Hero
Enchantress | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Enchants neutral creeps to do her bidding. | |
"Sproink!" Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her Little Friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice. | |
Roles: | Support Pusher Durable Disabler |
Complexity: | |
Adjectives: | Arachnophobic, Cute, Female, Fuzzy, Green, Horns, Nose Legs ( 4 )
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Bio[]
▶️ "You know what I love? Everything!"
Lore:
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths.
Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of enchantment, that can itself fulfill the promise of a verdant future.
Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of enchantment, that can itself fulfill the promise of a verdant future.
Alias:
Aiushtha
Voice:
Abilities[]
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Distance Cap: 1750
Creep Damage Multiplier: 2
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.
- Impetus' cast range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
- Both Autocast and manually casting it uses Enchantress' current attack range.
- The distance is calculated as the projectile hits the target.
- This means moving away from the target causes it to deal more damage on impact, and vice versa.
- The bonus damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
- Impetus first applies the spell damage, then the attack damage, but still depends on the attack hitting the target.
- The damage is capped at a distance of 1750, resulting in the following maximum damage values:
- Treats creep-heroes and Roshan as heroes, illusions as creeps.
- Can deal a total of 87.5/175/262.5/350 ( 201.25/288.75/376.25/463.75) damage to heroes.
- Can deal a total of 175/350/525/700 ( 402.5/577.5/752.5/927.5) damage to creeps.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control, increasing its attack damage and max health. Only one creep can be controlled at a time.
Hero Move Speed Slow: 30%/40%/50%/60%
Hero Slow Duration: 5
Enchant Creep Max Level: 4/5/6/6
Armor Bonus: 0/3/6/9
Duration: 30/60/90/120
Grants the Little Friends ability.
Enchantress can control multiple creeps at a time.
Enchantress can control multiple creeps at a time.
Modifiers [?]
modifier_enchantress_enchant_controlled
Death
modifier_dominated
Death
modifier_kill
Death
modifier_enchantress_enchant_slow
Toggling Autocast on swaps this ability out with Little Friends. Their cooldowns are separate.
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.
- Casting Enchant on heroes applies the movement speed slow and a basic dispel on them (the long sound is played).
- Treats clones, creep-heroes and the Vengeance Illusion as heroes.
- Couriers can be targeted, but it has no effect on them, wasting the mana and cooldown.
- Successive casts on heroes refresh its duration.
- Cannot be cast on the following units:
- Ancient creeps, Roshan and Siege Creeps.
- Necronomicon Units.
- Cannot be cast again on Enchanted creeps from the same faction.
- The following neutral creeps cannot be targeted due to the level restriction:
- LEVEL 3+Can enchant all neutral creeps.
- LEVEL 2Cannot enchant: Dark Troll Summoner, Satyr Tormenter,
- LEVEL 1Additionally cannot enchant: Alpha Wolf, Centaur Conqueror, Hellbear Smasher, Mega Ranged Creep, Ranged Creep, Super Ranged Creep, Warpine Raider, Wildwing Ripper,
- Slowed units leave behind a trail of flowers as they move, which is only visible when having vision over the unit.
- Grants the unit the following bonuses as long as it can be enchanted: (short sound is played)
- It first applies a basic dispel on the target creep which removes both buffs and debuffs.
- Increases the enchanted unit's max health values by , then sets the creep's current health equal of the new max health value. This counts as setting health and does not count as a heal.
- Grants flat bonus attack damage.
- Leveling the ability or the health and damage increasing talent does not update the stats of already enchanted creeps.
- The creep's abilities' levels are based on the time enchanted and do not upgrade.
- However, the enchanted creep's mana is not restored.
- Reinforced units receive 10% less damage (before reductions) from the enchanted creep.
- Treats illusions as creeps.
- Enchanting an illusion does not change the creator of the illusion.
- Does not grant any of Enchant's ability effects.
- Enchanted illusions are not counted toward the max enchanted units allowed. Therefore, there is no limit to how many illusions can be enchanted.
- Enchanting a new creep while already having the maximum amount of creeps instantly kills the oldest enchanted creep.
- When an enchanted creep's duration ends, it gets instantly killed as well.
- These deaths are not credited to anyone so that no one gets experience from it.
Nature's Attendants
Ability
No Target
No Target
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 9/10/11/12 seconds.
Duration: 9/10/11/12
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.
- Every 0.5 seconds, each wisp chooses a random allied unit to heal. So it is possible to heal up to 8 ( 13) allies at a time.
- The heal targets are chosen randomly, without any priorities. Multiple wisps can randomly select the same unit.
- Each wisp approaches its chosen target, indicating the wisp is healing the target.
- Nature's Attendants ignores ancient creeps and allies that already are at full health.
- It can heal invulnerable units, but not hidden units.
- The search radius is centered around Enchantress' current location and follows her at all times.
- When Enchantress dies, the wisps still continue to heal units nearby her death location.
- When Reincarnation triggers, the wisps fly back from nearby units to Enchantress upon respawning.
