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Drow Ranger

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Drow Ranger
Drow Ranger.png
Strength
17 + 1.9
Agility
26 + 1.9
Intelligence
15 + 1.4
Level 1 16 25
Hit Points 473 1043 1708
Mana 195 494 884
Damage 44‒55 74‒85 109‒120
Armor 0.64 4.91 9.82
Attacks / Second 0.74 0.91 1.12
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range 625
Missile Speed 1250
Attack Duration 0.7+0.3
Cast Duration 0.4+0.5
Base Attack Time 1.7

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any given point in the game.

As an agility hero, Traxex's damage is based largely off her auto attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility, such as Anti-Mage and Faceless Void.

Bio[edit]

Drow Ranger Traxex, the Drow Ranger
Play "I walk alone, but the shadows are company enough."
Role: Pip carry.png Carry
Lore: Drow Ranger's given name is Traxex—a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Voice: Gin Hammond (Responses)

Abilities[edit]

Frost Arrows
Unique Attack Modifier. Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Q
R
Frost Arrows icon.png
Ability Affects
Auto-Cast Enemies
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.
Range: 625
Duration: 1.5 (7 on creeps)
Movement Speed Slow: 11%/24%/37%/60%
Cooldown 0 Mana 12
Ice-encased arrows pierce the silence, chilling their victims to the core.

Notes:

  • The slow will not increase by successive casts, it will only be refreshed.
  • The slow is a unique attack modifier and conflicts with lifesteal, both when used automatically and when used manually.
  • It works on siege creeps.

Gust
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
W
E
Gust icon.png
Ability Affects
Target Point Enemy Units
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
Range: 900
Radius: 250
Duration: 3/4/5/6
Knockback duration: 0.6/0.7/0.8/0.9
Cooldown 13 Mana 90
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • Doesn't stop usage of items.
  • Knockback distance is inversely proportional to travel range, 350 at closest, 0 at 900
  • Does not interrupt channeling of items.
  • As with all silences, it will not stop Wraith King's Reincarnation
  • Disables Riki's Permanent Invisibility.
  • As this ability has the power to knockback enemies it will also cancel Templar Assassin's Meld, as the knockback forcibly changes her position if it hits her.

Precision Aura
Partially usable by illusions.
E
T
Precision Aura icon.png
Ability Affects
No Target Allies
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast.
Radius: Global
Range Damage Bonus: 18%/24%/30%/36%
Duration: 30
Cooldown 120
Partially usable by illusions. Illusions can carry the aura, but can't make use of the bonus damage.
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • Only affects ranged units.
  • Can be cast manually to affect creeps globally for 30 seconds, with a 120 seconds cooldown.
  • Because its activation grants an active buff to creeps instead of an aura effect, bonus damage from creeps will persist until the end of the duration even if Drow Ranger dies.
  • Creeps that spawn after the activation will not gain the bonus damage.
  • Bonus damage is NOT considered base damage (contrary to what the buff tooltip says).

Marksmanship
Cannot be used by illusions.
R
M
Marksmanship icon.png
Ability Affects
Passive Self
Passively provides bonus agility. If there are nearby enemy heroes, the bonus agility is removed.
Agility Bonus: 40/60/80
Deactivation Radius: 400
The Drow Ranger is the epitome of archery prowess.

Notes:

  • Effectively gives Drow Ranger 40/60/80 attack speed, 40/60/80 attack damage and 5.6/8.4/11.2 armor, as well as an additional 14.4/21.6/28.8 damage from level 4 Precision Aura.
  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Bonus agility and particle effect is lost if an enemy hero (not illusions) comes within 400 range of Drow Ranger.

Recommended items[edit]

Explanation:
Starting Items:

  • A Healing Salve will give Traxex a massive boost of health regeneration in one go.
  • Tangos will help provide Traxex with health regeneration in early game.
  • Slippers of Agility will provide a boost to Traxex's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes.
  • Iron Branches will provide a boost to all of Traxex's attributes, which can be helpful in the lane.

Early-game:

  • Boots of Speed give Traxex a speed boost which can be helpful for getting around.
  • A Magic Stick can be a good idea to pick up if the enemy are using a lot of spells, meaning Traxex can use the stick charges in emergency.
  • Wraith Bands provide Traxex with bonus attributes which can be helpful in the early game.

