature pose.

Update history[edit | edit source]

March 20, 2015 Patch

  • Updated hero icon again
  • Updated minimap icon

March 19, 2015 Patch

  • Remodeled Faceless Void
  • Updated hero portrait
  • Updated hero icon and ability icons
  • Added a loadout animation with particles

December 23, 2014 Patch

December 17, 2014 Patch Update 3

November 18, 2014 Patch

October 02, 2014 Patch

  • Increased the vision on Chronosphere icon.png Chronosphere slightly to fit the affected area better

April 29, 2014 Patch

January 17, 2013 Patch

November 30, 2012 Patch

April 12, 2012 Patch

  • Fixed Chronosphere not freezing invulnerable towers.
  • Updated Faceless Void's Backtrack effect.

March 08, 2012 Patch

  • Fixed Courier interaction with Chronosphere.
  • Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.

December 01, 2011 Patch

  • Fixed evasion not being disabled properly under Doom/Chronosphere.

October 27, 2011 Patch

  • Fixed Chronosphere's interaction with various passives.
  • Fixed Chronosphere freezing other units you own.

October 13, 2011 Patch

  • Chronosphere now properly affects siege weapons.
  • Add new effect for Faceless Void's Chronosphere.
  • Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.

September 29, 2011 Patch

  • Fixed Backtrack being able to avoid unique attack effects.

September 09, 2011 Patch

  • Chronosphere now properly gives 1000/1000 flying vision.

August 06, 2011 Patch

  • Chronosphere is now guaranteed to show for both teams.

August 02, 2011 Patch

  • Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).

July 22, 2011 Patch

  • Fixed being able to Force Staff out of Chronosphere.

July 08, 2011 Patch

  • Nerfed him by making Chronosphere actually show up for enemies.

June 10, 2011 Patch

  • Faceless Void's Timewalk now affects all units he passes through, not just a radius at his destination. (6.72 parity)

May 26, 2011 Patch

  • Fixed Chronosphere moving buildings.

March 03, 2011 Patch

  • Fixed Chronosphere not affecting invulnerable towers.

February 19, 2011 Patch

  • Added Faceless Void.
  • Chronosphere now affects magic-immune units.

December 17, 2010 Patch

  • Morphling's Waveform and Faceless Void's Timewalk will now continue previously-commanded movement properly (should no longer double-back after using those abilities).

Balance changelog[edit | edit source]

6.87

  • Time Walk icon.png Time Walk
    • Cast range increased from 625 to 675
    • Cast point increased from 0.2 to 0.3
  • Time Dilation icon.png Time Dilation
    • Cooldown increased from 36/30/24/18 to 40/34/28/22
    • Slow rescaled from 7%/8%/9%/10% to 8%
  • Time Lock icon.png Time Lock
    • No longer deals double damage inside Chronosphere
    • Damage increased from 40/50/60/70 damage to 50/75/100/125
  • Scepter no longer increases Chronosphere icon.png Chronosphere's duration

6.86c

  • Increased Strength strength gain from 1.6 to 1.8.
  • Increased Time Walk icon.png Time Walk max distance from 550 to 625.
  • Time Dilation icon.png Time Dilation
    • Increased duration from 5.5/7/8.5/10 to 6/8/10/12.
    • Increased cooldown from 34/28/22/16 to 36/30/24/18.

6.86b

  • Enabled in Captain's Mode.
  • Time Dilation icon.png Time Dilation
    • Increased radius from 650 to 725.
    • Increased movement speed slow from 4%/6%/8%/10% to 7%/8%/9%/10%.
    • Increased attack speed slow from 4/6/8/10 to 7/8/9/10.
    • Rescaled duration from 6/7/8/9 to 5.5/7/8.5/10.

