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Enigma
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.5
14 + 1
19 + 3.6
Level 0 1 15 25 30
Health 120 582 1352 2166 2474
+0.25 +2.35 +5.85 +9.55 +11
Mana 75 303 903 1479 1719
+0.5 +1.45 +3.97 +6.37 +7.37
Armor 1 3.33 5.67 9.33 10.5
Magic Resist 25% 26.9% 31.94% 36.74% 38.74%
Damage Block -
Damage

7
13

44
50

114
120

189
195

218
224

Attack Rate 0.59/s 0.67/s 0.75/s 0.88/s 0.92/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_enigma
Traps and damages enemies in a black hole.
A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Summonings, commanding an ever-present contingent of Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen enchantments and Malefices as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling and entrapping all except himself into the super-dense center of his Black Hole.
Malefice
Malefice
Demonic Summoning
Midnight Pulse
Black Hole
Black Hole
Roles: Disabler Disabler Initiator Initiator Pusher Pusher
Complexity: Hero ComplexityHero Complexity
Adjectives: Blue, Flying, NicePecs
Legs ( 0 )


Bio[]

Enigma minimap iconEnigma, the Consumer of Worlds
▶️ "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp."
Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Abilities[]

Malefice
Malefice icon
Affects
Enemies
Damage
Magical
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 450/500/550/600
Number of Instances: 3 (Talent 7)
Instance Interval: 2
Damage per Instance: 55/70/85/100 (Talent 90/105/120/135)
Stun Duration per Instance: 0.3/0.5/0.7/0.9 (With Aghanim's Shard 0.6/0.8/1/1.2)
Malefice Duration: 4 (Talent 12)
With Aghanim's Shard Number of Eidolons per Instance: 1
Cooldown symbol
 20/18/16/14
Mana symbol
 100/110/120/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.
Buff/Debuff
Modifiers [?]
modifier_enigma_malefice
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Demonic Summoning icon Demonic Summoning must be drafted for Enigma Eidolon icon Eidolons to be created.
Strange gravities pull at the core of those who would oppose you, holding them in place.

  • The first instance occurs upon cast, and then every 2 seconds.
  • On each interval, Malefice first applies the damage, then the stun.
      • Malefice now creates a Enigma Eidolon icon Lesser Eidolon based on the current level of Demonic Summoning icon Demonic Summoning per stun instance. Can create a maximum of 3 (Talent 7) Lesser Eidolons for its duration.
      • Lesser Eidolons created this way cannot multiply but their duration is still refreshed after its 7th attack projectile launch.
      • Demonic Summoning notes fully apply. If it is not leveled, no Eidolons are created.
  • Can deal up to 165/210/255/300 (Talent 270/315/360/405) damage (before reductions).
    • TALENT
      With the number of instances increasing Talent talent, it can deal up to 385/490/595/700 damage.
    • With both Talent talents, it can deal up to 630/735/840/945 damage.
  • Can stun for up to 0.9/1.5/2.1/2.7 (Upgradable by Aghanim's Shard. 1.8/2.4/3/3.6) seconds in total.
    • TALENT
      With the number of instances increasing Talent talent, it can stun for up to 2.1/3.5/4.9/6.3 (Upgradable by Aghanim's Shard. 4.2/5.6/7/8.4) seconds in total.
  • Successive casts do not stack but refresh the duration and continue damaging in the same intervals as the first cast.
  • Upgradable by Aghanim's Shard. Enigma Eidolon icon Lesser Eidolon summoned are based on Enigma minimap icon Enigma's current ability level when acquired.


Demonic Summoning
Demonic Summoning icon
Affects
Self
(Eidolons)
Summons three fragments of Enigma himself at the cost of health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cast Animation: 0.3+0.7
Cast Range: Affected by Cast Range bonuses. 400
Number of Eidolons: 3 (Talent 8)
Demonic Summoning icon Eidolons
Attacks to Multiply: 6
Duration: 40
Duration Increase on Multiply: 2
Cooldown symbol
 40/38/36/34
Mana symbol
 70/80/90/100
Health symbol
 75/100/125/150
Not disabled by Break.
Break Notes:
Does not disable the Eidolon's ability to multiply.
Buff/Debuff
Modifiers [?]
modifier_demonic_conversion_model_scale
Undispellable
modifier_demonic_conversion
Death
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.
Demonic Summoning Formation

Demonic Summoning formations.


