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Dragon Knight

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Dragon Knight
Dragon Knight.png
Radiant icon.png The Radiant
19 + 2.8
19 + 2.2
15 + 1.7
Level 1 16 25
Hit Points 511 1347 2164
Mana 195 546 975
Damage 46-52 90-96 133-139
Armor 3.66 8.56 13.85
Attacks / Second 0.7 0.9 1.12
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration 0+0.51
Base Attack Time 1.7

Davion the Dragon Knight is a very tough melee strength hero with a relatively versatile skill set. Dragon Knight has a nuke and a stun, giving him an advantage in ganks. Dragon Knight has no real escape ability, though his Dragon Blood ability and armor make him capable of withstanding strong hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable late game due to his strong ultimate, transforming into a legendary dragon, turning him into one of the most dangerous beasts in late game, capable of eliminating multiple enemies at once.


[edit] Bio

Dragon Knight Davion, the Dragon Knight
Play "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both."
Role: Pip carry.png Carry / Pip tank.png Durable / Pip disabler.png Disabler / Pip pusher.png Pusher
Lore: After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight...
Voice: Tony Todd (Responses)

[edit] Abilities

Breathe Fire
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Breathe Fire icon.png
Ability Affects Damage
Target Point Enemies Magical
Unleashes a breath of fire on enemy units in a line in front of Dragon Knight.
Range: 500
Radius: 150 (Starting radius) / 200 (Distance) / 250 (Final radius)
Damage: 90/170/240/300
Cooldown 12 Mana 100/110/120/130
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.


  • Affects mechanical units.
  • Hits units up to 900 away.

Dragon Tail
Blocked by Magic Immunity. Blocked by Linken's Sphere. Play
Dragon Tail icon.png
Ability Affects Damage
Target Unit Enemies Magical
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
Range: 150 (400 while in Elder Dragon Form)
Stun Duration: 2.5/2.75/3/3.25
Damage: 25/50/75/100
Cooldown 12/11/10/9 Mana 100
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.

Dragon Blood
Cannot be used by illusions.
Dragon Blood icon.png
Ability Affects
Passive Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Health Regen: 2/3/4/5
Bonus Armor: 3/6/9/12
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.

Elder Dragon Form
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially purgeable. Can be used by illusions. Play
Elder Dragon Form icon.png
Ability Affects
No Target Self
Dragon Knight can take the form of three powerful elder dragons. LEVEL 1 - Green Dragon: Short poison damage over time on attack. LEVEL 2 - Red Dragon: Splash damage on attack.(sic) LEVEL 3 - Blue Dragon: Splash damage and frost attack that slows enemy units.
Duration: 60
Bonus Speed: 25
Bonus Attack Range: 372
Cooldown 115 Mana 50
Partially blocked by Magic Immunity. Splash attack and level 3 MS/AS slows goes through magic immunity.
Partially purgeable. Corrosive Breath and Frost Breath can be purged, the actual form can't.
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.


  • Elder Dragon Form increases the range of Dragon Tail
  • Dragon Knight has 315 base movement speed, 500 attack range, 1.7 Base Attack Time and 0.5/0.4 attack animation while in the Dragon Form. The projectile has a 900 missile speed.
  • The Level 1 Elder Dragon is a Green Dragon that has the skill: Corrosive Breath. Corrosive Breath deals 20 damage per second for 5 seconds and is non-lethal (target is left with 1 HP). Works on structures. Damage type: magical.
  • The Level 2 Elder Dragon is a Red Dragon that has Corrosive Breath (same as Lvl 1) and Splash Attack. Splash Attack deals 100% damage in a 100 AOE, 75% damage in a 200 AOE and 50% damage in a 250 AOE. Corrosive Breath is applied to the main target only.
  • The Level 3 Elder Dragon is a Blue Dragon that has Splash Attack (same as Lvl 2) and Frost Breath. Frost Breath slows units for 30% movement speed and 20% attack speed, lasting for 3 seconds.

[edit] Recommended items

Starting items:

Early game:

  • Boots of Speed are compulsory because of the early speed boost they give.
  • Magic Stick provides you with some regeneration while laning.
  • Bracer is a good early game item: it gives more stats and some damage.

Core items:

  • Power Treads are useful not only because of the attack speed they give, but also because you can switch the attribute to Intelligence if you need more mana, usually just before using an ability; otherwise you can keep them on Strength to make you more durable and to make last hitting easier.
  • Magic Wand provides you with more stats and good health and mana regeneration.
  • Helm of the Dominator gives damage, armor and lifesteal, which means more tankiness and last hitting power. It is also useful because you can dominate a creep and use it to stack a neutral camp remotely, possibly the ancient camp. Once stacked one or two times, you can clear it to gain a burst of gold and experience.
  • Armlet of Mordiggian gives damage, attack speed, and a nice boost in strength when activated; likewise compliments a Helm of The Dominator / Satanic pickup

Situational items:

