Drow Ranger

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Drow Ranger
Drow Ranger.png
Strength
17 + 1.9
Agility
26 + 1.9
Intelligence
15 + 1.4
Level Base 1 16 25
Health 200 540 1140 1840
H Regen 0.25 0.76 1.68 2.73
Mana 50 230 506 866
M Regen 0.01 0.61 1.53 2.75
Damage 18‒29 44‒55 74‒85 109‒120
Armor -3 0.71 5.07 10.09
Spell Dmg 0% 0.94% 2.38% 4.29%
Att / Sec 0.58 0.74 0.91 1.12
Movement Speed 300
Turn Rate 0.7
Sight Range 1800/800
Attack Range 625
Projectile Speed 1250
Attack Duration 0.7+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely off her basic attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

Bio[edit | edit source]

Drow Ranger Traxex, the Drow Ranger
Play "I walk alone, but the shadows are company enough."
Role: Carry Carry / Disabler Disabler / Pusher Pusher
Lore: Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Voice: Gin Hammond (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Frost Arrows
Unique Attack Modifier. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Q
R
Frost Arrows icon.png
Ability Affects
Target Unit / Autocast Enemies
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.
Cast Range: 625
Move Speed Slow: 16%/32%/48%/64%
Hero Slow Duration: 1.5
Non-Hero Slow Duration: 7
Cooldown 0 Mana 12
Blocked by Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Frost Arrows Slow: Dispellable with any dispel.
Ice-encased arrows pierce the silence, chilling their victims to the core.

Notes:

  • The slow from successive casts does not stack, only the duration gets refreshed.


Gust
Blocked by Spell Immunity. Play
W
E
Gust icon.png
Ability Affects
Target Point Enemies
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
Cast Animation0.25+0.6
Cast Range: 900
Travel Distance: 900
Effect Radius: 250
Knockback Duration: 0.6/0.7/0.8/0.9
Silence Duration: 3/4/5/6
Cooldown 13 Mana 90
Blocked by Spell Immunity. Knockback and silence persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Wave Of Silence Knockback: Dispellable with any dispel.
Debuff Silence: Dispellable with any dispel.
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • The wave travels at a speed of 2000.
  • Reaches up to 1150 range away (900 travel distance + 250 radius).
  • The knockback distance stays the same on all levels of Gust and is inversely proportional to the target's distance (350 at 0, 0 at 900).
    • This means that while the knockback duration increases with higher levels of Gust, the knockback speed decreases.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.


Precision Aura
Cannot be used by illusions. Disabled by Break. Not blocked by Spell Immunity.
E
T
Precision Aura icon.png
Ability Affects
No Target / Aura Allies
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast.
Cast Animation0+0
Radius: Global
Own Agility as Ranged Attack Damage Bonus: 20%/26%/32%/38%
Active Duration: 30
Cooldown 100
Disabled by Break. Still disabled when the active component is used.
Modifiers
Buff Trueshot Aura: Undispellable.
Buff Trueshot Global: Undispellable.
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • Interrupts Drow Ranger's channeling spells upon cast.
  • Checks Drow Ranger's agility periodically and adapts the bonus damage instantly.
  • Activating Precision Aura does not place a buff on lane creeps and summons, it instead makes the aura affect them as well.
  • This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
  • Active aura persist through Drow Ranger's death, however it does not provide the bonus during her death.
  • The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
  • Treats creep-heroes as creeps, so they are only affected when activating the aura.


Marksmanship
Can be used by illusions. Partially disabled by Break. Not blocked by Spell Immunity.
R
P
Marksmanship icon.png
Ability Affects
Passive Self
(Can be Improved by Aghanim's Scepter. Enemies)
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within 400 range.
Enemy Hero Search Radius: 400
Agility Bonus: 40/60/80
Splinter Search Radius: 0 (Can be Improved by Aghanim's Scepter. 375)
Max Splinter Targets: 0 (Can be Improved by Aghanim's Scepter. 2)
Splinter Damage Reduction: 0 (Can be Improved by Aghanim's Scepter. 50%)
Partially disabled by Break. Particle effects still react on enemy proximity. Splintering arrows are not disabled and fully work.
Can be Improved by Aghanim's Scepter. Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Modifiers
Buff Marksmanship: Undispellable.
Debuff Marksmanship Reduction: Undispellable.
The Drow Ranger is the epitome of archery prowess.