Eidolon
Enigma Eidolon model
Summoned Creep
180/200/220/240
+4
This unit has no mana.
Level 1
Armor Armor 2/3/4/5
Magic Resistance 30%/40%/50%/60%
Status Resistance 0
Attack Damage ▶️ Default
16/24/34/43 ‒ 24/32/42/51 (Talent 56/64/74/8364/72/82/91)
Attack Range Ranged 425/450/475/500
Acquisition Range 800
Attack Speed 0.67 attack(s) per second.
?
100 • 1.5s BAT
(Talent 112)
Attack Animation 0.2+0.87
Projectile Speed 900
Move Speed 280/310/340/370 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 18
Bound Radius 8
Vision Range (G) 1200800
Bounty Gold 1420
Experience 10

  • Does not instantly kill the previous summons if this ability is used again before the previous Enigma Eidolon icon Eidolons expire.
  • The Eidolons spawned are always in the same formation, 0° facing east.
  • Upon cast, Demonic Summoning spawns three groups of Eidolons with 1 Eidolon in each group, 100 range away from the targeted position to its right, left, and backside.
    • COSMETIC
      Geodesic Eidolon Demonic Summoning icon Geodesic Eidolons spawn instantly regardless of its spawn animations.
    • TALENT
      The number of Eidolons increasing Talent talent still spawn three groups of Eidolons in the same formation.
      • The left and right group each have 3 Eidolons, while the group at the backside has 2 Eidolons.
  • Only attacking the following units count toward the first 6 attacks required to multiply:
  • Neither count attacks against buildings nor ally units.
  • The attack is counted upon projectile launch, not upon projectile hit. Therefore, it does not matter whether the attack actually hits the target or not.
    • Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attacked target is a valid one (e.g. while attacking a building).
  • When multiplying, the original summoned Eidolon's health created from the ability is refreshed by setting health, then it creates new Eidolons that cannot multiply.
    • Since Eidolon(s) multiplying is not considered as death, buffs and debuffs are neither dispelled, nor projectiles are disjointed.
  • The original summoned Eidolons' duration is also not refreshed when multiplying.
    • However, the newly created Eidolon's duration gets increased by 2 seconds.
  • The Eidolon's name progresses as follows per Demonic Summoning level: Lesser EidolonEidolonGreater EidolonDire Eidolon.
  • Current health as cost is considered as setting health and it is non-lethal. Therefore, this ability can be cast even with 1 health.
  • TALENT
    Both the attack speed increasing and attack damage increasing Talent talents immediately update all currently spawned Eidolons.


Midnight Pulse
Midnight Pulse icon
Affects
Enemies
Damage
Magical
Steeps an area in dark resonance, damaging enemy units based on their current HP.
Cast Range: Affected by Cast Range bonuses. 700
Effect Radius: Affected by AoE Radius bonuses. 600 (Talent 800)
Base Damage per Second: 5/10/15/20
Current Health as Damage per Second: 4%/6%/8%/10%
Duration: 9/10/11/12
Aura Linger Duration: 0.5
Cooldown symbol
 40/35/30/25
Mana symbol
 50/80/110/140
Buff/Debuff
Modifiers [?]
modifier_enigma_midnight_pulse_thinker
Undispellable
modifier_enigma_midnight_pulse_damage
Undispellable
A section of the world slowly descends into the void.

  • The damage is provided by an aura and its debuff lingers for 9/10/11/12 seconds.
  • Midnight Pulse deals damage in 0.5-second intervals, starting 0.5 second after cast, resulting in 1.08/1.12/1.16/1.2 instances.
    • Can deal up to 1124%/4783069%/20661046884%/1.1649025889832E+14% of the affected units' current health as damage (before reductions).
  • The debuff from successive casts does not stack but extends its duration and continues damaging in the same intervals as the first cast.
  • Destroys trees within the effect radius at the target location upon cast.