6.86

Old Time Walk icon.png Time Walk:
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast time: 0.35
Cast range: 700/900/1100/1300
Max travel distance: 700/900/1100/1300
Slow radius: 300
Movement speed slow: 20%/30%/40%/50%
Slow duration: 3
Mana cost: 90
Cooldown: 19/17/15/13
Notes: Faceless Void is invulnerable during Time Walk. Travels at a speed of 3000. Does not disjoint projectiles.
New Time Walk icon.png Time Walk:
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cast time: 0.2
Cast range: Global
Max travel distance: 550
Backtrack duration: 2
Mana cost: 40
Cooldown: 24/18/12/6
Notes: Only backtracks actual damage. HP removal is not backtracked.
Time Dilation icon.png Time Dilation
Faceless Void traps all nearby enemies in a time dilation, freezing their cooldowns and slowing their movement and attack speed for each frozen cooldown.
Cast time: 0.1
Radius: 650
Slow per cooldown: 4%/6%/8%/10%
Duration: 6/7/8/9
Notes: Affects all abilities which already are on cooldown and abilities which enter cooldown. Does not affect items.

6.84

  • Faceless Void is no longer restricted from buying Skull Basher icon.png Skull Basher and Abyssal Blade icon.png Abyssal Blade (their bashes are still disabled on Faceless Void).

6.83b

  • Increased Chronosphere icon.png Chronosphere mana cost from 150/175/200 to 150/225/300.

6.83

  • Time Walk icon.png Time Walk no longer slows attack speed by 20/30/40/50.
  • Chronosphere icon.png Chronosphere
    • Increased cooldown from 130/110/90 to 130/115/100.
    • Ward unit types are no longer able to attack while inside.

6.82c

  • Increased Chronosphere icon.png Chronosphere cooldown from 120/100/80 to 130/110/90.

6.82

  • Chronosphere icon.png Chronosphere
    • Reduced radius from 450 to 425.
    • Reduced flying vision radius from 1000 to 425.
    • No longer disables passive abilities.
    • Effects no longer linger for an extra 0.5 seconds at the end of its duration.

6.81

6.80

  • Reduced Time Walk icon.png Time Walk mana cost from 120 to 90.
  • Chronosphere icon.png Chronosphere
    • Now hastes all units owned by the caster to 1000 movement speed and turns them phased while inside the radius.
    • Reduced cooldown from 120/110/100 to 120/100/80.

6.79

  • Time Walk icon.png Time Walk
    • Increased movement speed slow from 25%/30%/35%/40% to 20%/30%/40%/50%.
    • Increased attack speed slow from 25/30/35/40 to 20/30/40/50.
  • Increased Chronosphere icon.png Chronosphere radius from 400 to 450.

6.75

  • Time Lock icon.png Time Lock now deals twice as much damage when proccing on a unit inside his Chronosphere.
  • Faceless Void can no longer be frozen by any Chronosphere icon.png Chronosphere.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

6.71

6.69

  • Increased Strength strength gain from 1.4 to 1.6.

6.66

  • Time Walk icon.png Time Walk
    • Increased movement speed slow from 10%/20%/30%/40% to 25%/30%/35%/40%.
    • Increased attack speed slow from 10/20/30/40 to 25/30/35/40.
    • Increased cooldown from 13 on each level to 19/17/15/14.

6.61

6.60

  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Faceless Void: Increases Chronosphere icon.png Chronosphere duration from 3/4/5 to 4/5/6 and reduces cooldown from 120/110/100 to 75 on each level.

6.55

  • Reduced Chronosphere icon.png Chronosphere cooldown from 165 on each level to 120/110/100.

6.52

  • Reduced Strength strength gain from 2.2 to 1.4.
  • Time Walk icon.png Time Walk
    • Now moves at a constant speed of 2600, instead of reaching the targeted point within 1.5 seconds regardless of distance.
    • Reduced cast time from 0.5 to 0.35.
  • Reduced Chronosphere icon.png Chronosphere cast time from 0.5 to 0.35.

6.48b

  • Chronosphere icon.png Chronosphere
    • Reduced duration from 3/4.5/6 to 3/4/5.
    • Reduced cast range from 500/600/700 to 500/550/600.
    • Reduced mana cost from 175/200/225 to 150/175/200.
    • Reduced cooldown from 180 to 165.

6.38

  • Increased base attack damage from 23-29 to 37-43 (total attack damage is now 58-64).

6.35

  • Increased base armor from 0 to 1 (total armor is now 3.94).

6.28

  • Time Walk icon.png Time Walk
    • Reduced movement speed slow from 15%/30%/45%/60% to 10%/20%/30%/40%.
    • Reduced attack speed slow from 15/30/45/60 to 10/20/30/40.

