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Divine Rapier

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Divine Rapier
S
Divine Rapier icon.png
So powerful, it cannot have a single owner.
Cost
6200
Bought From
Weapons
Bonus +330 Damage
Disassemble? No
Alert allies? No
Recipe
Divine Rapier (6200)
Sacred Relic (3800)
Demon Edge (2400)

The Divine Rapier is an Item listed at the Main Shop, under Weapons. However, it is assembled entirely with items from the Secret Shop.

Additional information[edit | edit source]

When a hero carrying the Divine Rapier is killed, it is dropped. A dropped Divine Rapier cannot be destroyed by attacking it.

The Divine Rapier has two states that determine whether it is manually droppable and whether it provides a damage bonus to the carrying hero. The initial state is called Original Rapier. As soon as an enemy hero picks up the Divine Rapier, it permanently becomes Free Rapier.

Manually droppable Drops on death Damage bonus
Original Rapier Yes Yes Only for purchasing hero
Free Rapier No Yes The hero who claims it

If a hero dies and resurrects through Reincarnation, the Divine Rapier will not drop.

Divine Rapier can be purchased by a courier, but cannot otherwise be picked up by a courier (Thus it is not possible for a courier to ever carry a Free Rapier). If a courier carrying a Divine Rapier is killed, the Rapier is dropped. A courier can manually drop a Divine Rapier.

Although it is a very expensive item, it is the most cost-effective damage item. Keep it in mind when your team is losing, Divine Rapier is a great last-stand item in such conditions.

Recommended heroes[edit | edit source]

  • Heroes whose default item build includes Divine Rapier as a situational item: Medusa icon.png Medusa, Wraith King icon.png Wraith King.

Balance changelog[edit | edit source]

6.84

6.73

6.66b

  • Divine Rapier now has 2 different statuses:
    • "Original Rapier"
      This is the item's status upon buying it.
      This status has 2 modes, active and muted. It is active (provides damage) when carried by the owner and is muted (no damage) when it is carried by an ally.
      In this status, the item is manually droppable for the original owner and its allies.
    • "Free Rapier"
      Once an enemy picks up the Divine Rapier, it changes into a Free Rapier. This is a permanent change.
      the Free Rapier cannot be manually dropped by anyone and always provides the attack damage to whoever picks it up.
    • As before, the Divine Rapier always drops upon death.

6.66

  • Can no longer be destroyed.
  • Can no longer be manually dropped by other players than the one who purchased it when they pick it up.

6.60

6.58

  • Cost:
    • No longer requires Claymore to build.
    • Reduced Demon Edge cost from 2600 to 2400.
    • Total cost from 7800 to 6200.
  • Reduced attack damage bonus from 250 to 200.

6.42

  • Can now be manually dropped again (is now destroyable, still not sellable).

5.84

  • Reduced Sacred Relic cost from 4100 to 3800 (total cost from 8100 to 7800).

5.80

  • Reduced Claymore cost from 1500 to 1400 (total cost from 8200 to 8100).

5.69-5.71

  • No longer has a 25 gold cost recipe (total cost from 8225 to 8200).

5.65

  • Now has a 25 gold cost recipe (total cost from 8200 to 8225).

5.61

5.59

5.55

  • Can no longer be manually dropped (is no longer sellable or destroyable).

5.53

  • Reworked recipe and stats
Old Divine Rapier:
Recipe: Sacred Relic (4100), Claymore (1500), Gem of True Sight (600)
Total cost: 6200
Attack damage bonus: 75
Ability: True Sight
New Divine Rapier:
Recipe: Sacred Relic (4100), Demon Edge (2600), Claymore (1500)
Total cost: 8200
Attack damage bonus: 170
Drops upon death

5.52

5.51

5.41-5.50

5.37-5.40

  • Reworked recipe and stats
Old Divine Rapier:
Recipe: Sacred Relic (4100), Demon Edge (2700), Mithril Hammer (1825), Gem of True Sight (700), Upgrader (1500)
Total cost: 10825
Attack damage bonus: 175
Ability1: Poison Attack - Causes each attack to apply a debuff which deals 4 damage per second for 10 seconds.
Ability2: True Sight
New Divine Rapier:
Recipe: Sacred Relic (4100), Demon Edge (2700), Gem of True Sight (500)
Total cost: 7300
Attack damage bonus: 100
Ability: True Sight

5.32

  • Now also requires Upgrader to build (total cost from 9325 to 10825).
  • Can now be dropped (is now sellable and destroyable).
  • No longer drops upon death.
  • Increased attack damage bonus from 120 to 175.

5.11-5.31

  • Now also requires Gem of True Sight to build (total cost from 8625 to 9325).
  • Reduced attack damage bonus from 200 to 120.
  • Added a new passive ability
True Sight:
Adds the ability to see invisible units and wards to any allied vision within its carrier's range.
Radius: 1100

Old abilities[edit | edit source]

True Sight
Not blocked by Spell Immunity. Cannot be dispelled. Can be used by illusions.
Ability Affects
Passive Enemies
Adds the ability to see invisible units and wards to any allied vision within its carrier's range.
Radius: 1100
Can be used by illusions. Illusions that possess Divine Rapier will also provide True Sight around them.

Notes:

  • This ability got removed in the 5.53 gameplay patch.
  • The True Sight is provided within the whole area, regardless of the carrier's actual vision. It is fully unobstructed.

Poison Attack
Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Cannot be used by illusions.
Ability Affects Damage
Passive Enemies Magical
Poisons the target, dealing damage over time.
Damage per Second: 4
Duration: 10

Notes:

  • This ability was removed in the 5.37-5.40 gameplay patch.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 10 instances.
  • Can deal up to 40 damage (before reductions).
  • The damage over time is not lethal.

Gallery[edit | edit source]