Core:

  • A Magic Wand can be a good idea to upgrade to from the Magic Stick to take further advantage of enemy spell casting, in case of emergency.
  • Power Treads provide Traxex with attack speed and additional attributes.
  • Shadow Blade provides an escape for Traxex, who doesn't have a built in escape. It also provides some useful attack speed and damage.

Situational:

  • Manta Style provides attributes that benefit Traxex excellently. The illusions can be useful for pushing lanes or enemy buildings/towers.
  • Butterfly provides ever-useful agility for Traxex. It also provides additional attack speed and also has evasion, which can be very useful against enemies.
  • Daedalus provides Traxex with a critical strike chance, allowing Traxex to deal more damage to enemy heroes or creeps.
  • Black King Bar provides Traxex with magic immunity for a short period of time, which can be useful for teamfights.
  • Satanic provides Traxex with a huge amount of lifesteal for a short period of time, allowing Traxex to regain practically all of her health with a few arrow shots.

Equipment[edit]


Tips[edit]

  • Manually casting Frost Arrows (known as orbwalking) will prevent Traxex from drawing creep/tower aggro. Traxex can also use this to kite and escape from enemies when caught out.
  • An early level of Gust can be crucial to defend against spellcasters.
  • Due to the mechanics of Marksmanship, positioning is the key for Traxex. Traxex needs to be at least 400 units away from enemies to enable Marksmanship, or else it won't be active and won't give Traxex the ever needed bonus agility.
    • Marksmanship will have a noticeable particle effect that emanates from Traxex's body. If Traxex is too close to an enemy hero, the particle effect will disappear, meaning Traxex will not receive the bonus Agility. This also occurs when invisible units are nearby.
  • If during a team fight the enemy heroes get close to each other, using Gust in many or even all of them can simply turn the battle aside. This can make Traxex not just a great carry, but also a powerful disabler/initiator too.
  • When in possession of Shadow Blade, Traxex can effectively gank by taking a shot to break the invisibility and immediately using Gust, leaving the target: slowed, damaged, silenced, and being completely unable to react (apart from using items).
  • Because of the removal of the bonus agility when there is an enemy hero near Traxex, it is advised to avoid picking her when the enemy carries are especially mobile (Antimage, Faceless Void) or otherwise employ powerful slows that can match Frost Arrow (Viper, Phantom Assassin).

Trivia[edit]

  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair wasn't present, and her eyes were completely white. Her outfit was also slightly more revealing.
  • Traxex's Ultimate, Marksmanship, originally granted a chance to one-hit kill creeps; however, it was changed in later updates to the passive agility buff she now has.
  • Traxex was briefly featured in the Dota 2 comic "Are We Heroes Yet?".
  • In DotA, Precision Aura is called True-shot Aura.

Update history[edit]

October 21, 2013 Patch

June 14, 2013 Patch

  • Fixed a rare bug with Precision Aura icon.png Trueshot Aura that could cause it to not give bonus damage.

May 09, 2013 Patch

April 25, 2013 Patch

  • Enabled Drow Ranger icon.png Drow Ranger and Tusk icon.png Tusk in Captain's Mode (Tournament Version).

April 19, 2013 Patch

  • Enabled Drow Ranger icon.png Drow Ranger and Tusk icon.png Tusk to Captain's Mode (Tournament Version next week).

March 21, 2013 Patch

January 24, 2013 Patch

  • Fixed Drow Illusions carrying the double bonus from Marksmanship icon.png Marksmanship.

January 10, 2013 Patch

  • [Undocumented] Minor texture changes for Drow Ranger Drow Ranger.

December 06, 2012 Patch

October 25, 2012 Patch

  • [Undocumented] Drow Ranger Drow Ranger and Silencer Silencer are no longer available in Captain's Mode.

September 13, 2012 Patch

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

June 11, 2012 Patch

  • Fixed Frost Arrows not working on mechanical units.

May 17, 2012 Patch

  • Fixed Trueshot Aura not affecting siege units.

January 12, 2012 Patch

September 16, 2011 Patch

  • You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).

