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Dragon Knight

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Dragon Knight
Dragon Knight.png
Strength
19 + 2.8
Agility
19 + 2.2
Intelligence
15 + 1.7
Level Base 1 16 25
Health 200 580 1460 2320
H. Regen 0.25 0.82 2.14 3.44
Mana 50 230 554 950
M. Regen 0.01 0.61 1.71 3.04
Damage 31‒37 50‒56 94‒100 137‒143
Armor 1 3.71 8.71 14.11
Spell Dmg 0% 0.94% 2.66% 4.74%
Att / Sec 0.58 0.7 0.9 1.12
Movement Speed 290
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.5+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Davion, the Dragon Knight, is a very tough melee strength hero with a relatively versatile skill set. Dragon Knight has a nuke and a stun, giving him an advantage in ganks. Dragon Knight has no real escape ability, though his Dragon Dragon Blood ability and armor make him capable of withstanding strong hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong ultimate, Elder Dragon Form, transforming into a legendary dragon, one of the most dangerous beasts in the late game, capable of eliminating multiple enemies at once.

Bio[edit | edit source]

Dragon Knight Davion, the Dragon Knight
 "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both."
Role: Carry Carry / Pusher Pusher / Durable Durable / Disabler Disabler / Initiator Initiator / Nuker Nuker
Lore: After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight...
Voice: Tony Todd (Responses)

Abilities[edit | edit source]

Breathe Fire
Does not pierce spell immunity. Play
Q
F
Breathe Fire icon.png
Affects
Enemies
Damage
Magical
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cast Animation0+0.67
Cast Range: 500
Starting Radius: 150
Travel Distance: 650
End Radius: 250
Damage: 90/170/240/300
Attack Damage Reduction: 35%
Reduction Duration: 11
Cooldown 14/13/12/11
Mana 100/110/120/130
Does not pierce spell immunity. Attack damage reduction persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Breathefire Reduction: Dispellable with any dispel.
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.

Notes:

  • Breathe Fire travels at a speed of 1050.
  • Can damage and debuff units up to 900 range away (650 distance + 250 end radius).
  • The complete area is shaped like a cone.
  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.


Dragon Tail
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
T
Dragon Tail icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
Cast Animation0+0.5
Cast Range: 150
Damage: 25/50/75/100
Stun Duration: 2.5/2.75/3/3.25
Cooldown 12/11/10/9
Mana 100
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.

Notes:

  • During Elder Dragon Form icon.png Elder Dragon Form​ the cast range is 400.
    • The effects are still applied instantly upon cast.


Dragon Blood
Partially usable by illusions. Disabled by Break.
E
D
Dragon Blood icon.png
Ability
Passive
Affects
Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Health Regen Bonus: 3/6/9/12
Armor Bonus: 3/6/9/12
Partially usable by illusions. The armor bonus fully works for illusions, the health regen does not.
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.

Notes:

  • Directly increases health regeneration, so it restores 0.3/0.6/0.9/1.2 health in 0.1 second intervals.
  • Restores 180/360/540/720 health in one minute.


Elder Dragon Form
Not a Unique Attack Modifier. Partially usable by illusions. Pierces spell immunity. Play
R
R
Elder Dragon Form icon.png
Ability
No Target
Affects
Self / Enemies
Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range, while granting him new powers.

LEVEL 1: Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2: Red Dragon - Splash Attack: attacks damage all enemy units in a 300 radius, with Corrosive Breath added to the primary target.

LEVEL 3: Blue Dragon - Frost Breath: slows movement speed by 30% and attack speed by 20 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the primary target.
Cast Animation0+0.5
Attack Range Bonus: 350
Move Speed Bonus: 25
Dragon Tail Cast Range Bonus: 250
Dragon Form Duration: 60
Cooldown 115
Mana 50
Pierces spell immunity. None of the 3 attack modifiers is blocked by spell immunity. Corrosive Breath and Splash attempt to damage spell immune enemies.
Partially usable by illusions. The Corrosive Breath debuff placed by an illusion deals no damage.
Not a Unique Attack Modifier. None of the 3 attack modifiers is a Unique Attack Modifier.
Modifiers
Buff Dragon Form: Undispellable.
Buff Corrosive Breath: Undispellable.
Buff Splash Attack: Undispellable.
Buff Frost Breath: Undispellable.
Debuff Corrosive Breath Dot: Dispellable with any dispel.
Debuff Frost Breath Slow: Dispellable with any dispel.
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.

Notes:

  • Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
  • Level 1 transforms him into a green dragon, level 2 into a red dragon, and level 3 into a blue dragon.
  • Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
  • Successive casts of Elder Dragon Form refresh the duration and update the form, if the spell was leveled up between casts.
  • Corrosive Breath: (Available for Level 1, Level 2 & Level 3 Elder Dragon Form)
    Damage per Second: 20
    Damage Type: Magical
    Duration: 5
    • Places a debuff, which deals damage in 1 second intervals, starting 1 second after debuff is applied, resulting in 5 instances.
    • Can deal up to 100 damage to a unit (before reductions).
    • Does not work against wards, works against allied units.
    • Corrosive Breath fully affects buildings, meaning it can also be used to deny allied towers.
    • Successive hits do not stack, but refresh the duration.
  • Splash Attack: (Available for Level 2 & level 3 Elder Dragon Form)
    100% Splash Radius: 150
    75% Splash Radius: 225
    50% Splash Radius: 300
    Damage Type: Physical
  • Frost Breath: (Available for Level 3 Elder Dragon Form)
    Slow Radius: 300
    Move Speed Slow: 30%
    Attack Speed Slow: 20
    Slow Duration: 3
    • Does not work against wards and allied units.
    • Successive hits do not stack, but refresh the duration.
    • When an attack misses or is disjointed, the slow is not applied.


