The Divine Rapier is an Item listed at the Main Shop, under Weapons. However, it is assembled entirely with items from the Secret Shop.
When a hero carrying the Divine Rapier is killed, it is dropped. A dropped Divine Rapier cannot be destroyed by attacking it.
The Divine Rapier has two states that determine whether it is manually droppable and whether it provides a damage bonus to the carrying hero. The initial state is called Original Rapier. As soon as an enemy hero picks up the Divine Rapier, it permanently becomes Free Rapier.
|| Manually droppable
|| Drops on death
|| Damage bonus
| Original Rapier
|| Only for purchasing hero
| Free Rapier
|| The hero who claims it
If a hero dies and resurrects through Reincarnation, the Divine Rapier will not drop.
Divine Rapier can be purchased by a courier, but cannot otherwise be picked up by a courier. (Thus it is not possible for a courier to ever carry a Free Rapier.) If a courier carrying a Divine Rapier is killed, the Rapier is dropped. A courier can manually drop a Divine Rapier.
Although it is a very expensive item, it is the most cost-effective damage item. Keep it in mind when your team is losing, Divine Rapier is a great last-stand item in such conditions.
- Heroes whose default item build includes Divine Rapier as a situational item: Medusa, Wraith King.
- Damage increased from 300 to 330.
- Damage increased from 250 to 300.
- Readjusted the Divine Rapier pickup rules to prevent some abuses.
- If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is carrying it. Here are the complete rapier rules to clarify:
- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally
- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.
- Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it
- Improved damage (200->250 dmg)
- Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
- Demon Edge cost reduced from 2600 to 2400
- Now it can be manually dropped
- Divine Rapier recipe now costs 2 lumber instead of just 1.