Dragon Knight

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Dragon Knight
Dragon Knight.png
19 + 2.8
19 + 2.2
15 + 1.7
Level 1 16 25
Hit Points 511 1347 2164
Mana 195 546 975
Damage 46‒52 90-96 133‒139
Armor 3.66 8.56 13.85
Attacks / Second 0.7 0.9 1.12
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration 0+0.51
Base Attack Time 1.7
Collision Size 24

Davion the Dragon Knight is a very tough melee strength hero with a relatively versatile skill set. Dragon Knight has a nuke and a stun, giving him an advantage in ganks. Dragon Knight has no real escape ability, though his Dragon Blood ability and armor make him capable of withstanding strong hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable late game due to his strong ultimate, transforming into a legendary dragon, turning him into one of the most dangerous beasts in late game, capable of eliminating multiple enemies at once.


Dragon Knight Davion, the Dragon Knight
Play "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both."
Role: Pip carry.png Pip carry.png Carry / Pip tank.png Pip tank.png Durable / Pip disabler.png Pip disabler.png Disabler / Pip pusher.png Pip pusher.png Pusher
Lore: After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight...
Voice: Tony Todd (Responses)



Breathe Fire
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Breathe Fire icon.png
Ability Affects Damage
Target Point Enemies Magical
Unleashes a breath of fire on enemy units in a line in front of Dragon Knight.
Cast Range: 500
Starting Radius: 150
Travel Distance: 650
End Radius: 250
Damage: 90/170/240/300
Cooldown 12 Mana 100/110/120/130
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.


  • Can hit units up to 900 range away (650 distance + 250 end radius).
  • The complete AoE is shaped like a cone.

Dragon Tail
Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Dragon Tail icon.png
Ability Affects Damage
Target Unit Enemies Magical
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
Cast Range: 150
Damage: 25/50/75/100
Stun Duration: 2.5/2.75/3/3.25
Cooldown 12/11/10/9 Mana 100
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.


  • During Elder Dragon Form icon.png Elder Dragon Form the cast range is 400.
    • The effects are still applied instantly upon cast.

Dragon Blood
Cannot be used by illusions.
Dragon Blood icon.png
Ability Affects
Passive Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Health Regen Bonus: 2/3/4/5
Armor Bonus: 3/6/9/12
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.

Elder Dragon Form
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Partially purgeable. Can be used by illusions. Play
Elder Dragon Form icon.png
Ability Affects
No Target Self
Dragon Knight takes the form of one of three powerful elder dragons, increasing his damage, speed, and Dragon Tail's range, while granting him new powers.

LEVEL 1: Green Dragon - Corrosive Breath: attacks deal 20 poison damage over 5 seconds. Works on structures.
LEVEL 2: Red Dragon - Splash Attack: attacks damage all enemy units in a 250 radius, with Corrosive Breath added to the primary target.
LEVEL 3: Blue Dragon - Frost Breath: slows movement speed by 30%, and attack speed by 20, of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the primary target.

Attack Range Bonus: 372
Move Speed Bonus: 25
Dragon Tail Cast Range Bonus: 250
Dragon Form Duration: 60
Cooldown 115 Mana 50
Partially blocked by Spell Immunity. Splash attack and level 3 MS/AS slows pierce Spell Immunity.
Partially purgeable. Corrosive Breath and Frost Breath can be purged, the actual form can't.
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.


  • Increases Dragon Knight's movement speed to 315 and attack range to 500 while giving him ranged attack properties. His attack projectile travels at a speed of 900.
  • Level 1 transforms him into a green dragon, level 2 into a red dragon and level 3 into a blue dragon.
  • Corrosive Breath: (Available for Level 1, Level 2 & Level 3 Elder Dragon Form icon.png Elder Dragon Form)
    Damage per Second: 20
    Duration: 5
    Damage Type: Magical
    • The damage is not lethal. Deals damage in 1 second intervals, starting 1 second after debuff is applied, resulting in 5 instances.
    • Can deal up to 100 damage to a unit (before reductions). Corrosive Breath fully affects buildings.
    • Successive hits do not stack, they refresh the duration.
  • Splash Attack: (Available for Level 2 & level 3 Elder Dragon Form icon.png Elder Dragon Form)
    100% Splash Radius: 100
    75% Splash Radius: 200
    50% Splash Radius: 250
    Damage Type: Physical
    • When an attack misses or is disjointed, splash damage is still applied in the areas, but reduced by 50%.
  • Frost Breath: (Available for Level 3 Elder Dragon Form icon.png Elder Dragon Form)
    Slow Radius: 250
    Move Speed Slow: 30%
    Attack Speed Slow: 20
    Slow Duration: 3
    • Successive hits do not stack, they refresh the duration.
    • When an attack misses or is disjointed, the slow will not be applied at all.