Notes:

  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
  • Effectively gives Drow Ranger 40/60/80 attack speed, 40/60/80 damage and 5.6/8.4/11.2 armor.
  • This is how much extra damage Precision Aura icon.png Precision Aura​ grants in conjunction with Marksmanship's agility bonus:
    • Marksmanship Level 1: 8/10.4/12.8/15.2
    • Marksmanship Level 2: 12/15.6/19.2/22.8
    • Marksmanship Level 3: 16/20.8/25.6/30.4
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgrade causes Drow Ranger to perform instant attacks on 2 random enemies around the primary target.
    • This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
    • It also means that they can proc any attack modifier or any on-hit effect like a regular attack.
    • If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
    • The splinters originate from the primary target's location, not Drow Ranger's location.
    • Since the splinters are indepedent attacks, their damage does not depend on how how much damage the primary target took.
    • The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected.
  • When using Frost Arrows icon.png Frost Arrows​ manually, then the resulting splinters apply the slow as well.
    • However, when using autocast, the splinters only apply it when having it on autocast as the splinters hit their target.
    • Either way (be it manually used, or via autocast), it drains mana upon hitting the target, and not upon splintering.
    • Therefore, it only drains mana upon succesfully hitting the splinter targets. Missed attacks do not drain mana.
  • The splinter arrows do not target couriers, buildings and wards as splinter targets, but can splinter off of them to nearby valid targets.
  • They also completely ignore invisible, invulnerable and hidden units, as well as units in the Fog of War.


Recommended items[edit | edit source]

Starting Items:

  • Healing Salve icon.png Healing Salve gives Traxex a massive boost of health regeneration in one go.
  • Tango icon.png Tangos help providing Traxex with health regeneration in the early game.
  • Slippers of Agility icon.png Slippers of Agility provide a boost to Traxex's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes.
  • Iron Branch icon.png Iron Branches provide a boost to all of Traxex's attributes, which can be helpful in the lane.

Early-game:

  • Boots of Speed icon.png Boots of Speed give Traxex a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick can be a good idea to pick up if the enemy are using a lot of spells, meaning Traxex can use the stick charges in emergency.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides Traxex with bonus attributes which can be helpful in the early game.

Core:

  • Magic Wand icon.png Magic Wand can be a good idea to upgrade to from the Magic Stick icon.png Magic Stick to take further advantage of enemy spell casting, in case of emergency.
  • Power Treads icon.png Power Treads provide Traxex with attack speed and additional attributes.
  • Shadow Blade icon.png Shadow Blade provides an escape for Traxex, who does not have a built in escape. It also provides some useful attack speed and damage.

Situational:

  • Manta Style icon.png Manta Style provides Traxex with mobility, stats, the ability to dispel herself and the ability to create illusions of herself. Because her illusions benefit from Marksmanship, Manta provides Traxex with a large damage increase and the ability to avoid certain debuffs.
  • Butterfly icon.png Butterfly provides ever-useful agility for Traxex. It also provides additional attack speed and also has evasion, which can be very useful against enemies.
  • Daedalus icon.png Daedalus provides Traxex with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her DPS.
  • Black King Bar icon.png Black King Bar provides Traxex with magic immunity for a short period of time, which can be useful for teamfights.
  • Satanic icon.png Satanic provides Traxex with a huge amount of lifesteal for a short period of time, allowing Traxex to regain practically all of her health with a few arrow shots.
  • Dragon Lance icon.png Dragon Lance provides useful stats for a highly cost effective price, and the increased range allows Traxex to achieve better positioning by standing further away from danger during fights. It also gives her longer range than towers, letting her chip them away without the ability to retaliate.

