Earthshaker

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Earthshaker
Earthshaker.png
Strength
22 + 2.9
Agility
12 + 1.4
Intelligence
16 + 1.8
Level Base 1 16 25
Health 200 640 1540 2420
H Regen 0.25 0.91 2.28 3.6
Mana 50 242 590 998
M Regen 0.01 0.65 1.81 3.18
Damage 24‒34 46‒56 91‒101 135‒145
Armor 1 2.71 6 10.37
Spell Dmg 0% 1% 2.81% 4.95%
Att / Sec 0.58 0.65 0.79 0.97
Movement Speed 310
Turn Rate 0.9
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.467+0.863
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Raigor Stonehoof the Earthshaker is a melee strength hero with several area of effect disables, commonly played as a ganker or initiator. Unlike most strength heroes, he is played more like an intelligence caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him every time he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Blink Dagger is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.

Bio[edit | edit source]

Earthshaker Raigor Stonehoof, the Earthshaker
Play "There may be many earths, but there's only one Earthshaker."
Role: Support Support / Initiator Initiator / Disabler Disabler / Nuker Nuker
Lore: Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Voice: John Patrick Lowrie (Responses)

Abilities[edit | edit source]

Fissure
Partially dispellable. Not blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
Q
F
Fissure icon.png
Ability Affects Damage
Target Point Enemies Magical
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cast Animation: 0.69+0
Cast Range: 1400
Fissure Length: 1350
Fissure Stun Radius: 225
Damage: 110/160/210/260
Stun Duration: 1/1.25/1.5/1.75
Fissure Duration: 8
Cooldown 15 Mana 125/140/155/170
Partially blocked by Spell Immunity. Pathing block affects spell immune units, stun and damage do not.
Partially dispellable. Stun is dispellable with strong dispels.
The Nishian totem splits the world to its core with tectonic force.

Notes:

  • The Fissure's effects are instantly applied within its whole area. There is no travel time.
  • Fissure can stun and damage enemies up to 1575 range away (1350 range + 225 radius).
  • The Fissure consists of 24 segments, which are placed in a straight line in front of Earthshaker. The segments have a collision size of 24 and a distance of 8.25 between each other.
    • This means the Fissure's effective blocking area is 1350 range long, with a width of 48.
    • The first segment is placed 8.25 range in front of Earthshaker, so that it can hit units 192.75 range behind him.
    • Every unit (except wards and buildings) which is within that area upon cast is pushed aside.
  • Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them).


Enchant Totem
Can be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
W
E
Enchant Totem icon.png
Ability Affects
No Target Self
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Cast Animation: 0.69+0.57
Attack Damage Bonus: 100%/200%/300%/400%
Damage Bonus Duration: 14
Cast Range: 0 (Can be Improved by Aghanim's Scepter. 900)
Travel Time: 0 (Can be Improved by Aghanim's Scepter. 1.03)
Cooldown 5 Mana 20/30/40/50
Can be Improved by Aghanim's Scepter. Becomes a 900 range ground target ability. Causes you to jump in the air and land at the target spot, casting Enchant Totem there.

Self casting the ability will make it behave in the original form, without jumping.

Raigor's gorilla strength can destroy mountains.

Notes:

  • Enchant Totem only increases base attack damage and additional attack damage given by the primary attribute.
  • Bonus attack damage buff is only used up upon successfully landing an attack. Missed attacks do not waste the buff.
  • The jump from the Aghanim's Scepter upgrade does not disjoint projectiles.
  • Earthshaker is unable turn, attack, or use any abilities or items while in the air.
  • Cast animation plays while Earthshaker is in the air.
  • The stun and bonus damage buff are applied at the landing point even if Earthshaker is stunned, silenced, slept, hidden, or killed before landing.


Aftershock
Disabled by Break. Partially dispellable. Not blocked by Linken's Sphere. Blocked by Spell Immunity.
E
T
Aftershock icon.png
Ability Affects Damage
Passive Enemies Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300
Damage: 50/75/100/125
Stun Duration: 0.6/0.9/1.2/1.5
Partially dispellable. Dispellable with strong dispels.
The earth trembles beneath the mighty footsteps of Raigor.