  • Black King Bar is a good item to have if you're facing many disablers or nukers. With the added survivability, damage and magic immunity, you will be more durable and able to jump into the fight with less risk of dying.
  • Abyssal Blade gives you a chance to stun while attacking, while also giving you an active ability to stun close enemies. Overall, it grants good damage and some more health, and can be a cost effective late game item thanks to its ability that goes through magic immunity.
  • Heart of Tarrasque is the best item to buy if you need to be more tanky. Not only it provides you with more than 1000 HP and a passive ability to gain health more quickly, but it also adds 40 damage.
  • Assault Cuirass gives attack speed and armor to you and surrounding allies. It also places a debuff on enemies, making them easier to kill. It's a good item if you have many auto-attackers in your team.
  • Satanic is the upgrade to your Helm of the Dominator: it grants more Strength and more lifesteal, making you both durable and able to deal high damage.
  • Optionally Eye of Skadi also completely stacks with Satanic, both in melee and the ranged form.
  • Heaven's Halberd is a good item both offensively and defensively: it gives more damage, more Strength and some evasion. Its maim is nice for chasing enemies, and its disarm is a nice counter to auto-attackers and carries.
  • Daedalus makes you deal more damage, and gives you the chance to make critical hits.
  • Sange and Yasha provides you with more Strength, more Agility, more damage and more attack speed. Other than this, the added movement speed and its greater maim make chasing enemies easier.

[edit] Equipment

[edit] Tips

  • Dragon Knight is one of the few heroes with no cast-time on his abilities, so spellcasts can be squeezed in between attacks on the backswing animation.
  • Dragon Tail is a powerful ability to have and should be taken before other skills, but it levels poorly. Some players even choose to take Attribute Bonus over further ranks in it.
  • Many guides recommend not levelling Elder Dragon Form at lvl 11, but those guides are outdated. Prior to version 6.78, the Red Dragon did not carry over the corrosive effect from the Green Dragon, which made it inferior at pushing down towers. Due to the recent patch, it is no longer necessary to skip levelling the ultimate at lvl 11.
  • Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire constantly, and the extra regeneration from Soul Ring and Dragon Blood offsets the health loss.

[edit] Trivia

  • In DotA, Dragon Knight's fun name was Trogdor, the playable character of a mini game from the Homestar Runner universe.
  • Dragon Tail is the longest (guaranteed) level 1 stun in the game. Mirana Mirana's Sacred Arrow icon.png Sacred Arrow can stun up to 5 seconds at level 1, but must travel at least 1500 units and as such is difficult to hit with.

[edit] Update history

July 18, 2013 Patch

  • Fixed Dragon Blood icon.png Dragon Blood's bonus armor not showing properly in the UI.

July 12, 2013 Patch

  • Updated ability icons for Dark Seer icon.png Dark Seer and Dragon Knight icon.png Dragon Knight.

March 28, 2013 Patch

  • Fixed Dragon Blood icon.png Dragon Blood armor bonus not carrying over to Illusions.
  • Fixed Elder Dragon Form icon.png Elder Dragon Form frost slow getting dispelled when target initially becomes Magic Immune.

February 14, 2013 Patch

February 07, 2013 Patch

November 08, 2012 Patch

August 09, 2012 Patch

  • [Undocumented] Added victory animations for Anti-Mage Anti-Mage and Dragon Knight Dragon Knight.

July 05, 2012 Patch

May 10, 2012 Patch

April 19, 2012 Patch

  • [Undocumented] Added injured attack animations.
  • [Undocumented] Added injured idle animations.

March 22, 2012 Patch

  • [Undocumented] Updated Dragon Knight Dragon Knight's texture to be more orange.

March 08, 2012 Patch

  • Fixed Elder Dragon Form icon.png Elder Dragon Form's Corrosive Breath and Frost Breath working with Dragon Knight Dragon Knight illusions.
  • Dragon Knight Dragon Knight plays a range*enabled effect when Dragon Tail icon.png Dragon Tail is cast while in dragon form.

February 16, 2012 Patch

January 12, 2012 Patch

November 17, 2011 Patch

November 10, 2011 Patch

November 03, 2011 Patch

May 26, 2011 Patch

  • Illusions now copy the state of the morphed hero (Dragon Knight Dragon Knight ult).

March 17, 2011 Patch

March 12, 2011 Patch

  • Fixed an issue where when Dragon Knight Dragon Knight in his Elder Dragon Form icon.png Elder Dragon Form was affected by Hex (Lion) icon.png Voodoo (frog or chicken), he would sometimes not change to the new model.

[edit] Balance changelog



  • Corrosive Breath passive from Level 1 Elder Dragon Form icon.png Elder Dragon Form now carries over to Level 2.


  • Armor decreased by 1.
  • Dragon Blood icon.png Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12.
  • Elder Dragon Form icon.png Elder Dragon Form
    • Level 2/3 no longer gives bonus damage (was 5/14).
    • Level 2/3 splash area rescaled slightly:
    100% splash AoE increased from 75 to 100.
    75% splash AoE increased from 150 to 200.
    50% splash AoE remains the same.



  • Breathe Fire icon.png Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300.


  • Dragon Blood icon.png Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5.




[edit] Gallery

[edit] See also