Counters[edit | edit source]

Lane:
Riki, Bounty Hunter and Clinkz are all heroes who can go invisible and are excellent at ganking and chasing. Drow Ranger's poor mobility and non-existent escape mechanisms make them very dangerous during the laning stage. Spirit Breaker's Charge of Darkness icon.png Charge of Darkness​ makes getting close to Traxex and disabling her Marksmanship icon.png Marksmanship​ a cinch, and his Greater Bash icon.png Greater Bash​ makes escaping or retaliating difficult.
Combat:
Anti-Mage, Clockwerk, Storm Spirit, Queen of Pain, Slark, and Riki are all heroes with innate gap-closing abilities, making Drow's Marksmanship icon.png Marksmanship​ nearly useless against them. Slark, Riki, and Anti-Mage in particular are very dangerous, as they can pose massive threats even when silenced by Drow Ranger's Gust icon.png Gust​.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Drow Ranger icon.png Drow Ranger​ is all about positioning, since her ultimate Marksmanship icon.png Marksmanship​ shuts off at a certain distance from her, so put yourself in the right place during battles, define your strategy, stay always behind your teammates as possible, or in the flanks but never in the middle of the fight or ahead of it, enemies with blink abilities or positioning change abilities can kill you pretty fast.
    • As result of this, build items that helps you move around or keep distance is always good, like: Dragon Lance icon.png Dragon Lance, Shadow Blade icon.png Shadow Blade, Manta Style icon.png Manta Style, Blink Dagger icon.png Blink Dagger and Force Staff icon.png Force Staff
    • Marksmanship icon.png Marksmanship​ has a noticeable particle effect that emanates from Traxex's body. If Traxex is too close to an enemy hero, the particle effect disappears, meaning Traxex is no longer receiving the bonus Agility. This also occurs when invisible units are nearby.
  • Manually casting Frost Arrows icon.png Frost Arrows​ (known as orbwalking) prevents Traxex from drawing creep/tower aggro. Traxex can also use this to kite and escape from enemies when caught out.
  • An early level of Gust icon.png Gust​ can be crucial to defend against spellcasters and to push enemies far from you.
  • If during a team fight the enemy heroes get close to each other, using Gust icon.png Gust​ in many or even all of them can simply turn the battle aside. This can make Traxex not just a great carry, but also a powerful disabler/initiator too.
  • When in possession of Shadow Blade icon.png Shadow Blade, Traxex can effectively gank by taking a shot to break the invisibility and immediately using Gust icon.png Gust​, leaving the target: slowed, damaged, silenced, and being completely unable to react (apart from using items).
  • Because of the removal of the bonus agility when there is an enemy hero near Traxex, it is advised to avoid picking her when the enemy carries are especially mobile (Anti-Mage icon.png Anti-Mage​, Faceless Void icon.png Faceless Void​) or otherwise employ powerful slows that can match Frost Arrows icon.png Frost Arrows​ (Viper icon.png Viper​, Phantom Assassin icon.png Phantom Assassin​).
  • Though it may seem redundant, an Eye of Skadi icon.png Eye of Skadi is a very good purchase for her - Apart from giving her excellent stats on all aspects, making her hit harder and last longer, its slow pierces spell-immunity which her regular Frost Arrows icon.png Frost Arrows​ does not, apart from removing the necessity to spend mana on every shot. Additionally, Skadi slow stacks with Frost Arrows icon.png Frost Arrows​, but only if you alternate the orb effects.

Trivia[edit | edit source]

  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing.
  • Traxex was briefly featured in the Dota 2 comic Are We Heroes Yet?.
  • From her transition to Dota2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".

Update history[edit | edit source]

December 18, 2015 Patch

June 14, 2013 Patch

  • Fixed a rare bug with Precision Aura icon.png Precision Aura​ that could cause it to not give bonus damage.

May 09, 2013 Patch

April 25, 2013 Patch

  • Enabled Drow Ranger icon.png Drow Ranger​ and Tusk icon.png Tusk​ in Captain's Mode (Tournament Version).

April 19, 2013 Patch

  • Enabled Drow Ranger icon.png Drow Ranger​ and Tusk icon.png Tusk​ to Captain's Mode (Tournament Version next week).

March 21, 2013 Patch

January 24, 2013 Patch

  • Fixed Drow Illusions carrying the double bonus from Marksmanship icon.png Marksmanship​.

January 10, 2013 Patch

  • [Undocumented] Minor texture changes for Drow Ranger icon.png Drow Ranger​.

December 06, 2012 Patch

October 25, 2012 Patch

  • [Undocumented] Drow Ranger icon.png Drow Ranger​ and Silencer icon.png Silencer​ are no longer available in Captain's Mode.