Notes:

  • Aftershock does not trigger upon using items.
  • Applies its effects (damage and stun) before the effects of the triggering spell are applied.
  • The stun does not stack with the stun of Fissure. It follows the regular rule of stuns – the longer stun overrides the shorter one.


Echo Slam
Not blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
R
C
Echo Slam icon.png
Ability Affects Damage
No Target Enemies Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
Cast Animation: 0+1.33
Initial Damage Radius: 575
Echo Search Radius: 575
Initial Damage: 160/210/270
Echo Damage: 40/55/70
Cooldown 150/130/110 Mana 145/205/265
Partially blocked by Spell Immunity. Attempts to damage initially hit spell immune enemies. Spell immune enemies send echo waves towards nearby spell immune enemies. Echoes do not attempt to damage spell immune enemies.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

Notes:

  • Echo Slam interrupts Earthshaker's channeling spells upon cast.
  • Applies the initial damage instantly to all units within the initial damage radius.
  • The echo search radius are centered around each unit hit by the initial damage. Echo waves are send out to every enemy unit within the search radius.
    • This means the echo waves targets can be up to 1150 range away from Earthshaker upon cast.
  • The echo waves travel at a speed of 550 and can be disjointed.
  • Any unit killed by the Echo Slam's initial damage still releases echo waves to units around it.
  • Wards and buildings are completely ignored, meaning they do not release echo waves.



Recommended items[edit | edit source]

Starting items:

  • Clarity icon.png Clarity potions help sustaining Earthshaker's mana in the early game, allowing him to cast Fissure's more than once, since its mana cost is relatively high and Earthshaker's mana pool is small.
  • Gauntlets of Strength icon.png Gauntlets of Strength provides a nice boost to health and attack damage.
  • Iron Branch icon.png Iron Branch gives basic stats and can be built into Magic Wand icon.png Magic Wand.
  • Animal Courier (Radiant) icon.png Animal Courier should be purchased if there are no other supports on the team. However, he may need to sacrifice a few items, such as Gauntlets of Strength, or two Clarities, reducing his lane presence by a big deal.
  • Infused Raindrop icon.png Infused Raindrop provides excellent protection against magical harassment, against which Earthshaker normally has no defense.

Early-game items:

  • Magic Wand icon.png Magic Wand can be a good source of health and mana restoration if the enemies use their abilities often, and can even be used in a pinch to get enough mana for his Fissure.
  • Soul Ring icon.png Soul Ring is a good source of mana in the early game, allows for liberal use of Fissure.
  • Bracer icon.png Bracer gives a good source of health, attack damage, and mana. It can also be used to chase fleeing enemies to take them down with his Enchant Totem.

Core items:

  • Arcane Boots icon.png Arcane Boots are important to compensate for Earthshaker's low mana.
  • Blink Dagger icon.png Blink Dagger is an indispensable item for Earthshaker to initiate with. It can also be used to chase fleeing enemies to take them down with his Enchant Totem.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Earthshaker to jump into fights with Enchant Totem, giving him even greater mobility. It's also provides a good boost to his stats.
  • Veil of Discord icon.png Veil of Discord is a cheaper, support-oriented alternative to the Aghanim's Scepter. While the stats are not as good, it can give more damage to his own abilities, and any of the allies' abilities that are affected by magic resistance.
  • Force Staff icon.png Force Staff fulfills a similar purpose as Blink Dagger, can be bought to supplement Earthshaker's mobility.
  • Boots of Travel 1 icon.png Boots of Travel is sometimes picked up during the late game.
  • Crystalys icon.png Crystalys increases damage output from Enchant Totem icon.png Enchant Totem with critical chance. It is favored by more combat-oriented Earthshaker builds, and can be built into Daedalus icon.png Daedalus.

Gameplay[edit | edit source]

Guide[edit | edit source]

Main article: Earthshaker/Strategy

Counters[edit | edit source]

Main article: Earthshaker/Counters

Lore[edit | edit source]

Main article: Earthshaker/Lore

Trivia[edit | edit source]

Equipment[edit | edit source]

Gallery[edit | edit source]