Darkterror the Faceless Void is a melee agility hero generally played as an off-laner or carry. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams in seconds.
Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simultaneously reverting recently taken damage. Darkterror can also pause his foes' cooldowns with Time Dilation, lowering their attack and movement speed in the process. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with no resistance from them for several seconds. Though ideally he wants teammates who can capitalize on Chronosphere, it's one of the most devastating initiation spells in the game and can easily win team fights before his opponents can react.
Bio[edit | edit source]
Gameplay[edit | edit source]
Abilities[edit | edit source]
|Rushes to a target location while backtracking any damage taken the last 2 seconds.|
|Cast Animation: +|
Cast Range: Global
Max Travel Distance: 675
Backtracked Time: 2
- Time Walk moves Faceless Void with a speed of 3000.
- Faceless Void is invulnerable during Time Walk.
- Does not disjoint projectiles upon cast.
- Does not travel the full distance, when targeting closer than its max distance.
- Upon cast, any damage Faceless Void took in the last 2 seconds gets healed back up. This includes damage dealt by allies.
- Since it is a heal, it is prevented by Ice Blast.
- Only backtracks the 3 damage types. Heals and HP Removal are not backtracked.
- Status buffs and debuffs, cooldowns and mana are completely unaffected.
|Faceless Void traps all nearby enemies in a time dilation field, freezing their cooldowns and slowing their movement and attack speed by 8% for each cooldown frozen.|
|Cast Animation: +|
Slow per Cooldown: 8%
- Does not actually freeze cooldowns, instead, it adds up to 6/8/10/12 seconds on ongoing cooldowns and visually freezes the timer.
- Abilities cast by affected units after the debuff is applied have their cooldown increased based on the duration left on the debuff.
- Does not affect the cooldown of items or abilities without a cooldown. Does affect cooldowns of passive abilities.
- Does not affect the recharge time of charge-based spells.
- However, if the last charge of a spell was used and the icon shows a cooldown, that cooldown is affected.
- Freezing that cooldown causes the recharge timer and the cooldown to desynchronize, so that the spell is still on cooldown even after gaining a charge back.
- The slow has no stack limit. Each ability on cooldown adds a stack.
- Also counts the cooldown of hidden abilities, like Invoker's uninvoked spells, Whirling Axes or Battle Cry.
- Rubick's stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed.
- The stack count can only increase, and never decline. If an ability gets refreshed, the slow still keeps all the current stacks.
- Abilities can still be reset (e.g. Refresher Orb) while affected by Time Dilation.
- However, when reset in any other way than a Refresher Orb (e.g. Rearm), abilities go back on cooldown again upon losing the debuff.
- Multiple instances of Time Dilation do not stack. Recasting it has no effect on spells which are already affected by a previous cast.
|Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.|
|Proc Chance: 10%/15%/20%/25%|
Hero Duration: 1
Non-Hero Duration: 2
- Does not stack with other bashes. The bash from Skull Basher and Abyssal Blade is completely disabled for Faceless Void.
- The damage can be reduced with e.g. Enfeeble or Static Link.
- Adds an average of 5/11.25/20/31.25 magical damage to every attack.
- Time Lock uses pseudo-random distribution.
|Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.|
|Cast Animation: +|
Cast Range: 600
- Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
- Does not affect couriers, hidden units and invulnerable heroes. All other invulnerable units are fully affected.
- While in the Chronosphere, Faceless Void and any units he controls are hasted to 1000 movement speed and phased, meaning slows have no effect on them.
- Faceless Void and illusions of him (be it his own, enemy or allied illusions) are never disabled by any Chronosphere.
- However, the movement speed and phase is only provided to the caster of it.
- The only exception is illusions from an allied Replicate, which also gain the movement speed inside the Chronosphere.
- Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
- Cancels most sources of Forced Movement upon applying the disabling debuff on a unit.