Black Hole
Black Hole icon
Affects
Enemies
Damage
Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cast Range: Affected by Cast Range bonuses. 275
Max Channel Time: 4
Inner Effect Radius: Affected by AoE Radius bonuses. 420
Inner Pull Speed: 30
Damage per Second: 100/150/200 (Talent 150/200/250)
Aura Linger Duration: 0.5
With Aghanim's Scepter Outer Effect Radius: Affected by AoE Radius bonuses. 1200
With Aghanim's Scepter Outer Pull Speed: 175
With Aghanim's Scepter Max Health as Damage per Second: 3.5%
Cooldown symbol
 180/170/160
Mana symbol
 300/400/500
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Black Hole deals additional damage equivalent to 3.5% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1200 AoE. Pulls at a rate of 175.
Buff/Debuff
Modifiers [?]
modifier_enigma_black_hole_thinker
Undispellable
modifier_enigma_black_hole_thinker_scepter
Undispellable
modifier_enigma_black_hole_pull
Death
modifier_enigma_black_hole_pull_scepter
Death
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.

  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max close distance.
    • Therefore, the inner radius spirals the affected heroes at 14.32° per second, while the outer radius spirals the affected heroes at 5.73° per second. [?]
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in 4 instances.
  • Can deal up to 400/600/800 (Talent 600/800/1000) + Upgradable by Aghanim's Scepter. 14% of max health as damage (before reductions).
  • The max health as damage is added to the main damage and dealt together in one instance.
    • Roshan icon Roshan can only be affected by the base damage per second.
  • Black Hole now also spirals enemies within a 1200 radius counterclockwise in at a speed of 175, resulting in a maximum possible distance of 700.
    • The pull towards the center gets stronger the closer the affected units are to it.
    • However, unlike the pull within the main area, this pull spirals much weaker and goes more toward the center.
  • The outer pull is provided by a separate aura, which also lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
    • This aura does not affect enemies that are affected by the main Black Hole modifier.
    • Affects the Tree Dance icon Tree Dance unit, but does not unperch it.
  • Pull affected enemies over impassable terrain, but does not grant unobstructed movement.
    • Does not pull affected enemies when they are affected by other disabling forced movement sources.
    • Does not impede affected enemies at all and they can still turn, attack, and cast abilities.


Talents[]

Hero Talents
+5 Demonic Conversion icon Demonic Conversion Eidolons25+4 Malefice icon Malefice Instances
+40 Enigma Eidolon icon Eidolon Damage20+200 Midnight Pulse icon Midnight Pulse Radius
+35 Malefice icon Malefice Instance Damage15+250 Health
+50 Black Hole icon Black Hole Damage Per Second10+10 Enigma Eidolon icon Eidolon Attack Speed
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Malefice icon Malefice Cast Range from 600 to 450/500/550/600.
  • Demonic Summoning icon Demonic Summoning now grants Enigma Eidolon icon Eidolons 4% * EnigmaCurrentHP as max health bonus.
  • Midnight Pulse icon Midnight Pulse
    • Reduced effect radius from 650 to 600.
    • Now also deals 5/10/15/20 base damage per second.
    • Reduced current health as damage from 5%/7%/9%/11% to 4%/6%/8%/10%.
  • Reduced Black Hole icon Black Hole cooldown from 200/180/160 to 180/170/160.


Recommended Items[]

Starting Items:

  • Clarity icon Clarity provides mana to produce Eidolons in the early game.
  • Tango icon Tango provides some health regeneration to keep Enigma in jungle or hold the lane.
  • Enchanted Mango icon Enchanted Mango grants mana to use Demonic Conversion in lane.
  • Gauntlets of Strength icon Gauntlets of Strength a pair of those can easily turn into a Bracer or Soul Ring while also giving you survival on off-laning.
  • Magic Stick icon Magic Stick helps in the jungle since it gains charges from neutral creeps casting their abilities, restoring health and mana to Enigma.
  • Boots of Speed icon Boots of Speed help Enigma get into position to use Black Hole.

