Dragon Knight

From Dota 2 Wiki
Jump to: navigation, search
Dragon Knight
Dragon Knight.png
19 + 2.8
19 + 2.2
15 + 1.7
Level Base 1 16 25
Health 200 580 1460 2320
H Regen 0.25 0.82 2.14 3.44
Mana 50 230 554 950
M Regen 0.01 0.61 1.71 3.04
Damage 31‒37 50‒56 94‒100 137‒143
Armor 1 3.66 8.56 13.85
Spell Dmg 0% 0.94% 2.66% 4.74%
Att / Sec 0.58 0.7 0.9 1.12
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.5+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Davion the Dragon Knight is a very tough melee strength hero with a relatively versatile skill set. Dragon Knight has a nuke and a stun, giving him an advantage in ganks. Dragon Knight has no real escape ability, though his Dragon Blood ability and armor make him capable of withstanding strong hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable late game due to his strong ultimate, transforming into a legendary dragon, one of the most dangerous beasts in late game, capable of eliminating multiple enemies at once.

Bio[edit | edit source]

Dragon Knight Davion, the Dragon Knight
 "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both."
Role: Carry Carry / Pusher Pusher / Durable Durable / Disabler Disabler / Initiator Initiator / Nuker Nuker
Lore: After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight...
Voice: Tony Todd (Responses)

Gameplay[edit | edit source]

Dragon Knight is a strength melee hero carry. His first spell, Breathe Fire is his farming and harassing skill that deals decent damage and lowers attack damage of enemy heroes. His second spell is a stun that increases cast range while in Elder Dragon Form. His third ability is the passive skill that makes him so tanky, increasing his armor and health regen, allowing him to take as much damage as he can dish. His Elder Dragon form has three different variations that level up and retains attack modifiers across all levels. When in Elder Dragon form, his damage and speed increases, making it easier to push and take down a tower. An essential part of dragon knight is reaching level 6 as soon as possible and farming often as his utility lies in his attack modifiers with his dragon breath.

Abilities[edit | edit source]

Breathe Fire
Can be dispelled. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Breathe Fire icon.png
Ability Affects Damage
Target Point Enemies Magical
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cast Animation: 0+0.67
Cast Range: 500
Starting Radius: 150
Travel Distance: 650
End Radius: 250
Damage: 90/170/240/300
Attack Damage Reduction: 35%
Reduction Duration: 11
Cooldown 14/13/12/11 Mana 100/110/120/130
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.


  • Breathe Fire travels at a speed of 1050.
  • Can hit units up to 900 range away (650 distance + 250 end radius).
  • The complete area is shaped like a cone.
  • Only reduces base attack damage and that granted from attributes. Does not reduce raw damage bonuses.

Dragon Tail
Partially dispellable. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Dragon Tail icon.png
Ability Affects Damage
Target Unit Enemies Magical
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
Cast Animation: 0+0.5
Cast Range: 150 (Elder Dragon Form 400)
Damage: 25/50/75/100
Stun Duration: 2.5/2.75/3/3.25
Cooldown 12/11/10/9 Mana 100
Partially dispellable. Dispellable with strong dispels.
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.


  • During Elder Dragon Form icon.png Elder Dragon Form the cast range is 400.
    • The effects are still applied instantly upon cast.

Dragon Blood
Partially usable by illusions. Disabled by Break.
Dragon Blood icon.png
Ability Affects
Passive Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Health Regen Bonus: 3/6/9/12
Armor Bonus: 3/6/9/12
Partially usable by illusions. The armor bonus fully works for illusions, the health regen does not.
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.


  • Directly increases health regeneration, so it restores 0.3/0.6/0.9/1.2 health in 0.1 second intervals.
  • Restores 180/360/540/720 health in one minute.

Elder Dragon Form
Not a Unique Attack Modifier. Partially usable by illusions. Partially dispellable. Not blocked by Spell Immunity. Play
Elder Dragon Form icon.png
Ability Affects Damage
No Target Self / Enemies Magical / Physical
Dragon Knight takes the form of one of three powerful elder dragons, increasing his damage, speed, and Dragon Tail's range, while granting him new powers.

LEVEL 1: Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2: Red Dragon - Splash Attack: attacks damage all enemy units in a 300 radius, with Corrosive Breath added to the primary target.
LEVEL 3: Blue Dragon - Frost Breath: slows movement speed by 30% and attack speed by 20 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the primary target.