September 13, 2012 Patch

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

June 11, 2012 Patch

  • Fixed Frost Arrows not working on mechanical units.

May 17, 2012 Patch

  • Fixed Precision Aura not affecting siege units.

January 12, 2012 Patch

September 16, 2011 Patch

  • You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).

September 15, 2011 Patch

  • You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).

August 06, 2011 Patch

  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.

July 01, 2011 Patch

  • Drow Ranger - Silence will no longer apply to creeps.
  • Disabled silence overhead effect showing up on lane creeps.

June 17, 2011 Patch

  • Updated Drow animations.

June 10, 2011 Patch

  • Completed Drow model, textures and icons.

May 20, 2011 Patch

  • Added new in-progress models for Lina, Drow, Windrunner.

April 30, 2011 Patch

  • Fixed Drow’s agility gain per level. Was 1.0, now correctly 1.9

March 03, 2011 Patch

  • Added more info to tooltips of Drow's Silence, Death Prophet's Silence, and Kunkka's Ghostship.
  • Fixed general silence sound not playing when gaining the silence state.

Balance changelog[edit | edit source]

6.88

  • Reduced turn rate from 0.6 to 0.7.
  • Increased Frost Arrows icon.png Frost Arrows​ movement speed slow from 15%/30%/45%/60% to 16%/32%/48%/64%.

6.87

  • Reduced Gust icon.png Gust​ cast time from 0.4 to 0.25.

6.86

  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Drow Ranger: Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage. This ability is bound to Marksmanship icon.png Marksmanship​.

6.85

  • Precision Aura icon.png Precision Aura
    • Increased ranged attack damage bonus from 18%/24%/30%/36% to 20%/26%/32%/38% of Drow Ranger's agility.
    • Reduced cooldown from 120 to 100.

6.84c

  • Precision Aura icon.png Precision Aura​ no longer passively affects Creep-Heroes within a 900 radius around Drow Ranger (still affects them globally when activated).

6.83

  • Marksmanship icon.png Marksmanship​ now fully works for illusions. Just like the original, illusions lose the bonus once an enemy hero comes too close.

6.82

  • Increased Frost Arrows icon.png Frost Arrows​ movement speed slow from 11%/24%/37%/60% to 15%/30%/45%/60%.

6.81b

  • Increased Gust icon.png Gust​ knockback duration from 0.5 to 0.6/0.7/0.8/0.9.

6.81

  • Increased Gust icon.png Gust​ knockback duration from 0.2 to 0.5.

6.80

Gust icon.png Gust:
Releases a wave that silences and does a minor non-interrupting knockback.
Cast range: 900
Travel distance: 900
Effect radius: 250
Silence duration: 3/4/5/6
Knockback distance: 0-350
Knockback duration: 0.2
Cooldown: 13
Mana cost: 90
Notes: The knockback distance is inversely proportional to the travel range, 350 at closest, 0 at 900.

6.79

  • Reduced night vision from 1700 to 800.
  • Precision Aura icon.png Precision Aura
    • Increased ranged attack damage bonus from 16%/20%/24%/28% to 18%/24%/30%/36% of Drow Ranger's agility.
    • No longer passively affects creeps within a 900 radius.
    • Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown).
  • Increased Marksmanship icon.png Marksmanship​ enemy detection radius from 375 to 400.

6.78

  • Increased Precision Aura icon.png Precision Aura​ ranged attack damage bonus from 14%/18%/22%/26% to 16%/20%/24%/28% of Drow Ranger's agility.

6.77c

  • Marksmanship icon.png Marksmanship
    • No longer grants any agility when an enemy hero is within the radius, instead of being halved.
    • Reduced enemy detection radius from 400 to 375.

6.77

  • Precision Aura icon.png Precision Aura
    • Can no longer be toggled to affect creeps globally.
    • Now passively affects creeps only within a 900 radius.

6.76c

  • Reduced base armor from -1 to -3 (total armor is now 0.64).
  • Increased Marksmanship icon.png Marksmanship​ enemy detection radius from 375 to 400.