Early game:

  • Wind Lace icon Wind Lace can be kept for its movement speed bonus or can be worked towards any item recipe including it.
  • Magic Wand icon Magic Wand is a cost effective upgrade from Magic Stick.
  • Soul Ring icon Soul Ring is a great source of mana, allowing him to use his Demonic Conversion as often as possible. Enigma does not mind the health cost since he does not often go close to enemies as his abilities and Eidolons have good cast range and attack range.
  • Arcane Boots icon Arcane Boots is a small upgrade for Boots of Speed by providing extra mana and can be combined with Mekansm for Guardian Greaves. If you guaranteed a Soul Ring, alternatively, Arcane Boots can get disassembled for an Aether Lens later.

Mid game:

  • Magic Wand icon Magic Wand is a cost effective upgrade from Magic Stick.
  • Blade Mail icon Blade Mail will allow Enigma to return the damage to anyone who tries to attack him while also giving him good attack damage and armor. Blade Mail icon Blade Mail's ability to return damage can be used while channeling Black Hole icon Black Hole, which can make enemies think twice before attacking Enigma while channeling Black Hole icon Black Hole.
  • Blink Dagger icon Blink Dagger helps your positioning greatly and helps to pull off a good Black Hole. Might need to be rushed way early by pushing lanes with Eidolons.
  • Aghanim's Scepter icon Aghanim's Scepter will allow Enigma's Black Hole icon Black Hole to deal damage equivalent to 3.5% of the unit's Max Health per second and to do a non-interrupting that can pull enemy heroes towards it in a 1200 radius, at a rate of 175.
  • Dagon icon Dagon can give Enigma spell lifesteal, allowing him to heal himself with his abilities and a magical damage burst to finish off enemy heroes if they survive Black Hole icon Black Hole.

Late game:

  • Black King Bar icon Black King Bar grants debuff immunity so the enemies cannot easily interrupt Black Hole. It applies a basic dispel on activation to shake off most simple debuffs like plain silence and prevent further disabler casts when heading out for the combo.
  • Guardian Greaves icon Guardian Greaves allows a slot to be freed, provides a steady supply of health and mana regeneration to the team, and increases Enigma's survivability. Aside from healing and replenishing mana for the team, the Mend ability will apply a basic dispel that helps his team when they are disabled or silenced.
  • Refresher Orb icon Refresher Orb gives Enigma high health and mana regeneration. The active allows Enigma to use Black Hole twice in one fight.
  • Octarine Core icon Octarine Core to reduce the cooldown of Black Hole, putting constant pressure on the enemies with the frequent threat of Enigma's dangerous ultimate ability. Can be an alternative to Refresher at late game depending on dominance over the safe lanes for a come back.
  • Aeon Disk icon Aeon Disk can be an alternative to Linken's Sphere to endure damage and position when paired with any sort of invisibility buff or spell immunity like Black King Bar. Can be a safety net for unique aggro deflect abilities like Winter's Curse icon Winter's Curse, Berserker's Call icon Berserker's Call or Duel icon Duel at late game or halt ferocious carry heroes.
  • Aghanim's Shard icon Aghanim's Shard will allow Malefice icon Malefice to stun enemy heroes for a longer duration and to summon an Eidolon at every instance of Malefice stun. Bear in mind, however that the Eidolons who spawn like this will not multiply further at all.

Situational items:

  • Aether Lens icon Aether Lens grants Enigma additional cast range, allowing him to land his ultimate ability perhaps at much quicker speed without having to walk toward the team and also to keep him out of harm's way if he can position at higher ground.
  • Veil of Discord icon Veil of Discord can give Enigma nice attributes, bonus mana regeneration and the active ability to make enemy heroes take more spell damage from his abilities.
  • Hand of Midas icon Hand of Midas rewards bonus gold and experience so Enigma can gain access to powerful items and talents sooner by early to mid game.
  • Solar Crest icon Solar Crest can be used for disabling the enemy carry early on, to suppress them or rushing Roshan faster with Medallion of Courage icon Medallion of Courage.
  • Pipe of Insight icon Pipe of Insight can be an alternative to Mekansm at early game, and can be considered when the healing cannot out-do massed area nukes in a late game push. At late game, it should be built to compliment area of effect healing provided by teammates or complimentary to other healing items you have.
  • Ethereal Blade icon Ethereal Blade will give Enigma bonus intelligence and will also amplify his mana regeneration and provide him with spell amplification. Ethereal Blade icon Ethereal Blade can also allow Enigma to disarm enemy heroes and make them more vulnerable to Malefice icon Malefice's and Midnight Pulse icon Midnight Pulse's magical damage output.
  • Linken's Sphere icon Linken's Sphere is an alternative to Black King Bar for when the enemy team has disables that ignore spell immunity, such as Primal Roar icon Primal Roar and Doom ability icon Doom or long-ranged position juggling effects like Nether Swap icon Nether Swap. When paired with Guardian Greaves, Enigma will have a reliable dispel at his service and can maintain safe distance. Consider casting its spell block to the other initiator when they're leading.
  • Revenant's Brooch icon Revenant's Brooch will increase Enigma's armor, attack speed, intelligence and attack projectile speed while passively providing him with true strike every 9 seconds. Revenant's Brooch icon Revenant's Brooch can be activated to make Enigma's next five attacks have true strike, deal magic damage that can ignore armor and weaken the affected enemy's magic resistance by 20% for 3 seconds, making them more vulnerable to Malefice icon Malefice's and Midnight Pulse icon Midnight Pulse's magical damage output, and it can also allow Enigma to attack ethereal units.
  • Gleipnir icon Gleipnir can give Enigma more health, intelligence, attack damage, and the ability to root enemies in an area, making them easier targets for Midnight Pulse icon Midnight Pulse and Black Hole icon Black Hole while also passively allowing his attacks to release a chain lightning that can bounce between enemies, damaging them.
  • Force Staff icon Force Staff allow Enigma to initiate while suffering damage over time debuffs or very long-ranged mini-stuns that can cancel out Blink Dagger. Force Staff icon Force Staff can later be upgraded into Hurricane Pike icon Hurricane Pike for an additional attack range.
  • Hurricane Pike icon Hurricane Pike can give Enigma good attributes, escaping and chasing tool, and it can also give him extra attack range.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Kills During Malefice icon Malefice
Relic Rare icon
Enigma Eidolon icon Eidolon Kills
Relic Rare icon
Three Hero Black Hole icon Black Holes
Relic universal icon
Creep Tower Damage
Relic universal icon
Blink Dagger icon Blink Stuns
Relic universal icon
Kills During Black King Bar icon Black King Bar
Relic universal icon
Channels Cancelled
Relic universal icon
Triple Kills
Relic universal icon
Mega Kill Streaks
Relic universal icon
Towers Destroyed
Relic universal icon
Kill Assists
Relic universal icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
  • ▶️ If light cannot escape me, what hope have you?
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Many of Enigma's responses are references to Friedrich Nietzsche's works; ▶️ "I stare also into you." references a passage in "Beyond Good and Evil", where it is stated that "And when you gaze long into an abyss the abyss also gazes into you".[1]
  • Enigma's rival line towards Faceless Void minimap icon Faceless Void ▶️ "Even time may fail in the face of gravity." is a reference to the time dilating effect of gravity.[2]
  • Many of Enigma's responses are also references to concepts in cosmology (the Big Bang, gravity wells, redshifts, and black holes) or particle physics (path integrals, universal constants).
  • In DotA, Enigma's hero name was "Darchrow", and "Enigma" was the title.
    • In the transition to Dota 2, "Enigma" has been turned into the name, and the title was changed to "Consumer of Worlds".
  • The term "eidolon" comes from ancient greek literature, where it refers to a human-like phantom, the shade of one who died.
  • Enigma's original voice (somewhere back in 2011) did not have the reverse feedback filter that his current voice has.[3]
    • His old voice can be heard here.

Gallery[]

References[]

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