6.27b

  • Time Walk icon.png Time Walk
    • Increased mana cost from 100 to 120.
    • Increased cooldown from 12 to 13.

6.25

6.19

6.17

6.13

Old Time Walk:
Quickly moves around the battlefield attacking units in a radius around him.
Cast time: 0.5
Radius: 400
Attack damage bonus: 30%/60%/90%/120%
Mana cost: 100/120/140/160
Cooldown: 15
Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
New Time Walk icon.png Time Walk
Quickly moves to a target location and slows the movement and attack speed of all units at the end of his path.
Cast time: 0.5
Cast range: 700/900/1100/1300
Max travel distance: 700/900/1100/1300
Slow radius: 300
Movement speed slow: 15%/30%/45%/60%
Attack speed slow: 15/30/45/60
Slow duration: 3
Mana cost: 60
Cooldown: 12
Notes: Faceless Void is invulnerable during Time Walk and cannot do anything during it. Faceless Void reaches the target location within 1.5 seconds. Can jump over cliffs and trees.
  • Increased Backtrack icon.png Backtrack proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.

6.12b

  • Chronosphere icon.png Chronosphere
    • Fixed Chronosphere starting its effects before the cast point is reached.
    • Reduced cast time from 1.5 to 0.5.

6.11

  • Reduced Time Walk attack damage bonus from 30%/60%/90%/120% to 15%/30%/45%/60%.
  • Increased Chronosphere icon.png Chronosphere cast time from 0.5 to 1.5

6.10

Time Walk:
Quickly moves around the battlefield attacking units within a radius around him.
Cast time: 0.5
Radius: 400
Attack damage bonus: 30%/60%/90%/120%
Mana cost: 100/120/140/160
Cooldown: 15
Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
Backtrack icon.png Backtrack:
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack any kind of damage.
Proc chance: 5%/10%/15%/20%
Notes: Is not evasion. Upon taking damage, he has a chance to dodge the damage. Other parts of spells or attacks are not dodged (eg stuns, debuffs, etc).
  • Bash
    • Renamed to Time Lock
    • Changed legacy hotkey from B to E.
Chronosphere icon.png Chronosphere:
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has mysterious connection with spacetime that causes him to be unaffected by the sphere.
Cast time: 0.5
Cast range: 500/600/700
Radius: 400
3/4.5/6
Mana cost: 175/200/225
Cooldown: 180
Notes: Affects all units, excluding Faceless Void and his units. Affects buildings as well. Affected units are paused.

6.09

  • Increased attack range from 100 to 128.

6.08

6.07

Temporal Drag:
Faceless Void tears time apart, slowing down all enemy units.
Radius: Global
Movement speed slow: 40%/50%/60%
Attack speed slow: 10/20/30
Duration: 5
Mana cost: 175/250/300
Cooldown: 120/110/100
Notes: Pierces spell immunity. Does not affect buildings.

6.06

  • Faceless Void is no longer allowed to build a Refresher Orb icon.png Refresher Orb
  • Stop Time
    • Reduced radius from global on each level to 1000/1500/2000.
    • Increased cooldown from 210/150/110 to 240/185/145.
    • No longer affects buildings.

6.05

  • Increased Stop Time cooldown from 210/150/90 to 210/150/110.

6.04

  • Stop Time
    • Reduced duration from 3.5 to 2.5.
    • Increased mana cost from 180/200/250 to 180/250/300.

6.00

  • Faceless Void is now allowed to build a Refresher Orb icon.png Refresher Orb
  • Stop Time
    • Reduced duration from 3/4/5 to 3.5 on each level.
    • Reduced cooldown from 180/240/300 to 210/150/90.
    • Now also affects buildings.

Replaced abilities[edit | edit source]

Time Walk (Pre 6.86)
Partially dispellable. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Q
W
Time Walk icon.png
Ability Affects
Target Point Self / Enemies
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast Animation: 0.35+0.83
Cast Range: 700/900/1100/1300
Max Travel Distance: 700/900/1100/1300
Slow Radius: 300
Move Speed Slow: 20%/30%/40%/50%
Slow Duration: 3
Cooldown 19/17/15/13 Mana 90
Partially dispellable. Slow debuff is dispellable, Time Walk itself is not.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • This ability got reworked into the current Time Walk icon.png Time Walk in the 6.86 gameplay patch.
  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
  • Does not travel the full distance, when targeting closer than its max distance.


