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Drow Ranger

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Drow Ranger
Drow Ranger.png
Strength
17 + 1.9
Agility
26 + 1.9
Intelligence
15 + 1.4
Level 1 16 25
Hit Points 473 1043 1708
Mana 195 494 884
Damage 44‒55 74‒85 109‒120
Armor 0.64 4.91 9.82
Attacks / Second 0.74 0.91 1.12
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range 625
Missile Speed 1250
Attack Duration 0.7+0.3
Cast Duration 0.4+0.5
Base Attack Time 1.7
Collision Size 24

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely off her basic attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility, such as Anti-Mage and Faceless Void.

Bio[edit]

Drow Ranger Traxex, the Drow Ranger
Play "I walk alone, but the shadows are company enough."
Role: Pip carry.png Carry
Lore: Drow Ranger's given name is Traxex—a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Voice: Gin Hammond (Responses)

Gameplay[edit]

Abilities[edit]

Frost Arrows
Unique Attack Modifier. Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Q
R
Frost Arrows icon.png
Ability Affects
Autocast Enemies
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.
Cast Range: 625
Move Speed Slow: 15%/30%/45%/60%
Hero Slow Duration: 1.5
Non-Hero Slow Duration: 7
Mana 12
Ice-encased arrows pierce the silence, chilling their victims to the core.

Notes:

  • The slow from successive casts don't stack, only the duration gets refreshed.

Gust
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
W
E
Gust icon.png
Ability Affects
Target Point Enemy Units
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
Cast Range: 900
Travel Distance: 900
Effect Radius: 250
Knockback duration: 0.6/0.7/0.8/0.9
Silence Duration: 3/4/5/6
Cooldown 13 Mana 90
Can be purged. The knockback as well as the silence can be purged.
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • The wave travels at a speed of 2000.
  • Reaches up to 1150 range away (900 travel distance + 250 radius).
  • The knockback distance is inversely proportional to the target's distance, 350 at closest, 0 at 900.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.

Precision Aura
Not blocked by Spell Immunity. Cannot be purged. Partially usable by illusions.
E
T
Precision Aura icon.png
Ability Affects
No Target Allies
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast.
Radius: Global
Own Agility as Ranged Attack Damage Bonus: 18%/24%/30%/36%
Active Duration: 30
Cooldown 120
Partially usable by illusions. Illusions can carry the aura, but can't make use of the bonus damage.
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • Has an instant cast time, but interrupts channeling.
  • Checks Drow Ranger's agility periodically and adapts the bonus damage instantly.
  • This means that creeps summoned or spawned after the activation will still get the bonus for the remaining duration.
  • Active aura persist through Drow Ranger's death, however it does not provide the bonus during her death.
    • This means when she dies and reincarnates with Aegis of the Immortal icon.png Aegis of the Immortal, or uses Buyback, the bonus will be applied again for its remaining duration.
  • The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
  • Visage icon.png Visage's Familliars and Storm from Primal Split icon.png Primal Split passively benefit from the aura when they are within 900 range of Drow Ranger. They benefit globally from it when activated.

Marksmanship
Not blocked by Spell Immunity. Cannot be purged. Can be used by illusions.
R
M
Marksmanship icon.png
Ability Affects
Passive Self
Drow's experience in battle improves her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus when there are enemy heroes within 400 range.
Enemy Hero Search Radius: 400
Agility Bonus: 40/60/80
Can be used by illusions. Works on illusions just like on Drow Ranger, meaning it gets disabled when enemies come close.
The Drow Ranger is the epitome of archery prowess.

Notes:

  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Checks for enemy heroes in range in 0.1 second intervals and adapts the bonus accordingly.
  • Invulnerable and hidden heroes also deactivate the bonus when they are in range. Illusions do not deactivate it.
  • Effectively gives Drow Ranger 40/60/80 attack speed, 40/60/80 damage and 5.6/8.4/11.2 armor.

Recommended items[edit]

Explanation:
Starting Items:

  • A Healing Salve will give Traxex a massive boost of health regeneration in one go.
  • Tangos will help provide Traxex with health regeneration in early game.
  • Slippers of Agility will provide a boost to Traxex's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes.
  • Iron Branches will provide a boost to all of Traxex's attributes, which can be helpful in the lane.

Early-game:

  • Boots of Speed give Traxex a speed boost which can be helpful for getting around.
  • A Magic Stick can be a good idea to pick up if the enemy are using a lot of spells, meaning Traxex can use the stick charges in emergency.
  • Wraith Bands provide Traxex with bonus attributes which can be helpful in the early game.

Core:

  • A Magic Wand can be a good idea to upgrade to from the Magic Stick to take further advantage of enemy spell casting, in case of emergency.
  • Power Treads provide Traxex with attack speed and additional attributes.
  • Shadow Blade provides an escape for Traxex, who doesn't have a built in escape. It also provides some useful attack speed and damage.