Recommended Items[edit]

Starting items:

  • Dragon Knight's passive Dragon Blood can keep him in lane with minimum health regeneration, so a single set of Tangos is normally sufficient.
  • Quelling Blade makes last hitting easier, which is very important for a carry.
  • One Clarity is needed because of Dragon Knight's poor mana pool.
  • Gauntlets of Strength grant more health, and can be used to build a Bracer.
  • One Iron Branch gives nice attributes, and can be used to build a Magic Wand.

Early game:

  • Boots of Speed are compulsory because of the early speed boost they give.
  • Magic Stick provides you with some regeneration while laning.
  • Bracer is a good early game item: it gives more attributes and some damage.

Core items:

  • Power Treads are useful not only because of the attack speed they give, but also because you can switch the attribute to Intelligence if you need more mana, usually just before using an ability; otherwise you can keep them on Strength to make you more durable and to make last hitting easier.
  • Magic Wand provides you with more attributes and good health and mana regeneration.
  • Heaven's Halberd is a good item both offensively and defensively: it gives more damage, more Strength and some evasion. Its maim is nice for chasing enemies, and its disarm is a nice counter to auto-attackers and carries.

Situational items:

  • Black King Bar is a good item to have if you're facing many disablers or nukers. With the added survivability, damage and magic immunity, you will be more durable and able to jump into the fight with less risk of dying.
  • Heart of Tarrasque is the best item to buy if you need to be more tanky. Not only it provides you with more than 1000 HP and a passive ability to gain health more quickly, but it also adds 40 damage.
  • Shadow Blade gives good mobility, the stealth also allows you to initiate using your stun, The bonus damage coming out of stealth is also helpful
  • Helm of the Dominator gives damage, armor and lifesteal, which means more tankiness and last hitting power. It is also useful because you can dominate a creep and use it to stack a neutral camp remotely, possibly the ancient camp. Once stacked one or two times, you can clear it to gain a burst of gold and experience.
  • Armlet of Mordiggian gives damage, attack speed, and a nice boost in strength when activated; likewise compliments a Helm of The Dominator / Satanic pickup
  • Assault Cuirass gives attack speed and armor to you and surrounding allies. It also places a debuff on enemies, making them easier to kill. It's a good item if you have many auto-attackers in your team.
  • Pipe of Insight give more survivability and tankiness for both you and your team against magic damage, the bonus health regen is also very useful.
  • Blink Dagger allows you to chase opponents or escape from them, likewise gives you some initiating power.
  • Satanic is the upgrade to your Helm of the Dominator: it grants more Strength and more lifesteal, making you both durable and able to deal high damage.
  • Daedalus makes you deal more damage, and gives you the chance to make critical hits.
  • Sange and Yasha provides you with more Strength, more Agility, more damage and more attack speed. Other than this, the added movement speed and its greater maim make chasing enemies easier.



