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Elder Titan

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Elder Titan
Elder Titan.png
Strength
24 + 2.3
Agility
14 + 1.5
Intelligence
23 + 1.6
Level 1 16 25
Hit Points 606 1290 2031
Mana 299 637 1053
Damage 47‒57 83-93 122‒132
Armor 2.96 6.39 10.8
Attacks / Second 0.67 0.81 1
Movement Speed 315
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.35+0.97
Cast Duration 0.4+0.8
Base Attack Time 1.7

The Elder Titan is a durable melee strength hero who plays the role of initiator. His Astral Spirit and Echo Stomp abilities allow him to disable large groups of enemies from afar, making him one of the few initiators that does not require a Blink Dagger. This combination creates a perfect setup for his powerful ultimate Earth Splitter, which damages enemies based on their maximum HP. This, along with his ability to lower his enemies' physical and magical resistance, makes Elder Titan scale well through his abilities and be effective at all stages of the game. As the progenitor of this world, Elder Titan reshapes the battlefield on a whim and can turn any teamfight in his favor.

Contents

[edit] Bio

Elder Titan Elder Titan, the Worldsmith
Play "It is only right that I am cast into this world, for I had a hand in breaking it."
Role: Pip initiator.png Initiator / Pip tank.png Durable
Lore: Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Voice: Jim French (Responses)

[edit] Abilities

Echo Stomp
Partially blocked by Magic Immunity. Play
Q
T
Echo Stomp icon.png
Ability Affects Damage
No Target Enemies Physical/Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take player based damage.
Channel Time: 1.4
Radius: 475
Knock-out Duration: 2/3/4/5
Physical Damage: 80/90/100/110
Magical Damage: 80/90/100/110
Cooldown 15 Mana 100
Partially blocked by Magic Immunity. Sleep and damage from Astral Spirit are blocked, damage from Elder Titan is not.
The force of creation still echoes in the stomp of the Titan.

Notes:

  • If Elder Titan uses this ability while Astral Spirit is not summoned, the spirit will appear at Elder Titan's position and augment his Echo Stomp with magical damage. The area of effect is not changed or increased, and the Spirit disappears after the cast.
  • 80/90/100/110 magical damage is done even if Astral Spirit is not learned.

Astral Spirit
Partially blocked by Magic Immunity. Play
W
C
Astral Spirit icon.png
Ability Affects Damage
Target Point Enemies Magical
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Radius: 275
Casting Range: 1200
Duration: 8
Buff Duration: 9
Damage: 60/100/140/180
Bonus Movement Speed: 1% per creep + 5% per Hero
Bonus Damage: 3/6/9/12 per creep + 10/20/30/40 per Hero
Cooldown 16 Mana 110
Partially blocked by Magic Immunity. Damage is blocked, but bonus from per unit can be stacked.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.

Notes:

  • The spirit spawns at a target location up to a distance of 1200 from Elder Titan.
  • The spirit is controllable by Elder Titan until the end of its duration.
  • The spirit can move over impassable terrain.
  • The spirit cannot intercept Pudge's Meat Hook, Mirana's Sacred Arrow, Clockwerk's Hookshot.
  • It's possible to teleport to the spirit using Boots of Travel.
  • The spirit has the same movement speed as Elder Titan has when he casted the spell.
  • The spirit has 450 AoE vision.

Return Astral Spirit
W
R
Return Astral Spirit icon.png
Ability
No Target
Returns the Astral Spirit to Elder Titan.

Natural Order
Not blocked by Magic Immunity.
E
N
Natural Order icon.png
Ability Affects
Aura Enemies
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
Radius: 275
Armor Reduction: 25%/50%/75%/100%
Magical Damage Amplification: 8%/16%/25%/33%
As it was at the beginning, Elder Titan makes it so again.

Notes:

  • Armor reduction only applies to base armor and armor gained via agility.
  • 33% bonus magical damage will essentially negate natural magic resistance of enemy heroes (With the exception of Meepo icon.png Meepo and Visage icon.png Visage, leaving them with +13.33% and -20% respectively).