Recommended items[edit | edit source]
- Quelling Blade greatly increases Faceless Void's ability to last-hit creeps, which is important for ensuring that he farms well in the early game. By augmenting his already formidable attack damage, Faceless Void can ensure that the enemy has a hard time denying him even if they are in a position to.
- Tango and Healing Salve are important for ensuring that Faceless Void remains in-lane despite enemy attempts to harass him. Because Darkterror is a melee hero, he must get closer to the creep wave in order to last-hit and thus exposes himself to harassment.
- Slippers of Agility provides Faceless Void with increased base damage as well as a small amount of armor, giving him better farming power and a little physical survivability.
- Stout Shield can be a very strong starting item to purchase on Faceless Void, as it provides him with damage block from the start, ensuring that he has survival against harass damage.
- Magic Stick can be useful to get on Faceless Void given his small base HP and mana pool. The burst regen can give him more survivability and the ability to cast his spells if he finds himself in lots of early engagements.
- Boots of Speed give Darkterror more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.
- Poor Man's Shield is useful for providing Darkterror with damage block as well as additional armor and base damage. Increasing his survivability in the early game is important for ensuring that he can transition past the laning stage and become a threat later in the game.
- Morbid Mask allows Faceless Void to lifesteal, important for ensuring that his HP remains topped off, especially while farming in the jungle. As well, the lifesteal still applies during Time Lock procs, and it builds into a Mask of Madness, which is a very important item to get.
- An early Iron Talon helps Faceless Void get extra farm. Use it to clear out the side camp next to the off-lane.
- Ring of Aquila is useful for providing Faceless Void with early attributes and mana regen. The all-around stats give him more base damage, HP and mana, the armor gives him increased survivability and helps reduce damage taken from creeps while farming, and the mana regen greatly helps to replenish his mana given his poor base intelligence and intelligence growth.
- Magic Wand can give Faceless Void increased stats, and provides even more burst HP and mana regen than Magic Stick.
- Power Treads provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage for dealing damage.
- Town Portal Scroll is important to have on all heroes. The immense initiating and disabling power of Chronosphere means that Faceless Void's presence in any teamfight can assure victory if he initiates properly.
- Aghanim's Scepter is a situational item to pick up on Faceless Void. As the item provides survivability and not increased damage output, it does not greatly assist Faceless Void in killing enemies during Chronosphere. However, the greatly decreased cooldown allows Chronosphere to be used tactically, getting guaranteed pick-offs against lone enemies and then coming off cooldown in time for the next engagement. As well, the bonus mana and intelligence decreases the strain that Chronosphere's high mana cost places on Faceless Void's mana pool.
- Blink Dagger massively enhances Faceless Void's initiation factor. With it's range almost double that of Time Walk, it's an important item for catching multiple enemy heroes.
- Mask of Madness is a very powerful item in the hands of Faceless Void, as the active can give him a tremendous amount of attack speed for dealing damage during Chronosphere, which can also prevent enemies from taking advantage of the 25% increased damage vulnerability. As well, the attack speed increases the chances of proccing Time Lock, resulting in even more damage output. The item also serves as a powerful farming tool, as Faceless Void can farm creep camps very effectively with the lifesteal and attack speed, while the movement speed bonus allows him to travel between neutral camps faster.
- Butterfly is a very powerful item to have on Faceless Void. The evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
- Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and 2.4x crit will boost your physical damage output immensely. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
- Monkey King Bar grants True Strike, some attack speed and a significant increase in attack damage. It can be a necessary item to get in order to deal damage to enemies that have evasion.
- Heart of Tarrasque is always useful in any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damage nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
- Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus, clearing up the item slot for an extra lategame item.
- Black King Bar can be a powerful defensive item if the enemy has ranged disablers nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item also provides Faceless Void with more HP and attack damage, giving him increased survivability and damage output.
- Battle Fury is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let Faceless Void farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. As well, the cleave allows Faceless Void to spread physical damage around inside of Chronosphere, useful if he can catch multiple enemies in close proximity.
- Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Unique Attack Modifier allow Faceless Void to farm creeps more quickly, and the Chain Lightning can proc multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
- Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.
