Earthshaker/Counters

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Bad against...[edit]

Clockwerk icon.png
Clockwerk
  • Battery Assault icon.png Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
  • Power Cogs icon.png Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
  • Rocket Flare icon.png Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his Blink Dagger icon.png Blink Dagger.
  • Hookshot icon.png Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Disruptor icon.png
Disruptor
Earth Spirit icon.png
Earth Spirit
Lifestealer icon.png
Lifestealer
  • Rage icon.png Rage prevents Earthshaker from damaging and stunning Lifestealer.
  • Feast icon.png Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
  • Open Wounds icon.png Open Wounds prevents Earthshaker from escaping after he initiated.
  • Infest icon.png Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Phoenix icon.png
Phoenix
Skywrath Mage icon.png
Skywrath Mage
  • Arcane Bolt icon.png Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
  • Ancient Seal icon.png Ancient Seal is an instant silence, that can be pre-cast onto Earthshaker to disrupt his combo, before he uses Blink Dagger icon.png Blink Dagger to initiate.
  • Mystic Flare icon.png Mystic Flare will nuke Earthshaker down, while he stands in place during his long cast animations.
Sniper icon.png
Sniper
  • Shrapnel icon.png Shrapnel can be used to disable Earthshaker's Blink Dagger icon.png Blink Dagger from a huge range.
  • Take Aim icon.png Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Spectre icon.png
Spectre
  • Haunt icon.png Haunt will usually disable Earthshaker's Blink Dagger icon.png Blink Dagger prior to a teamfight, preventing him from initiating.
Zeus icon.png
Zeus

Others[edit]

Items[edit]

Good against...[edit]

Enigma icon.png
Enigma
Broodmother icon.png
Broodmother
  • Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
  • Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Chaos Knight icon.png
Chaos Knight
  • Echo Slam's damage potential increases due to Chaos Knight's Phantasm icon.png Phantasm illusions.
    • It is not uncommon for Chaos Knight to fight separately from his illusions, however, which could be used to bait out the Echo Slam without risk to Chaos Knight himself.
Meepo icon.png
Meepo
  • Echo Slam's damage potential increases due to Meepo's clones.
  • Eathshaker's AoE stuns can interrupt Meepo's Poof icon.png Poof cast animation
Naga Siren icon.png
Naga Siren
  • Echo Slam's damage potential increases due to Naga Siren's Mirror Image icon.png Mirror Images.
    • It is common for Naga Siren to fight separately from her illusions, however, which could easily be used to bait out the Echo Slam without risk to Naga Siren herself.
Nature's Prophet icon.png
Nature's Prophet
  • Echo Slam's damage potential increases due to treants.
    • Nature's Prophet nearly always summons his treants but lets them push lanes by themselves while he leaves to farm or push other lanes, making timing very critical to catch him in an area with his treants.
  • Earthshaker's AoE stuns can hit Nature's Prophet through Sprout icon.png Sprout, without having direct line of sight, in order to interrupt his Teleportation icon.png Teleportation.
Phantom Lancer icon.png
Phantom Lancer
  • Echo Slam's damage potential increases greatly due to Phantom Lancer's many illusions.

Others[edit]

Works well with...[edit]

Dark Seer icon.png
Dark Seer
  • Vacuum icon.png Vacuum sets Earthshaker up for an easy Echo Slam.
  • A group of stunned enemies are ripe targets for Dark Seer's Wall of Replica icon.png Wall of Replica.
  • Combining Vacuum icon.png Vacuum and Fissure can position and reposition the enemy team to set up for strong AoE abilities.
Enigma icon.png
Enigma
  • Black Hole icon.png Black Hole sets Earthshaker up for an easy Echo Slam.
  • Earthshaker's initiation can give ample time and space for Enigma to line up a good Black Hole icon.png Black Hole.
Magnus icon.png
Magnus
Naga Siren icon.png
Naga Siren
Puck icon.png
Puck
  • Dream Coil icon.png Dream Coil sets Earthshaker up for an easy Echo Slam.
Sand King icon.png
Sand King
  • Burrowstrike icon.png Burrowstrike sets Earthshaker up for an easy Echo Slam
  • Sand King can travel underneath Fissure with Burrowstrike icon.png Burrowstrike.
  • Caustic Finale icon.png Caustic Finale pairs well with Enchant Totem for mana-effective lanepushing.

Others[edit]

  • Lich minimap icon.png Lich and Gyrocopter minimap icon.png Gyrocopter's large AoE abilities can quickly clean up an enemy team after Earthshaker's initiation.