Drow Ranger

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Drow Ranger
Drow Ranger.png
Strength
17 + 1.9
Agility
26 + 1.9
Intelligence
15 + 1.4
Level Base 1 16 25
Health 200 540 1140 1840
H. Regen 0.25 0.76 1.68 2.73
Mana 50 230 506 866
M. Regen 0.01 0.61 1.53 2.75
Damage 18‒29 44‒55 74‒85 109‒120
Armor -3 0.71 5.07 10.09
Spell Dmg 0% 0.94% 2.38% 4.29%
Att / Sec 0.58 0.74 0.91 1.12
Movement Speed 300
Turn Rate 0.7
Vision Range 1800/800
Attack Range 625
Projectile Speed 1250
Attack Animation 0.7+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

Bio[edit | edit source]

Drow Ranger Traxex, the Drow Ranger
Play "I walk alone, but the shadows are company enough."
Role: Carry Carry / Disabler Disabler / Pusher Pusher
Lore: Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Voice: Gin Hammond (Responses)

Abilities[edit | edit source]

Frost Arrows
Unique Attack Modifier. Not blocked by Linken's Sphere. Does not pierce Spell Immunity. Play
Q
R
Frost Arrows icon.png
Ability Affects
Target Unit / Autocast Enemies
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.
Cast Range: 625
Move Speed Slow: 16%/32%/48%/64%
Hero Slow Duration: 1.5
Non-Hero Slow Duration: 7
Cooldown 0
Mana 12
Does not pierce Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Frost Arrows Slow: Dispellable with any dispel.
Ice-encased arrows pierce the silence, chilling their victims to the core.

Notes:

  • The slow from successive casts does not stack, only the duration gets refreshed.


Gust
Does not pierce Spell Immunity. Play
W
E
Gust icon.png
Ability Affects
Target Point Enemies
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
Cast Animation0.25+0.6
Cast Range: 900
Travel Distance: 900
Effect Radius: 250
Knockback Duration: 0.6/0.7/0.8/0.9
Silence Duration: 3/4/5/6
Cooldown 13
Mana 90
Does not pierce Spell Immunity. Knockback and silence persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Wave Of Silence Knockback: Dispellable with any dispel.
Debuff Silence: Dispellable with any dispel.
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • The wave travels at a speed of 2000.
  • Reaches up to 1150 range away (900 travel distance + 250 radius).
  • The knockback distance stays the same on all levels of Gust and is inversely proportional to the target's distance (350 at 0, 0 at 900).
    • This means that while the knockback duration increases with higher levels of Gust, the knockback speed decreases.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.


Precision Aura
Cannot be used by illusions. Disabled by Break. Pierces Spell Immunity.
E
T
Precision Aura icon.png
Ability Affects
No Target / Aura Allies
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast.
Cast Animation0+0
Radius: Global
Own Agility as Ranged Attack Damage Bonus: 20%/26%/32%/38%
Active Duration: 30
Cooldown 100
Disabled by Break. Still disabled when the active component is used.
Modifiers
Buff Trueshot Aura: Undispellable.
Buff Trueshot Global: Undispellable.
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • Interrupts Drow Ranger's channeling spells upon cast.
  • Checks Drow Ranger's agility periodically and adapts the bonus damage instantly.
  • Activating Precision Aura does not place a buff on lane creeps and summons, it instead makes the aura affect them as well.
  • This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
  • Active aura persist through Drow Ranger's death, however, it does not provide the bonus during her death.
  • The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
  • Treats creep-heroes as creeps, so they are only affected when activating the aura.


Marksmanship
Can be used by illusions. Partially disabled by Break. Pierces Spell Immunity.
R
P
Marksmanship icon.png
Ability Affects
Passive Self
(Can be Improved by Aghanim's Scepter. Enemies)
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within 400 range.
Enemy Hero Search Radius: 400
Agility Bonus: 40/60/80
Splinter Search Radius: 0 (Can be Improved by Aghanim's Scepter. 375)
Max Splinter Targets: 0 (Can be Improved by Aghanim's Scepter. 2)
Splinter Damage Reduction: 0 (Can be Improved by Aghanim's Scepter. 50%)
Partially disabled by Break. Particle effects still react on enemy proximity. Splintering arrows are not disabled and fully work.
Can be Improved by Aghanim's Scepter. Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Modifiers
Buff Marksmanship: Undispellable.
Debuff Marksmanship Reduction: Undispellable.
The Drow Ranger is the epitome of archery prowess.