Recommended items[edit | edit source]

Starting items:

Early game:

  • Boots of Speed icon.png Boots of Speed are compulsory because of the early speed boost they give.
  • Magic Stick icon.png Magic Stick provides you with some regeneration while laning.
  • Bracer icon.png Bracer is a good early game item: it gives more attributes and some damage.
  • Soul Ring icon.png Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire constantly. The extra health regeneration from Soul Ring together with the regeneration from Dragon Blood offset the health loss.

Core items:

  • Power Treads icon.png Power Treads are useful not only because of the attack speed they give, but also because you can switch the attribute to Intelligence Intelligence if you need more mana, usually just before using an ability; otherwise you can keep them on Strength Strength to make you more durable and to make last hitting easier.
  • Magic Wand icon.png Magic Wand provides you with more attributes and good health and mana regeneration. Also, it uses up the branches bought earlier, making room for more items while keeping their stats.
  • Black King Bar icon.png Black King Bar is a crucial item to have in most games to prevent being disabled. With the added survivability, damage and magic immunity, you become more durable and able to jump into the fight with less risk of dying.

Situational items:

  • Heart of Tarrasque icon.png Heart of Tarrasque is the best item to buy if you need to be tankier. Not only it provides you with more than 1000 HP and a passive ability to gain health more quickly, but it also adds 40 damage.
  • Heaven's Halberd icon.png Heaven's Halberd is a good item both offensively and defensively: it gives more damage, more strength and some evasion. Its maim is nice for chasing enemies, and its disarm is a nice counter to auto-attackers and carries.
  • Shadow Blade icon.png Shadow Blade gives good mobility, and is a favorite for ganking players. The stealth allows you to initiate using your stun, and the bonus damage coming out of stealth is also helpful.
  • Helm of the Dominator icon.png Helm of the Dominator gives damage, armor and lifesteal, which means more tankiness and last hitting power. It is also useful because you can dominate a creep and use it to stack a neutral camp remotely, possibly the ancient camp. Once stacked one or two times, you can clear it to gain a burst of gold and experience.
  • Blink Dagger icon.png Blink Dagger solves Dragon Knight's mobility problem and allows him to initiate with Dragon Tail icon.png Dragon Tail​.
    • However, if your team already has an initiator and you do not need to initiate, Sange and Yasha icon.png Sange and Yasha works just as well and provides more durability.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian gives damage, attack speed, and a nice boost in strength when activated; likewise compliments a Helm of The Dominator / Satanic pickup
  • Assault Cuirass icon.png Assault Cuirass gives attack speed and armor to you and surrounding allies. It also places a debuff on enemies, making them easier to kill. It is a good item if you have many auto-attackers in your team.
  • Pipe of Insight icon.png Pipe of Insight give more survivability and tankiness for both you and your team against magic damage, the bonus health regen is also very useful.
  • Blink Dagger icon.png Blink Dagger allows you to chase opponents or escape from them, likewise gives you some initiating power.
  • Maelstrom icon.png Maelstrom and its upgrade Mjollnir icon.png Mjollnir supplements Dragon Knight's damage output and provides a useful deterrent against attacking enemies.
  • Satanic icon.png Satanic is the upgrade to your Helm of the Dominator: it grants more strength and more lifesteal, making you both durable and able to deal high damage.
  • Daedalus icon.png Daedalus makes you deal more damage, and gives you the chance to make critical hits.
  • Desolator icon.png Desolator improves Dragon Knight's tower pushing and increases his damage. It also synergizes with an Assault Cuirass icon.png Assault Cuirass pickup and creates a huge armor disparity.
  • Sange and Yasha icon.png Sange and Yasha provides you with more strength, more agility, more damage and more attack speed. Other than this, the added movement speed and its greater maim make chasing enemies easier.
  • Eye of Skadi icon.png Eye of Skadi provides a slow that stacks with lifesteal from Satanic icon.png Satanic and Mask of Madness icon.png Mask of Madness. It also pierces spell immunity, like the Frost Breath from your level 3 Dragon Form. Cold Attack combined with Frost Breath reduces an enemy's damage output significantly and makes it hard for enemy heroes to disengage from a fight once they are attacked by Dragon Knight. It also provides a huge health boost rivaling Heart of Tarrasque icon.png Heart of Tarrasque and can be considered as an offense oriented replacement as it also provides intelligence that helps with your mana consumption, and agility which gives attack speed for more DPS and armor that increases your overall effective health.
  • Moon Shard icon.png Moon Shard can be considered as a final luxury when your team is far ahead.


Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • In DotA, Dragon Knight's fun name was Trogdor, a character that first appeared in episode 58 of the “Strong Bad e-mail” show on the website HomestarRunner.com.
    • He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".

Gallery[edit | edit source]