  • Dragon Knight icon.png Dragon Knight is one of the few heroes with no cast-time on his abilities, so spells can be cast in between attacks on the backswing animation.
  • Dragon Tail icon.png Dragon Tail is a powerful ability to have and should be taken before other abilities, but it levels poorly. Some players even choose to take Attribute Bonus over further levels in it.
  • Many guides recommend not leveling Elder Dragon Form icon.png Elder Dragon Form at level 11, but those guides are outdated. Prior to version 6.78, the Red Dragon did not carry over the corrosive effect from the Green Dragon, which made it inferior at pushing down towers. It is no longer necessary to skip leveling the ultimate at level 11. As of version 6.81, the corrosive effect also carry over to the Blue Dragon.
  • The splash attack from Red and Blue Dragon form is useful for clearing ancient creep stacks which can provide Dragon Knight a large gold boost. With a Helm of the Dominator icon.png Helm of the Dominator Dragon Knight can even stack the ancient creep camps with a creep by himself.
  • Soul Ring icon.png Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire icon.png Breathe Fire constantly. The extra health regeneration from Soul Ring icon.png Soul Ring together with the regeneration from Dragon Blood icon.png Dragon Blood offset the health loss.
  • Elder Dragon Form icon.png Elder Dragon Form changes Dragon Knight attack from melee to ranged, keep this in mind when building items as it will also change the effect of items like damage block, bash chance or cleave.
  • Frost Breath and Corrosive Breath are not unique attack modifiers as such they will stack with items granting unique attack modifiers.
    • Lifesteal is a good UAM to have when using an Armlet of Mordiggian icon.png Armlet of Mordiggian, however does not lifesteal off of the corrosive breath and splash damage.
    • Eye of Skadi icon.png Eye of Skadi is an interesting item to build on Dragon Knight as it provides another slow that stacks with the Frost Breath and also pierces spell immunity. This will reduce an enemy's damage output significantly and make it hard for enemy heroes to disengage from a fight once they are attacked by Dragon Knight. It also provides a huge health boost rivaling Heart of Tarrasque icon.png Heart of Tarrasque and can be considered a replacement.
    • Desolator icon.png Desolator improves Dragon Knight's tower pushing and increases his damage quite a bit.
  • A Blink Dagger icon.png Blink Dagger or a Shadow Blade icon.png Shadow Blade will solve Dragon Knight's mobility problem and will allow him to initiate with Dragon Tail icon.png Dragon Tail.
  • Dragon Knight has a high Effective health against physical damage due to his high armor even at the early stages of the match, however he is still vulnerable to nukes and disables as with most heroes. A Black King Bar icon.png Black King Bar will solve this problem and will grant a bit of extra damage and health.


  • In DotA, Dragon Knight's fun name was Trogdor, the playable character of a mini game from the Homestar Runner universe.
    • He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".
  • Dragon Tail icon.png Dragon Tail is the longest (guaranteed) level 1 single target stun in the game. Mirana icon.png Mirana's Sacred Arrow icon.png Sacred Arrow can stun up to 5 seconds at level 1, but must travel at least 1500 range and as such is difficult to hit with.

Update History[edit]

July 18, 2013 Patch

July 12, 2013 Patch

  • Updated ability icons for Dark Seer icon.png Dark Seer and Dragon Knight icon.png Dragon Knight.

March 28, 2013 Patch

February 14, 2013 Patch

February 07, 2013 Patch

November 08, 2012 Patch

August 09, 2012 Patch

  • [Undocumented] Added victory animations for Anti-Mage icon.png Anti-Mage and Dragon Knight icon.png Dragon Knight.

July 05, 2012 Patch

  • [Undocumented] Added teleport (start & end) animations for Death Prophet icon.png Death Prophet, Doom icon.png Doom and Dragon Knight icon.png Dragon Knight.
  • [Undocumented] Added spawn animations for Doom icon.png Doom and Dragon Knight icon.png Dragon Knight.

May 10, 2012 Patch

April 19, 2012 Patch

  • [Undocumented] Added injured attack animations and injured idle animations for Dragon Knight icon.png Dragon Knight.

March 22, 2012 Patch

  • [Undocumented] Updated Dragon Knight icon.png Dragon Knight's texture to be more orange.

March 08, 2012 Patch

February 16, 2012 Patch

January 12, 2012 Patch

November 17, 2011 Patch

November 10, 2011 Patch

November 03, 2011 Patch

May 26, 2011 Patch

March 17, 2011 Patch

March 12, 2011 Patch

  • Fixed an issue where when Dragon Knight icon.png Dragon Knight in his Elder Dragon Form icon.png Elder Dragon Form was affected by hex, he would sometimes not change to the new model.

Balance Changelog[edit]


  • Corrosive Breath passive from Level 1 and 2 Elder Dragon Form icon.png Elder Dragon Form now carries over to Level 3.



  • Corrosive Breath passive from Level 1 Elder Dragon Form icon.png Elder Dragon Form now carries over to Level 2.


  • Reduced armor from 2 to 1 (total armor is now 3.66).
  • Increased Dragon Blood icon.png Dragon Blood armor bonus from 2/4/6/8 to 3/6/9/12.
  • Elder Dragon Form icon.png Elder Dragon Form
    • No longer grants 0/5/14 attack damage bonus.
    • Rescaled splash damage radius:
    100% splash radius from 75 to 100.
    75% splash radius from 150 to 200.
    50% splash radius remains the same (250).