- Successive casts do not stack but refresh the duration.
- Can heal a total of 32/64/96/128 health per second or 392/864/1416/2048 health over its full duration.
- TALENTThe movement speed increasing talent does not update the current active instance.
- Increases Enchantress' total movement speed to 350 while active.
- The number of wisps increasing talent can heal a total of 52/104/156/208 health per second or 468/1040/1716/2496 health over its full duration.
- The bonus heal per wisp talent can heal a total of 192/224/256/288 health per second or 1728/2240/2816/3456 health over its full duration.
- With both talents, it can heal a total of 312/364/416/468 health per second or 2808/3640/4576/5616 health over its full duration.
Sproink
Leaps backward, and dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 675.
Leap Distance: 500
Leap Duration: 0.4
Number of Impetus Attacks: 2
Modifiers [?]
modifier_enchantress_bunny_hop_passive
Undispellable
modifier_enchantress_bunny_hop
Death
Impetus must be drafted as well for it to get applied.
Requires drafting Untouchable to be unlocked.
Sproink is as Sproink does.
- Requires Aghanim's Shard to be unlocked.
- Interrupts Enchantress' channeling abilities upon cast.
- Sproink disjoints projectiles upon cast.
- Upon cast, Enchantress leaps in an arc with a height of 150 and 180° away from the direction she is facing.
- Leaps at a speed of 1250 for up to 0.4 seconds, or until touching the ground again.
- Can leap over other units and over impassable terrain.
- This means the leap distance and duration can be reduced/increased by jumping up/down a ramp or impassable terrain.
- During Sproink, Enchantress can attack, cast abilities, and use items.
- 0.2 seconds after cast, Enchantress performs instant attacks on the furthest 2 enemies within the search radius.
- This means if the leap gets interrupted before that, the instant attacks do not happen.
- The instant attacks are also not performed if Impetus is not learned, or when she is disarmed.
- The instant attacks apply Impetus based on its current level on their targets, they do not cost any mana, and are applied even if Impetus is currently not castable.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
- Fully ignores Couriers.
- The Impetus attacks' search range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
- Searches for enemies all around her, meaning it may target enemies behind Enchantress as well.
Little Friends
Ability
Target Unit
Target Unit
Affects
Enemies / Units
Enemies / Units
Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack Enchantress' chosen target for 6 seconds.
Taunt Move Speed Bonus: 100%
Taunt Attack Speed Bonus: 100
Taunt Duration: 6
Base Root Duration: 2
Root Duration Bonus per Creep: 0.5
Max Root Duration: 5
Modifiers [?]
modifier_enchantress_little_friends
Death
modifier_rooted_undispellable
Death
modifier_enchantress_little_friends_aura
Undispellable
modifier_enchantress_little_friends_kill_credit
Undispellable
Requires drafting Enchant to be unlocked.
- Requires Aghanim's Scepter to be unlocked.
- Provides True Sight over the target, while all creeps (including lane, neutral and ancient creeps), regardless of its faction that are within the radius get taunted, forcing them to attack the affected target.
- Creep-heroes can be targeted, but they are not affected by the taunt.
- Treats illusions as heroes.
- Has the same taunt priority with Berserker's Call, Life Break and Winter's Curse, but lower than Duel.
- Upon cast, Little Friends applies root on the affected target based on the number of creeps within 1200 radius.
- Creeps leaving or entering the area afterward do not change the root duration.
- However, creeps that enter the search radius after the cast are taunted for the ability's remaining duration.
- Does not affect or check for spell immune, invulnerable, or hidden enemies, wards or buildings.
- To reach the max root duration, 6 creeps have to be within the radius upon cast.
- The search radius is centered around the affected target's current location and follows the target at all times.
- Three wisps appear above the affected target, while a single wisp appears on the taunted creep, visible to everyone.
- The taunt is based on an aura, with an infinite linger duration. The debuff gets cleared when the debuff on the primary target expires, or when the target dies.
- This means the taunt sticks on the affected units, and getting moved outside the radius does not free the unit from the taunt.
- This also means the taunt sticks even if the debuff got removed on the primary target due to no enemies being within the area.
- Little Friends first roots the target, then taunts the creeps within the radius.
- Little Friends has the lowest priority in the group of kill credit manipulation effects.
- All damage dealt to the affected target from heroes and creeps during the taunt duration is neither sourced to Little Friends nor credited to Enchantress.
- As long as the hidden debuff is present, Enchantress is given the kill credit.
- The kill credit is still given to Enchantress if the creep's attack projectile lands the kill upon the ability's duration expiring.
- The debuff causes non-lethal self-damage sources (e.g. Poison Nova) affecting the target to be lethal, and credits Enchantress for the death as long the debuff is active.
- Does not affect damage flagged as HP Removal.
- However, the following conditions do not credit Enchantress with the kill credit.
- When combined with other higher priority kill credit manipulation effects (e.g. Reaper's Scythe and/or Winter's Curse).
- When the affected target dies to Ice Blast's kill threshold.