Earth Splitter
Partially blocked by Magic Immunity. Partially blocked by Linken's Sphere. Play
R
E
Earth Splitter icon.png
Ability Affects Damage
Target Point Enemies Physical/Magical
Sends forth a jagged crack in front of Elder Titan. After 3.14 seconds, the crack implodes, slowing and pulling enemies towards the crack while dealing damage based on the maximum life of units caught in the area.
Area: 300 (width) / 2400 (distance)
Casting Range: 1600
Movement Speed Slow: 30%/40%/50%
Slow Duration: 3/4/5
Damage: 35% of target's maximum health
Cooldown 100 Mana 175
Partially blocked by Magic Immunity. Slow and pull are blocked. damage is only half blocked.
Partially blocked by Linken's Sphere. Blocks slow, but neither damage nor pull is blocked.
That which he created, the titan tears asunder.

Notes:

  • Damage type: magical (50%), physical (50%)
  • The crack extends with a speed of 900.

[edit] Recommended items

Explanation:

  • A Tango and a Salve are taken to counteract any harassment faced in lane. Two Gauntlets of Strength to increase health pool and damage, as well as building into Urn of Shadows and Iron Branch give more comprehensive stat bonuses and built into Magic Wand
  • Magic Stick gives reliable means of counteracting ability-based harassment and builds into Magic Wand. Urn of Shadows provides mana regeneration to make sure Elder Titan can use his abilities more regularly and reliably as well as providing a heal for after fights and ganks.
  • Power Treads are taken to improve durability and attack speed, as Elder Titan already has moderate attack damage. Magic Wand is a useful upgrade of Magic Stick and Hood of Defiance is taken in accordance with his role as a tank, providing spell resistance needed to outlast enemy nukers.
  • Pipe of Insight is very useful teamfight item which Elder Titan can easily get following Hood of Defiance. Assault Cuirass provides an aura that synergizes well with his Natural Order ability and is useful to team mates. Shiva's Guard helps to keep enemies in the Earth Splitters or Echo Stomps AoE as well as improving durability further. Blade Mail is useful if Elder Titan is the main initiator/tank and will subsequently take the first wave of damage from the enemy, allowing him to cripple more fragile heroes. Drum of Endurance is another useful aura for the Elder Titan to provide his allies with, as well as providing useful stat bonuses. Scythe of Vyse provides a more reliable disable for him as well as mana and mana regeneration which is useful for maintaining a presence in team fights.

[edit] Equipment

[edit] Tips

  • Depending on your team composition and level of play, Elder Titan's skills have differing priorities to max. Level Echo Stomp to increase the sleep's duration, making it easier for Elder Titan and his team to set up their own area-of-effect spells without disturbance. Astral Spirit provides the highest overall damage increase. Maxing Natural Order early massively increases its effectiveness, as enemy heroes will have little to no bonus defenses and will thus be taking almost full damage.
  • Astral Spirit spawns at a target location up to a distance of 1200 away from Elder Titan and can then be moved further away from there. Elder Titan can use this to initiate by casting Astral Spirit in the middle of an enemy team followed immediately by Echo Stomp; if the enemy team was unaware of Elder Titan's location beforehand they usually won't have time to react before Echo Stomp's cast time is finished. If Echo Stomp's level is high enough the enemies should be stunned for the entire 3 seconds it takes for Earth Splitter to form and activate, assuming they don't take any damage that breaks the stun.
  • Astral Spirit is an effective harassing and pushing tool throughout the early game that can be used without putting Elder Titan in danger.
    • Be careful, though: it costs 110 mana per use. This mana cost can be remedied if your lane partner or you build Arcane Boots.
  • Although unmentioned, a Refresher Orb is a fairly good choice for the Elder Titan; two casts of Earth Splitter will both severely damage the enemy and slow them for an extended duration, if both hit. Be aware that you need items to augment your mana pool, though.
  • Elder Titan can excel even with just one or two core items. Eul's Scepter of Divinity, for example, solves his mana problems while giving a reliable disable to set up an Echo Stomp or Earth Splitter.
  • Due to his tankiness, Elder Titan can carry auras effectively. Items like Ring of Basilius, Drum of Endurance, Mekansm, Pipe of Insight, Vladmir's Offering and Assault Cuirass can help the whole team, as long as Elder Titan stays alive and close to his allies.
  • Power Treads will make you able to land more hits after the Spirit returns, and switching to Intelligence can help with the low mana pool; Phase Boots pair well with the movement speed bonus granted by the Astral Spirit; Arcane Boots give much more mana to spam spells; later in the game, Boots of Travel can be used to counter-push or counter-gank.
  • While Elder Titan makes a great initiator, he is also great at breaking enemy team initiations. If you can react fast enough and use a long range Echo Stomp through your spirit the moment your allies get initiated on you will open the way for your allies to reorganize and re-position to follow up on your Earth Splitter.
  • In later stages of the game when your team sieges and pushes towers Astral Spirit makes a magnificent tool in scouting ahead to check enemy positions without putting anyone on your team in danger. To better control your spirit you can actually assign it to a group so you can immediately select it whenever it is available.
  • Remember that the sleep from Echo Stomp is not a stun and enemy units will immediately wake up if they take any sort of hero damage. If an allied Elder Titan is preparing to initiate make sure you do not attack the enemy until his Earth Splitter activates and maims the enemy team.
  • Early game in certain cases you can use the mechanics of Echo Stomp to your advantage. Consider the fact that only player based damage awakens sleeping units if you perhaps can knockout an enemy in the range of your tower for example you can do considerable damage.
  • Refresher Orb is an item which can allow you to deal 70% of enemies' HP in a team fight by casting Earth Splitter twice in succession, severely crippling them within moments. This set up will need careful coordination with your team and a successfully executed Echo Stomp.
  • An early Soul Ring will allow you to spam Astral Spirit constantly while still in the laning phase, adding a considerable amount of harassment potential to Elder Titan.