Backtrack
Cannot be used by illusions. Disabled by Break.
W
R
Backtrack icon.png
Ability Affects
Passive Self
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Proc Chance: 10%/15%/20%/25%
Darkterror sees what has yet to be seen.

Notes:
This ability was replaced by Time Dilation icon.png Time Dilation in the 6.86 gameplay patch.

  • Backtrack belongs to the group of damage negating effects. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
    • When an attack has e.g. Diffusal Blade 1 icon.png Diffusal Blade and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
    • This also means that Monkey King Bar icon.png Monkey King Bar will not stop Backtrack from avoiding attack damage.
    • Evasion has priority over Backtrack. When evasion procs, Backtrack can't proc on that attack.
  • Backtrack has the 3rd highest priority in the group of damage negating effects.
  • As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types.
    • Increases Faceless Void's effective HP by an average of 11%/18%/25%/33% against those.
  • Backtrack fully ignores damage which is flagged as HP Removal.


Time Walk (6.10-6.12b)
Q
W
Unknown icon.png
Ability Affects
No Target Enemies / Self
Quickly moves around the battlefield attacking units in a 400 radius.
Cast Animation: 0.5+0
Radius: 400
Attack Damage Bonus: 15%/30%/45%/60%
Search Interval: 0.5
Cooldown 15 Mana 100/120/140/160

Notes:

  • This ability got reworked into the following Time Walk icon.png Time Walk in the 6.13 gameplay patch.
  • Faceless Void is invulnerable and cannot be controlled during Time Walk. Does not disjoint projectiles upon cast.
  • Searches for units within the radius in 0.5 second intervals, starting immediately upon cast. Stops instantly when it cannot find any valid target.
  • The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
  • If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana.
  • Faceless Void performs actual attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss.


Carrion Swarm
Not blocked by Linken's Sphere. Blocked by Spell Immunity.
Q
R
Unknown icon.png
Ability Affects Damage
Target Point / Target Unit Enemies Magical
Sends a horde of bats to damage enemies.
Cast Animation: 0.35+0.51
Cast Range: 600
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 100/175/225/300
Cooldown 9 Mana 105/120/140/165

Notes:

  • This ability got replaced by Time Walk in the 6.10 gameplay patch.
  • When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
  • Carrion Swarm travels at a speed of 1100.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.


Evasion
Can be used by illusions. Not blocked by Spell Immunity.
W
V
Unknown icon.png
Ability Affects
Passive Self
Gives a percent chance to avoid attacks.
Dodge Chance: 14%/21%/28%/35%

Notes:

  • This ability got replaced by Backtrack icon.png Backtrack in the 6.10 gameplay patch.
  • Since the Warcraft 3 engine rounds the numbers of this kind of abilities automatically down to the closest 5, the actual dodge chance was 15%/20%/30%/35%.


Temporal Drag
Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
R
T
Unknown icon.png
Ability Affects
No Target Enemies
Darkterror tears time apart, slowing down all enemy units for 5 seconds.
Cast Animation: 0.35+0.51
Radius: Global
Movement Speed Slow: 40%/50%/60%
Attack Speed Slow: 10/20/30
Slow Duration: 5
Cooldown 120/110/100 Mana 175/250/300

Notes:

  • This ability got replaced by Chronosphere icon.png Chronosphere in the 6.10 gameplay patch.
  • Slows all enemy units on the map once upon cast.


Stop Time
Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
R
E
Unknown icon.png
Ability Affects
No Target Enemies
Darkterror stops time for 2.5 seconds.
Cast Animation: 0.35+0.51
Radius: 1000/1500/2000
Duration: 2.5
Cooldown 240/185/145 Mana 180/200/250

Notes:

  • This ability got replaced by Temporal Drag in the 6.07 gameplay patch.
  • Stuns all enemy units within the radius once upon cast.
  • In earlier versions, this ability used to be global. It also used to affect buildings from 6.00 to 6.06.


Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]