- Forced Kill sources applied to the affected target during the taunt duration.
- When the affected target is brought into Supernova and the Phoenix Sun is destroyed or denied.
- When affected by Wraith Delay.
Untouchable
Ability
Passive
Passive
Affects
Enemies
Enemies
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
- Untouchable is triggered whenever a unit, including wards, starts an attack on Enchantress, regardless of distance.
- This means it does not matter if the attack successfully hits or not, the attack speed slow is still applied.
- Does not work against buildings, allies, or invulnerable units.
- When the attack was fully executed, then the slow debuff lasts as long as the remaining attack backswing duration.
- Canceling the attack backswing does not affect this duration, so it is not possible to reset the attack speed by canceling it.
- When switching attack targets, the debuff persists but does not apply the slow against the new target.
- The debuff persists until the attack against the new target finishes or gets canceled.
- This means it is possible to skip the backswing-based slow duration by issuing an attack order (A) on a new target within attack range between each attack.
- The debuff does not affect the idle animation in attack animation after the backswing.
Talents[]
Hero Talents | ||
---|---|---|
+20 Nature's Attendants Heal | 25 | +6.5% Impetus Damage |
+30% Enchanted Creep Health/Damage | 20 | +65 Untouchable Attack Slow |
+5 Nature's Attendants Wisps | 15 | +45 Damage |
+30 Movespeed during Nature's Attendants | 10 | +10 Enchanted Creep Armor |
Notes:
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
Version
Description
- Reduced base attack damage from 23‒33 to 21‒31.
- Reduced Untouchable attack speed slow from 120/160/200 to 100/150/200.
- REWORKEDAghanim's Scepter upgrade:
- MOVEDGrants Enchantress the Sproink ability.
- NEW
- Increases max Enchanted creeps by 1.
- Grants Enchantress the Little Friends ability. [?]
- Now also applies a
2 + 0.5 * CreepsWithinRange, MAX = 5
-second root duration on the affected target.
- Now also applies a
- REWORKEDAghanim's Shard upgrade:
- OLD
- Grants Enchantress the Little Friends ability.
- Increases max Enchanted creeps by 1.
- NEWGrants Enchantress the Sproink ability.
- Reduced number of Impetus attacks from 3 to 2.
- Reduced enemy search range buff from 200 to 100. [?]
- Increased cooldown from 4 to 8.
Recommended Items[]
Starting items:
- Tango heals every little wound that you get from jungling or gank attempts.
- Healing Salve recovers health from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
- Clarity restores mana to keep using Enchant when jungle or gank.
- Iron Branch gives cost-effective attribute bonuses.
- Smoke of Deceit makes ganking easier with invisibility and movement speed boost.
Early game:
- Boots of Speed provides movement speed boost for Enchantress to gank early.
- Magic Stick refills health and mana in short bursts.
- Infused Raindrops gives mana regeneration and blocks some magical damage to go along with Untouchable that counters physical attacks.
- Wind Lace provides movement speed bonus for cheap; will build into Drum of Endurance.
Mid game:
- Phase Boots give movement speed boost for superb positioning.
- Magic Wand gives more attributes, as well as burst health and mana.
- Dragon Lance provides attack range bonus to increase damage of Impetus. The bonus strength and agility help Enchantress with some health and attack speed.
- Drum of Endurance gives attributes and movement speed boost for Enchantress to gank and push.
Late game:
- Hurricane Pike, upgraded from Dragon Lance, enables Enchantress to deal tremendous damage over a short period of time while keeping herself in a safe distance.
- Bloodthorn helps to pick off a single target with silence and critical strike, as well as granting intelligence, mana regeneration, and attack speed, greatly increasing the rate of using Impetus.
Situational items:
- Urn of Shadows grants charges for slain enemies; use them to damage enemies or heal allies.
- Hand of Midas accelerates farm to help Enchantress transition to a damage dealer with her core items.
- Helm of the Dominator has aura that provides attack speed and health regeneration for Enchantress and her controlled creeps. Furthermore, it enables Enchantress to control another creep to increase the size of her army.
- Hood of Defiance protects Enchantress against magical damage, working well with Untouchable to increase survivability.
- Rod of Atos gives attributes and a root to keep target in place for Impetus.
- Black King Bar grants spell immunity to keep Enchantress alive and firing Impetus without enemy interruptions.
- Monkey King Bar pierces evasion for Enchantress to land Impetus.
- Scythe of Vyse provides good bonuses to attributes and a hex that allows Enchantress to keep using Impetus on a target.
- Moon Shard increases attack speed for faster Impetus, useful when you have the mana regeneration to sustain it.
- Assault Cuirass allows Enchantress to attack faster with Impetus, and survive for longer in fights with armor.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Unlike most heroes, Enchantress' attack projectiles and Impetus actually use the model of her equipped cosmetic weapon.
- Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
- ▶️ "Light of foot, light of heart!", ▶️ "With skipping grace", and ▶️ "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
- ▶️ "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
- ▶️ "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.