September 15, 2011 Patch

  • You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).

August 06, 2011 Patch

  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.

July 01, 2011 Patch

  • Drow Ranger - Silence will no longer apply to creeps.
  • Disabled silence overhead effect showing up on lane creeps.

June 17, 2011 Patch

  • Updated Drow animations.

June 10, 2011 Patch

  • Completed Drow model, textures and icons.

May 20, 2011 Patch

  • Added new in-progress models for Lina, Drow, Windrunner.

April 30, 2011 Patch

  • Fixed Drow’s agility gain per level. Was 1.0, now correctly 1.9

March 03, 2011 Patch

  • Added more info to tooltips of Drow's Silence, Death Prophet's Silence, and Kunkka's Ghostship.
  • Fixed general silence sound not playing when gaining the silence state.


Balance changelog[edit]

6.81b

  • Gust icon.png Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9.

6.81

  • Gust icon.png Gust knockback duration increased from 0.2 to 0.5.

6.80

  • Replaced Gust icon.png Silence with Gust icon.png Gust
    • Releases a wave that silences and does a minor non-interrupting knockback.
    • AoE: 250
    • Distance: 900
    • Duration: 3/4/5/6
    • Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
    • Knockback Duration: 0.2
    • CD: 13
    • Manacost: 90

6.79

  • Precision Aura icon.png Precision Aura
    • Damage ratio increased from 16/20/24/28% to 18/24/30/36%.
    • No longer affects creeps.
    • Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown).
    • Marksmanship icon.png Marksmanship attribute negation AoE increased from 375 to 400.
  • Night vision reduced from 1700 to 800.

6.78

6.77c

  • Marksmanship icon.png Marksmanship bonus agility is removed when there are nearby enemy heroes (instead of just being halved).
  • Marksmanship icon.png Marksmanship enemy detection aoe reduced from 400 to 375.

6.77

  • Precision Aura icon.png Precision Aura now only affects non-hero units within 900 range of Drow

6.76c

  • Base armor decreased by 2.
  • Marksmanship icon.png Marksmanship focus AoE increased from 375 to 400.

6.76

Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)

6.75

  • Frost Arrows icon.png Frost Arrow's slow increased from 50% to 60% at level 4.
  • Gust icon.png Silence cooldown decreased from 15 to 13.
  • Precision Aura icon.png Precision Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%.
  • Marksmanship icon.png Marksmanship level 3 agility bonus increased from 45 to 60.

6.74

  • Gust icon.png Silence AoE increased from 275 to 300.

6.73

  • Base Agility increased from 22 to 26.

6.72d

  • Frost Arrows icon.png Frost Arrows
    • No longer reduce attack speed.
    • Movement speed reduction increased from 10/20/30/40% to 11/24/37/50%.

6.72

  • Increased night sight range from 800 to 1700.

6.68

  • No longer has full night vision (same as the other heroes now, 800).

6.63

  • Attack range increased from 600 to 625.

6.58

6.53

6.50

  • Lowered Drow Ranger's Agility gain per level.
  • Changed Drow Ranger's Marksmanship icon.png Marksmanship ultimate.
  • Improved range on Drow Ranger's Precision Aura icon.png Precision Aura.

6.45

  • Increased Drow's Silence AOE from 250 to 275

6.36b

  • Slight base damage buff to Drow

Replaced Abilities[edit]

Precision Aura (Old)
E
T
Precision Aura icon.png
Ability Affects
Aura Allies
Adds bonus damage to the physical attack of allied ranged units in the area.
Radius: 900
Damage Bonus: 8%/16%/24%/32%
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.

Notes:

  • Aura bonuses consider only unit base damage + primary attribute increases (not raw damage items).

Marksmanship (Old)
R
M
Marksmanship icon.png
Ability Affects
Passive Self
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility.
Agility Bonus: 15/30/60
The Drow Ranger is the epitome of archery prowess.

Silence
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
W
E
Gust icon.png
Ability Affects
Target Point Enemy Units
Stops all enemy units in a target area from casting spells.
Range: 900
Radius: 300
Duration: 3/4/5/6
Cooldown 13 Mana 90
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

Gallery[edit]

See also[edit]