[edit] Trivia

  • Elder Titan was known as Tauren Chieftain in DotA. The name change was likely done to avoid copyright issues with Blizzard, since the Tauren is an existing race in the Warcraft universe. [1]
  • Elder Titan is voiced by Jim French, a prominent voice actor and radio personality; he is best known for voice-acting Bill in the Left 4 Dead series and Father Grigori in Half Life 2, two titles also made by Valve.[2]
  • In the splash art, a faint image of what looks to be Legion Commander can be seen.
  • The delay time on Earth Splitter is 3.14 seconds, which is most likely a reference to pi. Pi is the ratio between a circle's circumference and it's diameter, making it a fundamental constant in geometry and other more complex areas of mathematics. [3]

[edit] Update history

June 14, 2013 Patch

May 24, 2013 Patch

  • Fixed Natural Order icon.png Natural Order not upgrading on Elder Titan.
  • Astral Spirit icon.png Astral Spirit:
    • Fixed waking up units that were hit by the Spirit Stomp.
    • Fixed having the wrong radius while returning after it expired.

May 21, 2013 Patch

May 09, 2013 Patch

  • Fixed Legacy Keys.

May 02, 2013 Patch

  • Added Elder Titan icon.png Elder Titan!

[edit] Balance changelog

6.81b

  • Echo Stomp icon.png Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110.

6.81

  • Echo Stomp icon.png Echo Stomp mana cost reduced from 100/115/130/145 to 100.
  • Echo Stomp icon.png Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each.

6.79c

  • Astral Spirit icon.png Astral Spirit:
    • Vision reduced from 600 to 450.
    • Damage reduced from 80/120/160/200 to 60/100/140/180.

6.79

  • Astral Spirit icon.png Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200.

6.78

6.75

  • Astral Spirit icon.png Astral Spirit can now be controlled, until it starts to return to you.
  • Astral Spirit icon.png Astral Spirit's movement speed is now equal to Elder Titan's rather than fixed at 455.
  • Astral Spirit icon.png Astral Spirit return ability no longer interrupts your hero.
  • Astral Spirit icon.png Astral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly .

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

6.71

  • Movement speed increased by 5.

6.68

6.63

6.61

  • Lowered base damage by 10.
  • Lowered Strength gain from 2.7 to 2.3.
  • Decreased Natural Order icon.png Natural Order percentages to 20/40/60/80%.

6.60

  • Created.

[edit] Gallery

[edit] References

  1. http://www.wowpedia.org/Tauren
  2. http://www.imdb.com/name/nm1623542/
  3. http://en.wikipedia.org/wiki/Pi

[edit] See Also