Cast Animation: 0+0.5
Attack Range Bonus: 350
Move Speed Bonus: 25
Dragon Tail Cast Range Bonus: 250
Dragon Form Duration: 60
Cooldown 115 Mana 50
Not blocked by Spell Immunity. None of the 3 attack modifiers is blocked by spell immunity.
Partially dispellable. Corrosive Breath and Frost Breath can be dispelled with any dispel, the actual form cannot.
Partially usable by illusions. The Corrosive Breath debuff placed by an illusion deals no damage.
Not a Unique Attack Modifier. None of the 3 attack modifiers is a Unique Attack Modifier.
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.


  • Increases Dragon Knight's movement speed to 315 and attack range to 500 while giving him ranged attack properties. His attack projectile travels at a speed of 900.
  • Level 1 transforms him into a green dragon, level 2 into a red dragon and level 3 into a blue dragon.
  • Elder Dragon Form is fully canceled on death.
  • Successive casts of Elder Dragon Form refresh the duration and update the form, if the spell was leveled up between casts.
  • During Elder Dragon Form, Dragon Knight's attacks have the following attack modifiers:
  • Corrosive Breath: (Available for Level 1, Level 2 & Level 3 Elder Dragon Form)
    Damage per Second: 20
    Duration: 5
    Damage Type: Magical
    • Deals damage in 1 second intervals, starting 1 second after debuff is applied, resulting in 5 instances.
    • Can deal up to 100 damage to a unit (before reductions).
    • Does not work against wards, works against allied units.
    • Corrosive Breath fully affects buildings, meaning it can also be used to deny allied towers.
    • Successive hits do not stack, they refresh the duration.
  • Splash Attack: (Available for Level 2 & level 3 Elder Dragon Form)
    100% Splash Radius: 150
    75% Splash Radius: 225
    50% Splash Radius: 300
    Damage Type: Physical
  • Frost Breath: (Available for Level 3 Elder Dragon Form)
    Slow Radius: 300
    Move Speed Slow: 30%
    Attack Speed Slow: 20
    Slow Duration: 3
    • Does not work against wards and allied units.
    • Successive hits do not stack, they refresh the duration.
    • When an attack misses or is disjointed, the slow is not applied at all.

Recommended items[edit | edit source]

Starting items:

Early game:

  • Boots of Speed are compulsory because of the early speed boost they give.
  • Magic Stick provides you with some regeneration while laning.
  • Bracer is a good early game item: it gives more attributes and some damage.

Core items:

  • Power Treads are useful not only because of the attack speed they give, but also because you can switch the attribute to Intelligence Intelligence if you need more mana, usually just before using an ability; otherwise you can keep them on Strength Strength to make you more durable and to make last hitting easier.
  • Magic Wand provides you with more attributes and good health and mana regeneration. Also, it uses up the branches bought earlier, making room for more items while keeping their stats.
  • Black King Bar is a good item to have if you are facing many disablers or nukers. With the added survivability, damage and magic immunity, you become more durable and able to jump into the fight with less risk of dying.

Situational items:

  • Heart of Tarrasque is the best item to buy if you need to be more tanky. Not only it provides you with more than 1000 HP and a passive ability to gain health more quickly, but it also adds 40 damage.
  • Heaven's Halberd is a good item both offensively and defensively: it gives more damage, more strength and some evasion. Its maim is nice for chasing enemies, and its disarm is a nice counter to auto-attackers and carries.
  • Shadow Blade gives good mobility, the stealth allows you to initiate using your stun, and the bonus damage coming out of stealth is also helpful.
  • Helm of the Dominator gives damage, armor and lifesteal, which means more tankiness and last hitting power. It is also useful because you can dominate a creep and use it to stack a neutral camp remotely, possibly the ancient camp. Once stacked one or two times, you can clear it to gain a burst of gold and experience.
  • Armlet of Mordiggian gives damage, attack speed, and a nice boost in strength when activated; likewise compliments a Helm of The Dominator / Satanic pickup
  • Assault Cuirass gives attack speed and armor to you and surrounding allies. It also places a debuff on enemies, making them easier to kill. It is a good item if you have many auto-attackers in your team.
  • Pipe of Insight give more survivability and tankiness for both you and your team against magic damage, the bonus health regen is also very useful.
  • Blink Dagger allows you to chase opponents or escape from them, likewise gives you some initiating power.
  • Satanic is the upgrade to your Helm of the Dominator: it grants more strength and more lifesteal, making you both durable and able to deal high damage.
  • Daedalus makes you deal more damage, and gives you the chance to make critical hits.
  • Sange and Yasha provides you with more strength, more agility, more damage and more attack speed. Other than this, the added movement speed and its greater maim make chasing enemies easier.