6.76

Old Precision Aura icon.png Precision Aura:
Adds bonus damage to the physical attack of allied ranged units in the area.
Radius: 900
Ranged attack damage bonus: 8%/16%/24%/32%
New Precision Aura icon.png Precision Aura:
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility.
Radius: Global
Own agility as ranged attack damage bonus: 14%/18%/22%/36%
Cooldown: 1
Notes: Can be toggled on and off to affect creeps or not.
Old Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased, giving her more agility.
Agility bonus: 15/30/60
New Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased, giving her more agility. Bonus is doubled if there are no nearby enemy heroes.
Enemy detection radius: 375
Agility bonus: 20/30/40
Agility bonus when alone: 40/60/80

6.75

6.74

  • Increased Gust icon.png Silence​ radius from 275 to 300.

6.73

  • Increased base Agility agility from 22 to 26.

6.72d

6.72

6.68

6.63

  • Increased attack range from 600 to 625.

6.58

  • Increased Marksmanship icon.png Marksmanship agility bonus from 12/24/36 to 15/30/45.

6.53

  • Increased Marksmanship icon.png Marksmanship agility bonus from 10/20/30 to 12/24/36.

6.50

Old Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.
Proc chance: 10%/15%/20%
Notes: Is an orb effect. Instantly kills creeps when proccing. Cannot proc on heroes, buildings, wards, Roshan, creep-heroes and ancient creeps.
New Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased, giving her more agility.
Agility bonus: 10/20/30
Notes: Simply increases agility, nothing else.

6.48b

  • Reduced Gust icon.png Silence​ non-hero duration from 16/20/24/28 to 3/4/5/6.

6.45

  • Increased Gust icon.png Silence​ radius from 250 to 275.

6.36b

  • Increased base attack damage from 11-22 to 18-29 (total attack damage is now 40-51).

6.13

6.00

  • Reduced Frost Arrows icon.png Frost Arrows​ movement speed slow from 15%/30%/40%/50% to 10%/20%/30%/40%.

Replaced abilities[edit | edit source]

Silence
Blocked by Spell Immunity. Play
W
E
Gust icon.png
Ability Affects
Target Area Enemies
Stops all enemy units in a target area from casting spells.
Cast Animation0.4+0.57
Cast Range: 900
Radius: 300
Duration: 3/4/5/6
Cooldown 13 Mana 90
Modifiers
Debuff Silence: Dispellable with any dispel.
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • This ability got replaced by Gust icon.png Gust​ in the 6.80 gameplay patch.


Precision Aura (Pre 6.76)
Partially usable by illusions. Not blocked by Spell Immunity.
E
T
Precision Aura icon.png
Ability Affects
Aura Allies
Adds bonus damage to the physical attack of allied ranged units in the area.
Radius: 900
Ranged Attack Damage Bonus: 8%/16%/24%/32%
Partially usable by illusions. Illusions can carry the aura, but cannot make use of the bonus damage.
Modifiers
Buff Precision Aura: Undispellable.
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • This ability got reworked into the current Precision Aura icon.png Precision Aura​ in the 6.76 gameplay patch.
  • The aura's buff lingers for 0.5 seconds.
  • Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.


Marksmanship (6.50-6.76)
Cannot be used by illusions. Not blocked by Spell Immunity.
R
M
Marksmanship icon.png
Ability Affects
Passive Self
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility.
Agility Bonus: 15/30/60
The Drow Ranger is the epitome of archery prowess.

Notes:

  • This ability got reworked into the current Marksmanship icon.png Marksmanship​ in the 6.76 gameplay patch.
  • Grants Drow Ranger a total of 2.1/4.2/8.4 armor, 15/30/60 attack speed and 15/30/60 attack damage.


Marksmanship (pre 6.50)
Unique Attack Modifier. Blocked by Linken's Sphere. Not blocked by Spell Immunity.
R
M
Marksmanship icon.png
Ability Affects Damage
Passive Enemies Physical
The ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.
Proc Chance: 10%/15%/20%
The Drow Ranger is the epitome of archery prowess.

Notes:

  • This ability got reworked into the following Marksmanship icon.png Marksmanship version in the 6.50 gameplay patch.
  • Since it was a unique attack modifier, it could not proc while using Frost Arrows icon.png Frost Arrows​.
  • This ability was basically a bash with extremely high damage bonus, enough to instantly kill any creep when proccing.


Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]