Earthshaker/Changelogs

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Version history[edit | edit source]

Version Changes
7.02
  • Base HP regen from 0.25 to 0.75
  • Talent Talents reworked:
    • Level 20 Talent from +10% Spell Amplification to +40 Echo Damage
    • Level 25 Talent from +500 Health to +600 Health
7.00
  • Added talents:
    • Level 10: +250 Mana OR +8 Strength attribute symbol.png Strength
    • Level 15: +20 Movement Speed OR +50 Damage
    • Level 20: +10% Spell Amplification OR -35s Respawn Time
    • Level 25: +500 Health OR -2s Enchant Totem icon.png Enchant Totem​ Cooldown
6.88
  • Echo Slam icon.png Echo Slam
    • Increased initial damage and echo radius from 575 to 600.
    • Increased echo projectile speed from 575 to 600.
6.87
  • Increased attack range from 128 to 150.
  • Aghanim's Scepter icon.png Aghanim's Scepter:
    • No longer causes Echo Slam icon.png Echo Slam​ to send out 2 echoes per hit enemy hero and illusion.
    • Now upgrades Enchant Totem icon.png Enchant Totem​: Turns the spell into a ground-target spell. Causes Earthshaker to leap towards a target point and cast Enchant Totem there.
Cast range: 900
Leap duration: 1
Notes: Has an instant cast time when targeting ground. Aftershock and totem buff are applied upon landing at the targeted area. When casting the ability on self, it behaves like the unupgraded version, using the cast time and not leaping.
6.85
  • Reduced Fissure icon.png Fissure​ damage from 125/175/225/275 to 110/160/210/260.
6.83
6.82
6.81b
  • Improved turn rate from 0.6 to 0.9.
  • Echo Slam icon.png Echo Slam​.
    • Increased initial damage radius from 525 to 575.
    • Increased echo search radius from 550 to 575.
    • Increased echo damage radius from 500 to 575.
6.81
6.80
6.79
  • Increased Enchant Totem icon.png Enchant Totem​ attack damage bonus from 75%/150%/225%/300% to 100%/200%/300%/400%.
  • Increased Fissure icon.png Fissure​ range from 1300 to 1400.
6.78
6.77
  • Reduced Enchant Totem icon.png Enchant Totem​ cooldown from 6 to 5.
  • Aftershock icon.png Aftershock
    • Increased stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
    • Increased damage from 25/45/75/115 to 50/75/100/125.
6.75
6.72d
  • Increased collision size from 12 to 24.
6.72c
  • Reduced collision size from 24 to 12.
6.72
  • Reduced Echo Slam icon.png Echo Slam​ initial damage from 165/230/285 to 160/210/270.
6.71
6.66
  • Increased Enchant Totem icon.png Enchant Totem​ attack damage bonus from 50%/100%/150%/200% to 75%/150%/225%/300%.
  • Increased Aftershock icon.png Aftershock​ radius from 280 to 300.
  • Echo Slam icon.png Echo Slam
    • No longer counts corpses for damage echo damage.
    • Increased echo damage from 35/45/65 to 40/55/70.
    • Increased unit search radius from 475 to 550. (this is not the damage radius, just the initial unit search radius).
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Earthshaker: Causes Echo Slam icon.png Echo Slam​ to release 2 echoes for each hero within the search radius.
6.63
  • Echo Slam icon.png Echo Slam​ now deals half echo damage from corpses instead of full.
6.50
6.49b
6.49
6.46
6.42
  • Fixed Echo Slam icon.png Echo Slam​ dealing less damage than intended (7 less).
6.39
6.35
  • Increased base armor from 0 to 1 (total armor is now 2.68).
6.34
  • Fixed a game crashing bug on Fissure icon.png Fissure​.
6.20
  • Fissure icon.png Fissure
    • Rescaled damage from 75/145/210/320 to 125/175/225/275.
    • Reduced stun duration from 1/1.5/2/2 to 1/1.25/1.5/1.75.
  • Enchant Totem icon.png Enchant Totem
    • Reduced buff duration from 15 to 14 (still lasts for 1 attack only).
    • Reduced cooldown from 15 to 7.
6.17
  • Fixed the recoded Fissure icon.png Fissure​ to properly trigger Aftershock icon.png Aftershock​.
  • Fixed Enchant Totem icon.png Enchant Totem​ causing Earthshaker to have 200% bonus damage for 45 seconds sometimes.
6.16b
  • Recoded Fissure icon.png Fissure​:
    • Now creates the whole crevasse instantly in front of Earthshaker, instead of over 0.5 seconds.
    • The crevasse is now always a straight line and no longer curves because of buildings or props.
    • No longer creates ground rippling effects along the crevasse.
    • No longer randomly fails to damage and stun hit enemies.
    • No longer destroys trees.
6.13
  • Enchant Totem icon.png Enchant Totem
    • Reduced mana cost from 60/65/70/75 to 50 on each level.
    • Reduced cooldown from 20 to 15.
6.11
  • Fixed a game crashing bug on Fissure icon.png Fissure​.
6.10
6.06
  • Fissure icon.png Fissure​:
    • Tweaked to reduce lag.
    • Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
6.04
  • Reduced Echo Slam icon.png Echo Slam​ echo damage from 35/45/65 to 27/37/57.
6.03
6.00
  • Created.

Update history[edit | edit source]

October 14, 2016 Patch

June 21, 2016 Patch

April 27, 2016 Patch

January 05, 2016 Patch

  • Adjusted the fog of war visibility volume for Fissure icon.png Fissure​.

July 18, 2013 Patch

June 14, 2013 Patch

June 04, 2013 Patch

  • Fixed a number of slightly incorrect properties with Echo Slam icon.png Echo Slam​.

December 06, 2012 Patch

July 26, 2012 Patch

July 12, 2012 Patch

June 14, 2012 Patch

May 17, 2012 Patch

April 19, 2012 Patch

January 12, 2012 Patch

August 07, 2011 Patch

July 08, 2011 Patch

July 01, 2011 Patch

  • Units that are not visible will not take damage from Echo Slam icon.png Echo Slam​ projectiles.

June 02, 2011 Patch

  • Fixed Echo Slam icon.png Echo Slam​ doing 1 less echo to the initial targets.

May 20, 2011 Patch

  • Fixed Earthshaker icon.png Earthshaker​'s Aghanim's Scepter icon.png Aghanim's Scepter implementation doing double damage to all units hit by it instead of spawning 2 echo waves per hero.

May 13, 2011 Patch

February 09, 2011 Patch

January 30, 2011 Patch

January 27, 2011 Patch

  • Fixed Fissure icon.png Fissure​ not immediately pushing out siege creeps.
  • Fixed cases where Fissure icon.png Fissure​ would not properly place the hit unit in clear space.

January 18, 2011 Patch