Counters[edit | edit source]




  • Items that reduce Davion's armor cause issues for his durability in fights. As such, Desolator and Cuirass' armor reducing effects become problematic, especially in the hands of other bulky heroes like the aforementioned Lifestealer icon.png Lifestealer.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Dragon Knight is one of the few heroes with no cast-time on his abilities, so spells can be cast in between attacks on the backswing animation.
  • Dragon Tail icon.png Dragon Tail is a powerful ability to have and should be taken before other abilities, but it levels poorly. Some players even choose to take Attribute Bonus over further levels in it.
  • Many guides recommend not leveling Elder Dragon Form icon.png Elder Dragon Form at level 11, but those guides are outdated. Prior to version 6.78, the Red Dragon did not carry over the corrosive effect from the Green Dragon, which made it inferior at pushing down towers. It is no longer necessary to skip leveling the ultimate at level 11. As of version 6.81, the corrosive effect also carries over to the Blue Dragon.
  • The splash attack from Red and Blue Dragon form is useful for clearing ancient creep stacks which can provide Dragon Knight a large gold boost. With a Helm of the Dominator icon.png Helm of the Dominator Dragon Knight can even stack the ancient creep camps with a creep by himself.
  • Soul Ring icon.png Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire icon.png Breathe Fire constantly. The extra health regeneration from Soul Ring together with the regeneration from Dragon Blood icon.png Dragon Blood offset the health loss.
  • Elder Dragon Form icon.png Elder Dragon Form changes Dragon Knight attack from melee to ranged, keep this in mind when building items as it also changes the effect of items like Manta Style icon.png Manta Style, damage block, bash chance and cleave.
  • Frost Breath and Corrosive Breath are not unique attack modifiers, so they are stackable with items granting unique attack modifiers.
    • Lifesteal is a good UAM to have when using an Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian, however does not lifesteal off of the corrosive breath and splash damage.
    • Desolator icon.png Desolator improves Dragon Knight's tower pushing and increases his damage. It also synergizes with an Assault Cuirass icon.png Assault Cuirass pickup and creates a huge armor disparity.
    • Maelstrom icon.png Maelstrom and its upgrade Mjollnir icon.png Mjollnir supplements Dragon Knight's damage output and provides a useful deterrent against attacking enemies.
    • Eye of Skadi icon.png Eye of Skadi is an interesting item to build on Dragon Knight as it provides a slow that stacks with lifesteal from Satanic icon.png Satanic and Mask of Madness icon.png Mask of Madness that also pierces spell immunity just like the Frost Breath from your level 3 Dragon Form. Cold Attack combined with Frost Breath reduces an enemy's damage output significantly and makes it hard for enemy heroes to disengage from a fight once they are attacked by Dragon Knight. It also provides a huge health boost rivaling Heart of Tarrasque icon.png Heart of Tarrasque and can be considered as an offense oriented replacement as it also provides intelligence that helps with your mana consumption, and agility which gives attack speed for more DPS and armor that increases your overall effective health.
  • A Blink Dagger icon.png Blink Dagger or a Shadow Blade icon.png Shadow Blade solves Dragon Knight's mobility problem and allows him to initiate with Dragon Tail icon.png Dragon Tail.
    • However, if your team already has an initiator and you do not need to initiate, Sange and Yasha icon.png Sange and Yasha works just as well and provides more durability.
  • Dragon Knight has a high Effective health against physical damage due to his high armor even at the early stages of the match, however he is still vulnerable to nukes and disables as with most heroes. A Black King Bar icon.png Black King Bar solves this problem and grants a bit of extra damage and health.
    • Even though Dragon Knight already has a huge amount of armor, building armor items like Assault Cuirass icon.png Assault Cuirass, Shiva's Guard icon.png Shiva's Guard, Crimson Guard icon.png Crimson Guard and Blade Mail icon.png Blade Mail is still viable as it makes you very durable against physical damage and because most armor items provide some sort of utility.
  • Always remember that even if you are very durable does not mean that the rest of your team is and the enemy team might just choose to dispatch of you last. Make sure to build damage increasing items like Mjollnir icon.png Mjollnir and/or Daedalus icon.png Daedalus or even a Divine Rapier icon.png Divine Rapier to make the enemy team choose between attacking your teammates but let you deal damage, or focus on you but let your teammates attack them.