- Vladmir's Offering is a safer alternative to Mask of Madness trading away the attack speed and added damage in exchange for more well rounded stats and an aura that affects your team.
Equipment[edit | edit source]
Tips[edit | edit source]
- Faceless Void is a respectable off-laner. As an off-laner, Faceless Void has an escape ability in Time Walk, and his impressive base damage can help him get last-hits. An off-lane Faceless Void tries to get experience over gold, getting access to Chronosphere as early as possible, and then using it to set up engagements for his team to capitalize on. If played in this role, Faceless Void's item build will alter slightly to a more semi-carry role.
- The unique nature of Faceless Void's ultimate means that, unlike other agility-based carries, he does not farm many survivability items. Rather, Faceless Void builds for as much damage output as possible, and then casts Chronosphere to immobilize multiple enemies at once, so that he can kill numerous foes during a fight while they are unable to retaliate at all. As well, Faceless Void benefits greatly from having teammates with strong ranged damage output who can also take advantage of Chronosphere to blow up the enemy team before they can respond.
- As a hard carry, Faceless Void is one of few heroes who can benefit from skilling Attribute Bonus multiple times during the laning stage in order to improve his overall stats. Attribute levels provide Faceless Void with more HP, damage and mana, increasing his survivability. As well, hard carries generally do not try to engage in fights in the early game due to their dependence on items, so skilling abilities is less effective.
- Faceless Void is almost always played in the safe lane as the team's core farmer. His job is to farm as safely as possible, and take kill opportunities if they come, in order to build the early-game items he needs to be able to farm without support.
- Time Walk is a Pseudo Blink ability that renders Faceless Void invulnerable as he quickly jumps to the target location.
- The most general use for Time Walk is to allow Faceless Void to close the distance to an enemy, either to attack them or to cast Chronosphere. As such, it can be important to get many early levels in this ability to maximize Darterror's initiation potential.
- In a pinch, Time Walk can be used as an escape spell to put distance between Faceless Void and any incoming attackers. However, beware that it does not disjoint projectiles, so attacks that follow him to his destination can still hit him.
- Evasion can be useful to build on Faceless Void in order to augment his survivability further. The evasion will prevent secondary effects of physical attacks from proccing, since the attack itself does not count as landing. This can allow Faceless Void to ignore the secondary effects of attacks like Mana Break, Essence Shift, bashes, and so on.
- Time Lock is a powerful bash-type passive ability that allows Faceless Void's attacks to stun enemies and deal bonus damage.
- Time Lock allows Faceless Void's damage and disable potential to scale tremendously with attack speed, as each proc instance of Time Lock will stun and deal bonus magical damage. With enough attack speed, Faceless Void can keep an enemy almost permanently disabled through repeated bashes, and deal large amounts of damage with those bashes.
- Getting several levels in Time Lock, alongside increasing Faceless Void's attack speed, will greatly boost the amount of damage he deals.
- Time Lock pierces spell immunity, allowing it to stun enemies who have activated Black King Bar, as well as siege creeps. The former case can be a powerful use of crowd control to disable enemies through spell immunity, while the latter case can be helpful for stopping pushes by removing a siege creep's damage output for a short duration if it is attacking a tower.
- Chronosphere is one of the most powerful and most feared area disables in the game, capable of stopping entire teams in their tracks regardless of spell immunity. Used wisely, it can allow Faceless Void and his allies to kill numerous enemy players with little to no resistance.
- Due to its extremely long cooldown, Chronosphere must be used wisely, as Faceless Void is very weak without it. As teamfights do not happen regularly in the early game, Chronosphere can be used to secure kills in the laning phase, however once teamfights start becoming more frequent the spell must be kept in reserve until the right moment.
- Faceless Void (as well as any units under his control) gains 1000 movement speed and phase movement inside his own Chronosphere, allowing him to attack any targets within as needed. Try to catch enemies in Chronosphere first, and then select targets once they are disabled. As well, remember that Faceless Void will never be disabled by a Chronosphere, even one cast by an enemy, though he will not gain the movement bonuses inside a Chronosphere that he does not own.