Situational:

  • Manta Style provides Traxex with mobility, stats, the ability to dispel herself and the ability to create illusions of herself. Because her illusions benefit from Marksmanship, Manta provides Traxex with a large damage increase and the ability to avoid certain debuffs.
  • Butterfly provides ever-useful agility for Traxex. It also provides additional attack speed and also has evasion, which can be very useful against enemies.
  • Daedalus provides Traxex with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her DPS.
  • Black King Bar provides Traxex with magic immunity for a short period of time, which can be useful for teamfights.
  • Satanic provides Traxex with a huge amount of lifesteal for a short period of time, allowing Traxex to regain practically all of her health with a few arrow shots.

Equipment[edit]


Tips[edit]

  • Manually casting Frost Arrows (known as orbwalking) will prevent Traxex from drawing creep/tower aggro. Traxex can also use this to kite and escape from enemies when caught out.
  • An early level of Gust can be crucial to defend against spellcasters.
  • Due to the mechanics of Marksmanship, positioning is the key for Traxex. Traxex needs to be at least 400 units away from enemies to enable Marksmanship, or else it won't be active and won't give Traxex the ever needed bonus agility.
    • Marksmanship will have a noticeable particle effect that emanates from Traxex's body. If Traxex is too close to an enemy hero, the particle effect will disappear, meaning Traxex will not receive the bonus Agility. This also occurs when invisible units are nearby.
  • If during a team fight the enemy heroes get close to each other, using Gust in many or even all of them can simply turn the battle aside. This can make Traxex not just a great carry, but also a powerful disabler/initiator too.
  • When in possession of Shadow Blade, Traxex can effectively gank by taking a shot to break the invisibility and immediately using Gust, leaving the target: slowed, damaged, silenced, and being completely unable to react (apart from using items).
  • Because of the removal of the bonus agility when there is an enemy hero near Traxex, it is advised to avoid picking her when the enemy carries are especially mobile (Antimage, Faceless Void) or otherwise employ powerful slows that can match Frost Arrow (Viper, Phantom Assassin).

Trivia[edit]

  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair wasn't present, and her eyes were completely white. Her outfit was also slightly more revealing.
  • Traxex was briefly featured in the Dota 2 comic Are We Heroes Yet?.
  • From her transition to Dota2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".

Update history[edit]

June 14, 2013 Patch

  • Fixed a rare bug with Precision Aura icon.png Trueshot Aura that could cause it to not give bonus damage.

May 09, 2013 Patch

April 25, 2013 Patch

  • Enabled Drow Ranger icon.png Drow Ranger and Tusk icon.png Tusk in Captain's Mode (Tournament Version).

April 19, 2013 Patch

  • Enabled Drow Ranger icon.png Drow Ranger and Tusk icon.png Tusk to Captain's Mode (Tournament Version next week).

March 21, 2013 Patch

January 24, 2013 Patch

  • Fixed Drow Illusions carrying the double bonus from Marksmanship icon.png Marksmanship.

January 10, 2013 Patch

  • [Undocumented] Minor texture changes for Drow Ranger icon.png Drow Ranger.

December 06, 2012 Patch

October 25, 2012 Patch

  • [Undocumented] Drow Ranger icon.png Drow Ranger and Silencer icon.png Silencer are no longer available in Captain's Mode.

September 13, 2012 Patch

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

June 11, 2012 Patch

  • Fixed Frost Arrows not working on mechanical units.

May 17, 2012 Patch

  • Fixed Trueshot Aura not affecting siege units.

January 12, 2012 Patch

September 16, 2011 Patch

  • You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).

September 15, 2011 Patch

  • You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).

August 06, 2011 Patch

  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.

July 01, 2011 Patch

  • Drow Ranger - Silence will no longer apply to creeps.
  • Disabled silence overhead effect showing up on lane creeps.

June 17, 2011 Patch

  • Updated Drow animations.

June 10, 2011 Patch

  • Completed Drow model, textures and icons.

May 20, 2011 Patch

  • Added new in-progress models for Lina, Drow, Windrunner.

April 30, 2011 Patch

  • Fixed Drow’s agility gain per level. Was 1.0, now correctly 1.9

March 03, 2011 Patch

  • Added more info to tooltips of Drow's Silence, Death Prophet's Silence, and Kunkka's Ghostship.
  • Fixed general silence sound not playing when gaining the silence state.


Balance changelog[edit]

6.83

  • Marksmanship icon.png Marksmanship now fully works for illusions. Just like the original, illusions lose the bonus once an enemy hero comes too close.

6.82

  • Increased Frost Arrows icon.png Frost Arrows movement speed slow from 11%/24%/37%/60% to 15%/30%/45%/60%.

6.81b

  • Increased Gust icon.png Gust knockback duration from 0.5 to 0.6/0.7/0.8/0.9.

6.81

  • Increased Gust icon.png Gust knockback duration from 0.2 to 0.5.

6.80

Gust icon.png Gust:
Releases a wave that silences and does a minor non-interrupting knockback.
Cast range: 900
Travel distance: 900
Effect radius: 250
Silence duration: 3/4/5/6
Knockback distance: 0-350
Knockback duration: 0.2
Cooldown: 13
Manacost: 90
Notes: The knockback distance is inersely proportional to the travel range, 350 at closest, 0 at 900.