Trivia[edit | edit source]

  • In DotA, Dragon Knight's fun name was Trogdor, a character that first appeared in episode 58 of the “Strong Bad e-mail” show on the website HomestarRunner.com.
    • He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".
  • Dragon Tail icon.png Dragon Tail is the longest (guaranteed) level 1 single target stun in the game. Mirana icon.png Mirana's Sacred Arrow icon.png Sacred Arrow can stun up to 5 seconds at level 1, but must travel at least 1500 range and as such is difficult to hit with.

Update history[edit | edit source]

April 28, 2016 Patch

  • Fixed Dragon Knight having slightly too large of an attack range during Elder Dragon Form icon.png Elder Dragon Form (bonus from 372 to 350).

March 24, 2016 Patch

July 18, 2013 Patch

July 12, 2013 Patch

  • Updated ability icons for Dark Seer icon.png Dark Seer and Dragon Knight.

March 28, 2013 Patch

February 14, 2013 Patch

February 07, 2013 Patch

November 08, 2012 Patch

August 09, 2012 Patch

  • [Undocumented] Added victory animations for Anti-Mage icon.png Anti-Mage and Dragon Knight.

July 05, 2012 Patch

  • [Undocumented] Added teleport (start & end) animations for Death Prophet icon.png Death Prophet, Doom icon.png Doom and Dragon Knight.
  • [Undocumented] Added spawn animations for Doom icon.png Doom and Dragon Knight.

May 10, 2012 Patch

April 19, 2012 Patch

  • [Undocumented] Added injured attack animations and injured idle animations for Dragon Knight.

March 22, 2012 Patch

  • [Undocumented] Updated Dragon Knight's texture to be more orange.

March 08, 2012 Patch

February 16, 2012 Patch

January 12, 2012 Patch

November 17, 2011 Patch

November 10, 2011 Patch

November 03, 2011 Patch

May 26, 2011 Patch

March 17, 2011 Patch

March 12, 2011 Patch

  • Fixed an issue where when Dragon Knight in his Elder Dragon Form icon.png Elder Dragon Form was affected by hex, he would sometimes not change to the new model.

Balance changelog[edit | edit source]


  • Increased Breathe Fire icon.png Breathe Fire attack damage reduction from 20/25/30/35% to 35%.
  • Rescaled Breathe Fire icon.png Breathe Fire cooldown from 12 to 14/13/12/11.
  • Base damage increased by 4.



  • Increased Breathe Fire icon.png Breathe Fire damage reduction duration from 8 to 11.


  • Breathe Fire icon.png Breathe Fire now reduces hit enemies' attack damage by 20%/25%/30%/35% for 8 seconds.
  • Elder Dragon Form icon.png Elder Dragon Form
    • Corrosive Breath's damage is now lethal.
    • Increased splash radius from 100/200/250 (for 100%/75%/50% damage) to 150/225/300.


  • Corrosive Breath passive from Level 1 and 2 Elder Dragon Form icon.png Elder Dragon Form now carries over to Level 3.



  • Corrosive Breath passive from Level 1 Elder Dragon Form icon.png Elder Dragon Form now carries over to Level 2.


  • Reduced armor from 2 to 1 (total armor is now 3.66).
  • Increased Dragon Blood icon.png Dragon Blood armor bonus from 2/4/6/8 to 3/6/9/12.
  • Elder Dragon Form icon.png Elder Dragon Form
    • No longer grants 0/5/14 attack damage bonus.
    • Rescaled splash damage radius:
    100% splash radius from 75 to 100.
    75% splash radius from 150 to 200.
    50% splash radius remains the same (250).



  • Undid melee hero collision change from 6.72c.


  • Melee hero collision size now reduced from 24 to 12.