- However, be very wary if there is a Rubick on the enemy team. While Faceless Void can still move inside of Rubick's Chronosphere, his teammates cannot. Fortunately, Faceless Void can easily avoid Spell Steal since he is able to cast Time Dilation in order to have it as his last cast spell, but of course, be sure to catch Rubick inside of Chronosphere to ensure that he does not steal it and use it against your teammates.
- Take special care when casting Chronosphere; unlike other disables in the game, it is capable of freezing allies in place, not just enemies. Avoid trapping teammates inside a Chronosphere unless a decisive advantage can be secured, and try to place the Chronosphere such that it does not impede allies' movements as they attempt to assist in a teamfight.
- It can be useful to target Chronosphere such that part of it can deny terrain to the enemy. Placing the sphere such that the enemy cannot assist without entering the sphere can help ensure that they will not be able to interfere as much, if at all, in a teamfight.
- Remember that Chronosphere will freeze buildings as well, not just units; this includes fountains, friendly or enemy. This makes Chronosphere very strong for diving enemy towers and even their fountain, as Faceless Void can prevent them from attacking him and take advantage of the boosted movement speed to enter and leave at high speed.
- The key to utilizing Chronosphere properly is target prioritization. Be sure to coordinate with teammates to kill important targets during the Chronosphere, which may not always be the enemy's carry. If Chronosphere can catch supports with powerful spells and teamfight items, killing them first can remove those abilities and items from the field, making the remainder of the fight much harder for the enemy.
- As well, Chronosphere's disable potential can be greatly augmented by additional crowd control from teammates. Spells such as Reverse Polarity, Vacuum, Berserker's Call can clump the enemy up together to allow Faceless Void to trap several of them at once. Once clumped together, the enemy becomes extremely vulnerable to area-of-effect nukes such as Chain Frost, Earth Splitter, Sonic Wave, and so on.
- It is important to remember that while enemies inside of Chronosphere are helpless, those outside can still hinder Faceless Void's attempts to kill their teammates. This means that spells such as Shallow Grave, Cold Embrace and Purification can foil attempts at getting kills, and disables can still be targeted on Faceless Void to render him unable to act during Chronosphere. This further emphasizes the importance of target prioritization, as it may be necessary to target Chronosphere on supports over carries, or it may be necessary to kill targets outside of the Chronosphere first.
- Chronosphere will reveal invisible enemies within the sphere, making it powerful against certain spells like Moonlight Shadow and Shukuchi.
- Keep in mind that Faceless Void's longer-than-normal cast animation, combined with the travel time of Time Walk, can allow alert enemies to completely dodge Chronosphere if they react quickly enough. As such, try to cast Chronosphere immediately upon emerging from Time Walk, and try to target it on enemies that do not have the ability to instantly re-position themselves to evade it.
- If enemies become invulnerable before Chronosphere is cast, they will not be affected by it, whether it is an ally or enemy. This means that a Juggernaut can continue hitting targets inside with Omnislash, Storm Spirit can travel through with Ball Lightning, and so on.
Trivia[edit | edit source]
- In DotA, Faceless Void's alternate/fun name is Gorzerk.
- Faceless Void's death response, Play "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
- Faceless Void's respawn line Play "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."
- The word "Chrono" is a Greek word which mean "time", and when combine with "sphere" can be translated as "The sphere of time", much likely to describe his Ultimate's ability (to pause/stop time for his own purpose).
- Faceless Void's green heart shaped belt buckle could be a reference to Dio Brando from Jojo's Bizarre Adventure by Hirohiko Araki considering they both have the ability to stop time.
- When using Chronosphere, Faceless Void strikes a pose similar to Dio Brando's signature pose.
Audio[edit | edit source]
History[edit | edit source]
Gallery[edit | edit source]
Model and icons before March 20, 2015