  • Undid melee hero collision change from 6.72c.


  • Melee hero collision size now reduced from 24 to 12.


  • Increased attack range from 125 to 128.
  • Increased Breathe Fire icon.png Breathe Fire damage from 75/150/225/300 to 90/170/240/300.




  • Reduced Breathe Fire icon.png Breathe Fire manacost from 100/115/130/150 to 100/110/120/130.
  • Elder Dragon Form icon.png Elder Dragon Form
    • Improved attack animation from 0.94/0.56 to 0.5/0.5.
    • Increased cooldown from 100 to 115.


  • Elder Dragon Form icon.png Elder Dragon Form
    • Reduced manacost from 100/150/200 to 50 on each level.
    • Reduced cooldown from 135 to 100.


  • Fixed Elder Dragon Form icon.png Elder Dragon Form lasting 2 second too short (it lost 2 seconds of it since it no longer uses a transformation time).


  • Increased base Agility agility and gain from 17 + 1.7 to 19 + 2.2.



  • Elder Dragon Form icon.png Elder Dragon Form
    • Reduced manacost from 175/225/300 to 100/150/200.
    • Increased Corrosive Breath damage from 8 to 20.
    • Corrosive Breath now damages buildings.



  • Reduced Breathe Fire icon.png Breathe Fire damage from 85/170/255/320 to 75/150/225/300.
  • Elder Dragon Form icon.png Elder Dragon Form
    • Dragon Knight can no longer be Toss icon.png Tossed while under the effeect of Elder Dragon Form.
    • No longer grants a health bonus (100/200/0 -> 0).
    • No longer uses 1 second transformation time.


  • Breathe Fire icon.png Breathe Fire no longer causes a small damage over time on units which were affected by Drunken Haze icon.png Drunken Haze upon hit (this behaviour was never intended).




  • Dragon Tail icon.png Dragon Tail
    • Reduced stun duration from 2.5/2.75/3.1/3.35 to 2.5/2.75/3/3.25.
    • Rescaled damage from 0/50/100/150 to 25/50/75/100.



  • Elder Dragon Form icon.png Elder Dragon Form
    • Frost breath no longer freezes buildings (Freeze fully disabled buildings).
    • Reduced Frost breath duration from 10 to 3.



Replaced Abilities[edit]

Roar (6.00-6.02)
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged.
Unknown icon.png
Ability Affects Damage
Target unit Enemies Physical
Releases a beastial roar, directed at a particular enemy unit. The unit becomes intimidated, and misses 20% of its attacks. That unit becomes susceptible to Davion's attacks: that unit can take 125 bonus damage or be stunned by Davion's attacks. Lasts 6 seconds.
Cast Range: 500
Miss Chance: 25%
Proc Chance: 12%/24%/36%/48%
Proc Damage: 125
Proc Stun Duration: 2
Debuff Duration: 6
Cooldown 12 Mana 60


  • This ability replaced Dragon Blood icon.png Dragon Blood in the 6.00 gameplay patch, and was replaced back by Dragon Blood in the 6.03 gameplay patch.
  • Applies a blind on the target unit.
  • Any attack Dragon Knight makes on the target while it has the debuff can cause him to deal extra damage or stun it.
  • Wether or not both can proc on the same attack is unknown.
  • Hitting a unit with Breathe Fire icon.png Breathe Fire while it has the Roar debuff on, will cause it to burst in flames, taking damage over time.
    • Deals 7/14/21/21 damage per second for 5 seconds, resulting in 35/70/105/105 damage.

Stone Form (6.00-6.02)
Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions.
Unknown icon.png
Ability Affects
Toggle Self
Davion enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduceses his attack damage by 30% and move speed by 20%.
Move Speed Slow: 20%
Attack Damage Reduction: 30%
Armor Bonus: 5/10/15/20


  • This ability replaced Dragon Tail icon.png Dragon Tail in the 6.00 gameplay patch, and was replaced back by Dragon Tail in the 6.03 gameplay patch.
  • Does not interrupt Dragon Knight's channeling spells upon toggling.
  • The attack damage reduction is not shown in the hud when toggled on.


See also[edit]