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Bad against...[edit | edit source]

Faceless Void.png
Faceless Void
  • Faceless Void is hard to kill, since he can effectively negate Earthshaker's combo damage with Time Walk icon.png Time Walk​ if he remains alive.
  • Chronosphere icon.png Chronosphere​ instantly stuns Earthshaker if he jumps in. Also if Earthshaker is caught by Chronosphere icon.png Chronosphere​ he would be a sitting duck.
  • All of Phoenix's abilities deal damage over time, and disable Blink Dagger icon.png Blink Dagger.
  • Fire Spirits icon.png Fire Spirits​ reduces Earthshaker's slow attack speed even more.
  • Echo Slam has no effect on Supernova icon.png Supernova​. The explode will hinder Earthshaker's combo if he jumps in.
Skywrath Mage.png
Skywrath Mage
  • Skywrath Mage's long range spells can easily harass Earthshaker out of lane.
  • Ancient Seal icon.png Ancient Seal​ will instantly silence Earthshaker and Mystic Flare icon.png Mystic Flare​ will nuke him down while he stands in one place during his long cast animations.
  • Spectre's Haunt icon.png Haunt​ will usually disable Earthshaker's Blink Dagger icon.png Blink Dagger prior to a teamfight, preventing him from initiating.
  • Sniper's superior range makes it easy for him to harass Earthshaker out of lane.
  • Sniper usually stays back in fights, allowing him to avoid Earthshaker's stuns and quickly killing him after he jumps in.
  • Ursa usually carries a Black King Bar icon.png Black King Bar, and is one of the hardest hitting melee heroes in the game. Blinking next to Ursa to initiate can often end badly for Earthshaker.

Others[edit | edit source]

  • Beware of invisible and high mobility heroes such as Clinkz icon.png Clinkz​, Slark icon.png Slark​ and Storm Spirit icon.png Storm Spirit​, since they can focus on you and take you down at first. Even if you are not completely shut down, your spell are not as effective when using on a single hero. However you can jump in when they are attacking other ally heroes.
  • Careful not to blink into Riki icon.png Riki​'s Smoke Screen icon.png Smoke Screen​ or Disruptor icon.png Disruptor​'s Static Storm icon.png Static Storm​, as these field effects will instantly silence Earthshaker and prevent him from initiating.
  • Tinker icon.png Tinker​'s March of the Machines icon.png March of the Machines​ will disable Blink Dagger icon.png Blink Dagger over a large area.
  • Having low natural mana means one EMP icon.png EMP​ from Invoker icon.png Invoker​ can put Earthshaker out of commission.
  • Warlock icon.png Warlock​ often stays back and counter-initiates by dropping his Chaotic Offering icon.png Chaotic Offering​ on Earthshaker and his allies.
  • Venomancer icon.png Venomancer​'s Plague Ward icon.png Plague Ward​s and Poison Nova icon.png Poison Nova​ will prevent Earthshaker from initiating or re-initiating.
  • Silencer icon.png Silencer​'s Global Silence icon.png Global Silence​ makes Earthshaker temporarily useless.

Items[edit | edit source]

Good against...[edit | edit source]

  • Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
  • Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Chaos Knight.png
Chaos Knight
  • Echo Slam's damage potential increases due to Chaos Knight's Phantasm icon.png Phantasm​ illusions.
    • It is not uncommon for Chaos Knight to fight separately from his illusions, however, which could be used to bait out the Echo Slam without risk to Chaos Knight himself.
  • Echo Slam's damage potential increases due to Meepo's clones.
  • Eathshaker's AoE stuns can interrupt Meepo's Poof icon.png Poof​ cast animation
Naga Siren.png
Naga Siren
  • Echo Slam's damage potential increases due to Naga Siren's Mirror Image icon.png Mirror Image​s.
    • It is common for Naga Siren to fight separately from her illusions, however, which could easily be used to bait out the Echo Slam without risk to Naga Siren herself.
Nature's Prophet.png
Nature's Prophet
  • Echo Slam's damage potential increases due to treants.
    • Nature's Prophet nearly always summons his treants but lets them push lanes by themselves while he leaves to farm or push other lanes, making timing very critical to catch him in an area with his treants.
  • Earthshaker's AoE stuns can hit Nature's Prophet through Sprout icon.png Sprout​, without having direct line of sight, in order to interrupt his Teleportation icon.png Teleportation​.
Phantom Lancer.png
Phantom Lancer
  • Echo Slam's damage potential increases greatly due to Phantom Lancer's many illusions.

Others[edit | edit source]

Works well with...[edit | edit source]

Dark Seer.png
Dark Seer
  • Vacuum icon.png Vacuum​ sets Earthshaker up for an easy Echo Slam.
  • A group of stunned enemies are ripe targets for Dark Seer's Wall of Replica icon.png Wall of Replica​.
  • Combining Vacuum icon.png Vacuum​ and Fissure can position and reposition the enemy team to set up for strong AoE abilities.
  • Black Hole icon.png Black Hole​ sets Earthshaker up for an easy Echo Slam.
  • Earthshaker's initiation can give ample time and space for Enigma to line up a good Black Hole icon.png Black Hole​.
Naga Siren.png
Naga Siren
  • Dream Coil icon.png Dream Coil​ sets Earthshaker up for an easy Echo Slam.
Sand King.png
Sand King
  • Burrowstrike icon.png Burrowstrike​ sets Earthshaker up for an easy Echo Slam
  • Sand King can travel underneath Fissure with Burrowstrike icon.png Burrowstrike​.
  • Caustic Finale icon.png Caustic Finale​ pairs well with Enchant Totem for mana-effective lanepushing.

Others[edit | edit source]

  • Lich icon.png Lich​ and Gyrocopter icon.png Gyrocopter​'s large AoE abilities can quickly clean up an enemy team after Earthshaker's initiation.