Denying

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Juggernaut

Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit yourself. Enemies earn reduced experience if the denied unit is not controlled by a player, and no experience if it is a player controlled unit. Enemies gain no gold from any denied unit. All allied units can be denied once they fall below a certain percentage of health: creeps, non-hero units, and illusions at 50%, heroes at 25%, and towers at 10%.

Denying units[edit | edit source]

Allied non-hero units, including creep-heroes, can be denied once they fall below 50% health. Denying an allied, non-player-controlled unit grants half experience to enemies within a 1300 range. To deny a unit, you must force an attack command on it. (By default this requires you to press 'A' and Left-click on the unit. On a setup with WASD on camera controls the default is space then Left-click on the unit.)

Denying creeps is an excellent way to control a lane and gain a lead over your opponent. It not only prevents them from gaining gold and moves the creep equilibrium towards your tower, it also denies your opponent experience which can cause a noticeable level difference in lane.

Some units such as Warlock icon.png Warlock​'s Warlock's Golem and Lone Druid icon.png Lone Druid​'s Spirit Bear grant a significant gold reward should an enemy hero successfully land the killing blow on them. Denying these units is an excellent way to prevent giving the enemy free gold when the unit is unlikely to survive.

It should be noted that the Necronomicon Warrior does not trigger Last Will on a deny, though this is still a waste of the warrior's utility and is not recommended.

Couriers cannot be denied.

Denying towers[edit | edit source]

Towers may only be denied once they drop below 10% health, and doing so significantly reduces the global gold reward the enemy team gains from the tower's destruction. The difference between the standard tower bounty and a denied tower's bounty is as follows:

Tier Standard Bounty Denied Bounty
1 120 Gold symbol.png 60 Gold symbol.png
2 200 Gold symbol.png 100 Gold symbol.png
3 240 Gold symbol.png 120 Gold symbol.png
4 280 Gold symbol.png 140 Gold symbol.png

Denying a tower also prevents an enemy player from receiving the 150-250 bonus gold for the last-hit.

Denying heroes[edit | edit source]

Heroes can also be denied under specific circumstances. A denied hero prevents the enemy from gaining any experience or gold from the kill, but still loses gold upon death.

A hero under 25% health and under the effects of certain spells can be denied by an allied hero. The three spells that allow allied hero denial are:

During Supernova icon.png Supernova​, Phoenix icon.png Phoenix​ may be denied in a similar fashion if the sun is below 50% health.

It is possible to deny oneself (commit suicide) in a variety of ways:

It is also possible to deny allied heroes with some abilities:

Lastly, a hero is considered denied if a neutral creep (e.g. Roshan) deals the finishing blow.

Special cases and exceptions[edit | edit source]

  • Though usually making the last hit on an allied unit counts as a deny, it does not count as one when that ally is under the effect of Winter's Curse icon.png Winter's Curse​ or Reaper's Scythe icon.png Reaper's Scythe​. In this case, the kill is credited to the caster of said ability.
  • When an ally is affected by Ice Blast icon.png Ice Blast​, bringing the ally's health below the shatter threshold results in a deny. The shatter credits the kill to whoever brought the hero below the threshold, even when it was an ally. The exception to this is self-inflicted damage. If the affected hero brought their life below the threshold by themself, then the shatter credits Ancient Apparition the kill.

Version history[edit | edit source]

Version
Description
  • Denied creeps now give less experience (50% experience, instead of a constant 36 XP per unit).
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%).
  • Ranged heroes now get the same denied experience as melee heroes (instead of less).
  • Deny XP and Bonus XP/gold AoE is now the same as regular XP AoE (1000->1200).
  • You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course).
  • Melee heroes get denied less XP than range heroes do.
  • Lowered the recent XP deny change a little.
  • Denied units now give off minor experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering).

Gallery[edit | edit source]

See also[edit | edit source]