  • Increased attack range from 125 to 128.
  • Increased Breathe Fire icon.png Breathe Fire damage from 75/150/225/300 to 90/170/240/300.




  • Reduced Breathe Fire icon.png Breathe Fire mana cost from 100/115/130/150 to 100/110/120/130.
  • Elder Dragon Form icon.png Elder Dragon Form
    • Improved attack animation from 0.94/0.56 to 0.5/0.5.
    • Increased cooldown from 100 to 115.


  • Elder Dragon Form icon.png Elder Dragon Form
    • Reduced mana cost from 100/150/200 to 50 on each level.
    • Reduced cooldown from 135 to 100.


  • Fixed Elder Dragon Form icon.png Elder Dragon Form lasting 2 second too short (it lost 2 seconds of it since it no longer uses a transformation time).


  • Increased base Agility agility and gain from 17 + 1.7 to 19 + 2.2.



  • Elder Dragon Form icon.png Elder Dragon Form
    • Reduced mana cost from 175/225/300 to 100/150/200.
    • Increased Corrosive Breath damage from 8 to 20.
    • Corrosive Breath now damages buildings.



  • Reduced Breathe Fire icon.png Breathe Fire damage from 85/170/255/320 to 75/150/225/300.
  • Elder Dragon Form icon.png Elder Dragon Form
    • Dragon Knight can no longer be Toss icon.png Tossed while under the effect of Elder Dragon Form.
    • No longer grants a health bonus (100/200/0 -> 0).
    • No longer uses 1 second transformation time.


  • Breathe Fire icon.png Breathe Fire no longer causes a small damage over time on units which were affected by Drunken Haze icon.png Drunken Haze upon hit (this behaviour was never intended).




  • Dragon Tail icon.png Dragon Tail
    • Reduced stun duration from 2.5/2.75/3.1/3.35 to 2.5/2.75/3/3.25.
    • Rescaled damage from 0/50/100/150 to 25/50/75/100.



  • Elder Dragon Form icon.png Elder Dragon Form
    • Frost breath no longer freezes buildings (Freeze fully disabled buildings).
    • Reduced Frost breath duration from 10 to 3.



Replaced abilities[edit | edit source]

Roar (6.00-6.02)
Can be dispelled. Blocked by Linken's Sphere. Blocked by Spell Immunity.
Unknown icon.png
Ability Affects Damage
Target Unit Enemies Physical
Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, and misses 20% of its attacks. That unit becomes susceptible to Davion's attacks: that unit can take 125 bonus damage or be stunned by Davion's attacks. Lasts 6 seconds.
Cast Animation: 0+0.51
Cast Range: 500
Miss Chance: 25%
Proc Chance: 12%/24%/36%/48%
Proc Damage: 125
Proc Stun Duration: 2
Debuff Duration: 6
Cooldown 12 Mana 60


  • This ability replaced Dragon Blood icon.png Dragon Blood in the 6.00 gameplay patch, and was replaced back by Dragon Blood in the 6.03 gameplay patch.
  • Applies a blind on the target unit.
  • Any attack Dragon Knight makes on the target while it has the debuff can cause him to deal extra damage or stun it.
  • The proc effect occurs at the beginning of Dragon Knight's attack, rather than as the attack lands.
  • Whenever the effect procs, the target has a 60% chance to receive the bonus damage. Otherwise, it receives the stun effect.
  • Hitting a unit with Breathe Fire icon.png Breathe Fire while it has the Roar debuff on, causes it to burst in flames, taking damage over time.
    • Deals 7/14/21/21 damage per second for 5 seconds, resulting in 35/70/105/105 damage.

Stoneform (6.00-6.02)
Cannot be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity.
Unknown icon.png
Ability Affects
Toggle Self
Davion enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage by 30% and move speed by 20%.
Cast Animation: 0+0
Move Speed Slow: 20%
Attack Damage Reduction: 30%
Armor Bonus: 5/10/15/20
Cooldown 0 Mana 50


  • This ability replaced Dragon Tail icon.png Dragon Tail in the 6.00 gameplay patch, and was replaced back by Dragon Tail in the 6.03 gameplay patch.
  • Does not interrupt Dragon Knight's channeling spells upon toggling.
  • The attack damage reduction is not shown in the HUD when toggled on.

Gallery[edit | edit source]

See also[edit | edit source]