6.79

  • Reduced night vision from 1700 to 800.
  • Precision Aura icon.png Precision Aura
    • Increased ranged attack damage bonus from 16%/20%/24%/28% to 18%/24%/30%/36% of Drow Ranger's agility.
    • No longer passively affects creeps within a 900 radius.
    • Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown).
  • Increased Marksmanship icon.png Marksmanship enemy detection radius from 375 to 400.

6.78

  • Increased Precision Aura icon.png Precision Aura ranged attack damage bonus from 14%/18%/22%/26% to 16%/20%/24%/28% of Drow Ranger's agility.

6.77c

  • Marksmanship icon.png Marksmanship
    • No longer grants any agility when an enemy hero is within the radius, instead of being halved.
    • Reduced enemy detection radius from 400 to 375.

6.77

  • Precision Aura icon.png Precision Aura
    • Can no longer be toggled to affect creeps globally.
    • Now passively affects creeps only within a 900 radius.

6.76c

  • Reduced base armor from -1 to -3 (total armor is now 0.64).
  • Increased Marksmanship icon.png Marksmanship enemy detection radius from 375 to 400.

6.76

Old Precision Aura icon.png Precision Aura:
Adds bonus damage to the physical attack of allied ranged units in the area.
Radius: 900
Ranged attack damage bonus: 8%/16%/24%/32%
New Precision Aura icon.png Precision Aura:
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility.
Radius: Global
Own agility as ranged attack damage bonus: 14%/18%/22%/36%
Cooldown: 1
Notes: Can be toggled on and off to affect creeps or not.
Old Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased, giving her more agility.
Agility bonus: 15/30/60
New Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased, giving her more agility. Bonus is doubled if there are no nearby enemy heroes.
Enemy detection radius: 375
Agility bonus: 20/30/40
Agility bonus when alone: 40/60/80

6.75

6.74

  • Increased Gust icon.png Silence radius from 275 to 300.

6.73

  • Increased base Agility agility from 22 to 26.

6.72d

6.72

6.68

6.63

  • Increased attack range from 600 to 625.

6.58

  • Increased Marksmanship icon.png Marksmanship agility bonus from 12/24/36 to 15/30/45.

6.53

  • Increased Marksmanship icon.png Marksmanship agility bonus from 10/20/30 to 12/24/36.

6.50

Old Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.
Proc chance: 10%/15%/20%
Notes: Is an orb effect. Instantly kills creeps when proccing. Cannot proc on heroes, buildings, wards, Roshan, creep-heroes and ancient creeps.
New Marksmanship icon.png Marksmanship:
The ranger's accuracy has increased, giving her more agility.
Agility bonus: 10/20/30
Notes: Simply increases agility, nothing else.

6.45

  • Increased Gust icon.png Silence radius from 250 to 275.

6.36b

  • Increased base attack damage from 11-22 to 18-29 (total attack damage is now 40-51).

6.13

6.00

  • Reduced Frost Arrows icon.png Frost Arrows movement speed slow from 15%/30%/40%/50% to 10%/20%/30%/40%.

Replaced abilities[edit]

Silence
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
W
E
Gust icon.png
Ability Affects
Target Point Enemy Units
Stops all enemy units in a target area from casting spells.
Cast Range: 900
Radius: 300
Duration: 3/4/5/6
Cooldown 13 Mana 90
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • This ability got replaced by Gust icon.png Gust in the 6.80 gameplay patch.

Precision Aura (Pre 6.76)
Not blocked by Spell Immunity. Cannot be purged. Partially usable by illusions.
E
T
Precision Aura icon.png
Ability Affects
Aura Allies
Adds bonus damage to the physical attack of allied ranged units in the area.
Radius: 900
Ranged Attack Damage Bonus: 8%/16%/24%/32%
Partially usable by illusions. Illusions can carry the aura, but can't make use of the bonus damage.
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • This ability got reworked into the current Precision Aura icon.png Precision Aura in the 6.76 gameplay patch.
  • The aura's buff lingers for 0.5 seconds.
  • Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.

Marksmanship (6.50-6.76)
Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions.
R
M
Marksmanship icon.png
Ability Affects
Passive Self
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility.
Agility Bonus: 15/30/60
The Drow Ranger is the epitome of archery prowess.

Notes:

  • This ability got reworked into the current Marksmanship icon.png Marksmanship in the 6.76 gameplay patch.
  • Grants Drow Ranger a total of 2.1/4.2/8.4 armor, 15/30/60 attack speed and 15/30/60 attack damage.

Marksmanship (pre 6.50)
Unique Attack Modifier. Not blocked by Spell Immunity. Blocked by Linken's Sphere.
R
M
Marksmanship icon.png
Ability Affects Damage
Passive Enemies Physical
The ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.
Proc Chance: 10%/15%/20%
The Drow Ranger is the epitome of archery prowess.

Notes:

  • This ability got reworked into the following Marksmanship icon.png Marksmanship version in the 6.50 gameplay patch.
  • Since it was a unique attack modifier, it could not proc while using Frost Arrows icon.png Frost Arrows.
  • This ability was basically a bash with extremely high damage bonus, enough to instantly kill any creep when proccing.

Gallery[edit]

See also[edit]

References[edit]