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Experience

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Experience in Dota 2 is given by a unit on the enemy team that dies. Experience is used to level up, and it takes increasingly more experience to level up as a hero's level progresses.

A few important things about experience:

  • Experience is divided equally by all heroes in a 1300 range.
  • Hero kills outside of 1300 range will give experience to the killer (This is in addition to the divided experience inside the 1300 range)
  • Denied creeps grant reduced (36 xp) to all heroes within range.
  • Denied heroes grant no experience or gold to anyone.
  • Heroes take their share of experience even after level 25, even though they cannot use it.
  • Building kills grant experience.
  • Summoned units (units created by spells or items) give 50% experience.
  • You cannot get experience while dead (with the exception of when you have a Bloodstone, which grants you experience in a 1000 radius of where you died until your next respawn)

Leveling[edit]

A hero levels up by acquiring experience points from enemies (including Creeps, Towers, and summoned units) which die nearby. When a hero levels, its attributes get increased according to that hero's individual attribute bonuses, and it gains ability point. The ability point can be spent on any of the hero's spells which has not been maxed out, or to increase the hero's attributes by an additional 2 points each (Strength, Agility, and Intelligence). Ability points carry from level-to-level; if a hero levels up multiple times without spending ability points, they are retained for future use.

Experience required for each level.

The amount of experience required to level up is generally equal to the upcoming hero level * 100. For example, to increase a hero's level from 1 to 2 (the first level "gained", as each hero starts the game at level 1) a hero requires 200 experience points, while leveling up from 24 to 25 requires 2500 experience points. In patch 6.75 this rule got an exception for reaching the levels 7 and 8, as they now require the same 600 experience as level 6. This oddity is ironed out by the unusual high 1200 xp required for level 9. The reason behind this is to help support-type heroes sustain their usefulness throughout the midgame by making their spells have a greater impact than otherwise. A similar change was made in patch 6.78 to level 11, allowing heroes to get their second level ultimate sooner. Simultaneously the experience for level 12 was increased to keep heroes at level 11 longer. There is only a small amount of experience needed for level 13 which returns the total experience to match the level * 100 formula.

Hero Level Total experience required to reach level Experience required for next level Experience from killing creeps with a certain level
1 0 200 25
2 200 300 41
3 500 400 62
4 900 500 88
5 1400 600 119
6 2000 600 155
7 2600 600 196
8 3200 1200 242
9 4400 1000 293
10 5400 600 349
11 6000 2200 410
12 8200 800 476
13 9000 1400 547
14 10400 1500 623
15 11900 1600 704
16 13500 1700 790
17 15200 1800 881
18 17000 1900 977
19 18900 2000 1078
20 20900 2100 1184
21 23000 2200 1295
22 25200 2300 1411
23 27500 2400 1532
24 29900 2500 1658
25 32400 - 1789


Below is a table that shows the experience gained by one or more heroes who are near a killed enemy hero of a given level:

Experience per Allied Hero in Range
Enemy Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Allied Heroes in Range 1 240 280 340 420 520 640 760 880 1000 1120 1240 1360 1480 1600 1720 1840 1960 2080 2200 2320 2440 2560 2680 2800 2920
2 155 180 215 260 315 380 445 510 575 640 705 770 835 900 965 1030 1095 1160 1225 1290 1355 1420 1485 1550 1615
3 70 84 104 131 165 205 245 286 326 366 407 447 487 528 568 608 649 689 729 770 810 850 891 931 971
4 50 60 75 95 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720
5 39 47 59 75 95 119 143 167 191 215 239 263 287 311 335 359 383 407 431 455 479 503 527 551 575

Experience Formula[edit]

If 'x' is the level of the killed hero, the amount of experience gained is:

  • 1 Hero:
For levels 1-6: f(x) = f(x-1) + 20x; f(0) = 220;
For levels 5 and further: f(x) = 120x - 80;
  • 2 Heroes:
For levels 1-6: f(x) = f(x-1) + 10x + 5; f(0) = 140;
For levels 5 and further: f(x) = 65x - 10;
  • 3 Heroes:
For levels 1-6: f(x) = f(x-1) + (121/18)x; f(0) = 64+(1/6);
For levels 5 and further: f(x) = (121x - 110)/3;
  • 4 Heroes:
For levels 1-6: f(x) = f(x-1) + 5x; f(0) = 45;
For levels 5 and further: f(x) = 30x - 30;
  • 5 Heroes:
For levels 1-6: f(x) = f(x-1) + 4x; f(0) = 35;
For levels 5 and further: f(x) = 24x - 25;

Note that both formulae in each hero number give same value of experience for levels 5 and 6.

Denying[edit]

Denying occurs when a hero lands a killing blow on an allied unit. Heroes can only target allied creeps if they are under 50% health, and can only target allied heroes if they are afflicted with certain debuffs. Enemy heroes in 1300 range of the denied unit receive 36/n experience where n is the total number of enemy heroes within the 1300 range. Denying an allied unit prevents the opponents from earning gold.

Balance changelog[edit]

6.79

  • XP AoE increased from 1200 to 1300
  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them

6.78

  • Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
  • 4 hero XP bonus changed from 15+6*Level to 20+5*level
  • 5 hero XP bonus changed from 10+5*Level to 15+4*level
  • Level 11 XP requirements reduced from 6500 to 6000
  • Level 12 XP requirements increased from 7700 to 8200

6.75

  • Total XP required for level 7 decreased from 2700 to 2600
  • Total XP required for level 8 decreased from 3500 to 3200
    • It still requires a total of 4400 XP to reach level 9

6.72

  • Heroes now get XP if they get a kill outside of the standard XP range

6.69

  • XP AoE increased from 1000 to 1200
  • Rebalanced the assist Gold & XP system
    • Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.
    • For XP "heroes" means the number of heroes in the area. "Level" always means the level of the dying target
    • 6.68 Bonus XP:
      • 1 Hero: 15*Level + 50
      • 2 Heroes: 15*Level + 50
      • 3 Heroes: 14*Level + 50
      • 4 Heroes: 13*Level + 50
      • 5 Heroes: 12*Level + 50
    • 6.69 Bonus XP:
      • 1 Hero: 20*Level + 120
      • 2 Heroes: 15*Level + 90
      • 3 Heroes: 7*Level + 30
      • 4 Heroes: 6*Level + 15
      • 5 Heroes: 5*Level + 10

6.68

  • Minor adjustment (+50) to the extra aoe XP bounty

6.60

  • The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is
  • Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level

6.55

  • Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)