Notes:

  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
  • Effectively gives Drow Ranger 40/60/80 attack speed, 40/60/80 damage and 5.6/8.4/11.2 armor.
  • This is how much extra damage Precision Aura icon.png Precision Aura​ grants in conjunction with Marksmanship's agility bonus:
    • Marksmanship Level 1: 8/10.4/12.8/15.2
    • Marksmanship Level 2: 12/15.6/19.2/22.8
    • Marksmanship Level 3: 16/20.8/25.6/30.4
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgrade causes Drow Ranger to perform instant attacks on 2 random enemies around the primary target.
    • This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
    • It also means that they can proc any attack modifier or any on-hit effect like a regular attack.
    • If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
    • The splinters originate from the primary target's location, not Drow Ranger's location.
    • Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
    • The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected.
  • When using Frost Arrows icon.png Frost Arrows​ manually, then the resulting splinters apply the slow as well.
    • However, when using autocast, the splinters only apply it when having it on autocast as the splinters hit their target.
    • Either way (be it manually used, or via autocast), it drains mana upon hitting the target, and not upon splintering.
    • Therefore, it only drains mana upon successfully hitting the splinter targets. Missed attacks do not drain mana.
  • The splinter arrows do not target couriers, buildings and wards as splinter targets, but can splinter off of them to nearby valid targets.
  • They also completely ignore invisible, invulnerable and hidden units, as well as units in the Fog of War.


Recommended items[edit | edit source]

Starting Items:

  • Healing Salve icon.png Healing Salve gives Traxex a massive boost of health regeneration in one go.
  • Tango icon.png Tangos help providing Traxex with health regeneration in the early game.
  • Slippers of Agility icon.png Slippers of Agility provide a boost to Traxex's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes.
  • Iron Branch icon.png Iron Branches provide a boost to all of Traxex's attributes, which can be helpful in the lane.

Early-game:

  • Boots of Speed icon.png Boots of Speed give Traxex a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick can be a good idea to pick up if the enemy is using a lot of spells, meaning Traxex can use the stick charges in emergency.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides Traxex with bonus attributes which can be helpful in the early game.

Core:

  • Magic Wand icon.png Magic Wand can be a good idea to upgrade to from the Magic Stick icon.png Magic Stick to take further advantage of enemy spell casting, in case of emergency.
  • Power Treads icon.png Power Treads provide Traxex with attack speed and additional attributes.
  • Shadow Blade icon.png Shadow Blade provides an escape for Traxex, who does not have a built in escape. It also provides some useful attack speed and damage.

Situational:

  • Manta Style icon.png Manta Style provides Traxex with mobility, stats, the ability to dispel herself and the ability to create illusions of herself. Because her illusions benefit from Marksmanship, Manta provides Traxex with a large damage increase and the ability to avoid certain debuffs.
  • Butterfly icon.png Butterfly provides ever-useful agility for Traxex. It also provides additional attack speed and also has evasion, which can be very useful against enemies.
  • Daedalus icon.png Daedalus provides Traxex with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her DPS.
  • Black King Bar icon.png Black King Bar provides Traxex with magic immunity for a short period of time, which can be useful for teamfights.
  • Satanic icon.png Satanic provides Traxex with a huge amount of lifesteal for a short period of time, allowing Traxex to regain practically all of her health with a few arrow shots.
  • Dragon Lance icon.png Dragon Lance provides useful stats for a highly cost effective price, and the increased range allows Traxex to achieve better positioning by standing further away from danger during fights. It also gives her longer range than towers, letting her chip them away without the ability to retaliate.


Counters[edit | edit source]

Lane:
Riki, Bounty Hunter and Clinkz are all heroes who can go invisible and are excellent at ganking and chasing. Drow Ranger's poor mobility and non-existent escape mechanisms make them very dangerous during the laning stage. Spirit Breaker's Charge of Darkness icon.png Charge of Darkness​ makes getting close to Traxex and disabling her Marksmanship icon.png Marksmanship​ a cinch, and his Greater Bash icon.png Greater Bash​ makes escaping or retaliating difficult.
Combat:
Anti-Mage, Clockwerk, Storm Spirit, Queen of Pain, Slark, and Riki are all heroes with innate gap-closing abilities, making Drow's Marksmanship icon.png Marksmanship​ nearly useless against them. Slark, Riki, and Anti-Mage in particular are very dangerous, as they can pose massive threats even when silenced by Drow Ranger's Gust icon.png Gust​.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing.
  • Traxex was briefly featured in the Dota 2 comic Are We Heroes Yet?.
  • From her transition to Dota2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".

Gallery[edit | edit source]

References[edit | edit source]